7:37 it's "Select All, as in Select Curve1, then right-click and turn on "Control Vertex" that part is in milliseconds hard to catch Also, after you reselect curve1 I had to turn Control Vertex back on each time (someone may know a shortcut) however, after selecting the CV I just hit "G" and placed the Deform Cluster
@prafullsingh8404 жыл бұрын
Really amazing tutorial even without voice narration i understand every thing really awesome :)
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Thank you so much Bro :) Plz share with ur friends ;)
@hereizlikith61604 жыл бұрын
seriously, the best tutorial man. thankyou for uploading
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Thank you so much :)
@hereizlikith61604 жыл бұрын
@@GMSVIDEOS-Autodesk-Maya-2017 please also upload human character rigging for beginners. thankyou
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
@@hereizlikith6160 Ok :)
@puzzoneba3 жыл бұрын
Awesome
@GMSVIDEOS-Autodesk-Maya-20173 жыл бұрын
Thank you 🙂
@mashkidze78999 ай бұрын
This video help me,thank you so much!😊
@PradyutChowdhury3DVFXartist4 жыл бұрын
nice a quick tip for you to create joint chain create 100 joint in one place select 1st one go to hierarchy and pull all at a same time.. 2nd there should have a group for every curves and and use P short cut to parent the cluster under controller...
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Yaaa.... what you said its correct thank you :) 1.Because snake body is on bend so that's why i did like that. 2.If you giving any connection to control you need creat a group otherwise no need. 3.If you make a P parent meathead cluster it wants work so we need to do a grouping meathead.
@PradyutChowdhury3DVFXartist4 жыл бұрын
@@GMSVIDEOS-Autodesk-Maya-2017 i am sorry but your 2nd and 3rd ans is not appropriate. we do grouping to the controllers 1st it's orientation can mach the joint or object orientation. and it's help to make clean outline what very important in Rigging. it's help you to later aslo if want any connection or any set driven key on it. and 2nd p will gonaa work very nicely if you parent cluster under any object.. even cluster also not gona brake. any way no issues good work.👍
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
@@PradyutChowdhury3DVFXartist yes correct...thanks for information :)
@dosdpoaa Жыл бұрын
you saved my working life
@salimansari76154 жыл бұрын
Thanks bro .very helpful. i was just looking for it.
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Thank you bro...plz share with your friends and tell them to subscribe :)
@alicexia4238 ай бұрын
this was very helpful! do you have any advice for rigging the snake's mouse opening and closing?
@ivanmelendez45653 жыл бұрын
Hello !!! i try it , but the sine deformer move the circles controls but not the joints, if i move individualy the circle controls the joints moves, help please
@ivanmelendez45653 жыл бұрын
if someone have the same issue , the solution was, go to menu "select/allByType/nurbs" if you select the nurbs from the viewport for some reason dont work
@GMSVIDEOS-Autodesk-Maya-20173 жыл бұрын
@@ivanmelendez4565 yes Correct! Thank you 🙂🤘🏻
@emrey22524 жыл бұрын
awesome tutorial. thanks
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Thank you so much :)
@anniekate2 Жыл бұрын
Does anyone know why my "offset" on the sine would not be doing anything?
@burakkaraoglan162 жыл бұрын
Thanks
@GMSVIDEOS-Autodesk-Maya-20172 жыл бұрын
Thanks for watching 🤗 Please do subscribe 😊
@QuyenNguyen-ip3uk7 ай бұрын
Thank you for this video tutorial, it's great. I completed it excellently. But I have a new problem and hope you can help. When I scale, the variation of offset and amplitude is distorted unlike when scaling at default 1. I hope you can help me fix this situation. Thanks a lot
@yarosyari3516 Жыл бұрын
when I change the amplitude my controllers change positions but not their translate values, so the snake mesh isn't deforming, maybe I must to include ik spline handle curve in our sine modify or what is my problem in? //Yes, I needed to include the spline
@WillPreston3D10 ай бұрын
I'm trying to constrain/animate a bone chain to travel along a curve, does anyone know how this is done in naya?
@JacobPatrick14 жыл бұрын
Nice step-by-step, but "p" for parent so you don't have to click and drag.
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Thank you so much :) Please Subscribe to my Channel ;)
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
"P" Parent is not working in this Rigging so i did grouping meathead drag and drop :)
@apersonathome3 жыл бұрын
@@GMSVIDEOS-Autodesk-Maya-2017 You would select the child first (cluster) then shift select, Ctrl select in outliner, parent (curve) then press P. (Shift+P children to unparent) It's set like this by default, but in your case it miiight've been change. Thanks for the video!
@WillPreston3D10 ай бұрын
Nice! Thanks Another trick you coulda employed, drag the tthee little dots upwards at bottom of outliner to see a duplicate outliner window, drag from one to the other to avoid scrolling Maybe you know this already
@anhdauhuou4 жыл бұрын
how to sellect like this 7:38
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Hi Loi Nguyen Goto Vertex and select the vertex and give cluster
@lukaorihime56384 жыл бұрын
I think what u wanna know is ... I was confused too and wondered how he selected multiple cv and still got a single cluster for each ... But what he actually did is selecting the first two and get a one cluster for both selected, then he selected the next cv and pressed G(=repeat) , Selected the next cv and pressed G again and so on ^^ Hope that answered your question ; )
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
@@lukaorihime5638 Yes that's right. Thank you so much for reply. Don't Forget to Subscribe :)
@optimus6858 Жыл бұрын
fantastic
@dwainehiggins44514 жыл бұрын
I can’t hear you. Is your music too loud?
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Yaaa Dwaine Higgins...its only BGM no Voice :)
@dwainehiggins44514 жыл бұрын
@@GMSVIDEOS-Autodesk-Maya-2017 no need to be shy. You give us your voice okay.
@GMSVIDEOS-Autodesk-Maya-20174 жыл бұрын
Ok Sure :)
@adisaikumar65574 жыл бұрын
I'm not using it for demo I'm just using it for KZbin.
@adisaikumar65574 жыл бұрын
my number 9110735495
@adisaikumar65574 жыл бұрын
Can u please send me the rig,very urgent,I'll give credits for you in my channel.please bro
@sidarthshukla11583 жыл бұрын
i followed the steps, got everything right, but got a doubt,, what if the animator wants to pose the snake? the fk is not working. right? this is just ik rig. Right? or did I miss something??
@GMSVIDEOS-Autodesk-Maya-20173 жыл бұрын
Yes.. Its IK Rigging 🙂
@jahlegion3 жыл бұрын
I just don’t get it why Maya is the industry standard when c4d is way much better than it in every ways.