You know the video's gonna be good when it starts with "This thing we're talking about is a side effect of a special case of a side effect of a special case."
@Rolan71967 жыл бұрын
Perfect avatar for that.
@Ze_eT6 жыл бұрын
Holy shit.
@otesunki6 жыл бұрын
mind=blown
@juniorjedi25636 ай бұрын
Here from the future; RGMechEx’s videos nowadays are much more polished and enjoyable to watch.
@BLOX13376 ай бұрын
@@juniorjedi2563 true!
@magnaillusion60854 жыл бұрын
"A dark Mario head appears for a single frame" You can almost hear the sub-par creepypastas writing themselves.
@JoshKillcrop8 жыл бұрын
While I only understood scraps of this video (I have zero background in assembly code beyond knowing that it is a thing that exists), it really underscores the insane kind of work that went into programming some of these old video games. The hardware constraints that those programmers had to work within inspire awe. As do those who decades later are peeling them apart and using novel methods to manipulate them. Beautiful work.
@cubah15 жыл бұрын
Josh Killcrop there is a video about the pacman glitch screen and how the ghosts programming work done by I think this same guy that makes even the simplist looking game seem complicated when you get down to the code
@RicartiRicardo Жыл бұрын
it dont work
@OBSMProductions9 жыл бұрын
7:47 the best motivational poster ever
@ThePyrosirys9 жыл бұрын
+OBSM Productions *The challenge that is* Thanks yoshi
@asp-uwu9 жыл бұрын
+OBSM Productions Other challenges aren't. This is the challenge that is.
@seymoursham6 ай бұрын
*the challenge that is*
@yfnratchet8 жыл бұрын
THIS is what people _should_ be doing on KZbin.
@adalbertofelipe5 жыл бұрын
Yeah. I even watched the ad, because this guy deserves a lot of money. He produces video with knowledge and quality.
@PC_Simo4 жыл бұрын
Agreed 😎.
@kids96992 жыл бұрын
Yas
@Julian_H8 жыл бұрын
I expect him to start talking about parallel universes at any moment.
@CoTeCiOtm7 жыл бұрын
Or talking about doing this glitch in half an A press.
@Reoko777 жыл бұрын
CoTeCiOtm or sacrificing a baby goat and summoning satan.
@deoxysandmew21627 жыл бұрын
Playing Super Mario World, crashes Super Mario World.
@themement36167 жыл бұрын
Go away and stop using shitty memes
@gamermapper5 жыл бұрын
This glitch is like cloning in Mario 64
@keithplayzstuff24247 жыл бұрын
4:40 dots roasts the programmers.
@amillionsecondslater54039 жыл бұрын
While I'm not *that* computer literate, I find this and the end credits explain to be quite entertaining to watch.
@otesunki7 жыл бұрын
"What can you do with this null sprite? not much, But what you CAN do is pretty interesting.' dotsarecool 2015
@mebamme9 жыл бұрын
(WhiteYoshiEgg here, not sure if you remember me) This is like watching a mathematical proof - I mean literally, it gave me the chills. I never knew what the glitch was about, but your video was full of lighbulb moments for me, and at the end there was understanding. Great job on that video! :)
@IsoFrieze9 жыл бұрын
+mebamme Yooo WYE! Thanks, I appreciate it. I'm glad you enjoyed it!
@Qtheman34569 жыл бұрын
Not gonna lie - Stuff like this is a big part of why I love retro gaming in general. Bugs like this are fascinating in a way that you don't really see in modern gaming.
@Sparkie_1062 жыл бұрын
Same here!
@ghb3238 жыл бұрын
I also found a glitch with the swallow timer on "how long yoshi can keep things in his mouth" as well as the "invincibility star" timer: they do freeze if the game freeze flag is set (freezes happens if you do a powerup animation or taking damage/death, as well as scrolling the screen L/R buttons) and should decrement every 4th frame, if $14 (frame counter that can freeze) is divisible by/ multiple of 4, and the game is frozen, it decrements *every frame*
@ecdragonz Жыл бұрын
Huh, I didn’t know you had another channel before RGME. It’s cool to see how much your editing has improved and that you’re still active over here! Good work man 🙂
@LanIost8 жыл бұрын
MORE VIDEOS LIKE THIS. I love low level coding and I think videos like this make others more informed AND interested about it as well if done right, like this. I've wanted to make a 'how glitches ACTUALLY work' video series like this for years. This started when I explained to a friend, who doesn't know anything about programming, why games, especially from this era, have limits of 255 for coins and stuff and it blew his mind. If something that simple has that power imagine what videos like this could do after a proper series leading up to it with explanations...
@JaidenAlemni8 жыл бұрын
Thanks for the explanation, I didn't realize there was such a huge community SMW glitches and code injections until I saw this and SethBling's video. Super interesting stuff!
@that_one_shiny_eevee2 жыл бұрын
someone made a TAS for kosmic for smw that wrote the ENTIRE 40 kilobytes of super mario bros's memory and then accessed it so Kosmic could play Super Mario Bros inside of Super Mario World.
@GoldenKingStudio9 жыл бұрын
This was amazing and informative, but I really was looking for some details on the properties of the different powerup states.
@notoriouswhitemoth Жыл бұрын
'At this point in the video I've probably explained everything you clicked the video to learn about' - not quite. I learned how to trigger it, I learned how and why it happens, I clicked on the video hoping to learn what it does.
@senchoumimikyu8 жыл бұрын
Why are their 15x the amount of views as subs? this guy is awesome. support his ass.
@knuti274 жыл бұрын
Retro game mechanics explained is going quite well now (he made that channel too)
@Superphilipp7 жыл бұрын
The double tongue glitch? I used to do that in college.
@happmacdonald7 жыл бұрын
Several women I hooked up with in college remember that technique quite well.. ;3
@Preinstallable4 жыл бұрын
@@happmacdonald .....
@bfcofficial174 жыл бұрын
@@Preinstallable This was KZbin then.
@Pyrodiac2 ай бұрын
@@happmacdonaldGlad to see that the internet was just as... "Expressive" in 2015 as they are now.
@flophawk7 жыл бұрын
But can you do this with only 0.5 A presses?
@DaRealJake6 ай бұрын
You’re right, this is an old video.
@yordansic5 ай бұрын
It’s really not.
@Pyrodiac2 ай бұрын
@@yordansic "Old" is in the eye of the beholder. For some people, this isn't old, but for this person and even myself, yeah this is quite old.
@yordansic2 ай бұрын
@@Pyrodiac It’s really not.
@rebane20019 жыл бұрын
Sethbling sent me here!
@ncamen689 жыл бұрын
+rebane2001 same
@jhawks75948 жыл бұрын
+rebane2001 me too
@Sness8 жыл бұрын
+rebane2001 ditto
@axylorionfredrick8 жыл бұрын
Same.
@kressckerl7 жыл бұрын
Same
@NeroSkate7 жыл бұрын
I loved that summary in 6:32. Great work
@ZipplyZane7 жыл бұрын
I still expected you to discuss what the non-standard powerup states did.
@VaughnJogVlog8 жыл бұрын
Wild weird stuff. Love that this old game still has surprises to offer.
@nixietubes7 жыл бұрын
it's amazing how many glitches people find in a game when it's been out for 30 or so years.
@MarioGlitchy95 жыл бұрын
This is what my OC is based off of
@adenatorgoodguy4 жыл бұрын
O h , h e l l o t h e r e !
@MarioGlitchy94 жыл бұрын
O h h a i i i i i
@Flare02274 жыл бұрын
Hi dad
@JediJess18 жыл бұрын
That was very interesting. I'm also interested in what each incrementation can do.
@omeragam86284 жыл бұрын
4:36 "this code is pretty jank" said everyone who ever reverse engineered anything lol
@SeeeeJaaaay9 жыл бұрын
Are you a CompEng major?
@IsoFrieze9 жыл бұрын
+SeeeeJaaaay Yes, how could you tell?
@SeeeeJaaaay9 жыл бұрын
+dotsarecool Because Im a CompSci major with some assembly experience but I have no clue how you figured all this out! Haha
@whimsical22238 жыл бұрын
+dotsarecool i have a question for you i am very curious, can the game change the color of textures without there being any, extras or were there already a existing texure?
@IsoFrieze8 жыл бұрын
Yes. In many retro gaming consoles, the colors did not come with the graphics, and were assigned separately (palettes). So what's happening to Mario is that his palette is being corrupted, which results in the same graphics, but different colors.
@Vykori9 жыл бұрын
this was actually really clear for the most part, especially compared to your first explanation video :P
@ASIGOO7 жыл бұрын
15 seconds into this video and I'm already so lost I had no idea what those glitches were
@ghb3238 жыл бұрын
6:09 I call that "reading in a shifted position", since it jumps to an address where it reads the numbers (ram address $xx, fixed value #$xx) as opcodes and vice versa.
@nathanisbored9 жыл бұрын
Awesome video! :D
@ERROR240169 жыл бұрын
I've been watching your smw let's glitch videos! which I've been commenting on things like when you glitch a berry, it turns into its beta form!
@otesunki7 жыл бұрын
ohi
@names39047 жыл бұрын
are you alive
@billyline35586 жыл бұрын
The Null Sprite Glitch can also update the save file banks.
@therealohead5 жыл бұрын
Hey, is this the same guy as Retro Game Mechanics Explained? He sounds quite similar.
@wannacry6586 Жыл бұрын
Your voice reminds me of retro game mechanics explained
@IsoFrieze Жыл бұрын
Woah, maybe it's because we're the same person
@wannacry6586 Жыл бұрын
@@IsoFrieze weird your voice sounds much clearer here
@IsoFrieze Жыл бұрын
@@wannacry6586 I had a different mic 7 years ago
@wannacry6586 Жыл бұрын
@@IsoFrieze figured but why does it sound cleaner/clearer
@penguinimptheinsane7747 жыл бұрын
the challenge that is
@parkerrizner47696 ай бұрын
That text literally appeared a few seconds before you said that
@ChrisLeeX8 жыл бұрын
I am just in awe. Could you recommend any courses/resources to grok this at the level you do?
@MetaKnight689 жыл бұрын
Incredibly clear explanation? Now, can you explain why the different powerups do what they do? (Especially Powerup 106 and its crazy, level-ending effects.)
@ncamen689 жыл бұрын
+MetaKnight68 why 106?
@natnew328 жыл бұрын
Buecause 106 is the only one known to have strange effects.
@deldeerouge7448 жыл бұрын
I'll guess that 106 is the value for the orb in the sunken ship (forgot the name of the level sorry)
@natnew328 жыл бұрын
...it isn't, the orb's sprite ID is 74. 106 is that weird coin game cloud.
@deldeerouge7448 жыл бұрын
I was only theorizing. But what cloud are you talking about? I don t remember seeing one.
@ryantv23997 жыл бұрын
Uh, Dots... I may have just found a HUGE skip with this. I was on YI-3 and did this at the right time, the screen went black. I can walk around and hear Bowser flying AND the fight music.
@GoldenPickaxe7 жыл бұрын
Has anybody made a list of all the powerups marioncycles through? they all have different properties
@NeroSkate8 жыл бұрын
cristal clear explanation. amazing as always!
@slap_my_hand9 жыл бұрын
Great. Now i know, that i will never underatand assembly or machine code :D
@ncamen689 жыл бұрын
+StarTrek123456 assembly is something ik the basics of
@MitchBurns8 жыл бұрын
Never knew any of that. I find it weird that the fire flower is a higher power up than the cape though. The cape is way better than the flower. It is also introduced later in the game.
@IsoFrieze8 жыл бұрын
My guess is that when they started development of the game, they started with the cape/super leaf first, since it was going to be the more iconic powerup. Fire power was "easy" to code since they've had two games with it already, and added it in later like, "now that we know we like this cape powerup, lets implement everything else."
@MitchBurns8 жыл бұрын
***** That makes sense. The game does treat them like equal power ups. Every player I know likes the cape better though, but that is just me and my friends.
@danielwgk9 жыл бұрын
Wonderfully made!
@bombstar13132 жыл бұрын
So I was at Power-Up State 20 or so and I misclicked by accident just as the brown platform was moving to the left and I accidentally think that I just discovered Power-Up State 257. IDK. Is a small Mario with alime torso, a lime hat, and a black face apart of the 256 Power-Up State? Anyways, I crashed the game testing this new state on Power-Ups, used the NSO's timestamp feature to go back to the point before I crashed and I'm in a new Power-Up State?! Just wanted to know if this was ever documented and if I am going crazy over that first Power-Up State is new or not. Thanks! Great video by the way.
@Whatsthegeek6 жыл бұрын
It's weird, when I do it, I get a black mario head under yoshi but my powerup state doesn't get incremented :/
@Whatsthegeek6 жыл бұрын
I had watched it first. The problem was I was using a weird emulator. On the real console,it worked perfectly
@TheShinyDude5 жыл бұрын
Ah Super Mario World, the game with the most entertaining crashes
@damianbilik62813 жыл бұрын
8:05 And now, Mario turns into a chocolate
@Coaster427 жыл бұрын
So this is a side effect of a side effect of a special case of a side effect?
@themeeman9 жыл бұрын
Who came here from SethBling?
@ncamen689 жыл бұрын
+MLG Videos Ltd. me'
@joachimprz4 жыл бұрын
Acutually yes
@leonaves37684 жыл бұрын
me not
@xclimatexcoldxx7 жыл бұрын
Half way through I literally just realized that colors like #ff00ff probably is not only related to this hex stuff but ff probably stands for 255. And I've been making website stuff for 6 years now.
@baadeasd86099 жыл бұрын
What happens if you are damaged in one of these special powerups?
@IsoFrieze9 жыл бұрын
You just return to small Mario.
@lucianothewindowsfan4 жыл бұрын
sounds like Retro Game Mechanics Explained
@ghb3238 жыл бұрын
You can also look up "buffer overflow", like what happens if you made the game index table slot use beyond #$0B (sprite slots are valid #$00-#$0B) during execution of a sprite code?
@KobeVadillo8 жыл бұрын
Is there a fast way to get to power up state 0x63?
@superpancakebros.89628 жыл бұрын
Kobe Whon Edit the Powerup state in the game via cheat codes to increment your Powerup on emulators.
@XaneMyers7 жыл бұрын
The cheat 7E001963. I remember years ago messing around with that variable, finding strangely-colored Marios that made the game crash when picking up 1UPs (and I have the old video!)
@KobeVadillo7 жыл бұрын
Alright cool! Thanks guys!
@nensondubois7 жыл бұрын
Coded by an intern. I love it!
@Zilten_9 жыл бұрын
So, what do the other powerups do other than glitch? Has any experimentation been put into them?
@ncamen689 жыл бұрын
+Mr. ROFL act like big mario but with glitched movement
@Zilten_9 жыл бұрын
ncamen68 So, nothing beneficial? No wierd glitched goomba fireballs?
@x1g5dj7dh48 жыл бұрын
+Mr. ROFL Think about it this way. With Big Mario, the game likely checks if powerup value is greater or equals to 1, which allows him to take an extra hit and break turn blocks. With Cape Mario, the game specifically allows for flying/floating if Mario has that powerup value. With Fire Mario, the game specifically allows for fireballs to be shot if Mario has that powerup value. With glitch powerup values, no extra code is assigned to them. They weren't meant to even be accessible, and all they are is junk code. Hence they use (probably) the default sprite, Small Mario, apply a garbage palette, and as its powerup value is above 1, that state's Mario can break turn blocks. Next, consider the glitched movement. This is likely just an odd frame in the animation caused by the glitch powerup value. Hence, if the game does have such strict rules on specific powerup values allowing for specific properties, the glitched powerup values would have nothing assigned to them, hence there is no special property.
@ImSquiggs8 жыл бұрын
+Mr. ROFL There's a few neat things you can do with the power-ups in this glitch. With the "halloween mario" power-up (first one) you can hit the goal tape with a P-Switch in hand and get a star. The star was never added in the game as an end-of-level reward, but it is implemented and will give you a star power-up when you enter the seventh level (I think) after getting it. You can also use powerup number 37 I believe and collect a 1-Up to put a Yoshi in your item box that you can drop anywhere you want, including inside levels with No Yoshi signs. Just a few examples that I can remember.
@x1g5dj7dh48 жыл бұрын
Squiggy Seven: First Impressions [NES Reviews] those levels amount to just castle and ghost house levels in the original game.
@ObiTrev7 жыл бұрын
Is there a way to give Mario a "powerup" from an enemy. Such as making Mario throw baseballs, hammers, or etc?
@IsoFrieze7 жыл бұрын
ObiTrev technically yes, but it would involve a ton of arbitrary code execution. it would be easier and more worthwhile just editing the ROM beforehand.
@ObiTrev7 жыл бұрын
Darn, there goes my childhood wish fulfillment.
@kabuto39077 жыл бұрын
So cool, it's a very fun kind of brainteaser (quite difficult too but who said that brainteasers have to be easy)
@RosemaryTheEpic2 жыл бұрын
I come back to this every year. This is year 7. And. Nope. I still don't get it
@Joey36745897 жыл бұрын
do you have an explanation video on duplicating blocks?
9 жыл бұрын
Works with Super Mario All*Stars + Super Mario World or It does something glichy(Edits RAM of the pack code..)??
@Choplogik7 жыл бұрын
Incredible video!
@Alex-ffeeb27 жыл бұрын
Great explanation
@Amaraticando9 жыл бұрын
Nicely spoken!
@gassug26 жыл бұрын
6:32 Behind a different postcode, two secret walls and a fire?
@TOASTEngineer7 жыл бұрын
What does having an invalid powerup state actually get you though other than a scrambled palette for Mario?
@TheLoneAlpaca4 жыл бұрын
What tools are used to interpret/view the snes asm? I’m familiar with some disassemblers (Ghidra/IDA) but are there ones that can emulate the SNES hardware?
@knuti274 жыл бұрын
This sounds like your voice now (2020) and pannenkoek mixed together
@yumemirai44197 жыл бұрын
this is way over my head but it's super interesting. and it's fascinating that games made by the holy deities at Nintendo can be comprehended at this level by us mere mortals. it puts things into perspective.
@shirleymiller7990 Жыл бұрын
Anyone here from Mario is missing? (Triple trouble Mario mix)
@DaSillyLunaHenderson Жыл бұрын
me
@jimmycyganek712 жыл бұрын
Why does this guy sound so much like Retro Game Mechanics Explained? I almost thought it was a video of his for a minute
@IsoFrieze2 жыл бұрын
Because it is
@benjaminerickson268 ай бұрын
@IsoFrieze what address is the current pwerup value stored
@NonTwinBrothers7 жыл бұрын
God damn fucking Masterjun
@ecumber73198 жыл бұрын
Where is the table that stores the slot number of the object Yoshi is currently eating?
@IsoFrieze8 жыл бұрын
$160E,X, where X is the slot yoshi is in.
@ecumber73198 жыл бұрын
+dotsarecool Thank you.
@isaacdavis13635 жыл бұрын
4:40 I was going to lose my mind if you didn't collect that coin
@charKT-74615 жыл бұрын
These are cool ---> ...
@RicartiRicardo Жыл бұрын
mario turns green when fire flower is used for the null
@anticherrybro9 жыл бұрын
nicely explaned
@rickavory4 жыл бұрын
So what address controls power up?
@Nexxplane2 жыл бұрын
I feel like I’ve accidentally performed this glitch before, I ate a goomba and i did some weird actions then I went invincible for the rest of the stage.
@acrid89527 жыл бұрын
Is it possible to use this to jump to the subroutine that decrements the powerup state when mario gets hit? And could you "underflow" the powerup state from small mario (state 0) to state 255?
@IsoFrieze7 жыл бұрын
With the correct setup, this glitch does allow for arbitrary code execution, so yes that is possible. It would just take a lot of work relative to powerup incrementation, since that only happens by chance with hardly any setup. And yes, if you subtract one from Mario's status when he's small, it will wrap around to 255.
@shinobiblake38076 жыл бұрын
5:45 it also makes shirts appear
@DragonblazeGames8 жыл бұрын
Why do all of the powerup values after Fire use the sprite for small mario, rather than Super, Fire or Cape?
@IsoFrieze8 жыл бұрын
+DragonblazeGames Some of them actually do, they just have higher values. All the animation frames given to Mario when he's above state 3 are garbage, so it's just by chance really.
@DragonblazeGames8 жыл бұрын
I see, thank you. :P
@MoxieCat8 жыл бұрын
Is there a specific version that this works in? I'm able to get the black Mario head to appear, but my powerup state doesn't increment.
@IsoFrieze8 жыл бұрын
The setup I described in the video is for the North American version of SMW. It should also work for VC releases. If you're on the Japanese version, you need to be 2 pixels to the right of where the video shows. This glitch should also work on the All-Stars+World cart as well, but I don't know the setup offhand.
@that1bushy3 жыл бұрын
I wanna know the address of the power up value
@skydivertyler8 жыл бұрын
How many powerup increments are possible before the game crashes? Could you make a video trying to get to the highest increment possible?
@IsoFrieze8 жыл бұрын
There are 256 different states. If you do the glitch once more it will wrap back around to 0 and you'll be back to small Mario.
@skydivertyler8 жыл бұрын
Wow, cool to know. Thanks
@kiefac8 жыл бұрын
+SkydiverTyler side note: there are 256 different states, so the highest number is 255. 0 counts as one of the states
@JorgeGeorgeD6 жыл бұрын
How do people find these things?
@bonbonpony4 жыл бұрын
How do people even figure out such glitches? Do they analyze the game's machine code or something? Because I doubt they find it totally by accident.
@nitrox_fox7 жыл бұрын
Can you do this on the virtual console for the Nintendo 3ds?
@neehgurg21117 жыл бұрын
NitroGamer try
@MathewGuest4 жыл бұрын
Holy cow, you go deep.
@blanka76624 жыл бұрын
I only guess what this powerups can do?
@potatoonastick22398 жыл бұрын
So I understood most of this, but I have a few questions. 1. At around 0:23 you said that whatever Yoshi has in his mouth gets stored in a special table. Why does it get stored in a table, and not just put in a unused RAM adress? (e.g. the next 11141 bytes found after $7F9C7B) (Edit, this question is stupid) 2. If you execute the null-sprite glitch, 5 values in the stack get changed. At around 4:17, you said "when the routine is called, the stack pointer is 01EB.", which I can still understand. But the other code in the stack, with the 5 memory values changed, must be called some time right? It isn't just sitting there waiting to not be used ever again until it is overwritten. What happens if the code that is currently in the stack (with the 5 modified memory values) gets run? 3. At 5:38 you said there are 256 different outcomes you can get by adjusting mario's X position. Has anyone run a LUA script yet to test what happens with all these outcomes? 4. According to the table at 7:30, when mario is at X position #$7A, you can jump to the values located in the OAM (which are easily manipulatable), and execute them as raw code. Could this potentially used for another credits warp? (Although it probably is a lot slower anyway) 5. Why does the SNES use such a janky memory management system? Where you can easily take values which are supposed to be used as arguments and execute them as actual OPCodes? Didn't the developers of the system at the time realise how unsafe that was? (Edit, this is also a stupid question)
@davenorman86328 жыл бұрын
+Potato on a stick 1. … so the game remembers where it put it? 2. You might find it instructive and enlightening to disassemble the stack you see in the video. (Gur birejevggra nern bs zrzbel vf hahfrq vs gur fgnpx cbvagre vf zber guna $r3. Gur fgnpx nf n jubyr vf arire rkrphgrq nf pbqr va gur abezny pbhefr bs riragf. Vg vf, vaqrrq, whfg fvggvat gurer jnvgvat gb abg or hfrq rire ntnva hagvy vg vf birejevggra. :-) (I won't comment on 3 and 4.) 5. Nothing to do with memory management, this is a side-effect of using variable-length instructions. The CPU has no notion of the difference between opcodes and operands: it just fetches bytes from memory, addressed by the program counter, and assumes the programmer knows what they're doing.
@potatoonastick22398 жыл бұрын
+Dave Norman Thanks for answering
@MagnusSkiptonLLC8 жыл бұрын
2:07 What language is that?
@randomlambda8 жыл бұрын
65c816 assembly
@MagnusSkiptonLLC8 жыл бұрын
Were all SNES games written in that?
@IsoFrieze8 жыл бұрын
Most likely. There is a possibility that a compiler was used to compile, say, C into 65c816. Even if so, I'd say the majority was written in assembly. Additionally, some of the external chips like the SuperFX, as well as the SNES's sound processor (SPC700), had their own instruction set as well.
@MagnusSkiptonLLC8 жыл бұрын
Dang and I struggle to learn C#...
@randomlambda8 жыл бұрын
It's just practice, on the beginning everyone struggles with basic concepts of programming. But, to understand assembly, you need to have an background of how a computer/processor works in the fundamental level: registers, stack, and so on. (I'm trying to get good on it, but for now, all I can do is a Hello World on SNES. :p)
@FatMan25398 жыл бұрын
I have one small question, how do you make sure Yoshi is in sprite slot 4?
@IsoFrieze8 жыл бұрын
+FatMan2539 When a sprite spawns, it will always try to spawn into the highest numbered slot available. You can use this fact to manipulate which sprites spawn it which slots. If you fill everything up to slot 5 with Koopas and brown platforms, Yoshi will go into the next highest slot, which is slot 4.
@BrettPlayzGamez8 жыл бұрын
I tried multiple times and every time it made it so when I shot a fireball at yoshi he died