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@BaoredGanyu2 жыл бұрын
wait how is this comment 12 hours ago-
@SatoSere4ever_83002 жыл бұрын
Nice explanation video Kosmic! Requesting 454 attempts
@AkumaAPN2 жыл бұрын
@@SatoSere4ever_8300 Kosmic already said he's probably never going to do 454 attempts, because he's tired of the category, and wants to focus on SMB1 Warpless & SMB2J Warpless.
@thestratposter35152 жыл бұрын
No
@thestratposter35152 жыл бұрын
@@BaoredGanyu 😳
@LovroPlaninšek2 жыл бұрын
I love how this is slowly becoming a channel explaining smb1 mechanics
@General12th2 жыл бұрын
A NEW TJ "HENRY" YOSHI MUST RISE.
@LovroPlaninšek2 жыл бұрын
sorry, what do you mean by that? there's no way you're comparing me to the legend that is TJ idk I just see him in comments of cool videos every now and then, he also does some ytpmvs which is pretty based
@RickyAtz2 жыл бұрын
he also streams some wr attempts
@Pomodorosan2 жыл бұрын
mehnics, for mechanics that are just meh
@rmcoutinho2 жыл бұрын
Hm ok
@lwvmobile2 жыл бұрын
I did this as a kid a couple time, had no idea why it happened, didn't grasp the concept of a glitch back then, so I thought it was truly a hidden game mechanic and tried to rationalize ways to do it.
@GriffinForte18 күн бұрын
were you like 4 or are glitches 99e99^99⁹⁹% more common
@HerbstaMagus2 жыл бұрын
I remember I saw this glitch as a kid when I would visit my neighbor who had an NES. This is one of the first things I remember that got me hooked on video games and computers forever.
@TheLionAndTheLamb7772 жыл бұрын
I used to do this back in the day along with sliding fire Mario as well.
@FrightF Жыл бұрын
@@TheLionAndTheLamb777 thats awesome, howd you find it out?
@danielxuzumaqui12 жыл бұрын
Kosmis's so obsessed with small Mario that finally did a video on it
@nugboy4202 жыл бұрын
Lol as if anyone who watches this channel doesn’t know of this haha.
@JulianR2JG2 жыл бұрын
Kosmis
@vakk9852 жыл бұрын
I'm actually surprised it took him this long
@mrWhite812 жыл бұрын
Yes
@1-Up872 жыл бұрын
I was about to say the same thing
@OctagonalSquare2 жыл бұрын
Fun little thing that is kinda mentioned. As you said at the end, your color palette is determined by the power up status. I know some people are like “how come there is a small fire Mario sprite?” Well that’s because it’s just a palette swap. All they do is switch which color goes where, and the sprite just says which color in the palette, not specific colors. So technically all sprites have a massive number of variants
@MegaZeta Жыл бұрын
If you want to get into "technically", sprites on this system _don't_ have a massive number of variants in that way. Palettes are heavily restricted by everything else on screen at the same time. It's one reason why Mario is the colors he is.
@OctagonalSquare Жыл бұрын
@@MegaZeta well I just mean that you could theoretically use any of your palettes on a sprite. Yeah, there’s a limit to how many unique colors can be on screen and such, but the fact is, there is a way you can display tons of different variants for each sprite
@JackCarsonsRailroadVideos2 жыл бұрын
2:25 Toad: "Mario your heroic sacrifice will not be in vain.... also your Princess is in Another castl- ... ah frick"
@ToaderTheToad2 жыл бұрын
It would be really cool if you could get Small Fire in newer games when collecting a Fire Flower while being Small Mario Also, I think the counter-intuitive Super/Small values, with Super Mario being 0, and Small Mario being 1, is because Mario was always going to be 2 tiles tall, but they implemented the shrinking later
@saltygibus57462 жыл бұрын
That would be pretty fun! Maybe it'd be part of it's own power-ups based on heat mirages. Mirage Mario, if you will. He could fire fireballs like normal Fire Mario, but these ones merely stun enemies instead of KOing them, along with giving Mario the ability to break bricks and do Super Mario things with the Small Mario hitbox.It'd also transition you to Small Mario immediately on hit--basically, an Expert Mode version of the Fire Flower.
@ToaderTheToad2 жыл бұрын
@@saltygibus5746 That would be cool! Though I think it would be counter-intuitive to have Piranha Plants be stunned by the fireballs
@saltygibus57462 жыл бұрын
@@ToaderTheToad True. But it also fits how not one Power-Up is objectively superior to another.
@koopakape2 жыл бұрын
Makes a lot of sense, considering in the last Mario game before this, Wrecking Crew, he was always 2 tiles, and ever since SM64 it's been very established that his "super" state is his default and in most games he never shrinks.
@ToaderTheToad2 жыл бұрын
@@koopakape Yeah I always found it weird, especially since Donkey Kong actually has a similar sprite to SMB's Small Mario (Yet he's not depicted as being small in most non-sprite interpretations)
@leroyvisiongames2294 Жыл бұрын
The reason the value for small Mario is “1” is because his placeholder graphic was a 16x32 rectangle, meaning his large size was originally the default. The size-changing mechanic was still conceived early in development, but they didn’t come up with that idea until they were already in the midst of sketching out his sprites on graph paper (in old development footage, you can see early designs for Mario’s death animation using the “big Mario” sprites, as well as some unused poses of him scratching his chin. The death animation also originally had two frames for him flailing his arms like in Mario Bros. arcade. The “small Mario” sprites probably took up the memory that was originally reserved for these extra animations)
@jazzyfuture2 жыл бұрын
I think it's pretty cool that Small Fire Mario was directly mentioned in the NES Remix games for a couple of challenges where you have to beat levels as Small Fire Mario.
@MrCheeze2 жыл бұрын
This makes me wonder what glitched powerup values do in SMB3... don't think you can get them without ACE/hacks, but there might be something interesting there.
@fastbreak3332 жыл бұрын
I know there’s a “Death Mario” that’s basically a grey Mario that can’t be killed, but he can’t go down pipes. Apparently, this is because he’s actually the Tanooki Statue in that state.
@ntzrmtthihu7772 жыл бұрын
@@fastbreak333 Yep. If you tanooki while getting a powerup, you become that powerup but grey. another side effect is you can stomp anything tanooki can, but you almost never see this without a cheating device because the places where you can get it 'naturally' have no enemies (to my recollection).
@ZaCloud-Animations___she-her2 жыл бұрын
@@ntzrmtthihu777 Couldn't you easily do that by using a reserve Tanuki on the map screen before entering a level with power-ups & enemies?
@noukentio2 жыл бұрын
There's a glitch state (by using cheat codes) that allows Mario to swim in air and run in water.
@TheYouTubeGame2 жыл бұрын
@@fastbreak333 Some SMB All Stars carts shipped with the debug version of SMB3. You could press select and your powerup would change. If you were the Tanuki Statue and pressed select, you could become statue versions of those powerups.
@Bismuth92 жыл бұрын
The slowed down Greenwood Village at 2:55 threw me for a loop
@Kosmicd122 жыл бұрын
lol I KNEW you would comment on this
@rynomclaughlin15952 жыл бұрын
@@KerryRasch Diddy Kong Racing track
@TheTalkingGuyOriginal8 ай бұрын
Pickle.
@java75832 жыл бұрын
I always love when things get technical like this, thank you for the in depth description of this odd little quirk in the code!
@ThePurpleCheeseMan2 жыл бұрын
SMB1 has so many oddities in it. Not just the standard glitches like clipping through things but fascinating ones like this that happened because of really specific circumstances. Love the informative vids, keep em coming!
@SmallSpoonBrigade2 жыл бұрын
Yes, although calling this one a power up when it's really just a bug is a bit of a stretch.
@SmallSpoonBrigade2 жыл бұрын
@Oren Black That being said, I do think that it could be an interesting game mechanic that should show up in the future. Just like the shoe, things like this add a bit of interest to a series that has been around for many decades at this point.
@machinedramon35322 жыл бұрын
@Oren Black I don't think this is fake. There's examples of people having gotten it here in the comments, and I remember seeing it by accident once myself. You could probably look it up if you want to be sure.
@machinedramon35322 жыл бұрын
@Oren Black I don't think it's deceptive. It's still a power-up in the same sense that Missingno is a Pokémon and Wavedashing is a Smash Bros mechanic. It's not intentional, but it's still real, especially since it has a legitimate use in speedrunning.
@ZachAttackIsBack2 жыл бұрын
I accidentally accomplished this power up as a kid. It was EPIC. Of course, I had no idea how to repeat it, so it became almost a myth. None of my friends believed me when I explained what happened.
@lander774772 жыл бұрын
I knew about this glitch when I was a little kid in the late 80s, it seemed like it was almost common knowledge, though i don't know how. Was this glitch published in nintendo power or something? But what I remember as more of a myth was jumping over the flagpole, that was the stuff of urban legend back then, and now there are lots of videos explaining how to do it without any hacking of the code or game genie or anything
@IaeyanElyuex7 ай бұрын
@@lander77477 My cousin told me he did that. I didn't believe him. You were right, Chad.
@TpoapAnimatesYT7 ай бұрын
Now you can prove it lol
@Butterfingers38 ай бұрын
5:02 I'm guessing it's because every time the number goes up, it shrinks Mario's size by a block, so when it goes to 2, his hitbox gets so small that it just vanishes.
@pirate_cove_man5 ай бұрын
What I especially love about this glitch is that it's technically canon to the Mario Movie universe See, in the movie, Super Mushroom's powers are actually unique benefits, instead of just being a gateway to a better one. In the movie, we see Mario with a Cat Suit and a Tanooki Suit, but he isn't Super Mario size for either of these, and it's safe to assume the Fire Flower works the same way, even if we don't see him use it in the movie
@AkumaAPN2 жыл бұрын
Oooo, I like that player state that lets you jump through blocks. I wonder if someone will ever find a glitch that activates it without hacking. That could make for some interesting alternative Speedrun routes. Lol.
@HerobrineGaming2 жыл бұрын
Due to the way the player size gets set, I don't think it will ever be possible.
@Opanker_2 жыл бұрын
No, something like that will not be found.
@tetraedri_18342 жыл бұрын
@@HerobrineGaming Unless ACE is found
@dabs42702 жыл бұрын
@@tetraedri_1834 and ACE will probably never be found
@Tearnalte2 жыл бұрын
@@dabs4270 What is ACE?
@RGC_animation2 жыл бұрын
I feel like being able to break blocks is a pretty major change when getting a powerup, so Small Fire isn't all pros with no cons.
@FictionVent2 жыл бұрын
He’s thinking about it from a speedrunner’s perspective where breaking blocks is far less valuable than being able to squeeze through tight spots
@Ugh7182 жыл бұрын
@@FictionVent I mean do regular players care about breaking blocks either?Like cmon man the goal is to complete the game not break every single block in existance XD
@WindowsDrawer Жыл бұрын
@@FictionVent You can duck
@Kyango2 жыл бұрын
This happened to me once when I was a little kid in the 80's. I had no idea what had happened, and it never happened again my entire life. After awhile I thought maybe I had just imagined it. When I saw someone use this a couple years ago it blew my mind that it was actually true lol
@russellyowell62552 жыл бұрын
When I was a little kid I remember my dad running around as little fire Mario. I’ve tried to figure it out many times I’ve the years, but didn’t know it was only on the original version.
@Tenfey2 жыл бұрын
I experienced this glitch exactly once in my childhood. Whenever I tried to explain it to my friends, I felt like a crazy person.
@anthonyrowland90722 жыл бұрын
you were the lying kid on the playground. lol
@slightlysnaked37252 жыл бұрын
@@anthonyrowland9072 maybe his uncle worked for Nintendo
@Dreadjaws2 жыл бұрын
I remember doing this trick when I was a kid. I think I read it on a magazine. I had already been introduced to the concept of glitches due to the World -1 and on my own discovered how to make Mario "skate" on the floor by shooting a fireball at the precise moment while jumping out of a pipe. This became a fascination to me, so I started trying weird things in every videogame I could just to see if I could make something weird happen. More often than not there would be no results, but when there were it was always a treat.
@ReddingDoesEverything2 жыл бұрын
Kosmic, its been awesome to see the content evolution. Keep up the great work!
@cheesebone822 жыл бұрын
This was probably one of the first actual glitches that I discovered and actually enjoyed playing with when I was a kid. I remember getting to the minus worlds after reading about them in a magazine but I found this one myself. Neat to see someone covering it!!
@ProfessionalPatches2 жыл бұрын
I've watched you do this so many times, but I've never known how it was executed. This was very interesting
@cooltaylor10152 жыл бұрын
In the 80s, my circle called this trick "Little Big Man"
@domomitsune59202 жыл бұрын
I actually remember this glitch. I used to always do it on purpose, because those both fun and convenient. You don't have to worry about crouching anymore, and you can throw Fireballs while running and jumping. It's one of the reasons why I still have my snes, and my Super Mario All-Stars game.
@FordFourD-aka-Ford4D2 жыл бұрын
My favorite part of ANY Kosmic stream is when he gets Small Fire!
@theDragoon007yaboiCJ7 ай бұрын
1:54 Bros gonna be so mad when he sees that killcam
@DavidWonn2 жыл бұрын
This was one of my favorite findings back in the 80s, figuring it out after a friend of mine would do the same setup on Bowser but as small Mario. One day I'd just try it as Super Mario and presto, small fiery glitch. It's hard to say for certain who found it first, though, as it may have been independently figured out by many in the early days.
@erazure.2 жыл бұрын
Always loved blue shell Mario, we’d try to beat every stage without coming out of the shell (except pipes)
@danwaleby2 жыл бұрын
The small fire Mario is totally possible in SMW, one simple hex edit and this exact thing happens.
@BlondPanda2 жыл бұрын
Glad to see a full explanation of how small fire works, it really is unique.
@AnimeOtakuDrew2 жыл бұрын
My friends and I stumbled across this back when I was in junior high (right around the same time I got my first fast clear on the original Metroid and nobody believed me about Samus being a woman). Everyone I knew called it "small spitfire." We figured out how to do it consistently, but I never knew why it worked until now. Thanks for the info AND the stroll down memory lane.
@NiGHTSnoob2 жыл бұрын
I had this happen once when I was a little kid like 25 years ago and I thought I just misremembered. Thank you for solving this mystery for me.
@saeklin2 жыл бұрын
Having an epiphany right now because I just realized Small Mario is really just Regular Mario. Big Mario is the powered-up state making him a giant that can go head-to-head with Bowser, quite literally. And also, its clear that the Fire Flower originally didn't also make Mario big. He'd need to find both the mushroom and the fire flower to achieve Big Fire Mario. All this time I thought that small Mario was like a weakened state and that big Mario was the default. This changes everything about how I perceive the scale of the monsters in the first 3 games.
@otakubullfrog16652 жыл бұрын
When it comes to boolean flags in programs, while zero is false and one is true, the reason that the values often seem counterintuitive when reverse engineering a program is because you don't know how the programmer was thinking about state. If the programmer was thinking about it as a flag for whether Mario was small instead of whether Mario was big, the true and false values make perfect sense. Since setting a flag usually indicates that something has changed, perhaps big Mario being considered the normal state suggests that he was at one point going to start the game that way (sort of like how you start with the armor in Ghosts 'n Goblins).
@Roxrock2 жыл бұрын
There is also glitched powerups in smb3 that you can access with ACE. It might be possible to change your powerup state as well, you can with game geni codes. In smb2U, I found a code that lets you choose your charecter twice, creating weird conglomerates of the two you selected, although their more glitched charecters than powerups.
@ZaCloud-Animations___she-her2 жыл бұрын
Ooh, I'd love to see that! 😲
@SomeGuy712x2 жыл бұрын
I remember discovering this on my own way back then. For whatever reason, I tried to jump on Bowser and the axe at the same time, got the shrinking sound, and expected to start the next level small. However, I stayed big, and to my surprise (and the surprise of others watching me), the next power up was a mushroom that shrunk me, and I soon got small fire status afterwards. Also, when I got hit and grew, someone else watching me said something like, "Oh, if you get hit again, you'll just shrink.", but I figured that the next hit I took while big would actually kill me, which was correct. (I think I ended up losing that particular life by falling into a pit, so we didn't actually see at the time that getting hit while big was fatal.) Oh, and doing this glitch while small and dying is amusing, especially since the game will usually play the death music again after the victory music finishes.
You messing around with the glitch with people watching reminds me of the time I learned to bow lift smuggle slide on the Breath of the Wild demo in a Target store.
@xoxo52962 жыл бұрын
I kind of like the idea of say, a fire that dies more damage but won't stop you from dying
@ryanmcquinn2 жыл бұрын
I remember stumbling across this in the 90's while messing around with game genie. I didn't know you could achieve this form without it until I saw your video.
@Xbob422 жыл бұрын
I remember my uncle doing this way back in the day and I thought it was the coolest thing. Glad to see it wasn't forgotten by time, or a figment of my imagination since almost no one talks about it!
@RichBourque2 жыл бұрын
We used to call this “reversing the effects” way back in 1986. It was a really cool trick to pull off and show to unsuspecting friends.
@MichelleSleeper2 жыл бұрын
Shout out to romhack Wednesday crew and keeping track of small fire and "canonical" double deaths in romhacks!
@cmaej282 жыл бұрын
I've only seen a small fire Mario sprite when I got softlocked on a glitched spring as big fire Mario. When I timed out, the death animation was small Mario, but kept the fire Mario color palette. I was about 5 years old and that really intrigued me.
@holtscustomcreations2 жыл бұрын
My brothers and I used to play that game when it came out. We played it for hours. We try to beat it in a single setting or even leave it on all night. I remember getting the mini fire flower as we called it multiple times. But never figured out how.
@lander774772 жыл бұрын
I knew about small fire mario and how to do it even in the late 80s. I don't know if it was published in a game magazine like nintendo power or what but it seemed like everyone knew about it back then
@drown3d7652 жыл бұрын
i could kinda see a hack being made around these counterintuitive variables. the usual mushroom and fireflower would still change marios state, but changing his size would be done by some other means such as collecting a separate pickup or jumping on a p-switch-like tile. would probably make for some interesting puzzles should the hacker also patch out wallclipping maybe
@chappieenzijnvriendjes63362 жыл бұрын
“It’s existence is a beautiful accident” Yeah, mine too
@Postposterous7 ай бұрын
This is interesting because even modern Mario games use this mechanic. That's why you can interchange suits and powerups - they're handled independently.
@nakano152 жыл бұрын
I believe the mario collisio height might also be related to the size value. If, let's say, the collision height calculation is 64 - 32 * MarioSize, then setting size to 2 invalidates any kind of collision above Mario. I wonder what happens if a value over 2 is set.
@Kosmicd122 жыл бұрын
Ah, but you'll see that you can once again hit blocks with other values, just not all of them 🤔 I haven't looked into it yet, but it's probably something like a bit mask or bitwise operation
@VcArena2 жыл бұрын
Little man fire power is what we used to call this. It wasn't really worth the trouble but still pretty cool to pull off like dying to the princess
@ravenlorans2 жыл бұрын
I like the one that is on the First Step to the Flag, that if you stand just on the right spot, Keep Jumping, You can get well over 100 Lives. It's a Secret Spot because you can't see it. Or that if you jump on a Certain Turtle, you can keep jumping to get Coins and then start getting Lives...
@purpleepicicon2 жыл бұрын
I learned about this when playing it in the arcade. Back then it was word of mouth, so I consider myself fortunate to have been one of those who learned about it back when the NES was barely coming out.
@tub-2 жыл бұрын
WE LOVE SMALL FIRE MARIO
@hicknopunk2 жыл бұрын
I used to do this a lot as a kid yet could never get to the negative level glitch to work to not understanding where exactly to glitch jump from text descriptions.
@CoolJosh3k2 жыл бұрын
You can also do this by spawning a fire flower, taking damage (becoming small Mario again) then pickup the flower.
@ZX3000GT12 жыл бұрын
IIRC this is not the case. If you do this all you'll get is the flower acting like a mushroom and you'll become Super Mario, not Fire Mario.
@CoolJosh3k2 жыл бұрын
@@ZX3000GT1 Oh. I guess I remembered it wrong then. It would make sense as to why it was not mentioned then.
@CoolJosh3k2 жыл бұрын
Targeted ads don’t exactly work on just your IP. A VPN won’t do anything about them.
@RashFaustinho2 жыл бұрын
I like the shift of the channel on explaining the mechanichs of SMB1. Could be potentially done with other games as well
@shannonalbair98622 жыл бұрын
Small fire Mario. Loved doing this
@jaredjoe1332 жыл бұрын
I love how small fire Mario looks because of how the Sprite palette colors are the same as the big version what I’m trying to say is that it looks official at first glance
@LinktheSamoyed2 жыл бұрын
back before Internet and Magazines, as kid I somehow worked this out and thought it was the greatest thing ever. We also figured out the glitch where you push the screen so you have half a brick gap in the underground levels on the left and you can reach the top by wedging yourself up the wall with each jump.
@budgetcoinhunter2 жыл бұрын
Why do I feel like that last result is a case of the collision checking the height from 2 blocks above the position of Mario's feet in order to simulate a ceiling bump, and it was somehow just easier to check for 0 in order to allow for breaking bricks?
@MeesterTweester2 жыл бұрын
5:06 It's the Vanish Cap :) I like your explanation videos!
@MarMaxGaming2 жыл бұрын
Nice video! It’s true, small fire Mario IS the best of both worlds! Sweet tmnt overworld and super Metroid osts, I love those songs too :)
@johnvictor90712 жыл бұрын
I accidentally did this as a kid, and never saw anyone ever mention it before this.
@melchormendoza2 жыл бұрын
i remember accidentally doing this when i was a kid and never knew how to replicate it until now.
@TimmyME2 жыл бұрын
I remember getting this glitch in the 80's. Seemed like I was the only one who knew. I could do it on demand after a while. A small thing like that was cool back then.
@RTB-x2f8 ай бұрын
My favorite part about this is that the makers of Super Mario Construct added this as a power-up, which looks like a mushroom-flower hybrid.
@Novastar.SaberCombat2 жыл бұрын
"Do you ever have a conversation with someone, and then--" "I'm gonna go ahead and stop ya right there." 💪😎✌️
@LuisR1420042 жыл бұрын
now this is something i've wanted, a technical explanation in assembly of what goes on when glitches/cheats occur and a comparison with it working normally :D .... would love to see more videos like this for other games as well (of those games that i like)
@sleepingkirby2 жыл бұрын
Oh yeah! Back in like 1987 or 8, my father got a guide along with the original famicom. The guide talked about this, but I never got around to trying to pull it off.
@Iohannis422 жыл бұрын
I temember this actually happened to me once, and I never understood why. Thank you for revealing this forgotten mystery! 😄
@L_Train2 жыл бұрын
Big Mario being more susceptible to being hit is not a detriment since being hit while big merely makes you small. There is no down size to being big Mario from what I see.
@edge32202 жыл бұрын
Still unknown to me is how Fire Mario colors are on the small sprite and how the game knows to put it in that state on small Mario after getting a fire flower.
@Suspinded2 жыл бұрын
This is explained starting at 4:30. Color palate is tied to the power up state. Palate is separate from the shape. It just defines the paint colors in the paint by number way sprite drawing is handled.
@cornbreadbutcringey57232 жыл бұрын
color information is separate from the sprite itself on the nes, so 'small fire sprites' don't really need to exist. actually, big fire sprites don't exist either. nor luigi sprites. (i don't know if this is the specific thing you were confused about. it just sounded like it since it's something i didn't initially know either.)
@wodwin2 жыл бұрын
What about the one where Mario spins a shell around him from the TAS of super Mario world?
@StuartSimon2 жыл бұрын
What happens at 5:06 could actually be the lead-in to the next video. The phenomenon that is seen has become a regular part of 2-D platforming. It occurs almost immediately in SMB2 (non-Japan).
@holdingpattern2452 жыл бұрын
If you want new Mario powerups that no one has seen before, when I was a kid I noticed that all of the Game Genie powerup codes for Super Mario Bros 3 were the same except for a few characters, so I put different characters in those spots to see what happened, and in some cases it did actually result in some funny glitch powerups. For example, UUKXGLIE makes you a grey Mario that can't get hurt and kills everything with one stomp, but can't enter pipes.
@Smordor_Stormcrow2 жыл бұрын
I appreciate Kosmic playing one of the best Metroid songs ever in the background of a Mario video 😂
@Nob1ej0n2 жыл бұрын
Another great analysis video! Not only the specifics of the two relevant variables, but also Bowser's depth on the bridge. I knew this power up state existed, but never knew about any of these specifics. Thank you!
@Kosmicd122 жыл бұрын
Yeah that bit makes such a huge difference, and I didn't know why it was way harder sometimes for a long time
@Nob1ej0n2 жыл бұрын
@@Kosmicd12 Yeah, it just seemed so random in the romhack videos. And it's a trick I have yet to pull off.
@FlavioSantos-uw1mr7 ай бұрын
So this is how you do it! I played Super Mario a lot when I was a kid, I'm sure I did it once, i ended up forgetting it, but when I saw it in the video I immediately remembered it.
@ehrenkrause98612 жыл бұрын
Even 30 years later still learning something cool about Mario Brothers. Always a classic staple
@not_gaminggamer5218 ай бұрын
I love the real example of 6502 assembly at 3:49 is this a real disassembly or example code
@DavidvanDeijk2 жыл бұрын
Another great explainer video. Us Cosmic fans have seen him do it many times but never knew how it worked in this much detail. Always love seeing some code.
@paperluigi61327 ай бұрын
I remember getting that once 3 years ago upon clearing a world. I immediately pressed Home (was playing on Wii), and took a photo.
@three-quartersbadger29292 жыл бұрын
Someone showed me with in an arcade decades ago and I nearly lost my mind. I once played through SMB entirely in this form, using save states of course.
@Lamoosa2 жыл бұрын
2:20 why does mario go right through the fireball :0 like actually tho i dont understand there are like barely any other hitboxes on screen how this possible
@cornbreadbutcringey57232 жыл бұрын
probably just bad hitbox programming
@TheRedSmarty2 жыл бұрын
They have really small hitboxes.
@Lamoosa2 жыл бұрын
@@TheRedSmarty I just checked the hitbox for bowsers fire, and the part here where mario starts falling down through the fire definetly looks like he is touching the hitbox part, but maybe just barely dodged it from cointoss
@justdanny27012 жыл бұрын
Saw the thumbnail and thought the power just gave Mario a dumptruck
@ETBX12 жыл бұрын
My favorite glitch! Years ago, I had even found the cheat code for it on the MAME ROM of the arcade version of the game. (I think you didn't mention that that false "big" Mario you first change into CAN'T take damage. So that's a very vulnerable state to be in, as it has the drawbacks of big Mario such as being a bigger target; and the only benefit is still being able to break bricks). I always wished they incorporated it in later games, though the Link powerup in SMM2 is kind of like it, and it is a "costume" in SMM1.
@realjame2 жыл бұрын
At 4:47 what if you comment out any of these kinds of failsafe checks, would it cause glitching with other power up states to happen?
@Taylor.Dude.11 ай бұрын
Back in the late 80’s & early 90’s, before the internet, small & fiery Mario and the Minus World were not common knowledge. Most people didn’t know this stuff. I learned both from two different books I read at the mall. I blew people’s minds showing them this stuff too. I’d tell people I could become small & fiery. They thought I was full of it! Until I showed them. Now everyone seems to take these tricks for granted.
@francy17622 жыл бұрын
We need this as an actual power up in the series now
@cayiika2 жыл бұрын
These videos are great, especially for the more in-depth details, and I get why he does it, but it's funny how the phrasing implies that it's the first time Kosmic's audience is hearing about small fire.
@hoarsebard2 жыл бұрын
My dad actually taught me about this bug way back when I was a kid. I have no idea how he knew about it, at the time I was 5 years old, and it was 2002. He played by holding the NES controller with the face toward the floor and the cord coming out the side facing him. Strange bizarre man.
@reboxtherapy2 жыл бұрын
I knew a few people who knew about it in 1988, it just gets passed around. I don't view it as a separate or rare power up. It's just a glitch.
@jansenart02 жыл бұрын
I have a small fire mario saved on my NES mini at stage 2-1. I was so happy to get the glitch I never played it again XD
@forcetheedges2 жыл бұрын
Decades later and I'm still learning new things about this game, amazing!
@Iohannis422 жыл бұрын
Now if you could just explain why one player was able to ride a bullet to the end of the level in SMB like it was SMB2.
@expungedishere2 жыл бұрын
You have you touch Bowser & The axe a the same time, Take the mushroom and you become small mario & grab the fire flower and then you become: Small Fire Mario.
@liefwerk2 жыл бұрын
That's some nice editing, I could watch it from my phone and see all the values! Glad I know why small fire happens :)