SMITE 2 Alpha: My Brutally Honest Thoughts So Far!

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Inters3ct

Inters3ct

Күн бұрын

Here's my full thoughts on the good, the bad and the ugly of the SMITE 2 alpha!
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Пікірлер: 357
@wade2234
@wade2234 Ай бұрын
So glad you mentioned the auto animations. Thought I was going crazy because they seemed so laggy/ out of sync. I think they need to increase the tower damage done to gods. The amount of tower diving my friends and I did was silly.
@RogerT-kt3zd
@RogerT-kt3zd Ай бұрын
This game is guaranteed to flop, its a disaster in the making.
@NakedPolygons
@NakedPolygons Ай бұрын
@@RogerT-kt3zd Honest Question. Why? What makes you say this?
@edwardsmall6013
@edwardsmall6013 Ай бұрын
@@RogerT-kt3zdbruh leave then the game is in alpha I swear if you want to play the same game with no improvements go play smite .
@wade2234
@wade2234 Ай бұрын
@@RogerT-kt3zd I want to assume you’re a bot based off your weird response to my comment about tower damaged and animations… game still has at least a year (if not more) before official 1.0 release. If you think it will flop, don’t play it?
@RogerT-kt3zd
@RogerT-kt3zd Ай бұрын
@@wade2234 Hahah good joke bro, they should’ve called it smite 0.2, that would be very fitting.
@Pcyd
@Pcyd Ай бұрын
actually having to intentionally build items for stats now instead of having power pen lifesteal and cd on one item is massive
@aro480_
@aro480_ Ай бұрын
Imo, it was a problem in Smite in general, of items having too much stuff tacked on, but I still feel that we should have at least a few "all-rounder" items.
@TicuTK
@TicuTK Ай бұрын
​@@aro480_ I always thought the philosophy of items was that when you have more stats on it the more generic it becomes. Low stat items get passives and actives while high stat items don't or at least less effective abilities
@aro480_
@aro480_ Ай бұрын
@@TicuTK Well, at least that how it should be, especially with a fresh start and little to no power creep. Problems arise when you consider "how do we value passives?". If the item has terrible stats, but a good passive, should it be cheap or expensive? Then we get into the components, where the build path is horrid, but the item itself is strong. And so on and so forth, etc.
@HauntLich
@HauntLich Ай бұрын
An easy fix for the item menu for console players is letting players create their own "Auto Build" that buys items for them. Create your own preset builds in another menu, and then enable the auto-build so you don't have to navigate the menu.
@damianvaldez9390
@damianvaldez9390 Ай бұрын
This is really good. It’d be fun to go back to base and be right back out
@andrewweidemeier5810
@andrewweidemeier5810 Ай бұрын
Strongly disagree. Going auto build limits all counter building and build path variety. They need to fix the UI it’s not that complicated.
@Inters3ct
@Inters3ct Ай бұрын
I assume that will be coming as a feature in the future. I've also suggested to them that we should have a build preset code system where you can import a code from someone's video or a website to instantly import their build preset to the game.
@cybzer0560
@cybzer0560 Ай бұрын
That will probably be in the game by default on full release. Smite 1 has it.
@dreadknight-zi1gq
@dreadknight-zi1gq Ай бұрын
@@cybzer0560exactly smite 1 already had it. Just needs to be implemented for smite 2
@jeremyn4397
@jeremyn4397 Ай бұрын
The beads start feels so bad. You don't get to punish players for making mistakes because they just walk away.
@eightlights4939
@eightlights4939 Ай бұрын
Seriously, it hinders a lot of gods who nromally roll the early game like Fenrir. I dont recall any Fenrir landing an ult that didnt get beads in my two dozen played games
@jeremyn4397
@jeremyn4397 Ай бұрын
@@eightlights4939 For real, free beads for all was an insane decision. Like free combat blink in Pred felt bad, but this is 100% worse.
@sweetbabyrayso5262
@sweetbabyrayso5262 Ай бұрын
thats why you play around beads and keep track of enemies that dont have beads up. Besides, you arent killing off of one stun at level 1
@DestroAzureDx
@DestroAzureDx 29 күн бұрын
Keeping track of beads/relics cooldowns is a basic thing in other mobas, sometimes you bait them out and leave the person alone if you can't fully kill them. Then they either sit under tower or you comeback and kill them.
@mighty_zero
@mighty_zero 20 күн бұрын
​@@sweetbabyrayso5262 doesn't seem to be plausible at all
@micahhaney4118
@micahhaney4118 Ай бұрын
I'm not a fan of a lot of the big changes: the new power system, new tier 1 item system, and the new active ability items are all systems that I don't like from League of Legends, and Smite decided to mimic them. I think Smite is a game for people who don't like LOL.
@tyrant3191
@tyrant3191 13 күн бұрын
funny considering smite has been copying league for years. even old game modes like domination and joust were ripped from leagues domination game mode and twisted treeline map. smite was for casual players who didnt want to have to worry about their build path and just wanted to oonga boonga the entire match
@TheHeavyModd
@TheHeavyModd 12 күн бұрын
​@@tyrant3191counterbuilding mattered a lot more in smite, in League you mostly always build the same stuff
@titaniumtreedom
@titaniumtreedom Ай бұрын
The only two things I have issued with are the item menu and the camera. It might be easy for PC users, but it's not friendly for console players, especially when the text board is so cramped and you can't really get the full description of the item. Also I believe that the camera is a little bit too close to it and I can't really have a great field of view. Also, I think they need to give the controller more freedom keybinding. The only concern I have is I hope they do not follow the path of League of Legends because it's so close to each other the only difference if they keep going for from this is the camera and what's the point of playing it. I hope they can update the UI of the screen because it looks so Bland and so boring nothing mythical
@Giaiphage
@Giaiphage Ай бұрын
Get a pc then
@GothPaoki
@GothPaoki Ай бұрын
Don't be that dude. High rez enables and promotes the game for these platforms, it's their responsibility for the interface to be usable.
@Inters3ct
@Inters3ct Ай бұрын
Yeah I get that, it's super early though and it's not a fundamental design issue of the game, it can easily be fixed and improved for the beta/release
@Wintercide
@Wintercide Ай бұрын
It's not close to league at all.
@HiHi-yk1mv
@HiHi-yk1mv Ай бұрын
Ya and the keyboard is so delayed on PlayStation
@TheInfernoShards
@TheInfernoShards Ай бұрын
Unfortunately due to work i only managed to play 2 matches of Smite 2 in this alpha test, both as Loki. the vanish reset on a kill feels amazing and jungling in general felt really nice, overall hopefuly for the game and did enjoy the 2 matches i got to play.
@andrewweidemeier5810
@andrewweidemeier5810 Ай бұрын
Starter items were one of my favourite changes to smite and I think they should reconsider adding them. I really enjoyed the level 20 power spike which is now missing. Also I’m not a fan of having blink on an item it’s too crucial to the flow of the game.
@DarkChibiWeebie
@DarkChibiWeebie Ай бұрын
I agree honestly, it feels alot like there's no structure to build on and your kinda just thrown in to have no clear specific path you'd like to build or go
@IishPotato
@IishPotato Ай бұрын
They likely will! this is an alpha
@neeuurd783
@neeuurd783 Ай бұрын
I think the problem with beads on every god can be solved through starter items. The starter items for each role can either come with an active beads or blink proc depending on the role, perhaps giving jungle the option of either depending on playstyle. I think the team beads item is great for tanks who still really want beads, that way they don't miss out on that option. Blink doesn't have to be tied to a bad stat item this way too and that type of balancing can be reserved for other "relics."
@predicatecape6644
@predicatecape6644 Ай бұрын
Very good video, completely agree with how long games take and how hard objectives are to take, almost all of my games went to 45 minutes or more and had multiple calls for objectives that were just impossible to take because it really required the coordination of someone to tank and 2 people to dps it down.
@tc860
@tc860 Ай бұрын
I also have my ult set to spacebar... I only played one game but for the life of me could not figure out how to 'interact'. Was never able to pick up a buff or the gold camps
@ernesthernandez8377
@ernesthernandez8377 Ай бұрын
for the beads thing, they could just some sort of indicator that a gods beads are down. Whether thats through looking at their build in tab or some kind of recognizable aura so people could make better decision making when trying to make plays.
@Vaduor
@Vaduor Ай бұрын
I'm so excited, the potential is crazy.
@noahmayes9159
@noahmayes9159 Ай бұрын
PS5 player here! The item system I think is great pretty much the standard for MOBAs. The actives are easy to use I think it came out great. People that complain probably don't play many MOBAs. I like the teleports it makes for quicker games I found my games going for less the 25 mins on average. People that don't like them I feel like don't know how to place wards and not over commit.
@Gorvak
@Gorvak 27 күн бұрын
I'm new to smite, do someone knows if they plan to bring every god from smite 1 to smite 2? ANd if they will have new gods before adding all the roster?
@jettblade
@jettblade Ай бұрын
I'm glad that some people have seen the issue I've been saying since the Smite 2 announcement, that the free Beads is going to be an issue. I kind of figured that gods that relay on CC are going to be much weaker since everyone has Beads and that gods that need to be CCed are going to be harder to knock out. I honestly don't like the item system or the lack of classes. It is a neat idea but without any restriction we aren't going to get really interesting niche items or effects because some gods would heavily abuse certain effects for items. Supports are going to struggle and be so far behind every game because there would be zero ways to let build items to help them out gold-wise. The only way to really fix this is to put it on the role you pick. That's going to lead to major issues like the ADC picking the Support role for the bonus gold while still playing ADC. Its going to be a real mess without any restrictions. Do note that the lack of effective life steal is because there is no item restriction, you can't put a strong life steal effect because Hunters and specific Mages will abuse them. As a whole I do think there are a lot of good changes and I do like that they are trying new things, I just don't think that some of the changes are positive for the game.
@roylegend6577
@roylegend6577 Ай бұрын
Thank you for this video it helped me make a decision on getting smite2
@MrRogersShorts
@MrRogersShorts Ай бұрын
I think my biggest issues were the shop, active item keybinds and item inventory. It’s strange not having a consumable slot and late game feels like I have tons of gold with nothing to buy or upgrade. Honestly they could remove active items and add them as glyphs that can be purchase able on any item and the gold needed to buy a glyph can scale for every glyph added to an item. Rework item passives and stats if they want these activate passives, make them purchase able faster without having to buy an item just for its active passive. Would make progression a lot more meaningful
@EggNogCarton
@EggNogCarton Ай бұрын
What’s the release schedule going forward? Does anyone know
@TicuTK
@TicuTK Ай бұрын
Something you didnt mention with the camp leveling is that it serves as a good measure for junglers to see how far ahead and behind they are early and mid game compared to their opposing jungler. It becomes pretty irrelevant at higher level play but it definitely helps out those who struggle to play jungle properly. Also on the topic of everyone getting free beads i think it would be a good idea to make beads have to be purchased after each use. First ones free, then it increases in price for each use. Or have it to where its cooldown is longer but depending on how low the cooldown timer is you can buy it back instead of waiting.
@bowlingc6231
@bowlingc6231 Ай бұрын
You think they would ever add back the original kali skin for Smite 2? Especially since that new Neith skin is pretty revealing.
@ajnance1
@ajnance1 Ай бұрын
The actives on console are perfectly fine it’s the store that’s bad, it was clearly made for pc and I’m sure they’ll change it to be different like smite 1 for console. They probably just didn’t have the time to implement an easy to use console store.
@akaj2013
@akaj2013 Ай бұрын
Graphic and UI updates feel much better, Item System is much more interesting, and god tweaks/reworks are more cohesive. And this is just Alpha Weekend 1.
@TheHeavyModd
@TheHeavyModd 12 күн бұрын
new UI looks too minimalistic and washed out, no soul at all imo. But it's just the UI so w/e
@Muphynz
@Muphynz Ай бұрын
Could they make it like summoner spells from league? So instead of picking a "relic" in game. its something you pick in god select, have a small selection but that would make it 1 "relic" but not always beads.
@Staineless84
@Staineless84 Ай бұрын
Great vid, great feedback! I do disagree on the side camps, I like that they are a rotating buff camp and I will tell you why. The rotating buff camps mean that A: you can share buffs if another one pops up, say you want two purples or two blues and that can be a tactical advantage worth teamfighting a little over to get especially late game where it really matters and I think that adds a little depth, and B: If there is a buff you and your teammates are prioritizing you can level the infamy on it faster with the rotating camps. As a jungler in many games I would change where i was starting based on which rotating camps were where, prioritizing upgrading the infamy according to what me or my teammates felt was going to be most useful. Usually the red for our ADC.
@jcline87
@jcline87 7 күн бұрын
I'm only one night in, but it really feels random since there is no required role selection you are basically at the mercy of the lobby. I played some Dota and LoL and it all feels more like that but with Smite themes. I can't say it's bad or good, but it is fresh and new so cheers to that.
@unraven961
@unraven961 Ай бұрын
I hate the fact tier 2 items loose their passives when combined into a tier 3.
@aro480_
@aro480_ Ай бұрын
It's lifted from LoL, which feels abhorrent there too, but you kinda get into a situation, where your item has too many effects. It's why Smite's system felt a bit better to me, but you could circumvent that by having one T3 be an "upgrade" and the rest being "sidegrades" or something related.
@robertray13
@robertray13 Ай бұрын
I'd be curious to know what percent of players during Smites peak played on controller. Smite 1 is easily playable up to masters on controller for me. I couldn't see having any chance with crossplay mkb on smite 2 with the active currently
@Gudbauc20
@Gudbauc20 Ай бұрын
honestly, first gold fury bonus in specific should always be possible for both teams to get, movement speed out of fountain will almost always lead to snowballing
@denislaver1195
@denislaver1195 Ай бұрын
Ehmmm its does work that way.
@wolftamerwolfcorp7465
@wolftamerwolfcorp7465 Ай бұрын
@@denislaver1195Yes, he’s responding to inter essentially saying that gold fury kill effects should be locked to 1 of each per game instead of per team
@denislaver1195
@denislaver1195 Ай бұрын
@@wolftamerwolfcorp7465 ahh i gotchya, sorry for the misunderstanding.
@joegar47
@joegar47 Ай бұрын
With gfx maxed out i thought it looked a little blurry and lacking detail. Probably will be fine upon release
@matttaylor1996
@matttaylor1996 Ай бұрын
It was hard to tell but if warhorn is neutral upon spawning, i'd prefer it if they got rid of the weird capture mechanic where you could have it 99% captured just for someone to swoop in while you go do your backs. i almost never capture warhorn unless i do it right after a kill. honestly a better feature would be to have warhorn proc immediately upon capture sort of like a juggernaut but make the horn harder to claim. 15-30 seconds that you can work on over it's lifetime with each timer belonging to it's respective team. the enemy team could get 80% complete with it but then i could force them off it and start claiming it on my own. fight over contesting it but then the enemy ganks the solo laners trade and then the jungle picks up where the solo laner left off with 80% completion. totem promoted aggressive play where you had to outdamage the enemy on totem or force the enemy to back off with your built up pressure. current warhorn is a terrible babysitting job where the second you go away the rats reset your horn progression just to once again have you recapture and put it on another timer... then they just do it again the second you go for anything else. I should not have to sit on warhorn for 30 seconds to secure the equivalent of a ranged brute.
@sixsam154
@sixsam154 Ай бұрын
One my main issue was the changes for just to be changes. Like some of the items names were change for no reason
@tylersterling1786
@tylersterling1786 29 күн бұрын
It's comforting to read other people's comments. I was bummed there is no 4K option! Like why not?! I play Smite in 4K and I hope this is just something about the Alpha that it only went up to 1440p. As for the gameplay, I like many others it sounds like, felt like the way abilities and autos worked felt confusing/sluggish/clunky. Right now playing Smite feels more smooth and clear than playing Smite 2. I assume this is something they will fix longterm? My only other complaints are the absence of Blink without buying a particular item and the absence of the Health Chalice. I hope they fix both of these before the Beta release also. Right now, I'd play Smite over Smite 2 if they were both available.
@deadeyewolf777
@deadeyewolf777 Ай бұрын
Here is breakdown of the console issues 1. the store needs more fliping pages rather than scrolling lists 2. the interact button needs to go as it is it should always be on a button combo not a single button. 3. the actives are currently relegated to pushing down a stick and then a button when you could have at least the first four actives on single buttons this would fix the active problems on console. you could just allow button mapping for actives 1-6 and the interact button and include button combos in the options for binds but you would lose new players with the current button maping.
@DesertPhoenix24
@DesertPhoenix24 Ай бұрын
I take it you didn't even look at the settings. I mean you can already remap those actives to single buttons. As for no. 2 you can also remap that to a double button press, but for some reason it's bugged and only jumps. I hard agree with no. 1 though. Flipping pages is just better for consoles. Either that or let us move a curser around like a mouse.
@deadeyewolf777
@deadeyewolf777 Ай бұрын
@@DesertPhoenix24 im talking a bout what the base settings need to be.
@TTomeRR223
@TTomeRR223 28 күн бұрын
are we going to see Arena mode as well ? that was my main mode .. it was just so much fun 😆
@jonnyboy0127
@jonnyboy0127 Ай бұрын
I think for console is just took some getting use to but i was able to navigate after about 5 games. The list isn't to overwhelming if you know what you want to build
@dylancunningham1028
@dylancunningham1028 Ай бұрын
I played on Xbox and I remapped my controls. I could comfortably use 3 actives (never tried more so that’s on me). All I did remapping wise was change to savage and swapped all the controls that involved holding left stick and right stick. It was weird to get used to but it felt nice very quickly. It did lead me to using blink out of fountain level 1 because smite 2 jump is smite one relic :)
@zaperzero
@zaperzero Ай бұрын
I hope tanks wind up with habing to choose between 2/3 of high hp, high phys, and high mag defense. It would reign in the unkillability they get from being frontline tanky AND having beads, and its much more engaging to counter build when youre trying to avoid dying to say a zeus' autos doing phys dmg but you can face tank his ult (just as an example, i think both do magic dmg atm). Or being tanky against both phys and mag damage but having a small health pool means if anyone can shred your prots youre a squishy agains them making hit-and-run tanking viable against say ADCs with exe, or Mids with the equivalent on-ability item.
@-alexandru
@-alexandru Ай бұрын
No one else had performance issues even with mid to high GPUs? I had like everything on low with lumen and all of that disabled ~90fps walking around the map but drops to 40-50 fps in big teamfights. This was a big issue in my case and therefore only played a few matches because the input lag at that fps in a teamfight is kinda bad.
@ikingipapa
@ikingipapa Ай бұрын
items and new god kits/changes were good. played a few matches and went back to pred. after 9 years of smite, pred is the change i've been craving. i'll for sure be back during more tests and final release
@arfido
@arfido Ай бұрын
I don't agree with slow! If you play as a team you could get the goldfury that disables all their towers/phenixes in less than 30 min. witch just leads to ending the game pretty fast. so if the team works together everry match should be less than 35 min unless the two teams are equally good. However i agree with most other things you mentioned, but you forgot that bushies are so COOL ^^ Great video keep em comin
@ShawnRaz87
@ShawnRaz87 Ай бұрын
Problem on console is we dont have enough buttons for active items. In smite 1 on savage mode your already having relics and consumables on same 2 buttons but pressing L3 with the button for consumable. And theres 0 free buttons
@KipperOrigin
@KipperOrigin Ай бұрын
A couple of takes I had. This may sound odd, but while I love the idea of every god building strength and intelligence, it just feels really odd right now. This may be due to lack of content as you mentioned, though I think it's a bit more than that. Strength scaling on all autos, but not all autos being magic made gods like Zeus in particular this alpha hard to counter build. You touched on a lot of thoughts I had in regards to builds, but I think it would be need to see a change, and while this may sound silly to power and intelligence/intellect. Power would be the raw "damage" added to abilities POW. And intelligence/intellect INT would be "how to use this ability efficiently" this would allow for almost all abilities to scale off POW/INT while making thematical sense imo. This would allow gods like Anhur to not be entirely strength, and gods like Kukulkan to not be entirely intelligence. I think it could also be a new neat mechanic to see 'thresholds' to abilities allowing them to gain additional abilities at certain caps. I.E. Anhur pillar being able to cripple with high enough INT. While this wouldn't be good for his overall damage output it could add a unique flare for out of the box builds. While it's neat that some gods can build both, the fact STR is on Autos makes it feel inherently better, and a majority of gods still rely on their main magical/physical builds as they're almost or are entirely scaled off those abilities. Imagine Bacchus having a higher POW to do more damage on his 2 and 3, but with INT his 3 might stun for longer, or provide more antiheal. This would make it feel better for damage with power, but better for control with intelligence. I think seeing thresholds or more scaling on abilities would provide for unique diverse builds, though it may make the game feel too complicated.
@foreverf2p
@foreverf2p Ай бұрын
i played alpha and honestly, had the most stuff exactly cos i could do some wacky bs that is unavailable in smite 1(crit athena jung was my fav) Also graphics is just what i hoped it would be. for alpha - Very good first impression, worth the founders edition
@GuiriTV
@GuiriTV Ай бұрын
One problem I had is animations are a lot slower for certain abilities compared to Smite 1. I think more reactable abilities is great for Smite 2, but it felt clunky when I tried chaining abilities & autos, only to miss because the timing was a lot slower than the Smite 1 version. Made auto-cancel feel slow and unrewarding at times. That needs to be tweaked to feel smoother, and also the SFX were really dull. Smite 1 abilities have unique sounds, especially in a team fight, so you know what's being cast. Everything just gets melded together, or sounds super general in Smite 2 so it's hard to know when a Zeus ult is casted unless you're paying a lot of attention. The new graphics are great but there's so much visual noise that it's hard to get clarity on what's being casted. I disagree that games are slow paced. Play a low-level match on conquest and it drags on for AGES because people focus on random fights or pushing lane without getting any obj. This is what happened during the alpha where people just stayed in lane, never rotated, and never did side objectives. Once you do gold fury and fire the game picks up significantly. Another issue I have is that waves come up too fast, and wave farm is so important than there's never a good time to leave lane to buy items, less you increase your level gap because you missed a wave.
@Zanroff
@Zanroff Ай бұрын
The item system is simple. Just double click the tier 3 you want and it will auto buy the intermediate items.
@DestroAzureDx
@DestroAzureDx 29 күн бұрын
I just want to point out. Its not that the game is too slow its that the games linger on for too long. They could make gf and fg slightly easier to take, or have slightly better final buffs. Like if the ancient fury duration scaled slightly if the game was past 32 mins. Make it a 4:30 minute debuff to towers etc or have fg buff scale with the amount of towers you have down
@jaysanders2340
@jaysanders2340 Ай бұрын
I play mouse and keyboard on console and it was a nightmare trying to navigate stores/menus. I had to switch back to my controller for it. I also couldn’t use vgs. I miss how smite 1 just treated it like I was in pc.
@SwashBuckler11
@SwashBuckler11 Ай бұрын
I had a absolute blast playing the playtest abit harder for us oce players considering we only had custom games servers but smite oce discord is full of the nicest people ive ever met.
@Alxz369
@Alxz369 Ай бұрын
I'm kinda missing having classes that diffrentiate characters a little more, assassin, mage, guardian, etc...
@FunTisLife
@FunTisLife Ай бұрын
I play on console and the item shop does feel a bit clunky. Hitting back multiple times or not having a redo button makes it a lot slower. One thing for console that made it harder for building items was when you had a tier 2 item and went into the "builds into" section I noticed (unless my game bugged/glitched out) I couldn't see the names or the stats of the tier 3. If that's intentional I think it'd be great if they added that little thing to help building items feel smoother and less stress-inducing when you don't know what to build I think they should add starters back, and I also think they should either tone down the amount of actives, add more items that don't have actives, or just add a few of the more important relics back into the game in the beads slot like Intersect said For the gods I really like most of them. I'm torn about Zeus as I really miss his shield and his 2 doesn't seem too crazy other than to disengage fights, but i lovvveee the stun coming back The only god that didn't feel different in any way was Odin. He felt like the same god from S1 but with a new passive, maybe I'm just nit-picking though Lastly both Loki and especially Fenrir seem stronger than the rest, I love my doggo but he needs a lil nerf lol All in all i loved playing this alpha and I'm super curious as to what's to come. Have fun on the battleground guys!
@illunatic317
@illunatic317 Ай бұрын
Another great video
@ghostridernz17
@ghostridernz17 Ай бұрын
Using actives is easy for me because i have a controller with back buttons is how i used relics in smite 1 and its how i leveled up abilities as well
@Mr.Battle7
@Mr.Battle7 Ай бұрын
As long as nezha autos get fixed im sold
@JohnnyFamas139
@JohnnyFamas139 Ай бұрын
Active items will always be clunky on console because the button combinations required you to click the analog stick. So it essentially requires you to stop moving for a second to activate your item. This puts console players at a massive disadvantage.
@daxxad6
@daxxad6 Ай бұрын
Hello. I want to share my opinion as a (EU) Console Smite player since Console realise (PS4 and Latter PS5) and disclaimer my comment will be long. The graphical shift and smoothness in new engine is nice as execpted to make engine upgrade. The new God skill gimmics and skill efects is awsome too. And lastly I liked jungle play as inted which means i had decent and fast farm in Jungle. Now lets talk about negatives that will most likelly made me not to play Smite 2 eay way often as I do ob Smite ir other games. What made Smite 1 unique than other mobas was itemization and its shop. You could build and counter build from item tree, not frim rip-off of shop item like League of Legends, which nade you abke to plan build and counter build. (Also I preffer and use classic UI in Smite) No seperate relics and potions wards slot i huge negative and let me explaun why - for examplefew games I had full build and potion of power and I was siting on 4k gild at hand which I couldnt spend to my advantage like Smite 1 duel of buing and stacking potions to get 1v1 duel advantage and to expand on potions, you need to buy them a lot to even late game as mana and hp regen is abmysal. When it comes to relics as items they do work in games Dota or LoL as you guys on M&K can bind it to your prefference and use them within split second reaction with perfect aim, yes i know i can change controllers setting but its hard in team fight to use them while rembering corect buttom of correct item slot, especially on controller ehen its get chaotic as it is focus on aiming at PC player who has Uncapped FPS and can juke while w keying you to death with 100% accuarcy. Also to that note I dont like and never suported forced crossplay without a fully supported and working option to turn it off, thats why I do not Play Carry, Jung or Mid on Conquest cuz one does not simply as controller can win againts Apadting, Haddix, Zapman and other less know Smite no-life PC players (no offence) LASTLY: Spllit of Strenght and Inteligence items and scalings, good idea but once again with itemization is so stupid and its a Hypocripsy from Hi-Rez after renoval of Hybrid items (i know its not the same with power and def vs double scallings). You want crit with both hydras and poly? What about joutun with chronos? Yeach heres the irony that everything will be slightly but give a time unbalanced until slight change to itemization builds. Support lack of auras hurts too, and as I mention again supportive active full build items its a mess and I am Solo and Support main ( jung too stressfull and toxic role, mid you get gank a lot and adc im ok as long as its not vs PC) To close up my rant, let me tell you who ever read it, thank you and I am a fab of smite and my rant was bever meant to insult or offend anyone. I am Smite fan and daily player and if anyone agree or dissagree please help me share my opinion as I will give a chance to Smite 2 as I liked and will change my role mid or jung :) P.S - Revert Erlang Shen Knock-Up!
@OqiviOrein0
@OqiviOrein0 Ай бұрын
I honestly love everything they've been doing with smite 2. And I honestly have nothing negative to say about it.
@omgwat
@omgwat Ай бұрын
I agree on the jank re: the jungle. Especially trinkets. Really weird stuff.
@Akwatypus
@Akwatypus Ай бұрын
My feedback is rather simple. - Not a fan of potions taking up standard item slots. I'm sure they'll give them their own slots eventually. I surely hope. - There are too many stealth bushes everywhere. We can have some of them, but significantly fewer please. - Looking forward to getting more Lifesteal items in stock. Anubis can't do Anubis things with just one T3 INT Lifesteal item... - I might be totally missing the mark here, but sometimes I just felt like "deathball" strats worked a little too well. Especially synergizing with the invade mechanics and teleporters. Maybe the respawn timers were not adjusting enough?
@mattbug4396
@mattbug4396 Ай бұрын
The deathball strats won't work when we get more familiar with the game.
@MeistaCrowley
@MeistaCrowley Ай бұрын
Feel that having beads on everyone isn’t bad at all, beads had the highest pick rate in smite 1 in terms of relics. It’s on a 5 minute cooldown I feel that’s giving plenty of time to take advantage of someone beads being down even when accounting for cc immune ultis. Gives very nice qol for gods with channeling abilities that wouldn’t necessarily take beads. Smite has loads of cc throughout it, so it provides a long cleanse while the game also has diminishing returns on cc. Compared to other mobas it give a lot more tools against cc, used to say all the time either remove beads or give it to everyone. Had the most fun in smite 2 alpha than I’ve had in smite 1, felt equivalent to playing custom games with friends.
@Cha0tiiQ
@Cha0tiiQ Ай бұрын
My biggest issue was the colorblind options. Man I miss the blue and red bars. This alone made smite 2 nearly unplayable for me. I've also went back to smite 1 a day early because of it. Same with the jungle/abilities, for me it all blends into each other on an already more full map. I hope they make those changes! Further I think having your relics and potions move up a slot while using them might create uncomfortable situations in big battles where you're popping a last potion but then activate the wrong relic bc it moved up a slot. Oh yeah, and health disappears so easily, I notice it way less in smite 2 than in smite 1 which often led me to moments where I was on 10%hp in lane without actually knowing.
@DestroAzureDx
@DestroAzureDx 29 күн бұрын
We need more wards in smite 2 I feel. Maybe certain jungle buffs at level 2 should drop a ward specifically for the jungle.
@twjamjam
@twjamjam Ай бұрын
i agree i also miss level 20 starters. Hitting level 20 just doesn't feel as impactful/something to work for anymore but I also think it is too early in smite 2 for them to add them back.
@DestroAzureDx
@DestroAzureDx 29 күн бұрын
Lifesteal is insanely strong on gods with it buikt in already like fenrir, even with anti heal he can sustain pretty easily through a fight
@POWDERPACKS
@POWDERPACKS Ай бұрын
Game is going to be awesome ! 🎉
@synovialpith
@synovialpith Ай бұрын
I think the new build system actually makes a big difference since T1/T2 items feel much stronger and you get to build more of them in between upgrades. T3 items are still significantly more powerful than T2 items (as they should be) but it feels a lot more like a progressive power curve instead of a series of arbitrary power spikes. Backing to get a T2 in Smite 1 was basically pissing in your own face, but now its actually worth it sometimes, especially since you might be able to get an extra T1 on top of that or something. It makes the laning stage more competitive and interesting imo. Unrelated but teleport glyph being removed is the greatest change to the solo lane in years. Fuck that item.
@bobertobobino2372
@bobertobobino2372 Ай бұрын
The thing about the gold fury buffs being team specific would mean teams would eventually learn oh lets give up gf1 its not a big deal make sure we fight over gf3 like its efg and so onI think the goal is to make it exist as a opposite buff to fire so a losing team cant just camp the fight like your hex mambo and gives a resource to win the game outside fire if the losing team isnt a state to defend.
@xyeller
@xyeller Ай бұрын
My friend took Tanky Ymir against an enemy Crit Ymir and got deleted in every engagement. Wasn't tanks at all, and the level of tank you get, compared to just killing the enemy hunter seems pointless. On the whole, Squishies felt hard to kill, tanks felt easy to kill and warriors felt like they were assassin's. Belong deleting gods in a kit dump, while loki could kit dump and the enemy's still on half HP. But all in all, I loved it xD
@ReiReiWood
@ReiReiWood Ай бұрын
I think the item system needs to take what works from the old system and what makes the new system good, get rid of active items and the stupid combine tier 1s and go back to relics and the more top down tier 3s but keep the fact tier 2s can be more impactful and break up some of the trees that we have in smite 1 along with that add more cool effects and things to keep build diversity but do it on top of what worked for smite 1. We don’t need to reinvent the wheel to just add new systems
@maxrosefoxanime7225
@maxrosefoxanime7225 Ай бұрын
There was a alpha test? Upset that i missed it but i hope my skins and stuffs transfer still
@gunlampoon7788
@gunlampoon7788 27 күн бұрын
Wat
@arkaina-ps7pd
@arkaina-ps7pd 27 күн бұрын
The conquest map does seem the same bigger aspirations for the map would be nice
@devonsterner6880
@devonsterner6880 29 күн бұрын
Whens the next alpha??
@starden_jenkins
@starden_jenkins Ай бұрын
They need to have a basic Arena mode next Alpha It'll let us explore the crazy, combat focused builds that people can do as well as get more games finished in the same amount of time.
@johnnytacos5529
@johnnytacos5529 Ай бұрын
If we're being honest, they got the item shop on console working to the point where people had the tools to get it to work for them, but it was never "good" I think as long as they can get the smite 2 shop in that kind of shape the players will take it the last 20% like they do with S1, it'll be fine. In general I think the console UI could be improved by treating the R1 button as a modifier like L1 that also happens to cancel a skill if you're preparing one. Or make L3 cancel
@neyouno
@neyouno Ай бұрын
i really thinking bringing back the old active system and merging it with the active system. keep the same active items as is but add old school actives as t2 and t1 items costing like 300 and 800 gold for example and upgrading with the tiers final being the most upgraded. Truly bring back the old give/take risk/reward system that old actives gave us. Also remvoe free beads
@thegeekfanatic
@thegeekfanatic Ай бұрын
Beads thing can be fixed with a variety pool to choose from. Like Hand of The Gods ;)
@Roume1995
@Roume1995 Ай бұрын
I absolutely love the beads change. Mobas is a tactical game where your mistakes should be punished . Therefore you should try to improv positioning and awareness instead of having beads every 110 seconds that's gonna save you every time
@Zeeluix
@Zeeluix Ай бұрын
Yeah but Athena beads ? Not only just her all guardians and warriors in general ? It allows the real threats (tanks) to have not only say the item active passives but also a free beads. I would imagine it to be very overpowered and I haven’t even played the alpha myself
@Roume1995
@Roume1995 Ай бұрын
@Zeeluix well the game changed a lot balance wise so its not overpowered by any means . Maybe it's a bit annoying cause you can't kill a support that easily now in the early but that's it. You ll understand as soon as you play it yourself
@sweetbabyrayso5262
@sweetbabyrayso5262 Ай бұрын
@@Zeeluix guardians and warriors having beads once every 5 minutes is not the issue youre making it out to be
@benlarson6031
@benlarson6031 Ай бұрын
​@@sweetbabyrayso5262 yeah for sure but I do think they need to consider it when updating certain gods, for example in the alpha fenrir ult felt incredibly underpowered since people reliably had beads and only getting rid of one players beads is really not impact especially when you compare it to what other members of the cast (like Ymir in the alpha) can do with non-ultimate abilities. And then eventually ares will have an ult that's relatively similar and has the ability to shred through a whole teams beads if used at the perfect time.
@sweetbabyrayso5262
@sweetbabyrayso5262 Ай бұрын
@@benlarson6031 i think the thing you are forgetting is just burning beads. beads is a 4 minute cool down. either force the beads through a stun, if not then ult. When you get your ult back up you grab them and guess what? They wont have a beads. Same thing exists in smite 1, its not like beads is up 100% of the time. You can fenrir ult them 3 times with them having no beads after burning it once. Non issue
@bboyspawn5891
@bboyspawn5891 Ай бұрын
As a console player it is a little overwhelming if you want to use multiple active items items, so I avoided using more than two. The came is fun, and oddly made me a better player coming back to smite 1 and other mobas. Im looking forward to some of my main characters getting released. What is a double edge sword for me is the no class roles. Its fun, but has people trying insane things and throws the game when they dont work. cant wait for the next alpha test.
@DarkChibiWeebie
@DarkChibiWeebie Ай бұрын
Personally one of my biggest issues with smite 2 is how magpie feeling its became. The store is nice but it feels awkward to know what items can be built into and it kinda just feels all clunked together and messy while being pretty horrible for new players I'd imagine. Besides that it didn't feel like there wasn't any weight to killing a god due to the teleporters so I'd like to hope they go away or change somehow
@gumtorias4103
@gumtorias4103 Ай бұрын
I bought the $99 alpha and played 2 games then refuned it because it'll be cheaper when it comes out. Although i did keep the teir 5 and all bages and skins sooooo. Also cant wait for the game.
@XxRIC0CHETxX
@XxRIC0CHETxX Ай бұрын
I love the teleporter as a support it means i can be where i need to be easier, My solo laner doesn't because it reminds them this is a team game not a im going to solo farm till 20 then complain to my team that there useless after not helping them for 20 mins.
@akillays
@akillays Ай бұрын
Completely agree the gold fury should be global objective,
@funnytman365gaming2
@funnytman365gaming2 Ай бұрын
Ttk is lighting fast
@Odachi313
@Odachi313 Ай бұрын
maybe have the teleporters cost gold and have the cost change as the match progresses
@Inters3ct
@Inters3ct Ай бұрын
That could be interesting, especially with the low cooldown at the moment they're just so free to spam all the time and feels like everyone can be everywhere at any time with no warning.
@apexpredator1281
@apexpredator1281 Ай бұрын
I honestly felt like they should have had two diff game modes in the alpha. In smite one if im not wrong most people played conquest and arena. They should have tested those two
@unclefred3128
@unclefred3128 Ай бұрын
I'm both excited and nervous for this. My main worry from a gameplay POV is the item shop layout on consoles. It was legitimately unplayable when the altered it in Smite 1, thankfully they reverted it nice and quick. My main worry for the dev team and the release is accessibility. While yes, it's a new an updated game, a LOT of people haven't bothered to get the next gen consoles (Ps5 got scalped and XBOX doesn't have any exclusives), so will it be available on Switch, Ps4 etc? A poor release can kill a product instantly for a lot of people. This was a long one. Sorry
@brandonmantell296
@brandonmantell296 28 күн бұрын
i feel the zeus though hes so OP compared to the rest of the roster tbh i agree on the health of gold fury and fg theyre so overtuned at hp and damage its super hard as a tank to be able to tank them both BUT i will say that the buff you get from killing fg its nuts so i get the fg but the gf needs to be tuned down a little bit so tanks can actually tank it without dropping below 25%hp. now i understand that smite 2 is still in the making and all that i agree with the teleporters too 1.theres too many of them just make it so its like smite 1 with the teleporters and so the other lanes can see where youre teleporting to at least that way the jungler cant just keep swapping between solo and duo lanes whenever they please
@samgraffen9212
@samgraffen9212 Ай бұрын
Maybe beads cooldown could scale with level, so its still available early on but with more downtime for punishing, while later game it would be up faster as teamfight frequency increases.
@Browndust2-zs9fj
@Browndust2-zs9fj Ай бұрын
I don't mind the beads change but I do agree that the CD is too low, forcing it needs to feel like an actual win instead of "oh well they'll have it next fight for sure so who cares"
@josephhakim2344
@josephhakim2344 Ай бұрын
We need to be able to get more ward
@Rzsstrikerszr
@Rzsstrikerszr Ай бұрын
Lack of invasion curse is a bit upsetting me and solo got gables by barcus and adc within 10 sec mark :/
@matthewmccaffrey5060
@matthewmccaffrey5060 Ай бұрын
All I want the is same UI from smite 1 to smite 2 on console
@tumainivt
@tumainivt Ай бұрын
If the ceiling for the graphics is High, Than i expect a bigger vamana ult. Bigger baby? you bet your sweet bippy. Im a simple man. That vamana rework better be hella good.
@MrMcruff275
@MrMcruff275 Ай бұрын
I think snowballing is too possible tbh. Gold leads would sometimes be an average of 4-5k and end w/ 30-50k leads. Matches were still taking 40mins minimum though so it felt like it wasn’t competitive, just that teams were stat padding. XP gain on the other hand really falls off especially when you get tower quickly. It feels like camps do more damage than maybe they should, especially to only then give what feels like a little bit of XP. Originally felt Neith was OP but now I’m of the opinion that her kit and changes should be the standard. Bellona, Zeus & Ymir all felt fulfilling. Cernnunos wasn’t very enjoyable to play with, personally or teammate wise; his builds just don’t commit enough in a way that feels effective against opponents. They need SOMETHING that will help identify wtf the enemy team is supposed to be doing. Not having gods be tied to classes is alright but we should be able to identify their roles in that given match. Starter items and the 5 buffs all helped w/ that implicitly but have now been removed. Lastly, something to reward or at least positive feedback for teammate communication and objective play would be nice
@talawanda5164
@talawanda5164 Ай бұрын
i hope they introduce widescreen for 5120x1440 when it launches.
@ajnance1
@ajnance1 Ай бұрын
I also hope they try to keep the art style of smite 1, I think it’s unique and looks better than smite 2 so far
@iaketano6024
@iaketano6024 Ай бұрын
We need like smite 1 a "items builder". In the menu, go to the Gods and Pre-build a build. Then in a game habe it again under recommened so you know what you actually want
@J0nMcFatten
@J0nMcFatten Ай бұрын
Crit hydras poly on ymir is crazy
@HaulrigPlays
@HaulrigPlays Ай бұрын
I have to say that i disagree, with your statement on teleporters. I think it makes perfect senes for either duo or solo to be able to gank each other if one lane is behind and getting dominated. It makes you feel like your actually able to contribute to help your team and not just farming in one lane.
@HelpfulHuntersGuild
@HelpfulHuntersGuild 14 күн бұрын
Beads NEED to have a longer cd. on smite 1 everytime i had my ult as hades everybody on the enemy team had their beads ready. every. single. time.
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