SMT V: Vengeance [CoV] - Shinjuku Optional Bosses 1 (Low Level, No Fusion/Demon Modification, Hard)

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Bucketgetter

Bucketgetter

Күн бұрын

Пікірлер: 22
@Bucketgetter
@Bucketgetter Күн бұрын
This is my first collection of Vengeance’s optional bosses, which were ones that I didn’t consider unique enough to be featured in their own videos but were still interesting enough to record. While these bosses are still challenging, most of them weren’t designed the same way as bosses that I’ll feature separately, since most of them tend to act unpredictably and also use basic attacks and gather Magatsuhi randomly, like enemies in random encounters. While there were several optional bosses that were new to Vengeance prior to these, none of the ones before Shinjuku are really that interesting so I chose not to show them. I’ll probably have another set of optional bosses in Shinjuku and maybe another for some Taito bosses, but I’m not certain yet. 0:00 Vouivre This battle was completed before the Power Horde. Vouivre is the first new optional boss that actually presents a good deal of difficulty, with her three press turns, poison infliction, and Physical attacks. She uses Toxic Cloud, Blight, Venom Chaser, and Matarunda, and thanks to the significant level difference, her poison will quickly kill anything if ignored. Since Vouivre is weak to Ice, a similar approach to Khonsu can be used. Jack Frost can do so much damage under Omagatoki: Dance that a second Ice Breath user isn’t even needed, and Mermaid and Koropokkur can boost that damage with Pandemonic Feast and Frigid Melody. This time, the battle can be opened with Omagatoki: Dance without even debuffing Vouivre, and the second Omagatoki: Dance should be nearly enough to finish her off. Vouivre often uses Toxic Cloud on her first turn, so Mermaid is generally able to survive since the Nahobino can use Vouivre’s resistances for poison immunity. During the other few turns while the Magatsuhi gauge is refilling, Oni, Nozuchi, and Shiki-Ouji can handle Blight and Venom Chaser, then Naga can be brought back in to use Omagatoki: Dance again. Dealing with poison in this battle is made much easier by the obscure fact that poison damage does not trigger when demons are swapped in and out of the battle for reasons that are unknown to me, even though every other action will trigger poison damage. Thanks to this, some simple maneuvering can prevent most demons from dying to poison, which helps the Physical-resistant demons a lot and also allows Mermaid to have Pandemonic Feast active for the second Omagatoki: Dance turn. Although this battle and Khonsu’s clearly show how powerful Omagatoki: Dance can be alongside Pandemonic Feast, it won’t be helpful for most bosses that don’t have Ice weaknesses since the distribution of Fire Breath, Shockbound, and Wind Breath among recruitable demons is much worse than that of Ice Breath. 6:41 Gogmagog This battle was completed after the Power Horde. Gogmagog is one of the few bosses in the game with Physical immunity but also has more weaknesses than any other enemy so far. It uses Titanomachia, Rampage, Power Punch, and Critical Aura, and its unique passive Vengeful Might increases its critical damage by 25%, although that’s mostly overkill here since it can already one-shot almost anything on a critical just by the stat and level disparity alone. This battle is very unkind to anyone not using Phys Dampeners or Phys Block, but using a Physical-resistant party can prevent criticals from Titanomachia and Critical Aura. Gogmagog only uses Critical Aura with its last action, but can also gather Magatsuhi to critical through resistance so that’s a major concern. Among the three strongest available Physical-resistant demons, only Shiki-Ouji has much offensive value here, so it’s actually best to reserve one party slot for a second attacker without Physical resistance to speed the battle up greatly. There are several demons that can fill that role, so any of them that die can be replaced without much drawback. Shiki-Ouji and the second attacker should try to get a lot of damage off early in the battle to weaken Gogmagog’s Power Punch while the Supportobino supports them. Gogmagog’s Seal weakness can also be exploited with Makajama to impede Critical Aura or Omagatoki: Critical, although it may not be reliable the second time due to the game’s ailment mechanics. Even with Physical resistance, Gogmagog can still be quite dangerous since it can use Titanomachia and Rampage on the same turn, and even its basic attacks can do a lot of damage under Omagatoki: Critical. Baphomet also got hit for 790 damage total when Gogmagog used Rampage after Critical Aura, which was a bit unnecessary but shows what happens when you attempt this battle without Physical resistance. By the end, my party was pretty much out of juice so I had to finish it off with a Bucketgetter Special. 20:18 Anansi This battle was completed after the Power Horde. Anansi is faced when siding with Onyankopon in their questline and is worth featuring for his design alone, even if this battle isn’t that complex. He only has three skills with his signature What Comes After Four, which basically has a 100% instakill rate here, Bufudyne, and Makajamaon. Dark immunity is very important here, and luckily there are a lot of decent Dark-immune demons at this level, including Forneus who also absorbs Bufudyne. With 200 HP, the Nahobino can just barely survive Anansi’s Bufudyne at -2 attack so he usually isn’t at much risk of dying with three demons summoned, but Anansi tends to one-shot most demons if he doesn’t attack into an immunity. While there are many Fire attackers that can be used here, most aren’t that great and revivals are often necessary, so this is a pretty long battle further exacerbated by Anansi’s constant use of Makajamaon. 41:21 Gurulu This battle was completed after Khonsu. Gurulu can be a bit tricky due to its ailment use, but even without Me Patra this battle is winnable now that the Nahobino is level 37 and Tao can be used. It uses Mazandyne, Dark Sword, Nihil Claw, and Slumber Vortex, and is more dangerous for putting the party to sleep rather than only its damage. While Slumber Vortex cannot be blocked with Sleep resistance alone, having the Nahobino use Sandman’s resistances can at least allow him to consistently cure the party with the use of Tao’s Saint’s Prayer passive, which cures the ailments of any ally that is returned to the stock. With Tao in the fourth party slot, the Nahobino can swap Yoko in for a demon that has an ailment to use an Amrita Soda on Tao, which allows her to heal the party if necessary. Gurulu is the first boss in a while that the Nahobino can actually strike the weakness of, so he can deal most of the damage with Hamaon, and he’s also the only party member worth using Inflaming Divinity on since the others may be swapped out to cure their ailments. Cironnup is also decent here thanks to Hama and Cautious Cheer, while Setanta and Yakshini can be swapped in and out to use Fang Breaker and Pierce Armor in between Rasetsu Feast uses, plus they also cover Mazandyne. Nihil Claw can easily one-shot most party members even with only two hits, but Gurulu only used it once in this attempt.
@hatsuneblacktrousers
@hatsuneblacktrousers Күн бұрын
name a more iconic duo than smt5 and WEAK TO ICE
@randomnobody2145
@randomnobody2145 Күн бұрын
smt nocturne and no weakness
@optimaltt6070
@optimaltt6070 Күн бұрын
​@@randomnobody2145 more like SMT Nocturne and poor game balance.
@jeethefrog
@jeethefrog 13 сағат бұрын
@@optimaltt6070Don’t forget SMT Nocturne and awful dungeon design
@Bucketgetter
@Bucketgetter Күн бұрын
I have a huge problem with Battle - Bounce and Roll-. It’s that it doesn’t play more often.
@urameshitrev1851
@urameshitrev1851 Күн бұрын
It playing for None of the mandatory bosses is a shame. And the last possible Boss that it plays for is Saturnas, a pretty mid boss imo lol
@jaffinator2166
@jaffinator2166 Күн бұрын
@@urameshitrev1851Saturnus is literally a worse Amon
@SharKing319
@SharKing319 Күн бұрын
*Number of boss battles not impacted by Innate Skills: 12 / 22* *Vouivre* - Willpower is just as useless here as it is for Daisoujou. *Gogmagog* - The only one here who _didn't_ raise the count. Vengeful Might turns his myriad weaknesses into an asset by making his critical hits extremely dangerous, even at the "intended" level range, and his skillset is clearly designed to take advantage of that. Phys resistence (or the hilariously broken Phys Block) is basically a must because of Vengeful Might. *Anansi* - The MP restoration of Wisdom Unleashed is meaningless because bosses basically have unlimited MP anyway. *Gurulu* - Just like the two Andras accompanying Eligor, Gurulu doesn't deal enough hits to one target in a turn to make the boost from Catastrophic Gales into anything meaningful.
@Bucketgetter
@Bucketgetter Күн бұрын
Wisdom Unleashed, meaningless? Ridiculous. How else were we to learn that bosses have 9999 MP when all of their skills cost 0 MP?
@wishonpleiades6288
@wishonpleiades6288 Күн бұрын
27:30 Damn Anansi really went ham this turn
@bullblood_fan17
@bullblood_fan17 Күн бұрын
finally a battle where my boy Shiki-Ouji has a big role
@SharKing319
@SharKing319 Күн бұрын
Oh yeah, Gogmagog made me think of Phys Block for my earlier comment, and it got me wondering how the big Qadištu fight's gonna go down. With Phys Block off the table and no Null Phys options (since the earliest one is, ironically, Gogmagog at Lv61), I could easily see Eisheth tearing you to shreds with her party's 5 Press Turns.
@TrueCobalion
@TrueCobalion Күн бұрын
I fear how bad of a dps check Onyankopon is gonna be with these restrictions. He was already pretty painful playing normally no less
@juniorvasquez93
@juniorvasquez93 Күн бұрын
You don’t fight Onyankopon if you side with him
@TrueCobalion
@TrueCobalion Күн бұрын
@@juniorvasquez93 Normally Buckets shows both sides of quests like these so unless the fight isn't interesting enough I can see them fighting him in the potential second set of optional fights.
@ToastieMcMuffin
@ToastieMcMuffin Күн бұрын
i think five is after four
@ronnocneerb9014
@ronnocneerb9014 Күн бұрын
It’s a trick question, the skill is called “What Comes After Four +2” so the answer is actually 7
@stealthy9156
@stealthy9156 Күн бұрын
​@@ronnocneerb9014is there any particular meaning behind the number 7 and death?
@steam-powereddolphin5449
@steam-powereddolphin5449 Күн бұрын
Tetraphobia. How do you get search links in the comments? If that doesn't work, try this for a rough overview: en.wikipedia.org/wiki/Tetraphobia
@davdasdf
@davdasdf Күн бұрын
⁠​⁠​⁠@stealthy9156 I'm pretty sure 7 is a lucky number in Japan, so I don't think it means something
@Skaglick
@Skaglick 6 сағат бұрын
​@stealthy9156 it's more a reference to one of Anansi's stories having to do with tricking people into saying 'Five'
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