The most clutch gamer alive will do a 4.54 in 9 attempts
@kylre3 жыл бұрын
They're metal (robot)
@camila_lt3 жыл бұрын
Yes they are robots
@lilTwigLP3 жыл бұрын
Hello big boy
@AniVegMinMan3 жыл бұрын
6:15 it's absolutely savage to turn around and look your opponent in the eye as you are going into the final screen as if to say "buddy, you arent going to catch up"
@H3n7yx76 Жыл бұрын
Wow, I can’t believe this had 337 likes but NO COMMENTS.
@MeesterTweester3 жыл бұрын
4:50 I like HappyLee showing off while waiting for the Bullet Bill
@jacopodeldeo43083 жыл бұрын
Immagine doing this during a real run
@ghyuty173 жыл бұрын
It’d be easier to get 8-4 il wr
@CristianConsonni3 жыл бұрын
That was insane! I have heard about HappyLee TASas and I have seen some pieces here and there, but that I never saw!
@shiteeshoodeeos8003 жыл бұрын
oh hey there power twower
@zacharycarter98873 жыл бұрын
That was insaine i had to watch it back to believe what i saw again
@EebstertheGreat3 жыл бұрын
Some people watching this video might not realize that pressing left and right on the same frame is not just physically impossible, it is against the rules. This is a result of standardizing play on different controllers. People playing an emulator with a keyboard must not have an advantage over people playing with the original hardware, because the original hardware is the standard against which everything else is checked. That also applies to people with turbo controllers, modified controllers, or whatever. Since you can't press left and right simultaneously on an original controller without modifying it (e.g. by cutting off bits of the pad or just pressing your thumb down so hard you literally break it), it's not allowed. Also, the TAS is not even timed the same way as a real run. The TAS timer starts at power on, which means it cannot wait on the title screen the way people do RTA or it will lose time. So Happylee's TAS is not a 4:54.03 but a 4:57.31, under a different set of rules. Maru's TAS (which is a one frame improvement over HappyLee's earlier version) optimizes RTA time following RTA rules. (It turns out, you don't actually have to wait on the title screen at all for optimal RTA time anyway, but in principle, the timings are different.)
@sirgog3 жыл бұрын
Yeah there's other games that a turbo controller can break. Super Metroid bomb torizo skip is TAS only, but a human with a 30Hz turbo controller can do it. It requires inputs that are beyond the limits of the human species - both in frequency and precision. Key to the trick is pressing a key 13 times in 0.42 seconds (faster than a human can mash buttons) but not just that, doing it on specific frames. Hence the importance of rules like this. Can it be done on the OG hardware? If not, it's not allowed.
@EebstertheGreat3 жыл бұрын
@@sirgog Technically, they found a way to do the BT skip with only 12 arm pumps in NTSC. That's still impossible, though.
@sirgog3 жыл бұрын
@@EebstertheGreat Yeah still far beyond human physical capabilites. 7 times within 0.42 sec would probably get done on rare occasions.
@B3Band3 жыл бұрын
@@sirgog Tetris players can do it. Even in 2021 they've just developed a new technique (rolling) that results in as many as 20 d-pad taps per second, which is 0.05 seconds per tap.
@sirgog3 жыл бұрын
@@B3Band I'm familiar with rolling. It's not fast enough, even ignoring the precision requirements. Rollers are button mashing in the low 20s per second, the requirement is 30.
@CptGallant3 жыл бұрын
Very cool comparison. You can really see HappyLee's TAS inching ahead at every fast accel in 8-4.
@fabioriato3 жыл бұрын
So essentially they both reach 8-4 at the same framerule, meaning those L+R fast accels on previous levels won't save any time. Pretty interesting.
@whitegx-k5i2 жыл бұрын
a couple of them (1-1, 4-2) are literally 1 frame off saving a framerule lol
@Xpnvh4 ай бұрын
@@whitegx-k5iyooo ur pfp, you like rubiks cubes too?
@clobbopus50563 жыл бұрын
It feels like Maru is playing seriously while Happylee just wants to show off
@1996Pred3 жыл бұрын
Well. HappyLee's TAS was perfect for years. So in my opinion he decided to edit it and add some show offs just for fun.
@stllr_3 жыл бұрын
damn, L+R fast accels make so much difference also I appreciate the use of maru's TAS since it looks much more similar to regular runs. much easier to see differences
@HappyLeeHL3 жыл бұрын
It's good to see this video explanation. I'll add on my own thoughts: When I'm making a TAS, I don't see it as "telling the computer which buttons to push at which frame". I just think of doing super game play and make a great movie with precise movements. As for L+R, it's perfectly normal for TAS and totally approvable under TAS rules, because almost all TAS are made with emulators. I was using FCEU or FCEUX, which allows L+R, just like many other emulators. Usually when we talk about TAS, we usually talk about super play under TAS rules, and we don't need to think whether it can be done in real-time with real controllers, because it's pretty normal if it couldn't.
@GardenChess Жыл бұрын
When you made your tas in 2011 did you ever think humans would get close to it?
@HappyLeeHL Жыл бұрын
@@GardenChess No. Back in 2011, no one can do things like flagpole glitch in real-time.
@dsadsa43363 жыл бұрын
might've been worth explaining what effect L+R has
@EebstertheGreat3 жыл бұрын
All I know is that it saves at least 1 frame in fast accelerations (getting up to speed from rest) and a lot more than that with the fast acceleration in the water section (since the top speed is so low, and there is no water fast accel at all RTA). It also saves time in some clips. You will notice that HappyLee never saves a frame rule over Maru, but he comes very close in 4-2.
@flibidydibidy3 жыл бұрын
Yeah. Woops. It makes you accelerate faster ;)
@christophclear14383 жыл бұрын
But it seems that with Hercules fingers, you could perform it on a regular controller? I mean the individual input bits can be set simultaneously, right? So while not feasible, it's not impossible.
@EebstertheGreat3 жыл бұрын
@@christophclear1438 The game checks repeatedly for input each frame during vblank if I recall correctly. You can't really check individual button presses because the controller only has one data line; instead, the inputs are pushed one by one onto the stack, so you basically need to read 8 times for each byte. Once a nonempty byte is read, I don't think you can change it. (This is different in SMB3, for instance: there need to be two sequential identical reads). So maybe if you could press left when the left bit is being read and then right when the right bit is being read a couple microseconds later, you could get both inputs. Not sure.
@dsadsa43363 жыл бұрын
@@christophclear1438 Doens't matter what fingers you have, the controller is not designed to read simultaneous left and right inputs so it can't be done (unless you modify the controller, which is cheating). This is illustrated by the analogy with string instruments: when you press a string down on two points, only one of those pressure points has an effect.
@Jiffszz3 жыл бұрын
this is what true mario coop looks like in a perfect world
3 жыл бұрын
They ain't cooperating much, they are just both doing their thing?
@TheLemonyBard3 жыл бұрын
You can tell how in synch these videos are by the music canceling itself out on mono speakers. Cool comparison!
@phonicfan313 жыл бұрын
Please make more of these videos. They're so fun to watch.
@PabbyPabbles3 жыл бұрын
oh god when humans finally save the last frame of 8-4 will people start doing "perfect speedrun + score" runs?
@trentthen6423 жыл бұрын
No lmao
@GardenChess Жыл бұрын
No they’d just do other categories like warpless and all starts lol
@MeowZeOwOdong2 ай бұрын
This will become like the FNAF Max mode community, with harder and harder mods for each game and fangame and fangames of fangames, all of their hardest modes beat in record time... Like that mod of five nights at candy's 2 (already a fangame of FNAF) that had a mode "Ringing Hell" which jacks up the difficulty and has the player have a 1/4 chance of instantly dying no matter what every 15 seconds, it was beat (easily 💀) by some absolute sweat out there.
@benplus15033 жыл бұрын
well maru had more points for most of the game so who really won
@turnernator1003 жыл бұрын
Lee.
@manuelpillo39883 жыл бұрын
Lee.
@cythism81063 жыл бұрын
Lee.
@LizardLounge3 жыл бұрын
Good point lol
@otemporizador35503 жыл бұрын
The fact that no one cares for point on mario kinda answers it lol
@andriesuxred21543 жыл бұрын
Can Happylee's tas be improved? i noticed that Maru is a bit in front at 2:20, or can someone explain the reason? Edit: it happens again in another point in the run, could this not matter because it does not save a framerule?
@willie333b3 жыл бұрын
Happy lee TAS IIRC was created about 10 years ago
@andriesuxred21543 жыл бұрын
@@willie333b so long ago yet is still the best
@starting77253 жыл бұрын
Nah it’s too slow to save the framerule
@Owen_loves_Butters Жыл бұрын
Happylee's TAS can sort of be improved, but those improvements never save a framerule.
@GardenChess Жыл бұрын
Even if it’s a little slower it still can’t be enough to save the framerule
@blars73123 жыл бұрын
I hope this guy gets more attention soon. He put in the work and deserves it.
@TheRealXyvar3 жыл бұрын
When half of the music is missing but you still wanna play at the optimal level:
@shromp20343 жыл бұрын
When the jumping noise in the water section hit I laughed so hard I fell out of my chair
@CristianConsonni3 жыл бұрын
I imagine you have tried experimenting with coins and I see that you are keeping them on-screen, even when both runs collect them (e. g. 1-1 underground at 01:35), but I was wondering if you could elaborate on why you decided to go this way, instead of showing them with some transparency as you do for enemies and include the fact that they can disappear if collected. I mean, I imagine that enemies are harder to deal with than coins, no?
@flibidydibidy3 жыл бұрын
Hi Cristian, insightful questions! Broadly speaking I place all sprites into the same 'nametable' (if you're not familiar with NES terminology, that's the regular gridded background). This 'nametable' is currently immutable, so beyond drawing it with a different palette (to get the coin color cycling), and a couple of hard coded ugly special cases (pipes, bullet bill glitch, the castle's 'flag' at the end of the level), I do not currently have an easy way of adjusting it on a per frame basis. Eventually I would like to handle the nametable in a better way - this will allow for transparent coins (which is a good suggestion!), and also for blocks breaking, bowser's bridge crumbling, etc. Once I add support for that in the drawing code, however, I would still have to add support for 'seeing' that in the classification code. Currently my image processing pipeline can not identify if the nametable has been changed.
@CristianConsonni3 жыл бұрын
@@flibidydibidy Thanks for the answer. Do I understand correctly if I say that the problem with coins is that they are part of the background, while enemies are not? Anyway, I think that if you could make some videos where you explain these details it would be very interesting.
@flibidydibidy3 жыл бұрын
Yes the coins in super mario bros are background - not sprites :). I do plan to explain this stuff! I have one more big mario video planned, then hopefully some more tech oriented videos. Thanks!
@kmccan13 жыл бұрын
Your videos are incredible! Thank you for making them 🙏👏
@emmettchan55453 жыл бұрын
Framerule making a huge difference is fun to see. All of the extra accelleration basically didn't matter until the very end.
@Gabriel644683 жыл бұрын
Yeah even on 8-3. It looked like that would surely lead to a meaningful timedifference, but no
@DavidJao2 жыл бұрын
@@Gabriel64468 8-3 is interesting because the quickest RTA strategy to reach the flagpole reaches it with 243 remaining on the timer, which would actually lose time, since you would get 3 fireworks. So RTA runners and Maru reach the flagpole on timer 242 and do a flagpole glitch to save an extra frame rule. HappyLee's L+R TAS can reach the flagpole on timer 244 which achieves the same frame rule as 242+FPG. But the timing to get 244 is too tight to reach the flagpole on 244 AND do FPG, which is why L+R doesn't help save another frame rule in 8-3.
@AdamFerrari643 жыл бұрын
Your metaphors are OP! I love it
@bkrich3 жыл бұрын
Nice! Thanks for putting this together
@zacharycarter98873 жыл бұрын
The ending of 8-2 how happylee almost dies and goes back up the wall is nuts
@B3Band3 жыл бұрын
"almost dies" lol
@robintetris3 жыл бұрын
It's on purpose
@Merluch2 жыл бұрын
3:24 wait, if maru's tas is ahead, and happylee's tas is just 1 frame off saving another FR, does that mean that...?
@GardenChess Жыл бұрын
Happylees tas isn’t one frame from saving the framerule, he slowed down for entertainement but the most optimal way to do it would be ahead of marus tas
@Meper3 жыл бұрын
2:08 I like how they jump at opposite times
@silverflight01 Жыл бұрын
So basically, L+R can add wiggle room, but you don't really save time until 8-4.
@ScrapFatherScrapSon3 жыл бұрын
Why didn’t happylee do fpg on 8-3? Wouldn’t that save a frame rule? Or make sub 454 possible?
@flibidydibidy3 жыл бұрын
He was showing off that by using l+r to accelerate faster at the beginning and going as fast as possible you can end with a 244 on the timer. If he did the flagpole glitch it would take time and leave him with a 243 on the timer which would get him three fireworks and lose time. Good question!
@Merluch3 жыл бұрын
@@flibidydibidy because you touch the flagpole 6 frames later with fpg
@blars73123 жыл бұрын
Happy Lee sure makes his tases entertaining. I laughed a few times during warpless.
@ThaAwesome103 жыл бұрын
“Maru is restricted to human viable strats” Also Maru: *does humanly impossible inputs in first room of 8-4*
@sdrawkcabmodnar3 жыл бұрын
where
@ilect16903 жыл бұрын
@@sdrawkcabmodnar the first room fast accel is impossible to do by humans, every other frame including the 2 frames in the turnaround have been done by humans (frame 63). But the current record only has Frame 65 for 8-4 IL
@michael.pintabona59493 жыл бұрын
@@ilect1690 fast accel is not impossible lol, niftski even did it on his IL we
@ilect16903 жыл бұрын
@@michael.pintabona5949 it isn't but the setup for saving an extra frame is
@Riptide3143 жыл бұрын
@@ilect1690 it is believed by many top runners that it will be achieved some day.
@DanielGonzalezL3 жыл бұрын
I've been wanting this so bad!! Thank you!
@ewanb01002 жыл бұрын
I really like this version of the music!
@LocalAitch3 жыл бұрын
I have a suggestion that you may have already thought of. What about a visual indicator of the frame rule cycle? Perhaps it could be a number that counts up once per frame rule, or maybe a highlight around the timer each time the 21-frame cycle begins for one to three frames? Also, I feel like your algorithm is slowly getting better. In some of your earlier videos, I noticed a tiny bit of horizontal jitter on the Marios that seems to now either be minimized or completely mitigated. This shit looks *sooo* smooth, and I love it.
@flibidydibidy3 жыл бұрын
I like the idea! I'll have to think about how best to implement it. I eventually need to implement a reasonable 'timing tower' where I have each runner with their positions / splits. The frame rule system is integral to the game, so how best to show it is important. Thanks!
@LocalAitch3 жыл бұрын
@@flibidydibidy perhaps a sort of “heartbeat” inspired animation? Not necessarily in the shape of a heart, perhaps adapt the coin shine cycle to be bright at the beginning of a frame rule and slowly fade out across the 21 frames?
@justabrowser4744 Жыл бұрын
It's funny how the only place the physically impossible TAS really saves time is the 8-4 water area.
@Dialectic423 жыл бұрын
It would be cool to see an input display in the corner of each screen to see the differences.
@SFan293 жыл бұрын
like your fpg and bbg video could you perhaps make videos explaining other tricks? i.e blazit, pl8-1, tas 8-2 and other stuff like that
@flibidydibidy3 жыл бұрын
I'd love to make 'deep dives' on some of the levels where I get into that stuff. Thanks for the suggestion!
@willie333b3 жыл бұрын
Congrats for 5000
@GameVerb13 жыл бұрын
that water section was really satisfying to watch
@EebstertheGreat3 жыл бұрын
It's kind of weird that for all the incredible complexity, most of the time saved comes from a single frame of input with L+R instead of just R. (At the start of the water room.)
@81Mendel3 жыл бұрын
So they get all the same framerules and all the actual difference is in 8-4, right? Can you please do commentary on 8-4 about what and where does happylee do to get ahead of human theory?
@marallenrondez26063 жыл бұрын
8-4 is special in that it's not affected by framerules. It counts every frame until you touch the axe, so loss or gain in time is done by frames instead. Happy Lee's TAS uses L+R as an input which makes Mario goes faster in frames. This is because Mario moves faster facing the opposite of your input (i.e. moving right but facing left).
@PatrickDavis283 жыл бұрын
New speedrun: Get the most points possible while still getting a sub 5 minute run
@Ligma_DLQ333 жыл бұрын
Sheeeeesh
@AlbertTheGamer-gk7sn2 жыл бұрын
New Speedrun: Super Mario Bros. Extended Any% 8-4, Warpless 8-4, Any% D-4, Warpless D-4, Worlds A-D Any%, Worlds A-D Warpless, without the Minus World ending.
@AlbertTheGamer-gk7sn2 жыл бұрын
With separate categories for Mario and Luigi because of the different physics.
@eboone3 жыл бұрын
That is an amazing analogy
@Fritzyboo3 жыл бұрын
0:07 "just before I answer that".... PLEASE SAY PARALLEL UNIVERSES!!!
@ghyuty173 жыл бұрын
6:10 rip headphone users
@jayharyu9273 жыл бұрын
I've never looked at two TASes and thought 'let's make them fight'
@zakya.69823 жыл бұрын
Since Niftski plays on keyboard, can't he press L+R simultaneously?
@KingOfJonnyBoy3 жыл бұрын
In the emulator, it is disabled for RTA runs
@ghyuty173 жыл бұрын
He’s not allowed
@literallylegendary3 жыл бұрын
yeah but that would be cheating
@Mingura6663 жыл бұрын
In terms of “can” yes he can. Anyone can. In terms of “is it allowed?” then no, he can but he’s not allowed by rules. The emulators have by default the “L+R” and “U+D” disabled. In order to change that you must then edit the default configuration of the emulator. Needless to say, it’s pretty easy to catch a player who has modified the controller or the emu configuration to do these things. Many people may think that this modification “would be hard to catch” but in reality it’s easy. Mario experiments an odd behavior that can be measured when those inputs are input, subtle for the casual untrained eye but pretty obvious for top level players.
@ThaAwesome103 жыл бұрын
He can, but it’s not allowed
@hiimemily3 жыл бұрын
Will we ever see 4:53.xxx, even in a TAS?
@michael.pintabona59493 жыл бұрын
Not unless new strats are found
@AlbertTheGamer-gk7sn2 жыл бұрын
We will see a 4:53, but in Super Mario Bros. Extended. We are currently seeing the 4:53 in a TAS here! kzbin.info/www/bejne/g3vKfXt8n5ulZ7M
@hdha3 жыл бұрын
4:50 they were wall jumping before it was implemented
@lucaswiese62 жыл бұрын
0:57 yes you can! LeKukie has shown it off multiple times irl
@Merluch3 жыл бұрын
5:36 where the video starts
@HappyPlaysWasTaken3 жыл бұрын
why didnt lee's tas do the flagpole glitch at 5:26?
@flibidydibidy2 жыл бұрын
Hello! If he did he would have got fireworks and been slower.
@phonicfan313 жыл бұрын
@FlibidyDibidy What other content do you want to make with this software?
@flibidydibidy3 жыл бұрын
Other games, more marios. I'm building out the system to work 'live' but that's a big ask honestly. It will take time! Thanks,
@disfiguringthegoddess11023 жыл бұрын
If i had one thing i dislike about the videos is, like, if someone hits a box it stays normal. Well, more accurately if all of the people do it stays normal. Or coins don't disappear etc. I know its probably extra work but it could help visualize a slightly deeper quality. Watching stuff change if everyone does it. Could be cool :)
@flibidydibidy3 жыл бұрын
Yeah! I agree it bothers me too. I'm hoping to address that in some upcoming software refinements. Thanks!
@LocalAitch3 жыл бұрын
@@flibidydibidy here's a suggestion for that. Sprites/blocks should be tinted a color similar to the Mario's dominant color when interacted with, since sometimes it's hard to tell which of the sprites goes with which Mario
@llSuperSnivyll3 жыл бұрын
It's really interesting that the time difference is only because of the L+R fast acceleration.
@asmolab3 жыл бұрын
2:08 すこ
@W3tFloorSign Жыл бұрын
Woulda been better if the blue tas was green but otherwise great video!
@lilseb34363 жыл бұрын
So is what we see for turnaround room what the racers are gonna see or is that just for broadcasting because a big part of smb1 racing any% is tying to 8-4 then having a faster 8-4 and unfamiliar pixels to stop on can be a bit wired to get used to
@flibidydibidy3 жыл бұрын
Racers would be playing on original hardware, on their own screens. The combined view is for visualization purposes only.
@Vexxter3 жыл бұрын
Can you try doing a warpless comparison next?
@disfiguringthegoddess11023 жыл бұрын
Happys warpless is fucking nutso
@phonicfan313 жыл бұрын
No intro version pls
@flibidydibidy3 жыл бұрын
kzbin.info/www/bejne/bqeuqGmQa6Z6e5I
@Zerbey3 жыл бұрын
Human speedrunners are getting really close to the perfect Maru TAS run, 4.54.8 is the current record but in practice runs Nifski has demonstrated 4.54.4 is possible.
@hx93 жыл бұрын
SMB1 Speedruns are not like improvisations at all. They attempt to play a piece of music and sometimes make mistakes which they cover up, not unlike concert musicians. Improvisations are creating music on the fly or with a general framework in mind. There's no 'on the fly' aspect to SMB1 Speedruns.
@flibidydibidy3 жыл бұрын
For very high level SMB you are absolutely correct, but for the majority of speedrunning in general (even SMB above about 4:58) I think the analogy is close enough. ;) Thanks for the feedback!
@andr3cb3 жыл бұрын
Why did the red stop at 4:50?
@flibidydibidy3 жыл бұрын
I explain the bullet bill glitch a bit here: kzbin.info/www/bejne/jqXGeouPhp6aqrc Thanks!
@LeReubzRic Жыл бұрын
What does holding L+R even do?
@lukegaming12906 ай бұрын
In some spots the tas uses l+r to do a fast acceleration that saves a few frames
@MatthewSelkirkKey3 жыл бұрын
but wouldn't using a keyboard and emu makes l+r possible? surely an advantage? p.s love the vids and the machine learning stuff, cool
@THEOLL23muyen3 жыл бұрын
um l+r not allowed
@ThaAwesome103 жыл бұрын
It does but you’re not allowed to
@jonswe57533 жыл бұрын
I'm guessing HappyLee doesn't go for the flagpole glitch at 8-3 bc he doesn't make the framerule anyway? Otherwise why doesn't he do the flagpole glitch?
@stephenkamenar2 жыл бұрын
isn't it possible to press L+R on a controller if you simply break the plastic dpad in half? what if someone did that and got a new world record? he really did it on a real nes hardware on a real controller, just the dpad plastic is broken.
@diegoaguilar19543 жыл бұрын
Random fact: Happylee had more points in 1-2, 8-2, 8-3, and 8-4 while Maru had more in 1-1, 4-1, 4-2 and 8-1
@THEOLL23muyen3 жыл бұрын
wait HOW DID YOU NOTICE THAT lol
@THEOLL23muyen3 жыл бұрын
@João Felipe Because i know both languages?
@theabbeast3 жыл бұрын
3:42 Holy hell those pivots over the pits!
@gwenshurney52403 жыл бұрын
TAS Battleee o.0
@wabbalabba9753 жыл бұрын
Can anybody explain to me why HappyLee did go for the top of the Flagpole at 5:25 ? Isn't that the slowest way to finish a stage?
@xWater_osu3 жыл бұрын
because HappyLee's TAS needs to avoid getting 243 which make 3 fireworks goes off so the TAS touch the flag at 244 on the timer and 243 with FPG isnt possible by few frame becuase FPG make Mario touch the flag pole 6 frames later hope my dumb english will help
@GekkiSpeedruns3 жыл бұрын
I like the swimming part where they both mash A 8 million times
@jan-lukas3 жыл бұрын
Gotta love the music
@muzevir0652 жыл бұрын
Is there an AI that is being trained in SMB speedrunning? maybe such AI could come up with new strats/discoveries that could make speedruns even shorter. Like OpenAI in dota2, the bots have started doing things that didn't make sense in the beginning but later humans understood their "reasoning" and implemented bot behaviour in their own game play :D Maybe something similar could be achieved in SMB too (which is way less complex than dota2)
@electricpants81963 жыл бұрын
pretty late but something like a top 3/top 5 comparison for minus world ending would be interesting, especially since the wr is the only submitted run with -2 ffpg
@hamburgerhamburgerv23 жыл бұрын
If we allow for people to modify the controller, THEN the perfect run can use the L+R thing
@jonatha_nbarron3 жыл бұрын
Why don't the coins disappear when both Marios have collected them?
@ermacshazamoff3 жыл бұрын
Пацанский TAS радует глаз.
@CarBitGTSaxen3 жыл бұрын
Also, widescreen SMB !!! Wow !
@cube-nite2 жыл бұрын
I feel like a category allowing L+R might be interesting.
@8BitPlumber110 ай бұрын
What software do you use to make these?
@yablock73466 ай бұрын
Tool You used to compare?
@briban653 жыл бұрын
Why does happy Lee’s score stutter? I noticed this in 4-1. Idk if it happens anywhere else
@flibidydibidy3 жыл бұрын
When a spiney is in front of the score my code can't identify it, and currently just leaves it blank. Realistically I should just use the last valid score now that I think about it.
@cheesebiscuit64533 жыл бұрын
Why doesn't Maru use blazit? Was that lightning 4-2
@DivvayKhatri2 жыл бұрын
Why didn't the blue tas go for the pole glitch in 8-3???
@Spidercola2 жыл бұрын
It would’ve lost a frame rule
@ThaAwesome102 жыл бұрын
Because he would get fireworks, and grabbing the flag is the same speed as slowing down to avoid fireworks but doing fpg
@tayway2102 жыл бұрын
The actual 2-player mode in SMB
@alextime5553 жыл бұрын
Why HappyLee on 8-3 jump on the top of flag. He loses time and now same with Maru. It is possible to do 4:53 TAS run.
@starting77253 жыл бұрын
On 8-3 getting a 243 on the time gives off 3 fireworks which looses time so Maru has to slow down and 244 is impossible without left and right however doing th fpg requires Mario to touch the flag pole slightly later resulting in 243 so that’s why happylee didn’t do the fpg on 8-3
@AlbertTheGamer-gk7sn2 жыл бұрын
@@starting7725 A 243 FPG is possible in Super Mario Bros. Extended, and it doesn't create fireworks. Watch the TAS here! kzbin.info/www/bejne/g3vKfXt8n5ulZ7M
@willie333b3 жыл бұрын
3:26 happylee was slightly slower 👀 same framerule tho
@informationaether69653 жыл бұрын
Doesn't the happy lee TAS also end timing on last input instead of when you hit the ax?
@electricpants81963 жыл бұрын
no, smb1 tasers decided to make an exception to the norm and have their tases end when touching the axe, instead of on last input like normal. this is because smb1 is so optimized that only improving the tas by ending inputs earlier felt very cheap to the other tasers
@SorielKobayashi3 жыл бұрын
How did you make this game look Widescreen?
@ThePond20232 жыл бұрын
i want to see a human do that wall jump out of the pit in 8-2... lol that was epic!
@albinalmanzar71163 жыл бұрын
WHAT IF WE HAD MULTIPLAYERS LIKE THIS FOR ALL THE OLD SCHOOLS SUPER MARIO BROS SERIES SUPER MARIO LAND SERIES & SUPER MARIO WORLD SERIES BACK IN THE 80’S & 90’S
@jjnanobot22962 жыл бұрын
What software do you use
@nextkestrel3 жыл бұрын
ur videos are great
@flibidydibidy3 жыл бұрын
Thank you!
@ghyuty173 жыл бұрын
I never understood how fast L+R fast accel was until now
@jatloe3 жыл бұрын
It saves 3 frames on flat ground but L+R is VERY useful for both slowing down and speeding up.
@ghyuty173 жыл бұрын
Ok
@phibik3 жыл бұрын
L+R helps to a better fast accel so happylee wins a couple of frames in 8-4 but framerules are the same
@powlman68413 жыл бұрын
yeah maru is so much better it literally waited for heppylee to climb up that's max level dominance
@Plasmariel3 жыл бұрын
The dominance is on Lee's part. Man was literally showing off his skills.
@powlman68413 жыл бұрын
@@Plasmariel still
@toastkirby3 жыл бұрын
How come HappyLee's TAS doesn't do FPG on 8-3?
@flibidydibidy3 жыл бұрын
With L+R Happylee finishes with a 4 as the last digit on the timer. If they did fpg it would be a 3 and they would lose time due to fireworks.
@toastkirby3 жыл бұрын
@@flibidydibidy thank you
@AlbertTheGamer-gk7sn2 жыл бұрын
@@flibidydibidy However, in Super Mario Bros. Extended, a 243 FPG doesn't create fireworks as the fireworks go off Lost-Levels style, so runners need to pay attention to their coin count.
@AlbertTheGamer-gk7sn2 жыл бұрын
Watch the TAS here! kzbin.info/www/bejne/g3vKfXt8n5ulZ7M
@slothstudiosfacundobenitez97493 жыл бұрын
I might have misunderstood something, but why do they wait for eachother isn't this supposed to be a battle 🤔
@Laezar13 жыл бұрын
Basically mario has a limit on how fast you can go except in the last level where every frame counts. But in other levels you can only finish the level at specific timings, if you do it outside those timings the game will wait for these anyway. So TAS can use this time to show off since they don't have the issue of risking doing a mistake. That's also why they always start each level perfectly tied. Despite one of them being faster they aren't fast enough to gain any time over the competition until the last level where every frame counts.
@Juliusjulus2 жыл бұрын
4:50 happylee goes godmode
@smellthel3 жыл бұрын
The only difference is on the last level by the way because of framer rules lol