Someone got murdered at 13:24 but he still kept going with his tutorial. A true pro.
@VictoriaLampini2 жыл бұрын
I can't tell you how much this tutorial has helped me. Thank you so much for making it!
@DrKaufmann6 жыл бұрын
This is brilliant! Thank you for making snake animation so easy
@cinemocgi13765 ай бұрын
Fun little thing to add to animate easier: select all the controllers, Ctrl G to group, create 1 main controller at the front, parent the group under the main controller. If you move the main controller forwards, the snake still wiggles without using keyframes :)
@aranzayoyi5 жыл бұрын
Damn! this is so helpful, thank you so much for uploading :D
@ssstringer4 жыл бұрын
Such a cool animation dude! I'm using this tutorial to animate a worm for a uni assignment. Thank you for the help!
@Sarafinamariee2 жыл бұрын
This tutorial saved me!! You're amazing, thank you so much
@Axolotlan4 жыл бұрын
I did everything step by step, but i can't get the curves to affect the clusters within, what am I doing wrong?
@TrueDougPolo3 жыл бұрын
It happens when you selected only the NURBS controls and forgot to also select the spineIK curve. So, select all controls you want to move with Sine and de curve that controls the chain joints in your IK handle.
@Axolotlan3 жыл бұрын
@@TrueDougPolo thats correct, my bad! Thank you mate! I'll send you the results as soon as i get it working. Greetings from México.
@TrueDougPolo3 жыл бұрын
@@Axolotlan You're welcome bro. Greetings from Brazil! =D
@alvinlutfianda895 жыл бұрын
Thank you, simple and easy to understand. I'm new in rigging in maya :)
@francoferrari89052 жыл бұрын
Amazing tutorial ! Thanks so much
@domhawley Жыл бұрын
Thanks for a great tutorial, is there a simple way to attach a global control to the rig so i can position it in my scene. Sorry I'm new to rigging, anything I try splits all the elements apart when i move it.
@rakusfevorates95005 жыл бұрын
Very good , realistic
@MehrdadGhadiri6 жыл бұрын
Thanks...You are a good teacher
@joelwongliangzhou69946 жыл бұрын
amazing job on the tutorial Carlos. I was able to keep up all the way until the deformers. My snake moves when i control each individual nurbs curve however, when I apply the deformer, the curves conform to the deformer curve but the snake does not follow. Would you know why? Sorry this might be a stupid question.
@Fullmetalseagul5 жыл бұрын
I know you probably figured this out already but I figured I'd answer for anyone else with this issue. You select all nurbs curves, including the spline curve that was created with the ik handle, then hit deform>non linear>sine.
@MF99K4 жыл бұрын
is there a way I could change it so that the dropoff is different for each side?
@creativeContent85795 жыл бұрын
bro can u give me a link of joint script . coz i want it & i couldn,t find it anymore .
@lycuellar4 жыл бұрын
Ik this video is old but oh well, im having troubles at the end when we start animating. Everything is fine until i change the offset value on the 24th frame, my object completely breaks and idk why or what I'm doing wrong. I already remade the object thinking maybe I broke it at the beginning or smth and redid it all again, but nope it still breaks when trying to animate it. Can someone please help me?
@DeliriousBlake4 жыл бұрын
Thank you! Can I constraine this parametres in head control?
@oommenviju7 жыл бұрын
for me everything is going great till last except when i changed the inputs of sine, mesh is not all reacting according input value of sine, while the nurbs circle did. i would like to know how to fix this problem. Please reply
@Charlie-V-3D7 жыл бұрын
i'd love to help. I dont know exactly what is happening though. Can you send me a picture? or a video? you can upload it (video/picture) to google drive then post the link.
@oommenviju6 жыл бұрын
how can i send you the picture
@Charlie-V-3D6 жыл бұрын
if you have a gmail, you can upload a screenshot or a picture to Google Drive. Then you can post/share that link in a reply or a comment on this video.
@oommenviju6 жыл бұрын
thank you very much for your immediate responses, here is the link i have attached. Please go through it and help me to fix the problem. I followed all the steps as mentioned in the video, but when sine deformer is added and inputs values are changed, only the IK handle curve and controllers responds to the value but not the joints and mesh accordingly
Thank you so much.. This video has been a great help!.. Bless you..!!
@colorbox2026 жыл бұрын
very good rig sir
@wallisliu94803 жыл бұрын
THAAAANKS!!! This is super helpful!
@GentlyGiantGames4 жыл бұрын
Very nice, thanks!
@yarosyari3516 Жыл бұрын
my sine doesn't affect bones :( it affects controllers, which affect bones if I use 'em directly via clasters in my "ik spline handle", but via Sine deformer the bones do stay in place :( how to resolve?
@yarosyari3516 Жыл бұрын
///I had to include ik spline curve in my sine deformer
@NickRossi2 жыл бұрын
Thank you so much for this tutorial!! This was a big help. I tried a lot of others from YT and this one made the most sense to me. When exporting as FBX for Unity, do you have any recommendations for easier import of the animations? I'm not sure what to bake or leave as is. Thank you!
@EnriqShockwave7 жыл бұрын
Awesome, thanks for this!
@anirudhsingh65533 жыл бұрын
awesome...only if could give a 1000 more likes.... respect man..
@GTRGG_066 жыл бұрын
Great video!!! Just have two questions: How do I make a loop out of the Sine? The snake is flickering at the end of the animation because it doesn't end on the same position. And how do I export the Sine? When I export to a FBX file the Sine doesnt come with the animation and the mesh will be without any animation
@MF99K4 жыл бұрын
as long as the first and last keyframe on the sine offset are both whole numbers it should loop
@sitiandriani99376 жыл бұрын
i stuck at 4.17, can anyone please help me, i cantt found thesquare in the pink line
@wouteryntema81216 жыл бұрын
go to view and turn of Ik handle
@소민-c1b4 жыл бұрын
check control vertex!
@graphicsdesign36095 жыл бұрын
I tried the rig. But my mesh is not moving with curve ctrl. Can you tell me the salution?
@tinken79525 жыл бұрын
After creating the sineHandle, remember to FreezeTranformation it.
@graphicsdesign36095 жыл бұрын
@@tinken7952 Thank you. I got the solution. I forgot to select spline curve.
@eshan3095 жыл бұрын
i never knew about sine deformer. thanks!
@minhaj_khan6 жыл бұрын
Very cool!
@azzamohammad32276 жыл бұрын
thank you for that video it really helped me but an ask about a problem that happened with me, for some reasons that I do not know my snake does not follow control circles , any help pls
@emile43955 жыл бұрын
this is propably too late, but I also had the problem and maybe someone else will have it some time: In my case I had only selected the circles, when applying the sine deformer (since I have a lot more controls in general) but you also need to select the ik spline curve before applying the sine deformer. that's why he selects "all by type - nurbs curves" if you know what you're doing, this was an obvious mistake, but oh well.. rigging is brutal to learn
@tamaraorlova5 жыл бұрын
@@emile4395 Hey Emi, thanks for answering that question - I got the same problem and you have solved it!
@azzamohammad32276 жыл бұрын
thank you sir , just a question how to get to control vertex at min 4.15
@PradyutChowdhury3DVFXartist4 жыл бұрын
nice tutorial..👍👍
@BlackPython_24355 жыл бұрын
Model is deleted please give me link 😇😇
@julis5606 жыл бұрын
Hi Carlos, If my initial snake rig has jaw bones and joints (which means my root is in the neck) how do I create an IK spline handle in that case? Your method works well for the body but ignores the head as the IK spline wouldnt go all the way into the head. So the snake collapses onto itself when i try to move it forward. Would appreciate any help!
@Charlie-V-3D6 жыл бұрын
I will try it out and get back to you as soon as possible!
@minhaj_khan5 жыл бұрын
I think you can create the IK spline by selecting all the joints except the neck and head
@brandong.8292 жыл бұрын
Thank you so much
@oommenviju6 жыл бұрын
The only solution i found so far to get rid of this situation is, set driven key, use a controller and add clusters as drivers.
@Charlie-V-3D6 жыл бұрын
Hey I saw you posted a link to your file. Unfortunately your link didn’t work so I was unable to check it out. I’m glad you found a solution. In the process I’m sure you learned something this video didn’t teach! I would still be interesting in looking at your file “broken” if you want.
@manhha007 жыл бұрын
very cool !
@ave19965 жыл бұрын
Can we use this on a spring?
@thesdfable5 жыл бұрын
Great thank you!
@MagixVFX6 жыл бұрын
Sir if you know to use blender pls make tutorial on blender to rig the snake pls
@speedoflight1136 Жыл бұрын
спасибо большое бро!)
@CheeduldStudio5 жыл бұрын
Nice
@jnandeepdevsarma29665 жыл бұрын
how to move forward ?
@catdavey7879 Жыл бұрын
this is so slay! using it for reference as I rig a giant alien worm, thank you!!!
@lovepreetsinghbrar1016 жыл бұрын
How to set up facial rig of snake with tongue..............
@Charlie-V-3D6 жыл бұрын
I'd suggest finding a good facial rigging tutorial. This is just a tutorial to make rigging and animating a snake easier. Sorry
@dalamwaktusekian80917 жыл бұрын
how to make it move forward ?
@Charlie-V-3D7 жыл бұрын
Diyos Juan that is a good question, one thing I forgot to do was create a master controller. So just create a nurbs circle and shape is as you like, I would try to make it like an oval around the entire snake. Then make the master controller the parent of all of the controllers and sine deformer. Then you should be able to use the master control to move the entire snake
@dalamwaktusekian80917 жыл бұрын
thanks for replying can u make tutorial for it ? i really glad if u do thanks for this tutorial u help me alot
@Charlie-V-3D7 жыл бұрын
Hope this helps! kzbin.info/www/bejne/fZmpf2eml6iia7s
@dalamwaktusekian80916 жыл бұрын
subsribed man, ur awesome already watched
@larvenkarlsson4405 жыл бұрын
Non commercial but on a commercial channel...
@sumitgayakwad5574 жыл бұрын
judge them 2:22
@oommenviju6 жыл бұрын
sir, i i am sending you the screenshot to show that, every cluster point are parented to the concerned nurbs circle. but still the problem exists drive.google.com/open?id=1aWF7Lb00fEorj9ORYnpOhBcViL3r4uEx