SMW ǀ Unintended Powerup State (Powerup Incrementation) [RTA]

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The Unintended Gamer

The Unintended Gamer

Күн бұрын

Пікірлер: 40
@Clamble_gaming8697
@Clamble_gaming8697 3 жыл бұрын
thanks! the power incrementation glitch was very fun to play around with
@TheUnintendedGamer
@TheUnintendedGamer 3 жыл бұрын
Hi Star Gamer! I am really glad that I could help! I think that the Powerup Incrementation glitch is very... powerful and opens up a lot of other glitches! Thanks for the comment! Cheers!
@Clamble_gaming8697
@Clamble_gaming8697 3 жыл бұрын
when i try this in the english version power status 5, 6, 7, 8 and 9 looks different
@MarioGlitchy9
@MarioGlitchy9 5 жыл бұрын
Ah, I see your OC is a more obscure power-up state. Good for you. I can’t change from mine, it has its charm.
@TheUnintendedGamer
@TheUnintendedGamer 5 жыл бұрын
Hi MarioGlitchy9, thanks for the subscription. I will check your channel. Regarding your comment, I don't understand what 'OC' means... I'm sorry. I'll post new videos soon on glitching SMW :)!
@MarioGlitchy9
@MarioGlitchy9 5 жыл бұрын
Okay I'll hit the bell. Also "OC" Stands for "Original Character" so your KZbin icon has an original character so you'd call that an OC. Sorry for not being clear about that
@TheUnintendedGamer
@TheUnintendedGamer 5 жыл бұрын
@@MarioGlitchy9 Thanks a lot MarioGlitchy for your answer. So, my OC is actually Mario at Power Status 96. This Power Status can be useful to perform some unintended exits, as it enables you to spawn a Keyhole at the Goalpost if holding a Spring or a P-Switch.
@MarioGlitchy9
@MarioGlitchy9 5 жыл бұрын
Wow that’s cool! I should try that sometime
@Flare0227
@Flare0227 4 жыл бұрын
hi dad
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
Hi! Just to make clear that this 'tutorial' on the Powerup Incrementation glitch is for the Japanese version of SMW. For the US version, the principle is the same, but the position of Yoshi on the rotating platform is two pixels to the left. See Seth Bling's video for more details: kzbin.info/www/bejne/eqKpZX2QbNepe8U. Cheers!
@GabryelHenriqueGamers
@GabryelHenriqueGamers 2 жыл бұрын
It work thank you so much
@otavioaugusto09_pyejer
@otavioaugusto09_pyejer 4 жыл бұрын
GOOD YES I WILL LEARN FRAME TO FRAME THE GLITCH
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
Hi Otavio. Check out also this video kzbin.info/www/bejne/d3upk32NituVsKs. I show a bit more info on how to perform the powerup incrementation glitch. All the best!
@otavioaugusto09_pyejer
@otavioaugusto09_pyejer 4 жыл бұрын
@@TheUnintendedGamer thanks :)
@SuperNickid
@SuperNickid 5 жыл бұрын
@The Unitended Gamer: When I do the power-up incremenation glitch, I'm one pixel behind on the right side of the brown platform faceing right, spite when yoshi lip align with the background moutain, and it still work for me despite being one pixel behind, I'm doing on WiiU virtual console, and now Snes online Nintendo switch.
@TheUnintendedGamer
@TheUnintendedGamer 5 жыл бұрын
Hi SuperNickid! I used an original Japanese Cartridge played on a Retro trio 3 console in the PAL format. The power-up incrementation is a pixel-perfect glitch. You have to be at a specific x-coordonate on Yoshi facing right on the rotating platform. Indeed, if I place Yoshi one pixel either left or right, the game freezes... However, I have notice that my setup is not identical as the setup usually shown using the NTSC USA Cartridge (see the excellent video by Seth Bling kzbin.info/www/bejne/eqKpZX2QbNepe8U). So I guess that the WiiU and Switch version are based on the USA Super Mario World, which make sense... I am wondering, in these versions, do the level counter at the beginning stops at 96 exits, or you can more (unintended) exits like on the Japanese version? Thanks for the comment
@SuperNickid
@SuperNickid 5 жыл бұрын
@@TheUnintendedGamer : I was using the US version when doing the power-incrementation glitch, and it was seth bling video that show me the exact position to be on the platform, I guess maybe you need to be one pixel more to the right for it to work on the japanese version, did not test that theory out yet, despite also having the Japanese version on SNES online Nintendo switch. First time ever that I play a full 100% run on the japanese version officially on Nintendo Console, so I can found out more diffrence with, the US, and the Japanese, and I did found diffrence that where not mention before.
@TheUnintendedGamer
@TheUnintendedGamer 5 жыл бұрын
@@SuperNickid Cool! I guess you could do a video on the differences you found. It will interest many gamers. I just purchased an original SNES console (PAL version), so I will see if the difference comes from the fact I was playing on the Retro trio 3 console... I'll let you know the results. Cheers!
@SuperNickid
@SuperNickid 5 жыл бұрын
@@TheUnintendedGamer: there only minior diffrence, In Japanese version if you glide down into the goal tape, when it his on highest point you get the 50 star point, doing that same thing on the US version you get in-between 22, to 30 start points, and the magic koopa, shoot his magic really fast in the japanesse version. I know already before trying funky level that there would only 3 green berry in the japanese version, so I assume they would have been in the beginning. to make it harder, nope, all 3 green berries where at the end, so it was not as hard as I expected it to be.
@SuperNickid
@SuperNickid 5 жыл бұрын
@@TheUnintendedGamer I don't know if the All-stars version of Super mario world if the power-incrementation glitch works. Hopefully they will put it on Nintendo switch way latter so I can test because that his an exclusive for US, and Europe.
@oitthegroit1297
@oitthegroit1297 4 жыл бұрын
Bruh I think you saved Princess Fiona at the end
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
Haha! did not see it like that before! Hope that Shrek is not a the jealous type... In SMW, Princess Peach takes the color palette of Mario. Here, Mario at Powerup Status 8 is kinda green (some call him Sub-zero Mario...). Other powerup status with different color palette also change the appearance of Peach. I could a video on that possibly. Cheers!
@oitthegroit1297
@oitthegroit1297 4 жыл бұрын
@@TheUnintendedGamer Wait, so if you had something extremely glitching powerup status 211 or 245, she would look all messed up too? Cool!
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
@@oitthegroit1297 Possibly. I only tested with low powerup status. To get at 211, it takes about 3 hours... I think that the shape of the Princess will stay the same, but the color will be change. But there is only one way to found out!
@oitthegroit1297
@oitthegroit1297 4 жыл бұрын
@@TheUnintendedGamer 3 hours? Oof
@CoolestManEver6309
@CoolestManEver6309 2 жыл бұрын
Red mario :D
@Francoist_Spain_was_based
@Francoist_Spain_was_based 4 жыл бұрын
The Screen Looks Like It Was Recorded From The Early 2000's Before 2010
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
Hi Minecraft TNT! You're right to have notice the not-so-good quality of some of my videos... I recorded relatively recently (2018+) using I guess a cheap USB video capture device... Also, my computer back then was a bit old. Anyway, I was just happy to manage to record my gameplay. I'll try to improve my video capture quality. Thanks for the comment!
@Arandomspongebobguy
@Arandomspongebobguy 4 жыл бұрын
Hey, powerup incrementation is you doing it almost in the middle of the second and first stripe. In the US, His feet needs to be pixel perfect on the 2nd stripe and spit it at the edge of this 2nd mountain
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
Hey Nehemiah! You're right that the position on the rotating platform (which is critical) is not the same for the japanese and US version of SMW. Yoshi's feet have to be aligned with the left side of the second stripe (see Seth Bling's videos). I think that the spitting is exactly the same though between the two versions. I recently bought an adaptor (to play US games on a PAL console) and an US version of SMW. And the powerup incrementation glitch works perfectly, with the correct US position on the platform. I'm planning to do some videos using the US SMW. Thanks a lot for the comment! Cheers!
@o5-365
@o5-365 3 жыл бұрын
Technically powerup incrementation allows you to set the value to Amy thing between 0 and 255
@TheUnintendedGamer
@TheUnintendedGamer 3 жыл бұрын
You're right! With this glitch, I did perform 256+ Powerup increment to show all the renderings of Mario (see: kzbin.info/www/bejne/maTJpYCZlJ1ji9E). Have fun with this very powerful glitch!
@o5-365
@o5-365 3 жыл бұрын
@@TheUnintendedGamer I don't have Roms for emulators
@TheUnintendedGamer
@TheUnintendedGamer 3 жыл бұрын
@@o5-365 I don't use emulators... I play with an original Japanese SMW cartridge. Sorry, I cannot help you about emulation.
@timetrvlrmstr
@timetrvlrmstr 4 жыл бұрын
idk if it's just me, but I'm using the Japanese version of SMW in BSNES. I'm lining up the x right, and I think I have the y right, but Yoshi just spits out the null sprite, and no power up happens
@timetrvlrmstr
@timetrvlrmstr 4 жыл бұрын
I got it. Forgot to bring initial yoshi
@Arandomspongebobguy
@Arandomspongebobguy 4 жыл бұрын
It also should be aligned in the end of the 2nd stripe
@TheUnintendedGamer
@TheUnintendedGamer 4 жыл бұрын
Exactly!
@SquidPartyDude
@SquidPartyDude 2 жыл бұрын
What is your friend code on switch if you have one? I need help with #5
@Gl1tcherBro
@Gl1tcherBro 3 жыл бұрын
Hmm I just watched enough to see you saying not to touch a 1Up I did is that why my PS 6 didn't become 7? Idk what number it is now it's green and black
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