Obviously this is early into development. More details like particles will definitely be added later on. Enjoy the video ;)
@Rock_yeah2 жыл бұрын
can you send another discord link the description one is not working
@NaturallyUnfunny2 жыл бұрын
I had an idea for something you could do, adding different playable characters like Luigi, toad, toadette, and characters from the Mario franchise like other colored toads, wario, and waluigi.
@MegaOlavo2 жыл бұрын
Smashy Question, what are you gonna do if nintendo finds out about this game and uses their best lawyers to sue you like they do all the time?
@agentmanface62552 жыл бұрын
Do you think you can add in bowser jr in a submarine?
@Purple123462 жыл бұрын
Idea: put different styles
@Temsaa2 жыл бұрын
Later in development, it would be nice to have some sort of event system, so that you can control where/when water rises/falls or when meteors start spawning instead of them just having to function on a cycle. It would also be cool if you could place event systems on enemies/items to trigger certain effects. For example, placing an event system on a door could require you to do a little mini clear condition in order to unlock it, and placing it on an enemy could spawn an item in its place when it dies. In general, they would let SM become a lot more powerful than SMM without younger players having to deal with IDs and pseudocode and stuff.
@PhantomOfficial072 жыл бұрын
Like a block you can hit that changes it?
@Temsaa2 жыл бұрын
@@PhantomOfficial07 Like an invisible wall/ceiling that changes the state of the game when you pass through it.
@griffintgm94672 жыл бұрын
@@Temsaa yeah that would be awesome, would make stages more intense, adds a level of suspense as well
@StoMoComedoPro2 жыл бұрын
69th like
@thestratposter35152 жыл бұрын
.
@Superbloxen2 жыл бұрын
This game is gonna end up having every Mario enemy in existence, but I would take 700 years just to code one of them. This seems like a huge undertaking, nice work!
@abrokenclock95782 жыл бұрын
Bosses were a thing I really wanted in SMM, so seeing different enemies is really cool
@komos632 жыл бұрын
smm2 has some
@hunterlg132 жыл бұрын
More 3d world boss rushes! Hurrah!
@IvanFranco1202 жыл бұрын
SMG bosses in a Mario Editor, would be great.
@thinkingspace34382 жыл бұрын
@@IvanFranco120 you can just use smbx, it's more a game engine than a mario editor but simple custom bosses are not so hard to make
@starpetalarts66682 жыл бұрын
4:10 this right here is strangely something we needed in Mario Maker since day negative one.
@IvanFranco1202 жыл бұрын
Yeah, i hate when that happens... 😔
@polypore642 жыл бұрын
yet again another awesome fangame video! keep it up Smashy! always glad to help 👍
@znazu2 жыл бұрын
HI CREEPZE BESTIE!!!!
@ravioliraviolihesgottheguacamo2 жыл бұрын
🆕
@someonerandom85112 жыл бұрын
I think a fun enemy to include would be the spider enemies (Scuttlebug, I think) They could either hang from a ceiling, or from the air, and move up and down randomly with a minimum and maximum range. They could be defeated with a jump, and maybe there can be two variants, with one having the web string climbable that also stays after it's defeated.
@reinaroja73263 ай бұрын
what about the ones that pops out of a cliff like in sm64
@Mr.Sparklez2 жыл бұрын
Personally,I really like the ghost door idea. I think it should be added to more course parts,like fake powerups,fake flagpole, fake pipes,etc
@ScuttleBugReal2 жыл бұрын
imagine fake floors that won’t let you jump while you’re on them
@lienesauserde74192 жыл бұрын
Come on, don’t make the trolls get more power
@Mr.Sparklez2 жыл бұрын
@@lienesauserde7419 That's true,but it also has so much potential for traditional levels
@Hypersleepbutcrusty2 жыл бұрын
Ye but their should be an way to notice these fake things
@DuoVersal Жыл бұрын
@@ScuttleBugReal so a sticky floor?
@racckoon61272 жыл бұрын
Hey Smashy, just so you're aware, if this is taken down. It means a SMM 3 is on the horizon! Since Nintendo usually takes down Fan Projects that line up with a certain release!
@waffler-yz3gw Жыл бұрын
so this video will stay up forever
@dav5532 жыл бұрын
aww thank you so much for changing the clampy sprite haha! (i made the both of em btw)
@RenardioMFG4 ай бұрын
Tbh I think the old design looked better
@NateTheGnat2 жыл бұрын
I'd love to see the Triangle Block from Super Mario World. Being able to run up walls was so much fun in that game. Also one of those switches that flips the level 90 degrees...
@Floralslifelove Жыл бұрын
I like how people make these enemies and they make them different from what they actually look like from the game
@Malarc6952 жыл бұрын
Just got here so cool to have seen these sprites be made and then implemented in server
@diamondlockproductions642 жыл бұрын
Glad I could help with the blinking blocks :)
@lennystudios3.142 жыл бұрын
1:00 it would be cool if the bone goomba respawned like a dry bones, that would be useful for speedrun and gimmick stages. Also this is really cool, I can’t imagine how much work is going into this
@honeybee34832 жыл бұрын
And also made him immunite to fire just like Dry Bones
@guineapig09832 жыл бұрын
Well in nsmb 2, they get killed instantly, along with bone pirhana plants
@lennystudios3.142 жыл бұрын
@@guineapig0983 true, but it would be more entertaining if they broke down. You could also make a new “dry goomba” enemy that acts like dry bones and keep the current ones the same.
@min27932 жыл бұрын
dry goombas resist fireballs thats all
@lennystudios3.142 жыл бұрын
@@min2793 I know, I just think it would be cooler if they revive. I played nsmb2
@uiinpui2 жыл бұрын
My BIGGEST suggestion is to make the Beep blocks sync to the music. Them not doing this in Mario Maker ruins them entirely for me
@moonieeee2 жыл бұрын
As a suggestion, if you aren't too against the idea of using other gimmicks from the 3D games, I think it would be neat to see the Water-Level Prisms from SM64's Wet-Dry World. In SMM2 the water levels can only really go up and down in a cycle. With these prisms, if you touch them the water level raises or lowers to its space. I think it could be a unique tool for puzzle levels, troll levels and levels that would otherwise require going back and forth.
@StoMoComedoPro2 жыл бұрын
Heh, ay the Scaredy Rats! I love those enemies! Oh awesome, you also made the mix of those 2, and hey, you could make the koopatrols from Paper Mario, but without the spike on their head, & they would be like the Boney Beetles (like when they go into their spiky shell) but will become a spiky shell to kick instead of collapsing.
@Kewertate2 жыл бұрын
I am extremely excited to see any future updates this game has the offer, it looks amazing!
@IvanFranco1202 жыл бұрын
Yeah
@almighty_m32 жыл бұрын
This looks cool so far! I would recommend using Unity's built-in title set editor to make a level editor, as I noticed you don't have any actual blocks in your level so far. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.
@FannToons2 жыл бұрын
Can't wait to see the final results!
@Dededevastating2 жыл бұрын
Just a thought (because this isn't really something you'd see in a conventional 2D Mario game): Decorative tiles that act like platforms/nothing would be kinda neat I think. Stuff like furniture, lights, torches, plants and all that stuff. I think it would let level creators put more charm into their levels and make them feel more unique. Anyways this project is getting more exciting with every update and I can't wait to see what comes next!
@olliehaigh59452 жыл бұрын
How will this be released to the public without trouble from Nintendo? Edit: Stop saying “that’s the neat part, it won’t” it’s not funny
@AstralShot2 жыл бұрын
What nintendon't know won't hurt them
@jonboy38652 жыл бұрын
@Angelo man the reason mario multiverse is in a permanent closed beta is because nintendo will shut it down
@olliehaigh59452 жыл бұрын
Those games are in closed beta meaning they aren’t released to public
@jonboy38652 жыл бұрын
@Angelo they WILL get in trouble if mario multiverse is released to the public
@yoshivolk58312 жыл бұрын
@@jonboy3865 are you sure? I thought it was bc there was still a lot of work to do
@PoyoPowerPlant2 жыл бұрын
Awesome video! I have one suggestion: I know that grabbing was specifically NOT in the Super Mario Bros style of Mario Maker 2, but I think it would be a cool feature as it appears that Super Mario Bros will be the only (current) style in the game. Besides, all these shell types and bob-ombs would feel even more alive with the addition of grabbing!
@slowbrofriend65262 жыл бұрын
4:10 You definitely need to add bouncing on shells. When you jump on a shell Mario always bounces a little bit so without it, it’s weird I think you should keep adding spooky enemies, you know adding enemy reskins gave me an idea. Reskin: the Hammer Knight enemy from Mario kart 8. Replaces or is something like the banzai bills in the background of 3D world style from Mario marker 2.
@m2pt52 жыл бұрын
Bone goombas should revive like dry bones. Edit: Also, empty koopa shells should be wearable, maybe less powerful than the buzzy shellmet (can't break blocks) but still protects against hits from regular-sized enemies, and adds a hit.
@Door2272 жыл бұрын
I love how your adding the more obscure parts of Mario, and I have some suggestions for the future Kab-omb: since you’ve already added volcanic debris a kab-omb could go along with them, they’re basically bob-bombs but they only explode when hit by debris, they’re from new super Mario bros ds Scuttle bugs: the spider enemies that can hang from the ceiling Rock guys from 3d world: you can jump on them and that’ll turn them into an inanimate boiler you can throw and they’ll turn sentient again after a bit
@RenardioMFG4 ай бұрын
Well hey, one of those enemies were added
@misterpieface2 жыл бұрын
You should add some underwater enemies like jelectrobes, urchins, purple cheep cheeps, porcupuffer, or others. This game looks amazing so far, and I can’t wait to see it. Thanks.
@RedChomperBFB2 жыл бұрын
This looks so cool!
@nickg5341 Жыл бұрын
This really makes me mourn the tons of potential super Mario maker 2 had for updates long past its original life span. You’re doing such a great job, these features are so impressive!
@themightyripples65822 жыл бұрын
If you add lava you should add the wavy lava as well, that would go well with the moving bone raft when designing stages Maybe make it so you can control the wavelength and amplitude of the waves as well? Itd be extra cool if the wavelength and amplitude could be set by triggers within the stage so they could vary from section to section Also these waves are often moving across the screen as well, itd be cool to be able to set that as well - direction and speed
@Nootathotep2 жыл бұрын
I love blue spiny koopas!!! also I think options (while not mandatory) to decorate the background and blocks would be great
@thebananaspeedruns92752 жыл бұрын
The rotating cogs found in NSMBW 1-Castle should be added with both a big and small version and with the ability to spin to the left or to the right
@thiscommenter1802 жыл бұрын
It’s incredible how faithful the mechanics are the the original. To think it’s in early development too.
@minecraftd27132 жыл бұрын
Amazing fan game so far.
@SheepStar82 жыл бұрын
4:07 it would be cool if the blue spiny shell exploded when it hit a wall or could fly over small obstacles to reference the Mario Kart series.
@flaminblaster2 жыл бұрын
I would recommend adding breaking effects when blocks break
@antonyproduction-12 жыл бұрын
True
@SuperYoonHo2 жыл бұрын
THANKS SO MUCH SMASHY!!! LOVE THIS
@TheCupAnimations2 жыл бұрын
You should make the semi-invisible coins, that have an out line of a coin until you touch them, then they just turn into coins to collect.
@RenardioMFG4 ай бұрын
Well hey, he did add that eventually
@MemeWuzHere2 жыл бұрын
This is really impressive! Keep up the good work!
@starpetalarts66682 жыл бұрын
I want to point out that SMM2 didn't always improve on it's changes from SMM for instance that Spike traps are way worst in SMM2 with their hitboxes. So it may not entirely be the best scenario to use SMM2 physics on everything sometimes SMM is more what you would want in certain areas.
@flophawk2 жыл бұрын
honestly rng is usually for obstacles but for the bone raft id have it act the same every time, so youd be able to plan coins/tracks whatever to intersect it at specific points reliably
@KaiserKaddu2 жыл бұрын
We need the yellow/disco shells from SMW!
@LUCAS.THE.GAMER.MASTER Жыл бұрын
What’s that?
@Its_bloon.yt201110 ай бұрын
Targeting shell
@kai03182 жыл бұрын
Nice to see Broozers added, they're some of my favorite enemies in the series. Would be nice to see Barrels at some point so they can punch these as well (among other uses for level design). Otherwise, another enemy suggestion would be the Sumo Bros from Mario World/NSMBU, maybe with their boss variation as well.
@IvanFranco1202 жыл бұрын
Is Lava Lotus from SMB3 added yet?
@Viralcactus122 жыл бұрын
poggers
@JezElectro13 Жыл бұрын
I love how Broozers ALWAYS have the smile like in NSMBDS instead of them looking mad like in later entries. I like both designs but still.
@joe_dian2 жыл бұрын
You should propably add the score counter since its looks kinda weird when you kill an enemy without the numbers poppin out
@IvanFranco1202 жыл бұрын
And remove the X from the counters, ala 3D World + Bowser's Fury.
@ZackTheRed-ow3lz2 жыл бұрын
Oh! Oh! Being able to add more parts to the bone raft! And the spooky goombas but for the goombrat!
@budd88522 жыл бұрын
I'm really excited to see all the work being done on the physics!
@AcousticJammTheGamer2 жыл бұрын
I'd love to see boss rooms added to your game. They would be 1 or 2 screens wide and 1 or 2 screens tall. Any enemy can be assigned to be the boss of the room and once you defeat that enemy, the level is complete. They'd also have their own unique style depending on the theme that the boss door is put in.
@cyberslasho82 жыл бұрын
I am going to put a little twist on your idea. I think being able to build your own boss room is nice, it allows more creativity for gimmicks. My idea is being able to assign the end of a level to an enemy. When you kill that enemy, the level ends. Same sort of idea as yours, but allows for more creativity.
@AcousticJammTheGamer2 жыл бұрын
@@cyberslasho8 well you're of course going to be able to customize what's in the boss room, keep in mind all the boss arenas within the Mario games. Who could forget SMW Wendy? And NSMBU Bowser Jr. 2 was great too. And my boss room idea could essentially make it so you have more space in the main level to do more with.
@cyberslasho82 жыл бұрын
@@AcousticJammTheGamer oh ok, thanks for clarifying
@Dravenick2 жыл бұрын
4:09 My thoughts is that that koopa solves what koopa wears a blue shell mystery. It would be neat to have winged version shells explode upon hitting the walls, to better solve the mario kart mystery.
@Thefunniestman Жыл бұрын
OMG YES!!!!!! WE NEED A FANMADE MARIO MAKER!
@pierredbc85102 жыл бұрын
what you do is so great! I really love watching this game grow! I´d have a suggestion abouting new ennemies, the coolhigan from smbw
@fantasticube2 жыл бұрын
I can't explain how much i love this project! Keep up the good work!
@repent_and_believe_3162 жыл бұрын
One suggestion: I know you probably already thought of this, but maybe you can set the beat blocks to have customization options like spawn and despawn rates, and whether or not it goes by the bpm of the music for the level Other than that, great work, to all of you😁!
@mrelectrodude93912 жыл бұрын
There is one important aspect that I have not seen much, which are the various interactions between enemies. Nevertheless, this is getting along well!
@The1AndOnly642 жыл бұрын
An enemy that seems cool to add is the ptooie. It would be very interesting in jungle levels and just levels in general.
@sonicgamer76522 жыл бұрын
Omg you made everything I wanted
@omegaaklx3032 жыл бұрын
Man i want this game to be finished and have a online level sharing server. This has potential.
@Donobodude2 жыл бұрын
Make it so the maker can set it so clampys can send you to sub-areas after eating you, to hide secrets for players willing to take the risk. I can imagine the trolls already XD
@blaster38002 жыл бұрын
0:56 Smashy, you forgot that Bone Goombas don't die to a fireball.
@randomMSMtuber2 жыл бұрын
2:35 100% has some troll potiental
@lagzerovr Жыл бұрын
Suggestion: Add a portal block, that when mario touches it, he will teleport to another portal block (and he will walk out of it to avoid any bugs). You should also make an option to make it a one-way portal.
@bigspaghettio2 жыл бұрын
Given that you added empty koopa shells, I think it would be cool if you could wear them as helmets like the spiny and buzzy beetle ones. I'm not sure if they'd have any practical use but it'd be cool.
@LanaIsUnderrated2 жыл бұрын
Blue koopa is a sick idea tbh
@VOLATILEVOXELS2 жыл бұрын
6:00 suggestion: make a rainbow clampy that teleports you, like a pipe would, but only when it chomps down.
@IvanFranco1202 жыл бұрын
What about rolling Chomps?
@ElkSkin2 жыл бұрын
still a fan of the project! im definitely joining the discord. keep up the good work MR SmashyMan!
@Bina_06062 жыл бұрын
this looks super cool so far. i think adding some like broken block pieces when blocks are destroyed would be a good idea later in development
@StepBaum2 жыл бұрын
Loved all the additions, especially the completely new ones!
@CharoGaming2 жыл бұрын
3:50 I feel like the Blue Shell should be stronger when kicked than the others, following Mario Kart's depiction of it
@cubeco2 жыл бұрын
dude, you nailed the 3d block effect! gg
@jecksfoxofficial2 жыл бұрын
dude cant wait for nintendo to make mario maker 3 so he takes this opportunity, truly gigachad
@randomistough02 жыл бұрын
I think you should add the gold koopa shell that makes mario heavier when carrying it. it functions like metal mario but can be thrown to make water puzzles cooler.
@person-likeperson18772 жыл бұрын
Block idea: jump blink blocks that change whenever the player jumps
@TylerA529032 жыл бұрын
You should add that dry bones roller coaster thing from world 8 of NSMB Wii. It’s one of my favorite Mario levels
@Frontsidian2 жыл бұрын
You should totally add Shy Guys! Would love to see them, they’re my favorite Mario enemy.
@IvanFranco1202 жыл бұрын
Cool
@Joseph-s2 жыл бұрын
every day, the game becomes stronger
@A_Guy_642 жыл бұрын
hey smashy! love your work! this is a pretty cool project thing that your doing! i had a few suggestions and i hope you don't mind if i might share them here! here goes nothing! ice flower, penguin power up, tiny mushroom, sloped pipes, secret world cannon, goomba stack function where you can place a goomba and pull on its head upwards to make a stack of goombas to your hearts content, meteors that fall from the sky, blue coin switch, switch gravity function (up down left and right), curved land circles, mega spring, toad npcs which will supply you with a power up when you stand in front of them and before you do they will jump up and down because toad will and has always been energetic, double cherry powerup, penguin enemies, birds that fly away when you get close to them, passive enemies in the background like the toad idea minus the free power ups, stone that you can carry like in story mode, annoying bird from super mario bros 2 which has a flying carpet and the flying carpet by itself, a pow switch which would be like a p switch but act like a pow block when you activated it, donkey kong so he could throw barrels and the barrels by themselves as well, shock clouds which i forgot the name of, clouds that you can step on, bee mario power up, cloud mario power up, green stars, cosmic clones, toxic clones, water mario from sunshine, petey piranha plant, birdo who spits eggs at you, weeds that you can pull out of the ground to get coins, power ups, keys, potion bottles which spawn doors for some reason and very rarely, enemies, miniture thwomp, baby yoshi, yoshi egg throw mechanic, seahorses in the background for underwater levels, beach theme, volcano theme, coin cave theme, nabbit, princess peach in a cage as well as a switch to release princess peach from said cage, daisy in a cage as well as a switch to release daisy from said cage, toadette in a cage as well as a switch to release toadette from said cage, toad in a cage as well as a switch to release toad from said cage, luigi in a cage as well as a switch to release luigi from said cage, hidden fire shooting blocks as well as hidden cannon ball shooting blocks AND that is about all i could think of for now... good luck implementing all of those! :D
@LF21Hungry2 жыл бұрын
im glad someone is making this, and i wonder if the mystery mushroom is here this time
@awol_b2 жыл бұрын
It would be really cool to have those blocks that only appear if you are close enough from space junk galaxy in mario galaxy. this is a really cool project!
@micahheyward53422 жыл бұрын
Since you added Bone Goombas, you could add Bone Piranha Plants as well
@idontknowwhatimdoing47922 жыл бұрын
I would like to see shy guys and their variations, maybe those wierd things from jungle levels that move back and forth with their thorny legs, flame chomps, and maybe even the boss from mario sunshine that's the rocky wrench inside the mortar and as well as the painting level style from nsmbu
@vibrantspectator2 жыл бұрын
A really important feature to the haunted block is that it will go through blocks until able to hit mario in a straight line from it to mario without going through blocks and walls
@GamesbiteRtDL2 жыл бұрын
I don't know if this already exists, but I recommend adding single Lava/Water/Poison Pools so you don't have to have a complete body of water that goes through the entire stage The Tipping Stones from various New Super Mario Bros Games that fall down if they are tipped too much. Circular, rotating ground from New Super Mario Bros Wii (is literally in the first level) The eels from New Super Mario Bros DS
@hatafire Жыл бұрын
On that note, big bubbles you can swim in should be added too
@jessie240312 жыл бұрын
this looks so cool, cant wait to see more and more
@ElsuperGTA2 жыл бұрын
Nintendo: We want to contact you Smashy: You want to use my ideas for a new Mario Maker? Nintendo: Oooh haha… no…
@g4bble882 жыл бұрын
I think more enemy variations would be really cool like a green kamek that teleports around a lot and shoots a faster and bigger projectile but cant break blocks or or a bigger and slower goomba witch you can only ground pound
@BacontheGreat2 жыл бұрын
Snow that drops from trees, powder snow, and quick sand that also has the option to be a warp
@Qwertymomoo Жыл бұрын
The haunted block’s floating animation makes it a floating triangular prism.
@Ramitaken2 жыл бұрын
Look, I know its a Mario kart enemy, but I would love to see Super Thwomps/Star Thwomps as a variant to the normal Thwomp it would add much more variety then the gray moody normal Thwoomp.
@brickmaster87012 жыл бұрын
Oh my god I’m so exited for this video
@beaniefamily2 жыл бұрын
so far, this looks awesome 💯💯 oh yeah, here's some random suggestions: Variants Of Backgrounds: i'm pretty sure various Mario games have a Lava variant of the Underground theme. oh, there's also the Outside variant of the Mansion theme, the Beach variant of the Water theme (this variant's water would act more like the Forest theme's water ..........maybe this counts as a Forest variant instead of a Underwater variant.), the Desert variant of the Underground theme, the Miniboss Castle variant of the Castle theme (this variant would have no lava), the Sunken Ship variant of the Underwater theme, and there's probably more i'm forgetting about. sure, this would just be purely cosmetic for most themes, but it would still be cool Mid-level Events (haha i stole this idea from someone else): basically just a invisible barrier (it's only one block wide, but you can adjust the height of it) that, when you walk through it, a special thing happens. you would be able to change the event to things such as: the water/lava/poison rising up / going down a certain amount of blocks, meteors/fireballs of various sizes start raining from the sky for a certain amount of time (minimum amount is 5 seconds, maximum amount is 5 minutes) (you can change the speed the meteors/fireballs fall at, the minimum and maximum size of the meteors/fireballs (minimum size is 1x1, maximum size is 5x5), and if you want the meteors/fireballs to break certain blocks or not) (you can also toggle it to rain meteors/fireballs forever) (also, if the previous Rain Meteors/Fireballs Event was set to rain forever, you can make it so the next Event turns the meteor/fireball rain off again), Bullet Bills shooting from the left/right of the screen (you can make a Bonzai Bill appear at up to 3 parts of the level) (you can also toggle this to only go on for a certain amount of time (minimum amount is 5 seconds, maximum amount is 2 minutes)), the entire level rotating 90 degrees (you can toggle if you want the gravity to rotate too) (you can also toggle if you only want the gravity to rotate) (there will also be a warning onscreen (you can toggle this off) (you can also change the amount of seconds the warning is onscreen (minimum amount is 1 seconds, maximum amount is 5 seconds))). Background/Foreground Blocks: just blocks that can only be placed in the background/foreground (and, unlike the Semi-Solid Platforms, these would be 1x1 blocks instead of 3x3 blocks). these would be useful if your level transitions to outside of a cave, to inside a cave, then back to outside the cave and you don't want to use pipes since just walking into the cave is a way smoother transition, or if you're inside a building (there could also be Window blocks / Semi-Transparent Background/Foreground blocks). yes, these are purely cosmetic too, but they could be pretty useful at times okay i'm tired of typing this comment, so i'm just gonna end it here. edit: i just remembered that they already added meteors/fireballs
@shyguytimmy2 жыл бұрын
I really hope we get some themes soon. I'm not sure how hard it actually is because I am clueless at making games but surely it would be one of the easier things you would make.
@gustavoaravenacid30662 жыл бұрын
Mad piano should be faster than the recular clam!
@TheEPICMarioBros22 жыл бұрын
idea: add a scroll option which dosent let the screen scroll backwards
@flyingyogurtwastaken2 жыл бұрын
I think you should add the skeletal roller-coaster from the free-for-all/coin-battle from NSMBW
@wolftriaxextras2167 Жыл бұрын
I hope nintendo don't sue you for this, it's looks so awesome
@Gamerstrats19872 жыл бұрын
You should definitely add Mario Galaxy and Mario Odyssey game styles. All with different functions and moves
@gamephonics322 жыл бұрын
The new sea of the pipe would I guess work like a normal pipe as it’s visible like any other pipe but only functions via the suit. Let’s call it the star suit
@Joswano2 жыл бұрын
I think that the best thing to do is ingenuity. There are hundreds of fan-made Mario Maker games out there, and while having more content or freedom than the official version, what makes Super Mario Maker so successful is its creativity and subversion on the common Mario tropes. Hiding enemies in blocks, stacking stuff, giving hundreds of uses to common elements. So I would say that you should focus less on new content and more on making it more Mario-like. Instead of adding single elements for the sake of just having more stuff, focus on expanding the potential of creativity. Stuff similar to the things Super Mario Maker did, like the enemy stacking mentioned before. More stuff like that
@myleswelnetz67002 жыл бұрын
I don’t need anymore surprises in my life right now.