Smash Ultimate: HOW TO ACTUALLY DEAL WITH PROJECTILE SPAM

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Jules Trades

Jules Trades

Күн бұрын

Пікірлер: 448
@bencicaballero8986
@bencicaballero8986 5 жыл бұрын
"You're dash dancing because it looks cool." I don't need to be called out on all of my bad habits you know.
@versutus2699
@versutus2699 5 жыл бұрын
Jtails just @ me next time
@LandBussiness
@LandBussiness 5 жыл бұрын
yeah this statement made me painfully aware of how terrible I actually am at smash
@fupalover
@fupalover 5 жыл бұрын
Trash players
@gumbo64
@gumbo64 5 жыл бұрын
My falcon be wishing melee dashdancing was in this game 😢
@fatherofrose4027
@fatherofrose4027 5 жыл бұрын
ganon mains don’t dash dance we just hold forward smash till you get close enough
@aienma7874
@aienma7874 5 жыл бұрын
Wolfs projectiles are easy to dodge. It’s samus/link/young link/mii gunner that’s annoying af. Even Simon and Richters no problem since they’re recovery’s bad so they’re easy to deal with. It’s just those bstrds with multiple projectiles and descent kit for everything else.
@double_process
@double_process 5 жыл бұрын
*Enemy prefers to avoid conflict*
@gearsoftime9375
@gearsoftime9375 5 жыл бұрын
"Laughs in links"
@mortonscastle5811
@mortonscastle5811 5 жыл бұрын
I showed this to my cat, now he’s an incineroar with stacked revenge
@spellweaver1453
@spellweaver1453 4 жыл бұрын
The cat just double evolved instantly wow
@meowers917
@meowers917 5 жыл бұрын
Step 1: pick link Step 2: stand still, Hylian shield is good Step 3: use projectiles You’re all set
@jsalts
@jsalts 5 жыл бұрын
the shield still works if you walk up slowly, too. it's really funny to do sometimes
@platina1502
@platina1502 5 жыл бұрын
just don't sprint with him and his shield is still workin :)
@jerichozorua999
@jerichozorua999 5 жыл бұрын
Plot twist: Link is the projectile spammer
@TheReZisTLust
@TheReZisTLust 5 жыл бұрын
Me: *uses Isabelle.*
@RedFuseGamingFIFA
@RedFuseGamingFIFA 5 жыл бұрын
Step 1: just don’t get hit
@Silentgunner555
@Silentgunner555 5 жыл бұрын
If you can dodge a wrench
@Joe-bb4yi
@Joe-bb4yi 5 жыл бұрын
Genius
@ariesomega2487
@ariesomega2487 5 жыл бұрын
Isai is the true jesus
@carsonmowbray4896
@carsonmowbray4896 5 жыл бұрын
Basically zero’s guide
@ryanlee4472
@ryanlee4472 5 жыл бұрын
man up and take the hit
@caasi113
@caasi113 5 жыл бұрын
Step 1: have a reflector Step 2: ??? Step 3: Win cuz if they are projectice spamming they probaby dont know how to play properly.
@enthymeme4856
@enthymeme4856 5 жыл бұрын
Step 4: Lose because your opponent is using taco bell wifi.
@johnnyboi331
@johnnyboi331 5 жыл бұрын
probably*
@theiotapaw9670
@theiotapaw9670 5 жыл бұрын
I dunno dude, I mean JTails literally said at the start he lands 40-50 projectiles when playing online. I feel like he knows how to play properly still.
@uniquename7769
@uniquename7769 5 жыл бұрын
@@enthymeme4856 I hate when my opppnent turns off their switch when I'm about to win, and we get a draw
@MatthewMondilla7
@MatthewMondilla7 5 жыл бұрын
Or lose because theyre so good that theyre just trolling you.
@RofICopters
@RofICopters 5 жыл бұрын
And if the wolf is actually good? He spams laser to condition jump, then short hop laser to catch your jump. So you mix up your spacing a bit to adapt, wolf does a full hop away and b reverses his laser. Your mixup doesn't work and he catches your jump with a buffered fair. So you try to beat out his fair with a faster approach, you get hit with the gun's hitbox... He is no fun for new players.
@jarrav8186
@jarrav8186 5 жыл бұрын
Adapt to what he's doing. If he lasers then fairs, shield dash in to stop the laser then antiair him with eg an uptilt. Then, if he's good, he'll adapt and start running in for a grap to counter the shield dash, so you'll have to adapt too by jumping over and punishing the missed grab, etc.
@RofICopters
@RofICopters 5 жыл бұрын
@@jarrav8186 feels like most players have been playing since melee or brawl and forget what it's like to be new. This video is a how to jump over stationary wolf laser at 20,000 gsp.
@jarrav8186
@jarrav8186 5 жыл бұрын
@@RofICopters yeah ngl that second part is very true. You live in US I guess? As an EU player I usually just run into people not aware of anything like neutral who I can just usually beat at least decently easily
@magestic90
@magestic90 5 жыл бұрын
I mean if he can do all that hes probably the better player.
@jarrav8186
@jarrav8186 5 жыл бұрын
@@magestic90 youd he surprised how campy some players are in elite smash. Look at people playing Richter or Olimar in tourney, its kinda crazy. Only a few weird people like Dabuz can actually stand to play those though
@CaptainShenanigans42
@CaptainShenanigans42 5 жыл бұрын
Ok, I was in a battle arena with some k rool who 3 stocked me, so I was fed up and searched up how to deal with projectiles and got this vid, watched half of it while he was fighting someone else, came back and 3 stocked him. It works! Listen to the man!
@JulesTrades
@JulesTrades 5 жыл бұрын
Thank you for the testimony!! people got so angry about this video saying my advice was too simplistic, but honestly it's because people like to overcomplicate the game
@AshenDemon
@AshenDemon 3 жыл бұрын
@@JulesTrades Yeah k rool can't throw 30 projectiles a second like Samus. Maybe you should title this video how to deal with slow projectiles and characters that only have one of them and can only shoot 1 every 5 secs.
@uncle_w0p
@uncle_w0p 5 жыл бұрын
Shh! Don't talk about the double jump punish! No but for real, I play as Samus and take advantage of double jump punishes ALL the time. So this is good advice.
@rangodash
@rangodash 5 жыл бұрын
That fair is just BUILT for taking people’s jumps lol
@Deme_Diora666
@Deme_Diora666 3 жыл бұрын
The only character that can get away with doing this is bayo so we got something lol.
@mclovin8360
@mclovin8360 5 жыл бұрын
"Obviously if you're attacking you can't be blocking" Zelda Mains: Are you sure about that?
@matthewmorrison3745
@matthewmorrison3745 5 жыл бұрын
Zelda mains: am I a joke to you?
@BlindingStarX701
@BlindingStarX701 4 жыл бұрын
*Laughs in Duck Hunt*
@indigoiozzi
@indigoiozzi 5 жыл бұрын
I think the biggest problem are the ones who have multiple projectiles that can be out at the same time, like Young Link, or to an lesser extent, Samus and Mii Gunners. Characters that can set up traps covering multiple options at once. Especially Young Link that not only has 3 great projectiles, also has great aerials with a sword to cover even more options. They can condition you to approach in a certain way by limiting your options and then punishing you with a fast aerial because they know when you are going to approach because they are the ones controlling the pace of the game. I know this is super hard for you to make a video of because you do it by yourself, so I understand
@huckmart2017
@huckmart2017 5 жыл бұрын
Thus is the nature of a great zoner.
@MDHDH-iy7nm
@MDHDH-iy7nm 5 жыл бұрын
i consider myself a lower mid level smash player hovering aroud 3-3.9gspish the other night i came across a decent link that unfortunately felt the need to set the timer for 3 minutes and sit under the platforms while spamming arrows and boomerang; after he took 1 stock and got even more campy i promptly turned the game at off with 10 seconds left cause fuck that noise, no clue how im supposed to deal with that bullshit
@tomc.5704
@tomc.5704 5 жыл бұрын
Hm. Depends on a few things. Obviously, if you can approach without getting hit, follow the general steps JTails laid out. But at some point? You just gotta be patient. Don't run in when they have their perfect trap set up, with the boomerang out and coming back. Dodge the boomerang, dodge the arrow, then approach behind the boomerang. If you can get close enough that they can't safely throw the boomerang again, now you have your chance. Rushing in feels great, but if they're spamming projectiles then you've gotta be patient too. Keep your options open until THEY make a mistake. And if they camp with projectiles, while conditioning you, while playing super safe, while reading _your_ options? Oof.
@garrettgrimm1307
@garrettgrimm1307 5 жыл бұрын
MHD 73198 lay attention to how the zoner reacts when you approach. If they shield, tomahawk grab. If they roll punish it. Choke them out to the corner of the stage and punish their answer to your approach
@mikemike4214
@mikemike4214 5 жыл бұрын
@@MDHDH-iy7nm By doing that you're helping to make online even worse. You can beat a spamming campy Link, but there's no way you can beat a sore loser who literally turns off the game and cheats you out of a victory instead of just taking the loss like everyone else. You said you have no clue how to deal with campers, and you're not going to get one until you start playing to learn instead of rage-quitting to preserve GSP. Also you'll get suspended/banned for that.
@wanderingrandomer
@wanderingrandomer 5 жыл бұрын
Playing projectile-heavy characters makes you more aware when others do it to you. I actually find it kinda fun to fight, I like to see how long I can avoid them all, like an obstacle course.
@RobotronSage
@RobotronSage 5 жыл бұрын
lmfao i'm just imagining Richter throwing crosses and holy water at a kids camp obstacle course *''take this!''*
@CaptainShenanigans42
@CaptainShenanigans42 5 жыл бұрын
Robotron Sage mom: "how was camp?" Kid: "it was alright, there was this hippie who ran the obstacle course who kept throwing water bottles and crosses at us"
@DeeeFoo
@DeeeFoo 5 жыл бұрын
Step 1: Choose a character with a reflector. Step 2: Watch in amusement as your opponent rethinks their life. For real though, I've encountered this situation before. I reflect their projectiles, and then they just stand there doing nothing, with a "fudge, what do I do now?" face.
@explodedglue5509
@explodedglue5509 5 жыл бұрын
That happened to me with a ness and he realized oh fuck my pk fire just got reflected
@KingOfWizards
@KingOfWizards 5 жыл бұрын
I usually like to use PK Freeze where I'm standing to bait people into approaching or to make sure they dont punish, but one time someone actually ran up and reflected it and killed me with freeze
@benjaminshields9421
@benjaminshields9421 5 жыл бұрын
A good player knows how to beat this out. As toon link I'd run up and zdrop recatch
@DeeeFoo
@DeeeFoo 5 жыл бұрын
Benjamin Shields Of course! I was just joking around, since it does seem to happen more at the lower levels.
@plompf586
@plompf586 5 жыл бұрын
Looking menacingly?
@andleepfarooqui7874
@andleepfarooqui7874 5 жыл бұрын
You can cancel the landing lag by canceling an aerial charge move with airdodge such that the animation to stop charging ends a frame before you touch the ground and in that case you can shield frame 1.
@hiphops8082
@hiphops8082 5 жыл бұрын
Please explain what this means to me. I need to know.
@andleepfarooqui7874
@andleepfarooqui7874 5 жыл бұрын
Kid Plus Easiest way to see is to play Samus, jump in the air and charge charge shot and neutral airdodge 5-6 frames before touching the ground (airdodge won’t come out, just hit shield). During this 5-6 frame window while the “put gun away animation plays” buffer a jab or dash or tilt or whatever. You’ll notice that you skip the 4 frames of hard landing and go straight into your desired action on touching the ground. This also works if you just keep holding shield from your airdodge when you touch the ground. I don’t remember if it’s different timing for shield or not rn. If you want, I can try to make a short video demonstrating this tech with explanation? Replace charge shot with any other charge move that lets you store charge (shiek’s needles, dk’s punch, cloud’s limit, pirahna plant’s gas) and you get the same effects. I’ve been trying to use it as Cloud to mix up tomahawk timing, etc. and Samus because it’s just a small, nice-feeling optimization
@hiphops8082
@hiphops8082 5 жыл бұрын
Andleep Farooqui oh. I was totally confused by how you phrased it. Charge canceling is a good option, but only a few characters can do it. And even then, it’s main use is as a landing option when combined with b-reversing. You could theoretically use it to get shield up in time, but it would be better to simply move forward and avoid the projectile. What I’m saying is you could use your aerial drift in order to avoid the laser even after you’ve used your jumps
@smartguyjaja
@smartguyjaja 5 жыл бұрын
Young links....
@RinkuHeroOfTime
@RinkuHeroOfTime 5 жыл бұрын
and bemonts
@xeno4693
@xeno4693 5 жыл бұрын
RinkuHeroOfTime bemonts?
@RinkuHeroOfTime
@RinkuHeroOfTime 5 жыл бұрын
@@xeno4693 Belmont's
@slimyasparagus3573
@slimyasparagus3573 5 жыл бұрын
Young link is way worse than any other projectile character in the game
@slimyasparagus3573
@slimyasparagus3573 5 жыл бұрын
@GameBoy Cooler The Belmonts are rough, but I personally struggle against Young Link more. I think the difference is Young Link's projectiles are way too good, but require skill to use; the Belmonts' projectiles are way too good and require little to no skill to use.
@jaredhouseholder1979
@jaredhouseholder1979 5 жыл бұрын
You make the best analysis videos I've ever seen! When I watch your stuff I honestly play better for like 3 days before I absolutely have to watch again to be good. Just became a patreon supporter! Keep it up! Also I vote Jiggs or Ganondorf again soon 😁
@ingeniousclown
@ingeniousclown 5 жыл бұрын
This is more like a "part one" video for ACTUALLY dealing with projectile spam. As annoying and as strong as Wolf's laser can be, it's only one level of the equation. What about Links who are creating literal walls of arrows and diagonal boomerangs/bombs with very little end lag? What about everything you spoke of here with Wolf and Link on a stage with platforms? What about Villager's Lloid/Slingshot combos? And that's all without considering mixups. Personally I'd love to hear more about approaching a projectile spammer who camps under a platform. Even as a Villager with a lot of projectile options of my own (and a handy pocket), Link players under plats are VERY obnoxious to deal with.
@RUDEST99
@RUDEST99 5 жыл бұрын
ingeniousclown Gaming and don’t forget those who only choice final destination platform they run to the other side and so and since u can dodge faster anymore is hard I know what u mean is hard than what it looks specially if u character is hand to hand combat
@RobotronSage
@RobotronSage 5 жыл бұрын
I still can't believe you didn't mention *Richter* in this post lmfao
@eddiemate
@eddiemate 5 жыл бұрын
I agree, I was playing in a tourney earlier today against a Toon Link as Incineroar. While Revenge helped me get past some parts of their spam, the fact they could throw out a second arrow to hit me immediately after made it harder to approach. I can’t physically get there fast enough without being punished, if I try to come from above then they can just run under my slow movement or even just hit me back into the spam, even standing away wasn’t an option since they could always hit and I wouldn’t even be able to stop them f coming closer if they had to. This video is just how to avoid a projectile, it covers no sort of spam.
@Ensaumneak
@Ensaumneak 5 жыл бұрын
I love the keeps your eyes on your openent tip. I figured that out a little while ago and it instantly improved my smash game. You can react so much faster to their attacks this way.
@dylburt49
@dylburt49 5 жыл бұрын
Honestly the amount of players I find online that aren't playing me, but instead pushing buttons is actually insane. I have seen countless players attacking absolutely nothing and that drives me insane, because I start asking myself, "am I actually playing a person?" I think once more people realize this, they can learn when to notice habits and then that's when the real head games begin.
@JulesTrades
@JulesTrades 5 жыл бұрын
THIS 100%. I think these are a lot of the people in my comments who think that this video is useless but don't take the advice for what it is.
@lysanderxx1664
@lysanderxx1664 5 жыл бұрын
One of my favorite things about your videos is the lack of expletives. So awesome. I don't know how much I watch my opponents character, but that's great advice, and I'll try it more. When playing top-down shooters and bullet hells, you'll die if you just watch your player character. No, you need to keep your eye on the enemies nearly all the time.
@ChefMainee
@ChefMainee 5 жыл бұрын
I really love content like this, you & Leffen are the reason my Young Link are good. Right before Ultimate came out I actually watched a video of yours on how to play Tink because there was a tournament where the prize was a free copy of Ultimate, had I not watched your videos I wouldn’t have had the skill to compete in Smash 4 after only having the game for a month. So shouts out to you man.
@dugganater
@dugganater 5 жыл бұрын
Would appreciate a guide on Samus because she is A LOT worse than wolf. Three kinds of projectiles, and the ones that actually know how to mix up their attacks and grabs are a pain to predict.
@vio7336
@vio7336 5 жыл бұрын
*when the belmont starts inching towards you while pressing B*
@RobotronSage
@RobotronSage 5 жыл бұрын
@63skarduken
@63skarduken 5 жыл бұрын
And joker gets Arsene and uses eigaon and moves an inch and does it again
@Bonaby
@Bonaby 5 жыл бұрын
Preemptive congratulations on 100,000 subs!
@JulesTrades
@JulesTrades 5 жыл бұрын
Thank you! I'm so excited!! :D
@aetherjuice
@aetherjuice 5 жыл бұрын
"Both of you lose nothing" You lose positioning by jumping. You also get conditioned to jump. I mean I can punish projectile spam just fine, but you have to admit it's a braindead yet VIABLE strat that's easier to use than to avoid even at a high level. It's been more rampant than in any other smash game I've played.
@JulesTrades
@JulesTrades 5 жыл бұрын
conditioning isn't losing anything. conditioning applies in any situation. I think it was pretty prevalent in brawl, and smash 4 equally just not online probably. Obviously it's a low risk and high reward strategy but you HAVE to be good to do this at top level. No zoners are winning any tournaments. Online it's easy because of latency.
@DamianSlayr
@DamianSlayr 5 жыл бұрын
Agreed I think ultimate has the highest projectile meta of any in the competitive scene. Most of the high tiers in this game are based upon zoning capabilities I noticed.
@kuwabara_ssbu8389
@kuwabara_ssbu8389 5 жыл бұрын
This helped me alot, because I'm a Roy / Cloud main, and all I ever run into in online matches are ness and Belmont players and they all play the same way
@art1637
@art1637 5 жыл бұрын
Dark Intentions all I run into online are clouds lmao
@kyle88740
@kyle88740 5 жыл бұрын
I am having much less trouble with spammers thanks to this. Even before watching this I would force opponents camping on walk offs to play my game by being as far away from the blast zone as possible. The ones who cheese out games on walk offs usually can't approach or engage well. Thanks for the upload 👌
@Nesdude42
@Nesdude42 5 жыл бұрын
Can you do a video on why some attacks override others? I haven't been able to find anyone cover the topic and I know there are multiple reasons why such a thing happens. My friends, as more casual players, get frustrated seeing it happen. I'd love to have a video that I can pull out and succinctly explain it to them so it can finally put their complaints to rest.
@NeoDeity
@NeoDeity 5 жыл бұрын
ArtforLife Google smash ultimate Attack Priority.
@Nesdude42
@Nesdude42 5 жыл бұрын
@@NeoDeity I know what it is. I was looking for a video. My friends aren't going to sit down and read.
@Nesdude42
@Nesdude42 5 жыл бұрын
@@NeoDeity Thank you regardless though
@rangodash
@rangodash 5 жыл бұрын
There is basically three possible mechanics at work. 1.) Getting counterhit. Two players do a move “at the same time”, but one of the players moves has too much start up lag, and the other move comes out before the other players move has an active hit box, and therefor they get hit. This is totally on that player, they are too slow and choosing bad moves. This is most likely what is happening and they probably complain about how they did a move and it got “beat out” 2.) Priority. It is rare at low levels, but if two move’s hitboxes connect directly, then the move with more priority among other factors will win, although this will usually result in a trade. This happens a lot of you are comboing characters that have a fast nair for example, and they mash it out of hitstun and when you go to hit them again, you will trade with the nair. This can be pretty common but probably isn’t what they are talking about unless it’s the nair example I described. 3.) Disjointed hitboxes/transcendent hitboxes. Certain characters like Marth, Lucina, Ike, Link, etc (sword characters mostly) have moves where the hitbox of the move isn’t connected to their own hurtbox, because they have a sword. This essentially means their move will beat out any other move it comes in contact with, unless you outrange it. You cannot trade with it or beat it outright.
@rangodash
@rangodash 5 жыл бұрын
You could show them this comment :) ^
@ClawtheClouds
@ClawtheClouds 5 жыл бұрын
I really enjoy your content and tutorials. Had to start supporting you more and became a patreon
@AshenDemon
@AshenDemon 3 жыл бұрын
I don't have the opportunity to jump because the opponent just starts spamming projectiles, this is not even an example of projectile spammers, because if it was there would already be 50 projectiles coming toward you on screen already, and you would have to shield but then you'd be stuck because they keep sending more.
@SeikOsito
@SeikOsito 5 жыл бұрын
Versus projectile/defense players, despite my playstyle being aggresive/pressure I tend to stay back more. The difference for me is i do that as soon as the match is starting, you don't want to wait till the opponent has advantage. Cause now they want to camp and have advantage. However if you start the match cautiously and they're spamming you can start to notice a window of endlag that gives you you're approaching option. You can jump/shield/etc. And you dont want to stick to just one of these options. You don't want to just jump over projectiles cause then you can get anti-aired or hit by an aeriel. You dont want to consistently run and shield cause then they could run up after projectile and grab.
@tomc.5704
@tomc.5704 5 жыл бұрын
Well said. Play patient. If your opponent wants to use projectiles, then you can't just run in. You've gotta deal with those projectiles first.
@perfectly_balanced77
@perfectly_balanced77 5 жыл бұрын
Could you do a Robin elite smash video? Just a thought.
@xeno4693
@xeno4693 5 жыл бұрын
This video is useful for quickplay
@AshenDemon
@AshenDemon 3 жыл бұрын
Maybe instead of using Wolf's lasers, you can but Mii Gunner or Samus who can shoot like 4 missiles that fly at you at 100 mph and a charge shot that comes at 300 mph and use that as an example.
@victorscherman1437
@victorscherman1437 5 жыл бұрын
What about overly passive projectile characters that play battlefield stages where they use the platforms to protect jumps/aerial approaches?
@rangodash
@rangodash 5 жыл бұрын
Use the platforms to aid in your movement. It’s hard to explain through comment but most projectile characters are worse on platform stages I would say
@victorscherman1437
@victorscherman1437 5 жыл бұрын
rangodash I just have a hard time approaching/punishing their options when the platform reduces my aerial options. But I should probably get better at reading their habits when they’re pressured in those situations
@rangodash
@rangodash 5 жыл бұрын
Victor Scherman You’re totally right in that they reduce direct aerial landing options from above. But, they improve overall mobility. Example, someone is camping under the low platform on the right side of battlefield, and you are on the ground shielding the projectiles on the left side. You could jump on the left platform, jump to the middle platform, run down to the right platform. At this point you’re getting pretty close to your opponent, so they will do something. A quick example is that you could drop down from the platform instant aerial, or run off the platform towards the center of the stage and instant back air as you drop off the platform to catch if they try running towards center stage
@victorscherman1437
@victorscherman1437 5 жыл бұрын
rangodash this is exactly the kind of input I was looking for. Thank you!
@JulesTrades
@JulesTrades 5 жыл бұрын
Looks like I'll have to make a part 2!
@JulesTrades
@JulesTrades 5 жыл бұрын
Due to the overwhelming comments, I decided to make a part 2 to this video: kzbin.info/www/bejne/rom8qKVviMiKhdk
@VanFactor
@VanFactor 5 жыл бұрын
Would be nice if you showed how to close gap vs. richter since that character has more diverse projectile options.
@JulesTrades
@JulesTrades 5 жыл бұрын
what I said in the video, it's the exact same thing except vs richter. If he throws axe, keep dashing forward. if he throws cross, jump over it or block and keep moving forward. if there's stuff in your way on the ground, then don't land there.
@RobotronSage
@RobotronSage 5 жыл бұрын
@@JulesTrades yeah but you should've picked Richter as prime example # 1 for this video lol probably would've given you 2x as many views
@JulesTrades
@JulesTrades 5 жыл бұрын
you should look at part 2 of this video. it's exactly richter
@RobotronSage
@RobotronSage 5 жыл бұрын
@@JulesTrades whahahahahaha
@redblu
@redblu 5 жыл бұрын
Joined the Patreon! I hope you keep releasing content. You’re my go-to if I ever need advise on what I can do better. Thanks for all you do and make!
@JulesTrades
@JulesTrades 5 жыл бұрын
Thank you so much for the support!!
@AshenDemon
@AshenDemon 3 жыл бұрын
I played this Mii gunner, and he kept spamming, and then every time I got close he would drop a bomb, and I couldn't grab him out of his shield, and the one time I actually had a clear shot the switch read my side b as just B, and I lost.
@SinamonX
@SinamonX 5 жыл бұрын
My main tip to deal with spamers is stop wtching your character and watch theirs and as you mentioned stop doing stuff just because (throwing random hit boxes) projectiles are typically slow. You just said this tip as i was writing this!
@Epicbattlefan
@Epicbattlefan 5 жыл бұрын
Dealing with projectiles: ======================== Objective: Don't get hit safest options (esp. combined with walk or reactable distance): jump, block, crouch/crawl under (if applicable) minimal risk: reflector, outspace/get out of range risky: counter, parry, spot dodge, roll, neutral airdodge, clashing/cancelling hitboxes Why you are getting hit: ================== 1. Did not react in time/correctly 2. punished due to end lag such as landing, attacking, running, skid, shield drop
@matthewmorrison3745
@matthewmorrison3745 5 жыл бұрын
Don't forget slow fast fall
@koreyryan8920
@koreyryan8920 5 жыл бұрын
if you double jump with ness you can actually punish projectiles like laser if you hit it a few frames after the second jump
@RobotronSage
@RobotronSage 5 жыл бұрын
huh? why? how
@LastStar007
@LastStar007 5 жыл бұрын
You didn't actually say how to punish grabbers. I'm particularly struggling against YL and DS, who both have tether grabs, so if there's a way to punish them from their grab range, I haven't found it. About the best thing I've come up with is reading their grab and spot dodging, but I'd love to hear what a better player might try.
@JulesTrades
@JulesTrades 5 жыл бұрын
you just jump over their grab and then come down with an attack, or try staying right outside of the grab range. Yeah spot dodging can work but I dislike how precise the timing needs to be, so I prefer jumping.
@cotacachi12
@cotacachi12 5 жыл бұрын
Doesn't talk about the projectile characters key mix up which is a short hop projectile to catch your jump...
@JulesTrades
@JulesTrades 5 жыл бұрын
then shield and keep it moving
@bannor9870
@bannor9870 5 жыл бұрын
Again, this comes down to what he was saying at the start. You're jumping because you're scared of the projectile, not to avoid the projectile. If they're catching your jump with a projectile, it means you jumped when there was no projectile to avoid. So practice not jumping until your opponent begins the projectile animation. If you do, it's impossible for them to catch your jump.
@chetbreister4770
@chetbreister4770 5 жыл бұрын
Just mix up how to deal with the projectile so they can predict what you’ll do
@99ananth
@99ananth 4 жыл бұрын
@@bannor9870 This concept is so important to understand, this should be upvoted to the top of the comment section.
@nomanm.5884
@nomanm.5884 5 жыл бұрын
Here's a comprehensive guide to young link: 1. Arrow 2. ditto 3. Boomerang Pull out a bomb sometime in-between steps 1-3 4. If they approach and shield to avoid your projectiles, grab them and throw them. 5. get into elite smash with young link
@malachihofman4990
@malachihofman4990 5 жыл бұрын
Thanks jtails this video really helps! Now I’m destroying spammers
@cand_e7078
@cand_e7078 5 жыл бұрын
Ah yes. A topic that actually needs to be spoken about
@KRCalderon
@KRCalderon 5 жыл бұрын
One of the most insightful videos I've watched. Power to you, bro.
@KuroShiiiiro
@KuroShiiiiro 5 жыл бұрын
Honestly, if I get good with parrying in that game and/or fight fire with fire I manage to succeed. Projectiles is an easy pressure tool that can also condition. When I play TL, YL, I always have 2/3 projectiles out for pressure in neutral. When you play a projectile-using character, you can read lower level projectile users easily. Idk how to put it into words how to specifically evade it (and in turn I manage to forget), so thanks for this video
@fesho6370
@fesho6370 5 жыл бұрын
Here’s the thing, I do empty hops all the way but then end up getting hit by the gun hitbox, a dash attack, or a roll to up smash
@sixarmedpsycho_9
@sixarmedpsycho_9 4 жыл бұрын
Ah yes, the character I used to main (Wolf) has an obnoxious neutral-B.
@user-zq6if3ei6w
@user-zq6if3ei6w 5 жыл бұрын
I know villager really isn’t a projectile spammer but for Mario Mains, if they ride on the Rocket just cape them they might just get exploded by it
@Connor_Kirkpatrick
@Connor_Kirkpatrick 5 жыл бұрын
Just drowned in pools to a pacman spamming hydrant and bonus fruit. I have a strong desire for revenge.
@lukelaser5397
@lukelaser5397 5 жыл бұрын
Almost at 100000 subs. Great job jtails.
@MagicalMEAT
@MagicalMEAT 5 жыл бұрын
high quality music choice 👌
@BluuSkyz
@BluuSkyz 5 жыл бұрын
I play mostly melee characters but even in elite smash I find it funny out often you can destroy most players with projectiles only.
@AshenDemon
@AshenDemon 3 жыл бұрын
2:09 This isn't what people mean by projectile spam they mean literally running away and shooting constantly not just shooting when ever, your example is not what people are talking about 2:13 projectile spammer don't shoot now or later or in 7 seconds THEY SHOOT ALL THE TIME FROM ACROSS THE STAGE AND YOU'RE NOT TELLING ME HOW TO DEAL WITH THAT.
@paulcastillo1880
@paulcastillo1880 5 жыл бұрын
The best way to deal with Projectile spam Step 1: Pick Mega Man Step 2: Spam the LEMONS and Specials Step 3: Done
@KhalifaxALNeyadi
@KhalifaxALNeyadi 5 жыл бұрын
It is a helpful guide and thank you 👍
@2supinointhesky566
@2supinointhesky566 5 жыл бұрын
lol my friend always plays walf like that and i was very frustrated :V thanks!
@toki-earthboundaddict1321
@toki-earthboundaddict1321 3 жыл бұрын
“Walf”
@2supinointhesky566
@2supinointhesky566 3 жыл бұрын
@@toki-earthboundaddict1321 yes
@shiningskies47
@shiningskies47 4 жыл бұрын
When you have 500 hours but still suck and can’t get into elite smash and lose most of the time 😅
@jeremyshartzer261
@jeremyshartzer261 5 жыл бұрын
I fight against a Link that spams items. It sucks super bad. Once I finally make it in, his sword reach demolishes me. Once I finally do get in and get a hit, it's on, but the initial approach sucks ass.
@1Ksheffi
@1Ksheffi 5 жыл бұрын
Whew this helps with those campy Belmonts, Samus, Links and Wolves who think they're good. Thank you.
@dkbroman
@dkbroman 5 жыл бұрын
Unfortunately this is only if they throw one projectile. If they throw 2 they sometimes can cover jump. Dealing with projectile spam isn't always about not getting hit with the projectile it's about not getting baited to do a move your opponent wants you to because you tried to avoid the projectile. Jumping to avoid projectiles isn't safe unless you're far because that gives them a free anti air. If you're a heavy then shielding a projectile isn't always safe because after 3 shields you'll get shield poked. And your opponent should know about this if they play that way. So knowing that all you can do is jump they'll be ready to meet you in the air. And that's where I struggle at. Another thing is wolfs laser isn't a hard projectile to escape. There's Simon's and Snakes projectiles that are so good that they can cover all defense options to them
@JulesTrades
@JulesTrades 5 жыл бұрын
You should check out part 2 to this video.
@dkbroman
@dkbroman 5 жыл бұрын
@@JulesTrades i wasn't aware there was a part 2. My apologies, thank you
@stracciatella2782
@stracciatella2782 5 жыл бұрын
Every time I encounter projectile spammers I choose Samus for the next round to annoy them and show them how trash their playing style is by spamming a ton of projectiles. This way they realise that this trashy strategy is no fun for your opponent and often rage quit. I think that this is a better advice than ‚avoid the projectiles‘ because that’s pretty much what everyone is trying to do.
@julianmann8738
@julianmann8738 5 жыл бұрын
UNIST music, let’s go!
@Bonaby
@Bonaby 5 жыл бұрын
UNIST music is so cool.
@LoveYou-cd6gz
@LoveYou-cd6gz 5 жыл бұрын
Just want to say jiggly puff can crouch wolf laser.
@DylanPWN
@DylanPWN 5 жыл бұрын
I'm only watching this because Nintendo refuses to nerf, to any meaningful extent, Links massive arsenal of projectiles. Small changes for that character could make him bearable to play against as well make matchups against him more fair, like the majority of the other character matchups.
@JulesTrades
@JulesTrades 5 жыл бұрын
luckily with the release of joker they nerfed all projectiles with the game. I hope after the patch and if you watch my 3 videos on projectiles, it helps you out overall.
@DylanPWN
@DylanPWN 5 жыл бұрын
@@JulesTrades You have been most helpful. I never had any issues with pretty much any projectile character except Link. There is just something terribly wrong giving a single character all the weapons necessary to cover short, mid, and long distances. Not only cover all of those distances, but give him remote bombs, a longer sword, and allow him to cover those distances well, rather than just be a jack of all trades, master of none. What I would have liked to see is something similar to Robin's tome recharge, when it came to Adult Links bombs and Bow. At least the bombs. Would make using bombs a bit more strategic, like how they are designed to be, rather than spammy.
@hydrosting
@hydrosting 5 жыл бұрын
Do you think you could make a video on playing against snake projectiles in particular?
@CyanideKartrider
@CyanideKartrider 5 жыл бұрын
The concept is still the same. Block or jump.
@jackpatterson7110
@jackpatterson7110 3 жыл бұрын
Right, so my brother uses k rool, and spams side, neutral, and down b. How do I get around this?
@JazzEKeez
@JazzEKeez 5 жыл бұрын
6:46 "what is wolf gonna do now?" you could ask this question 100 different times, and more then half of them will have this same answer....
@JulesTrades
@JulesTrades 5 жыл бұрын
Yes that's the point I'm trying to illustrate. This is something that people don't understand.
@JazzEKeez
@JazzEKeez 5 жыл бұрын
@@JulesTrades yeah, I see alot of "but what if wolf does something else?" Personally I like thinking about the game in terms of probably for various actions. When you're at full stage, laser has 95% probably of occurring. As you approach, that number decreases as the probably of other actions increase. You'll never know for sure what your opponent will do, but you can at least try to play the odds wisely 😉
@JulesTrades
@JulesTrades 5 жыл бұрын
Well the thing is that probability doesn't matter in that situation. Why? because if wolf does ANYTHING different from that distance, you can react to it because he's not close enough to hit you. If you see laser, you jump or block it. It was moreso a demonstration for the specific scenario but reacting vs predicting is definitely an important topic in fighting games as well.
@mythicaldragon2686
@mythicaldragon2686 4 жыл бұрын
@Jtails wow that's pretty smart, you have to think like your enemy to defeat your enemy. Online is hard.
@LuisAngel-qc2ro
@LuisAngel-qc2ro 5 жыл бұрын
This helped me a lot thank you. And yes... I sometimes do some stuff and that's why I get hit. But actually I started shielding but my real problem is that I don't react properly. That's another problem I need to solve separately. PD: you put "Conciliation" in your video, Main Es? XD
@redacted493
@redacted493 3 жыл бұрын
Very nice video, sadly my friend will continue spamming din's fire and phantom slash
@victorbrthr3883
@victorbrthr3883 5 жыл бұрын
Try this, doing better, thx man ☝️
@JulesTrades
@JulesTrades 5 жыл бұрын
happy to hear that!! :)
@alexcomo95
@alexcomo95 5 жыл бұрын
What's your advice against Zelda's down B? It covers most of the ground and the air on half the stage and you can't tell when it pops. Can't just shield or give the stage away for free. I think we should go full agresive on her, but mixing things up.
@JulesTrades
@JulesTrades 5 жыл бұрын
zelda down b. while she's charging you have to hit her first. If you know you're unable to do that. Then retreat away since it has a sent distance. Or double jump over it. you could shield but she could break your shield or grab you so I wouldn't recommend. that's it pretty much
@alexcomo95
@alexcomo95 5 жыл бұрын
If we double jump, it's a free punish because of the landing lag. We don't even know the exact moment it will pop (a good Zelda player just immediately lands up-air anyways, they see this bad habit all the time). They even hide behind it to not get hit by projectiles. Retreating gives the stage away and limit your options. I think we are limited to the aggressive option. It just gets harder for a brainless down-B.
@JulesTrades
@JulesTrades 5 жыл бұрын
I gave you the answer, and I'm telling you how I punish it or avoid it consistently without getting punished at all. There are no other answers to this question. I don't think the aggressive option is optimal in every situation.
@alexcomo95
@alexcomo95 5 жыл бұрын
@@JulesTrades It's just that I'm trying to figure out how to beat my brother. He played against Ally and almost 2-0 him in pools last day at Geek-It. So I guess I'll just give up.
@kjone5086
@kjone5086 5 жыл бұрын
1) Play Lucas 2) spam psi magnet every time you fell like the opponent is about to spam.
@JonnyWestside
@JonnyWestside 5 жыл бұрын
TFW you're at work and you're tryna learn patience 😂 thx for the listening material Jtails
@JulesTrades
@JulesTrades 5 жыл бұрын
Jonny!!
@jensendrake7083
@jensendrake7083 5 жыл бұрын
Hey Jtails, could you do Inkling Competitive Guide next? Btw keep up the great work these videos are so helpful for me personally improving!
@flamezyz
@flamezyz 5 жыл бұрын
What if it’s a Lucas that spine side b and neutral b and whenever you run after them they just jump off stage and stall with their recovery
@JulesTrades
@JulesTrades 5 жыл бұрын
just block it and punish their ledge option. if they grab the ledge twice, you punish for free. or hit them when offstage.
@Gxuice
@Gxuice 3 жыл бұрын
If this video was how to counter projectiles from any version of link it'd be helpful
@josh-yg4xo
@josh-yg4xo 5 жыл бұрын
welcome to Ness’s world
@forbiddenbox1738
@forbiddenbox1738 5 жыл бұрын
How do i deal with Ridley's charge neutral? It's rather hard to block since you cant get out as he dashes and grabs. Jumping is kinda hard since you'd double jump and essencially making yourselve close and weak. Airdodge is just worse in this case from what i can see. If i dont move it'll just become a really long cycle of that player repeating. I know there are ways to deal with it but it's really hard to intuitively react when you are kinda annoyed :c
@JulesTrades
@JulesTrades 5 жыл бұрын
just block it all the first time. if you know they will do it again double jump and punish him. You can double jump over the whole move as well but just hang back a bit. don't dodge it
@BigJerr
@BigJerr 5 жыл бұрын
cool video, but what about in battlefiled with the ledges. i hate when people do this but have the ledge to help them hide under - also there were alot of ads...maybe to many
@AshenDemon
@AshenDemon 3 жыл бұрын
This doesn't help, you didn't tell me what to do when they constantly shot missiles and charge shots. When I was fighting a spammer I literally just perfect shielded every projectile but I couldn't even move because if I tried to go in I'd get with another so I was literally just stuck in one spot shield and you haven't told me what to do against that.
@zuume274
@zuume274 5 жыл бұрын
I use k rool and spam with the crown then the bowling ball
@JulesTrades
@JulesTrades 5 жыл бұрын
people who've watched this video might know how to deal with it :p
@zuume274
@zuume274 5 жыл бұрын
Jtails lol
@apezilla3108
@apezilla3108 5 жыл бұрын
As a Young Link main this info pleases me. >:) Great Video!
@ProjectSorolf
@ProjectSorolf 5 жыл бұрын
Ran into a Snake player. Had items on, spammed up smash. And the lag prevented me from getting any items. Great match up Wanted no items but like...that's cool. Wanted a fair fun match but...like...okay.
@salj.5459
@salj.5459 5 жыл бұрын
4:16 So one could say it’s... *LASER TAG?* 👀
@Pist4chio
@Pist4chio 4 жыл бұрын
Which songs are used in video??
@JD-gt9bd
@JD-gt9bd 5 жыл бұрын
Can u do a video on pit
@mr.Jupiter00
@mr.Jupiter00 5 жыл бұрын
Belmont Mains: *SWEATS*
@92ospe11
@92ospe11 5 жыл бұрын
What if it's a toon link with more then one projectile?
@JulesTrades
@JulesTrades 5 жыл бұрын
same thing applies. the number of projectiles doesn't change this. There's endlag after throwing each projectile as well.
@Neldy0990
@Neldy0990 5 жыл бұрын
I run into a lot of Clouds on online that spam their projectile as rapidly as they can. Jumping a projectile usually means eating the next one, and my shield only takes so much dmg before it's in danger of breaking. Obviously this isn't very high level play, on their part, but it feels like I take a lot of damage just to get in. Any suggestions?
@JulesTrades
@JulesTrades 5 жыл бұрын
You can jump over one, then shield the other. Or jump and drift back so that you can jump the next one. If you know they're going to do 2 projectiles in succession, you can double jump over both and fall with an attack.
@-.TS.-
@-.TS.- 3 жыл бұрын
LOL I got an ad for Spam meat
@gavonyx
@gavonyx 5 жыл бұрын
what about richter/simon?
@Zye1984
@Zye1984 5 жыл бұрын
My issue is the latency; I get hit once by a projectile like Wolf's and it messes up my timing to jump or something and I get hit 3 more times x.x I guess I should just hold shield when that happens
@AshenDemon
@AshenDemon 3 жыл бұрын
5:17 I hope you realize how slow he's shooting those right, Samus can shoot like 20 missiles in the time it takes him to shoot one. Why didn't you pick a better character?
@B3rT286
@B3rT286 5 жыл бұрын
Do a video on how to deal with being rushed down
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