and then theres Chunky He’s Dead ... Huh! DK, Chunky’s dead
@Agentmoss225 жыл бұрын
@@lightningawsome *D-D-D-DK CHUNKYS DEAD*
@AlexRiversMusic4 жыл бұрын
Have >person
@maruchan_34794 жыл бұрын
Lightning Awsome DK Now the song is over!
@Dennispacito4 жыл бұрын
Jaystation finna make SUMMONING CHUNKY KONG AT 3 AM CHALLENGE
@froakie14046 жыл бұрын
I would LOVE a remake of this game that allows you to press a button on the D pad to switch Kong’s. That literally fixes almost everything about this game
@EdxSarxNatxChoc6 жыл бұрын
Like Harry Potter?
@jarretticeearthguard86146 жыл бұрын
Nah I like it as is.
@froakie14046 жыл бұрын
I haven’t actually played DK64, but all of the gameplay I’ve seen it looks like the backtracking to the tag barrel looks like the worst part of the game. I plan on playing it at some point though
@flameflareonog6 жыл бұрын
Also that godforsaken DK arcade game
@DavidWildmouth6 жыл бұрын
A remake would be absolutely cherished by me. The remake should include, among many other things, THE ABILITY TO DELETE THE FU@#ING BANANA FAIRIES!!!!!!
@555elohwssa85 жыл бұрын
How dare you put chunky in the thumbnail, he’s dead
@pixel_64935 жыл бұрын
AND THEN THERES CHUNKY
@Spadesgone5 жыл бұрын
@@pixel_6493 lol
@slytheguy69885 жыл бұрын
DK! Chunky's dead!
@tekayo635 жыл бұрын
@@pixel_6493 he's dead. *Awkward silence*
@themaskedman83775 жыл бұрын
@@slytheguy6988 NOW THE SONG OVER
@thedinofromdinoshittybeat34345 жыл бұрын
Choose your power Style Grace >A funny face
@stanstanstan25975 жыл бұрын
George Saffos >:0
@ECL28E4 жыл бұрын
and a coconut gun
@Copyright_Infringement4 жыл бұрын
CG! Coconut Gun! CG! Cococonut Gun!
@eldiglett4 жыл бұрын
the style of reviving chunky kong
@pentelegomenon11754 жыл бұрын
style: none grace: none face: funny
@JuiceBoxWizard8 жыл бұрын
"What? DK64 was a masterpiece!" *Watches Video* "Fair point."
@PkmariO648 жыл бұрын
I agree, but even the best of video games have flaws...
@JuiceBoxWizard8 жыл бұрын
+PkmariO64 NintendoFan Yeah, this video raises a lot of good points. I never really thought about it before, but the game is very backtrack heavy.
@PkmariO648 жыл бұрын
+JuiceBoxWizard I hate back tracking, especially when you have to switch a character every five seconds for one or two bananas.....
@JamesDavy20098 жыл бұрын
+JuiceBoxWizard Especially in the beginning when you unlock a new Kong.
@Domarius648 жыл бұрын
+JuiceBoxWizard I'm curious, did you play Banjo Kazooie before this? This is a lame rip-off of BK basically. Everything you like about DK64, BK did it better.
@jangotack6 жыл бұрын
I love how Chunky whispers "Tiny" when you go to select him
@TheGoombaFromNowhere4 жыл бұрын
Did you know that in DK64 Tiny is older than Chunky? WHAT THE FU-
@moka60584 жыл бұрын
@@TheGoombaFromNowhere Definitely took me by surprise as well. She's also his cousin which might explain why he feels comfortable shoving the player onto her instead
@TheGoombaFromNowhere4 жыл бұрын
Here’s how the Kong family tree works: Cranky was the original DK, and he and Wrinkly had DK Jr. He got together with SOMEONE and had the modern DK and and an unseen brother. His brother got together with someone had Diddy. Dixie is from a completely different family. She has to parents who had her and Tiny, and one of the had a brother who had Chunky and Kiddy with someone.
@mikeasllani69724 жыл бұрын
@@TheGoombaFromNowhere I always thought Kiddy was Dixie's brother
@Jopo12264 жыл бұрын
Also he does this even IF you haven't unlocked Tiny yet.
@DynastyOSX4 жыл бұрын
I didn't realize how mixed of a reception this game had until many years later. Say what you want, but this is in my top 20 games of all time. Very fond memories
@firenze64784 жыл бұрын
Top 5 for me, best collectathon
@VS-lr6zb3 жыл бұрын
Me too. The ost gives me chills
@ijustbevibin04252 жыл бұрын
Same for me and I haven’t even played it😂😭 I’ve only ever watched my big cousin play but now I got I switch and I wish they remade it or at least done the same thing as the Mario deluxe and put three old games in with only little changes
@MR.__G2 жыл бұрын
I still remember waking up Saturday mornings, making some egos, then playing this game lol as a 8 year old this game was extremely difficult 😂
@michaelkillebrew31142 жыл бұрын
My Favorite 64 Game. This guy is acting like he's programmed better games IN 1999!!!!
@sondergamescondensed21854 жыл бұрын
What I really appreciate about this kind of video essay compared to some others I've seen is that what you're showing in the video actually matches what you're talking about at basically all points. It's very appealing and something under-appreciated.
@Mr_Norbs3 жыл бұрын
Except at 1:02 when talking about the good parts of the game while the bunny race is on screen
@hugoisaacmartinez5 жыл бұрын
What I did as a kid to make it easier on the collectables was just sticking to one Kong only until I got all of most of the collectables and THEN I'd switch them, it makes the game more enjoyable to me
@littlemonster58924 жыл бұрын
I'm 99% sure this is how the game was meant to be played.
@heckinbasedandinkpilledoct74594 жыл бұрын
Wow, that sounds like....common sense lol. This video was nitpicking at its finest.
@Oolong_Slayer_994 жыл бұрын
I recently played this game again after buying an N64 If it wasn't for the collectibles the game wouldn't last long at all, my save is currently around 83% with a playtime of 28 hours, you take those collectibles away and It would easily be done in less than an hour because the only purpose would be defeating the bosses in each area, it would make the rest of each level pointless, people like to moan about very little things, to me this game was almost flawless the only issues for me were the arcade games and beaver bother, everything else was perfect
@MintyMit4 жыл бұрын
@@heckinbasedandinkpilledoct7459 well then people would have to play the levels 5 times which is another issue entirely
@heckinbasedandinkpilledoct74594 жыл бұрын
Minty Mit why is that an issue? Replay value on a level is good.
@The_Riot8 жыл бұрын
I'm gonna be honest: When I first clicked on the video I thought it was gonna be some unappreciative guy bashing what is one of my all time favorite games, but as the video wore on I found myself agreeing more and more with the issues and evidence presented. Well done on the video man. You earned this sub.
@Bigcrusha168 жыл бұрын
My thoughts exactly! I saw his title and the "Nostalgia Ogre" in me started screaming like a tantrum child at this obvious clickbaity bitch whiny rant. Then I watched, got at the flaws and I realized "snomaN" was ABSOLUTELY 100% right. I remember the many frustrations I've had with the collectibles and camera system but overlooked those flaws because my 10 year old self didn't know what a badly designed game was, I just concluded that I was bad at playing it. Above all, I remember how limiting it felt, not having all 5 Kongs available at the beginning. Entering a huge adventure filled stage for the first time. The way my heart raced ready explore!..... Only to discover 50+ sectioned off areas that only certain Kongs could access, just to piss off my peanut brain and hinder progress. Banjo-Kazooie on the other hand did exactly what DK64 didn't, it made the 2 characters work as one to complete tasks, they will both always be classics to me. Banjo however might have been the better adventure game.
@TheDoomMaster8 жыл бұрын
Cameron Nurmi Same here.
@haingis8 жыл бұрын
well... I couldn't remember why I disliked the game as a child (I was 10), but it's all coming back to me after watching this video. I do have some rather subjective reasons as well as the things he mentioned, but fuck me! my personal opinions are unimportant as hell in this particular case so I won't even go there.
@MariusIhlar7 жыл бұрын
Saaame!
@cozy88877 жыл бұрын
Same here. Great analysis.
@NitroRad8 жыл бұрын
This is a fantastic video. Not just because you found what didn't work, and why, but you thought of things that COULD work in their place!
@snomangaming8 жыл бұрын
+NitroRad Hey thank you :) I thought it would be pointless to just rag on the game without trying to think of some solutions
@CriminalIntent896 жыл бұрын
yikes
@Nicholas_Steel6 жыл бұрын
Yeah, he found things that would result in a completely different game!
@petelee24776 жыл бұрын
@@snomangaming you would be amazed at how many youtubers do just that, present problems and make no attempt to find a solution
@jjs32stepstoenlightenment376 жыл бұрын
Hey nitro rad how’s your day
@beefusmaximus20304 жыл бұрын
One thing I do love about this game is the humor, though. I love how Chunky is such a wimpy baby and immediately starts worshipping the dragon boss out of fear.
@Renoht2906 жыл бұрын
DK64 is among my all-time favorite games. I just can't stand to dislike anything about it, because of how much I played it years ago - the nostalgic memories of endless fun with friends, playing this masterpiece. But your arguments come from a reasonable and thought-out standpoint. I liked this video because it's well-made and objective. I love everything about DK64, personally, but your criticisms are mind-opening and constructive. In my opinion, some things could easily be overlooked. Quite minor, actually. Nevertheless, great work.
@metallitron90006 жыл бұрын
His reasons were basically the reason why 12 year old me gave up on the game after a couple of levels. I liked Banjo Kazooie and Mario 64 much better.
@brnk26 жыл бұрын
How do you have a verification badge?
@abstractdaddy13846 жыл бұрын
Mind opening? You needed someone to point out these flaws for you to realize they were there?
@alienxotic50285 жыл бұрын
Yup
@Terapagos30005 жыл бұрын
Relying on nostalgia to judge a game or pretty much anything else, is dumb. Different thing already is considering those things in their release time. Furthermore criticism on art can't really be objective.
@HeeminGaminStation8 жыл бұрын
"It let's you decide that Dixie is obviously the better choice and you should never choose Kiddie" Haha! yep!
@thewaterman1228 жыл бұрын
You hit the nail RIGHT on the head and said it better than I ever could. Just replayed this game because my nostalgia and memories told me that this was the best game ever, but I could not have been more wrong. I found that the entire game dragged and felt like a job, doing tedious grunt work for hours - after I put the game down it felt exhausting, like I just did a load of homework. The core mechanic of the game is running around a giant map to collect colored bananas and going back and forth to the tag barrel to go to the SAME EXACT spot 4 more times. That being said, not only was King K. Rool was one of the funnest bosses in my experience in playing platformers, but the laboratory leading up to getting the last key to fight him was also extremely rewarding, because it felt exactly as you said - cohesive instead of exclusive. I felt a sense of team pride working together with the Kong family to complete the game, and my god if they only made every level like that - this thing could have been something huger. One final thought - I thought the strongest point of the game was the variety of characters to choose from, but it could have been done in a much smoother and more different way. Each Kong had a different feel and personality to them so it kept it interesting until you had to use them each 40 times every world.
@snomangaming8 жыл бұрын
Yup, you feel me! Absolutely agreee
@1m1337noSh1t8 жыл бұрын
Back then 1 game took months to beat so theres that
@thewaterman1228 жыл бұрын
1m1337noSh1t Doesn't matter how long a game is, if the game drags like hell and feels extremely boring 90% of the time, that negates the long-lasting aspect
@1m1337noSh1t8 жыл бұрын
thewaterman122 Yes times have changed
@saya11214 жыл бұрын
DK64 is my GAME! I love it to bits. I had to watch this video. I can agree that the mini-games weren't the best, but I personally think everything else was so fun and unique. The collecting wasn't an issue for me. I liked playing as all of them. Even if they weren't all working together per se, I enjoyed the uniqueness of each Kong. Good video regardless.
@2011supergamer8 жыл бұрын
If there WERE uneven amounts of bannanas for each kong, my OCD would be triggered faster than you can say "Tumblr"
@TheMoloman8 жыл бұрын
Tiny Kong gets a 6th banana on DK island for fairies. #gettriggered
@2011supergamer8 жыл бұрын
TheMoloman Shh. We don't talk about that one.
@theicefairycirno74828 жыл бұрын
Aye.
@PopCultureFan_8 жыл бұрын
+Rixor12. lol
@theicefairycirno74828 жыл бұрын
N JK Jesus this thread was ages ago
@ScootLoops6167 жыл бұрын
i agree with the collectibles it was a little much but didnt bother me. but u wanted the kongs to work with eachother through the whole game and have ur own choice and beat it a different way. That would be a game waaaaay before its time
@snomangaming7 жыл бұрын
Yeah I agree, that's why I focused on the future at the end, I want to learn from things in the past to make even better games in the future
@Toni79267 жыл бұрын
Those collectibles actually made me never finish the game. It just felt unnecessary to go through every section 5 times. After some time you'll forgot which sections you have already searched, too.:/
@Matanumi7 жыл бұрын
Majoras mask did this way better
@eliack957 жыл бұрын
I hope whenever the next 3D DK is in development, the devs look at this video to.make the perfect one. I loved DK64, but you definitely have some valid points.
@slueshyslueshy21766 жыл бұрын
Except that's what Banjo Tooie did, it had multiple characters that did separate things than enabled them to do other things, while also having things unique only they could do. Banjo and Kazooie on their own, as well as Mumbo.
@gracefullynadine8648 жыл бұрын
Still, I've often said Rare was the best developer on the N64. When I make a top ten, I always notice a huge chunk all came from Rare. Star Fox, Conker, Banjo, Golden Eye and Perfect Dark are just classics.
@markasscop8 жыл бұрын
star fox wasnt by rare
@gracefullynadine8648 жыл бұрын
markasscop Arev Huh, you're right. They developed the first one, so I guess I just assumed they made the sequel
@gracefullynadine8648 жыл бұрын
Wrong again. They only made Star Fox Adventures... Google fu fails me today
@markasscop8 жыл бұрын
wait why look it up? the rarware logo never appears in star fox 64
@gracefullynadine8648 жыл бұрын
markasscop Arev I don't own it on the 64 currently, so I was pulling from memory
@chrislees19656 жыл бұрын
The worst part of DK 64 is Beaver Bother, change my mind.
@carrie_is_gay6 жыл бұрын
*Best part of DK 64 ftfy
@LunaVi6 жыл бұрын
I'm currently playing trought the game again for the first time in YEARS. I got it on the 14TH TIME, god it sucked!!
@therealMrA6 жыл бұрын
No one who finished the game would disagree with this
@TetanusBooster5 жыл бұрын
I see your Beaver Bother, and raise you the Crystal Caves beetle race.
@MDsSeltaro5 жыл бұрын
2 of my N64 controllers would also agree with that statement
@eligarcia3678 жыл бұрын
he has a point with the camera angle believe me its hard
@GiordanDiodato8 жыл бұрын
Still better than Mario 64's camera.
@GiordanDiodato8 жыл бұрын
***** There's always Tomb Raider's camera (which is also BAD and it has tank controls :D)
@GiordanDiodato8 жыл бұрын
***** the original
@KAXSH8 жыл бұрын
Just press the R button you turd (-_-)
@Blade-hf9po8 жыл бұрын
The camera can be hard if you let it. The bit he showed with Diddy in the Angry Aztec place, he's using the wrong camera angle there, it's obvious he's gonna fall, or the "tongue" retracts itself before he gets to the other side.
@Z-A-C6 жыл бұрын
This game should have a remaster so that they can have a chance to not only get better graphics on this game, but to fix these problems. It would be perfect. I would get a N Switch If this came out for it.
@TheAceKannon5 жыл бұрын
Zomagedon rare is owned by Microsoft. Technically they can’t remaster it
@inky24125 жыл бұрын
@@TheAceKannon well banjo is in smash so we can hope
@corey91375 жыл бұрын
@@TheAceKannon I mean there can always be a partnership of some kind
@montesguitar5 жыл бұрын
The actual worst part of the game was when you bought it used. Then putting it into the 64 and finding out that you needed an expansion pack.
@IceInVeins9165 жыл бұрын
montesguitar do you really? So what did you do
@montesguitar5 жыл бұрын
@@IceInVeins916I had to convince my dad to go buy me a new expansion pack from target for about 30-35 dollars at the time.
@jpbarraza73924 жыл бұрын
I do agree with that
@Get2dahChoppa4 жыл бұрын
That's why you should have bought the n64 dk green console instead!
@MrHomelessHobos4 жыл бұрын
@matt fahringer wow! What useless input! Thanks for adding absolutely nothing to the conversation!
@adrianasmithy6646 жыл бұрын
Bad Game Design - Beaver Bother
@Vigriff5 жыл бұрын
Fuck those beavers.
@maximumrisk20048 жыл бұрын
I have to admit, the whole "Every Kong can only collect special Bananas" thing was also the deal breaker for me. I loved this Game, but eventually got tired of the endless Kong switching just to collect some measily Bananas to get those freaking Boss Gates opend and screamed at the Pig to fucking Jump a little so I dont have to go scouring for 20 more Bananas that I missed somewhere. Geez!
@SynthLizard88 жыл бұрын
I simply got baffled by the levels in general, I had no idea what to do and where to go.
@heyvitch8 жыл бұрын
PurpleStorm8 so easy to get stuck
@Zadamanim8 жыл бұрын
You can design an open world but still have ways to direct the player. For example, areas that are lit up automatically draw the player towards them, and trails of bananas can lead you in the right direction.
@jaredhoeft28328 жыл бұрын
Yeah the levels are huge to the point of being overwhelming, and the only way they really direct players is through banana trails, but those aren't necessarily good directional advice, and once you collect them, they're gone.
@jaredhoeft28328 жыл бұрын
Maintenance - yeah pretty much. I do still enjoy DK64, but in my mind, Banjo Kazooie is the closest thing we've ever seen to a perfect 3D platform collectathon.
@AnalSeepageForDummies8 жыл бұрын
You're probably better off playing 2d games
@Teirusu1558 жыл бұрын
you didn't mention how.... FRUSTRATING The Diddy Kong jetpack is to control. The jetpack's obnoxious controls are the reason I never beat the game. I'd waste a HALF HOUR of the Hideout Helm time trying to do the rings.
@gustavoavila19827 жыл бұрын
Teirusu155 I had a harder time with races, epecially the one with Tiny Kong against the blue-purple bug thing in the Aztec level.
@youtuberyoutuber2495 Жыл бұрын
the gameplay of DK:64 has never been done before, so they didn't know what to do for it. It's easy to give ideas now but back then the concept was new and unexplored. Not to mention, the limitations with the N64 and not much data to put on a cartridge. The last boss fight is definitely the most unique boss fight in video game history though.
@tipsybun8 жыл бұрын
No, the stakes were lowered. Mess with DK's bananas, IT'S GONNA HURT
@Sly_Maverick_318 жыл бұрын
Warghost890 C G Coconut Gun
@halleysasteroid7 жыл бұрын
King Weedede i have the dk rap in my itunes
@tipsybun7 жыл бұрын
Wtf why after people quoting siiva
@ImmaFarmerInMalaysia8 жыл бұрын
Having to use specific kongs for each collectible is actually precisely why I love the game so much. :P
@matthewogle26218 жыл бұрын
+Luigi Linguine Agreed! He had an interesting POV though.
@Flydroi8 жыл бұрын
I found it to be tedious and felt like it added a ton of backtracking to switch kongs over and over. That's just my opinion though! Still loved playing it as a kid
@BeanSparrow8 жыл бұрын
same here it is not a bad design it is a good design
@austin14708 жыл бұрын
I agree with his points. The biggest problem is that the gameplay between characters should've flowed better, but it's not Rare's fault. The limited memory for the N64 had to be a pain in the ass. That's what made Super Mario 64 so special. It had limited hardware but the maps gave the route to the stars different so it felt like each path was different and it was smooth from star to star.
@claytongrange21378 жыл бұрын
I think if more levels placed their collectables more like Kreepy Castle and less like Frantic Factory, it could've been MORE fun.
@AdamKillmeyer7 жыл бұрын
Only thing I disagree with is the segregated boss fights. I think those were a bold move but were a great choice. It helps make the player involved with all characters of the game.
@mrsplays98176 жыл бұрын
Technically you can fight the bosses with any character, but it`s nice to know which one the game recommends.
@RJrules646 жыл бұрын
MRS Plays how? The doors close if you approach with a different Kong. I half agree, Adam, but I think they needed to make the boss fights only beatable with a certain Kong, if that were the case. Like the Jack in the Box fight - Only Tiny can do that one. Basically all the other fights could be done with any Kong. So they should have either given us that option, or made the boss fights more specific to that kong.
@mrsplays98176 жыл бұрын
Watch a speedrun: They glitch through the stairs and get in with whatever kong they want. Also, some speedrunners do the Jack in the Box fight with DK instead of Tiny, just to point out.
@goingcracysfan6 жыл бұрын
omg please no more jack in the box i keep getting flashbacks
@spartankongcountry67996 жыл бұрын
MRS Plays You need to understand that glitches =/= design.
@AG_Speaks4 жыл бұрын
Still waiting for the Donkey Kong 64 remaster
@JOHNCENA-ji3rm3 жыл бұрын
Yeah me too
@87Khein3 жыл бұрын
That would be cool but I would also like a new Donkey Kong game with similar game play. New worlds, better graphics and different enemies since RareWare has the rights to K. Rool.
@GigaMarx42133 жыл бұрын
@@87Khein Wait doesn't nintendo still own the rights to all donkey kong characters including K rool? (not counting Conker and Banjo whom were in diddy kong racing) Because Nintendo sold rare in 2002 and K rool's last appearance in a donkey kong game was 2007-2008 ish.
@MR.__G7 ай бұрын
Or what about another 3D DK game ?
@davidrlz10017 жыл бұрын
plz do more like these, i highly enjoyed the video and editing, you focused on the facts and argument, gave a counter-argument, and didn;t use cringey humor, subscribed off this video, good job.
@Sypaka6 жыл бұрын
If this video doesn't give ideas for a rom hack, I don't know....
@alienxotic50285 жыл бұрын
Doubt it
@jaydogg3395 жыл бұрын
There's Super Donkey Kong 64 lol it's a rom hack of Mario 64 with DK64s levels and music
@flameflareonog5 жыл бұрын
Kaze Emanuar made a major improvement with his rom hack that allows you to switch Kongs anywhere.
@smalls14855 жыл бұрын
Kaze did it
@pizzadudemanguy8 жыл бұрын
I was so worried this would be a rant against a game I loved as a kid. I'm glad it's such an incredibly thoughtful, perspective video. Awesome job! I love it.
@snomangaming8 жыл бұрын
+pizzadudemanguy Thanks! I tried to be very constructive, I know a lot of people really like it
@robokoolmn8 жыл бұрын
+pizzadudemanguy Yeah I was worried too, great video.
@darragullrr4995 жыл бұрын
I thought you were going to say like really bad reasons but you didn’t well done dude
@lilgiantsfan727 жыл бұрын
Fantastic, very reasonably constructive criticism!
@FloppyDisk8937 жыл бұрын
Please do more -Good- BAD game design
@J14287538 жыл бұрын
This is the second "obscure yet high quality" game related series I've found in the past *day*. I think KZbin's recommendation algorithms are actually improving...who knew?
@snomangaming8 жыл бұрын
Haha well I'm glad you found me :P
@alanaardman18824 жыл бұрын
The problem with your argument is it's actually quite hard to balance the characters while making them unique, and players would stick with their favorite except when forced to switch. This would truncate the length of the game and reduce the difficulty.
@pentelegomenon11754 жыл бұрын
Super Mario Bros 2 lets you switch between characters and it works fine. Also you call it truncating the length and reducing the difficulty, I call it cutting the fat and reducing the pointless busywork.
@emishimaru-sama64493 жыл бұрын
I don't remember If you could change freely In Super Mario Bros 2, unless you either died or finished the stage (unless there was a door for that? =o)
@joaonitro51493 жыл бұрын
@@Russakaja No it doesn't. Forcing players to do something they don't like isn't fun.
@joaonitro51493 жыл бұрын
@@Russakaja No, it didn't. These games are actually fun because they don't force you with shit that isn't fun to play. Also, your english is terrible, i can hardly understand what you're trying to say.
@joaonitro51493 жыл бұрын
@@Russakaja i talking about forcing to do unfun things. Hunting down stars, equipment, jiggies is fun. Backtracking 5 times in the same place only to get some bananas that only a specific kong can get is not fun.
@mad_quack6 жыл бұрын
I'd like to see a remastered DK64 (that does it justice btw)
@JoeRossProductions5 жыл бұрын
DK rap remastered
@MorseCodeStutters8 жыл бұрын
I appreciate that you put the caveat of actually enjoying it yourself. Thanks for a balanced review. I personally loved it because it was another 3-D platformer with tons of stuff to collect, a good amount of characters with different abilities that help you explore levels further when you revisit them. But yeah, I tried playing it only a few years ago as an adult, and I couldn't get into it the way I was as a kid. Not sure why, and I'd have to think about the points you made to see they might be why. Maybe I'll update this comment if I ever remember why it just didn't resonate me later on in life. Love the game to bits, wish there were more games like this with better execution, and great memories with it, but I'll leave it in the past. I remember the day I tried a demo of it at a movie theater, and then finally getting it and playing the shit out of it. It was a worthwhile experience for my childhood and will cherish it forever. Here are fingers crossed for Yookalele being an awesome improvement!
@MorseCodeStutters8 жыл бұрын
I'd like to add that THE SIMPSONS game did what you suggested, in terms of characters complimenting each other through completing different tasks for each other throughout levels. I loved that about it!
@schmity0076 жыл бұрын
It could've been fixed with just letting you swap Kongs on the fly.
@TheDeathOfLucifer4 жыл бұрын
Tbh I think it'd kind of ruin the charm. Walking through the while level as a different character figuring out how to get all the collectibles was sometimes a fun puzzle. It was at times just a lot of back tracking. But tbh if I could switch on the fly I'd really never give some character a chance except when I had to.
@braden244 жыл бұрын
I’m late but Kaze made a Gameshark code that does exactly that, here’s the vid: kzbin.info/www/bejne/fZ2xmYaljZqIkJI
@josephelia326910 ай бұрын
Listen...I'm gonna die on this forgotten hill... but during its Era this was honestly the greatest n64 game in alot of ways especially the single player side of n64, other than games played with friends this is the only game next to zelda that has 50+ hrs of playability...not so much now a days but being 8 or 9 at the time, putting in an hr or 2 every other day for an entire school year this game kept me playing for MONTHS, things that are tedious and slow really weren't as such back then and from the aspect of playing over the same world with different characters that actually made you play the game different was amazing
@SianaGearz7 жыл бұрын
Dislikes you got on this video are undeserved, but i'd like to offer a counterpoint. Making levels that can be traversed with any character leads to either characters that are too similar, or level designs that are very vague, flat, trivial and samey. Now you could have the same goals and alternative paths depending on character abilities, but then you're running against hardware limitations.
@Vitorruy17 жыл бұрын
Siana Gearz How about dividing the levels into segments one for each kong as oppose to having to go back and switch character four fucking times in the same tunnel. This has been done before, there's no design or technological limitations here.
@billlupin83456 жыл бұрын
Well, here's a thought. If the five or six characters are going to feel samey, if you give them alternative ways to do the same thing... why not improve the level, and drop the extra characters?
@marknorrish25586 жыл бұрын
The DKC trilogy consists entirely of levels that can be traversed with any of their characters (in fairness, each of those games only has two characters), and those were fine. You could simply remove all the colour-coding, without changing anything else, so that anyone can collect any item or hit any switch they can reach, and any could use a magic barrel or pad to trigger their personal power. That wouldn't make the characters any more samey, or the levels any flatter. This also turns challenge areas into (mostly still pretty easy) puzzles for free: rather than "Here's a Diddy pad; clearly I have to use Diddy's pad power here," it becomes "Which pad power will solve this challenge?" Puzzles might naturally have multiple solutions, like a hazardous obstacle course where you can either blitz with invincibility, fly over, shrink to take a shortcut, sprint, or brute force through. Or they might not, so every Kong gets a little screen time, but they earn it by being useful, not by having a button with their face on it.
@mrsplays98176 жыл бұрын
Except maybe the instrument switches in part; like waking up the llama with a triangle that puts people to sleep? Not likely. The others could do it, but still.
@alexandergroeger8576 жыл бұрын
To be honest, playing as 5 different characters puts up a lot of competition among them. I feel you should be able to play as one of the five and bring another as a partner whenever you switch, that way you can have a CPU help you along and you can instantly switch controls to them if you need it. This also might allow for duo boss fights, and optimizing routes through a level that isn't so segmented.
@SmugCoffeeMan7 жыл бұрын
You want to know what the worst bit of design in this game is? the Nintendo and Rareware coins being required to beat the game 100%. Fuck that DK arcade machine and fuck the other arcade game.
@H0n3yMonstah7 жыл бұрын
Mashin Chaser *101%
@jamesismyfriend44036 жыл бұрын
YES!
@Wahaller6 жыл бұрын
Not only is it required to beat the game 101%, it's required to beat the fucking game in general. You can't get the boss key to King K. Rool without it, since it's locked behind a door that needs the coins to open it. Probably the worst part about it, aside from having to play some old-school tough games, is that without prior knowledge, you're going to get to the final area of K. Rool's lair and see a locked door requiring 2 objects that you've never seen before, forcing you to exit the level, look up how to get them on Google (in the 90's it was even worse since Google wasn't popular) and beat Jetpac and Donkey Kong, go back to Hideout Helm, and finally, open the door and get the fucking key. *THIS IS FUCKING INSANE!* What was going on in the developers heads when making this section?! Talk about backtracking, like, fucking hell! This one part sums up about the entire gameplay of DK64.
@H0n3yMonstah6 жыл бұрын
These just sound like salty comments from people that couldn't beat the arcade games. 😜
@Wahaller6 жыл бұрын
+Paul Honey I could beat it, but the fact that you _had_ to beat it is pretty mind-numbing. Did you even read the rest of my comment by the way? I gave some valid criticism other than "hurr its hard it should be removed"
@Squidwidge8 жыл бұрын
do a good game design Superman 64. It was my fav game as a kid
@user-vi4xy1jw7e8 жыл бұрын
Keaton Knippel Ayyy lmao
@metasprite56488 жыл бұрын
good idea
@Laughstation8 жыл бұрын
Such innovative controls.
@elvampe138 жыл бұрын
I'm sorry for you.
@Tmhoop918 жыл бұрын
You poor, poor soul
@mycatcoco26034 жыл бұрын
bruh the dk rap makes this game pure gold
@YamatoFukkatsu8 жыл бұрын
The backtracking was even worse when you consider that not every Kong is available at the beginning of the game. You never get Chunky until Frantic Factory, and suddenly, you have to go back by about 3 worlds to get all his stuff. Anyway, one thing I hated about collectathons in general was how they task you collect all the tiny shit throughout a level, be it coins or bananas or rings or whatever. In previous 2D platforms, this was no big deal. Just collect a hundred of them, and you get an extra life (as well as add to your high score, though that's kinda lost its purpose ever since games went to home consoles). Convenient, but not something you need to do, and in fact, could usually be accomplished in a completely passive manner. But starting from, at the latest, Super Mario 64, this is suddenly mandatory to 100% a game (and in worse cases, mandatory just to complete the game, seeing as you need a certain number of collectibles just to progress). Thankfully, in the case of Mario 64, you just needed 100 coins, which (usually) doesn't equate to practically every coin in a level, but it's still obnoxious as fuck to track them all down (what especially makes these tiny collectibles a pain is that most are right there in plain sight, but then you have to search every nook and cranny in hopes of getting those last few). Banjo-Kazooie was probably the worst offender; track down 100 notes in a level in a single go, without losing a life. Ugh. I'll gladly take DK64's segmented collectibles over that crap. At least those colored bananas get saved the moment you grab them (well, the game doesn't save automatically, but you get what I mean). Thankfully, Rare seemed to have learned their lesson by the time Banjo-Tooie came out, because that was probably the most well-handled of the N64 collectathons. The tiny collectibles are saved individually AND they give them to you in clusters. Though, I can't say I commend the backtracking that game involved (mainly due to worlds being directly connected to one another), but otherwise, it was pretty good. Truth be told, platformers were my favorite genre as a kid. But as of the N64 era, while I still enjoyed them, they dropped considerably in how I favored them, and I'm not sure if it was due to this collecting shit they suddenly forced upon them, the really bad camera controls, or a combination of both along with possibly other minor grievances. I guess I could understand WHY they did this; when going from 2D to 3D, worlds become about free exploration, and the goal's no longer as simple as going from point A to point B (though this was still possible; Sonic did it, but Sonic games have had a horrible time in the 3D realm, and they mainly accomplished keeping "reach the goal" the main objective by severely limiting your range of movement anyway). However, in doing this, it feels like they just turned platformers into a poor man's RPGs (RPGs having always allowed free exploration in a.... kinda sorta three-dimensional plane). Ironically, RPGs have since become my genre of choice.
@snomangaming8 жыл бұрын
+YamatoFukkatsu Good point about the jump from 2D to 3D, suddenly the meaningless collectibles became necessary. That was the thing with DK64, every thing had to have a purpose, even if it was totally meaningless
@JohnSmith-oc2fk4 жыл бұрын
Banjo Kazooie Music Notes problem was due N64 memory limitations, they solved that issue in the Xbox remasters.
@andreascrissangelmuseum14827 жыл бұрын
I'm currently replaying DK 64 and I too used to get frustrated and overwhelmed by how much each character had to do. I used to switch characters every few minutes when I saw something another character had to pick up or do. This go around, I take it one character at a time. Do everything Donkey has to do in a level, then switch to Diddy, etc. Sometime characters do have to hit switches, open doors, etc. for each other, but even then, I'm careful not to get side-tracked. Once I got this "system" down, it's not so bad.
@RynKen8 жыл бұрын
It sounds like all the game really needed was the ability to switch Kong through the pause menu instead of at specific check points.
@calthesquidking58398 жыл бұрын
+RynKen Yeah that's what I was thinking. If they had a quick change option instead of having to back track to change, things more than likely would've gone a lot smoother. But, yknow, hardware limitations and all that jazz.
@snomangaming8 жыл бұрын
+Demon Lord, Cal (Brandon) Someone else suggested a 5 player co-op mode where each player plays 1 kong, and THAT would be awesome! But speaking of hardware limitations... :P
@rogerklotz77378 жыл бұрын
RynKen yes
@lssjgaming15995 жыл бұрын
And then there’s Chunky. He’s dead
@chrismccole97788 жыл бұрын
Please make more of these, they are both helpful, and interesting. As someone who wants to make games in the future this is one great resource that I can use to make different choices in what I plan to create. Thanks!
@snomangaming8 жыл бұрын
Lots more in the works :) Thank you!
@ChaosShadowZero898 жыл бұрын
You beat this game 101%? Mad respect man, i never could make it past those damn minigames and the Fungi Forest boss!
@capcom238 жыл бұрын
In the past I'm sure i would've tried to reach 101% but lately i can't be bothered to achieve/explore everything. Just go as fast to the end and move to the next haha
@mattsciore15738 жыл бұрын
I need to 100% a game. I guess it's a form of ocd lol
@snomangaming8 жыл бұрын
Yeah I had a lot of free time as a kid :P
@capcom238 жыл бұрын
Matt Sciore yes
@mattsciore15738 жыл бұрын
So did I however just could not for the life of me beat some of them bosses and mini games! anyways great video, keep up the great work!
@tyke73248 жыл бұрын
Do another one of these i loved it!!!
@snomangaming8 жыл бұрын
+Tyke There will almost certainly be another one someday :)
@tyke73248 жыл бұрын
+snomaN Gaming yay!!!
@chrisbeach4238 жыл бұрын
+snomaN Gaming bubsy 3d would be a good candidate for a video like this.
@McBasketball48 жыл бұрын
+snowmaN Gaming i just saw this and loved it
@cheezemonkeyeaterАй бұрын
Beaver Bother was so annoying because it basically required you to exploit a glitch in the game's code to beat it.
@0ctopusComp1etely8 жыл бұрын
My roommate and a friend of his started playing the Remake a few months back to try and beat it, since they never had previously. I'd only kind of noticed when playing as a kid, but boy is this game annoying to play if you really want to collect everything, or even get close. Playing entire stages roughly 5 times just gets bland extremely quickly. I legitimately think that the game could have used one of two solutions and made it exponentially better. The lazy choice would be to give the player the option to switch Kongs at any point in time, which could kind of trivialize some challenges, but would at least make exploration and finding collectibles less vexing. The better option would be to have all the levels better showcase or require a certain Kong's skills and then only provide rewards for that Kong in the set area. This could provide lots of cool segments where you could know what Kong you needed to switch to for upcoming challenges by the colorized bananas, and have the segments focus on challenges the specific aspects of that Kong. With multiple levels with multiple areas focusing on all the Kongs, every character would get their "guaranteed" screentime while allowing the player to naturally increase their skills with each one. Everybody wins. Or they could just it so that pickups are universally accessible for everyone and let the player decide who they want to play as. Favoritism trumps all.
@SkyNinja7598 жыл бұрын
1. DK64 is a good game. 2. DK64 is blighted by collection tasks to the nth degree. 3. DK64 is bug heaven. Oh well, I love the game for what it is, even with all it's imperfections. EDIT: If they remastered DK64 for the Switch/NX with new graphics and with all their knowledge they have now it would be a nice throwback game.
@thomasmurrell98327 жыл бұрын
1. He said it was a good game. Listen at the beginning next time. 2. He dismissed that since other games of the same kind had that many too 3. I agree. It's buggy as heck but fun to explore.
@Larry8 жыл бұрын
most excellent episode sir!
@roejogan52127 жыл бұрын
Larry Bundy Jr how did nobody reply to this
@pentelegomenon11754 жыл бұрын
@@roejogan5212 I don't know my friend
@roejogan52124 жыл бұрын
@@pentelegomenon1175 bruh it's been 3 years
@pentelegomenon11754 жыл бұрын
@@roejogan5212 better late than never
@willissudweeks10503 жыл бұрын
@@roejogan5212 hi
@jamesbharnocerous18795 жыл бұрын
I just picked this game up again after ten years, and I definitely hate having to run back and forth in between the Kong barrel and 15 different bananas of different colors over and over again, but I really do love it. It's dope af.
@Godzillarex8 жыл бұрын
Really well written and put together video!
@luckydannumber27 жыл бұрын
Not really several things he missed that could of been said like he could of said all the consoles 3D games had issues at time, include Tomb Raider and Banjo Kazooie. Where the choppiness of the games led to subpar controls due to the limited and 3D platforming a relative new design that just came out .
@Thobba897 жыл бұрын
Clown Man He literally did say exactly that....
@byronflowerz73407 жыл бұрын
Godzillarex this is funny u have 64 likes on ur comment on a video of donkey Kong 64
@luckydannumber27 жыл бұрын
That's the exact problem Timothy. He exactly said that but just focusing on Donkey Kong 64 is a bad idea. Putting in and injecting other more terrible games in the clip like Pysgnois Or Die Trying, shows at least Kong 64 learned from other games mistakes but still retain some of the problems. The video just makes it seem the worst game out of all 3D platformers.
@boomebox58327 жыл бұрын
Godzillarex it is a good video design
@pringelsthegamefreak7 жыл бұрын
Not a bad game, but it has a lot of frustrating and terrible flaws that could have been improved
@CrayTrey8 жыл бұрын
BUT BUT BUT Donkey Kong 64 was my CHILDHOOD! Why would you insult my CHILDHOOD? It was my CHILDHOOD and now you wrecked my CHILDHOOD with this video about my CHILDHOOD... Great vid buddy
@Imperialspy8 жыл бұрын
Your Childhood got Roasted by SnomaN
@snomangaming8 жыл бұрын
+CrayTrey IM SORRY TREY FORGIVE ME
@Cheerybelle Жыл бұрын
While I haven't played DK64 very extensively myself, what I've gathered from others is that you should generally minimize how many times you swap Kongs, and, unless you're dead-set on collecting absolutely everything, you shouldn't go very far out of your way just to collect banana coins (you only need 160, and there are well over 900). So, for anyone who's choosing to read this, that *should* make it less of a slog to play if you felt like it was a slog before. (Citation needed. Mileage may vary. If you don't like collectathons, DK64 won't change your mind.) Best of luck to you!
@supershoo45186 жыл бұрын
whats funny is that these issues could all be fixed if you could just swap kongs on the fly
@superarsenal0096 жыл бұрын
They did that in Kameo, but it was a terrible game.
@auto21126 жыл бұрын
That would make it too easy and far quicker to play, I don't like it. I'm just fine with the tag barrels as they are. I always liked the anticipation of returning to an area you saw earlier with the correct Kong to see what it would reveal next.
@pentelegomenon11754 жыл бұрын
Two problems, firstly a lot of the challenges are almost like QTEs that are programmed to a very specific Kong, and secondly it seems pointless to constantly switch between Kongs just to get a certain color of banana or coin, they should let any Kong grab any thing regardless of color.
@darian64237 жыл бұрын
It's been almost two years since this came out, and you still haven't made another "Bad Game Design".
@GalekC6 жыл бұрын
Interesting...
@JlBUNROCK6 жыл бұрын
WHAT? NOOOOO! I'M NEW TO THE CHANNEL SO I WOULDN'T KNOW!! D':
@kaldogorath6 жыл бұрын
There aren't any other games bad enough to make a video about! Eyyyyyyyyyy (I love DK64 haha)
@lapthom5 жыл бұрын
@Nick Miller what about Turok 2 n64 version?
@BIaziken28 жыл бұрын
CG Coconut gun
@mcbvideogames8 жыл бұрын
HE IS QUICK AND NIMBLE AND QUICK AND NIMBLE AND QUICK AND NIMBLE
@keretor94578 жыл бұрын
THIS COCONUT SHIT ISN'T FUNNY
@baldman77388 жыл бұрын
Jack Robinson HIS CONCNUT GUN, CAN FIRE IN SPURTS.
@mac_sour8 жыл бұрын
Jack Robinson HE'S THE GUN MEMBER OF THE COCONUT CREW
@3three3three3three8 жыл бұрын
D D D D DONKEY DONKEY DONKEY DONKEY
@BlazingKhioneus3 жыл бұрын
My big problem with this game is unresponcive controls. Trying to back flip into a tag barrel which .0001 momentum? Did you me long jump? Press R to put the camera behind you? Did you mean no? Trying to course correct in the jetpack? BAHAHAHAHAHAHA Trying to not wipe out on the beetle race? Did you mean bouncy bouncy off the wall?
@FourthDerivative5 жыл бұрын
Almost every problem you mentioned would be solved by adding the ability to switch Kongs anywhere, instead of having to find a tag barrel. You know, like you could do in all three previous games.
@FredrikM8 жыл бұрын
This might be a little out there but back in the N64 days most games were expensive and getting a new one was kindof a big deal. I always cherished Rare back then since they always had so much content besides just beating the game. Most of DK64 is optional and that goes for the old Banjo and DKC games too. In order for the game not to take too much space the collectibles had to be crammed into the already very big world but I see no problem what so ever with the mixed bananas making you backtrack argument. It would be fun to have multiple options for beating bosses, but this game was and still is a masterpiece of it's time.
@jacobw74548 жыл бұрын
Sir, I must defend this game on the basis of Lanky Kong. I understand he lacks both style and grace. Some even say he has a funny face. But he can handstand when he needs to, and stretches his arms out just for you. Additionally, he inflates himself similarly to the Hindenburg. Most importantly, however, this kong just digs this tune.
@roddydykes70538 жыл бұрын
And let's not forget, the Kong who's here for you, the last member of the DK crew, the Kong's so strong, it isn't funny, he makes bigger kremlins cry out for mummy! He picks up boulders, with relative ease, makes crushing rocks seem such a breeze, he may move slow, he can't jump high, but Chunky Kong's, one FUCK of a guy!
@roberthata67328 жыл бұрын
DK!!!! Donkey Kong!!
@HellJacks5 ай бұрын
I love how you can see the respect and affection with which you mentions all these points. It will always happen to us with most of the old games that we used to love as children, when you are in love with a piece you don't even worry about what it lacks. It was Christmas and I came home with my DK64 special edition Nintendo 64, but fuck I didn't have the Expansion Pak. As soon as I was able to play, I was in love. I never found the camera in DK64 annoying until I played it 10 years later and it was frustrating at times as the game progressed. I want to go back to those years when I enjoyed the RE1 camera more than current games. There will always be games that you enjoyed as a child and these days it is better to keep them in those memories, playing them would be a straight uppercut to the face. It happened to me with games that I really loved like Doom 3 (oh my god it was painful) or Street of Rage 3 lol. But DK64 is a good game, I enjoyed it so much as a little girl, I still enjoy it despite the things I know it lacks. I think it still has special things after all. Cute video.
@DerpsGW8 жыл бұрын
I love DK64 (as do you), but your critique is certainly valid, something I had not thought of. Well done!
@snomangaming8 жыл бұрын
+MasterTallness Thanks, glad you liked it :)
@Chuwaca8 жыл бұрын
DK64 is the Dark Souls of Collectibles items
@Thomas-te2lg7 жыл бұрын
No it ain't, most of game is fairly easy, minus a few very difficult mini-games.
@AJKungFuu7 жыл бұрын
Thomas Ruth its a joke m8
@jpdlpokedigi107 жыл бұрын
ayyyy good one
@yeetyeet_spagheet17207 жыл бұрын
Banjo tooie is tho
@rogerfvb7 жыл бұрын
Dark Souls doesn't suck though
@Austinato884 жыл бұрын
You brought up some very good points here, but I still love DK 64 even to this day. Thanks for the video!
@doctoradventure4136 жыл бұрын
I always heard that the backtracking was awful in DK64 so I never played it until I got bored one day and decided to give it a shot and to be honest it's not that bad I agree it can be annoying but there's a certain rhythm to it that I find really enjoyable and the DK arcade cabinet really wasn't that bad it wasn't mandatory to beat and was a pretty fun challenge in my opinion after having to play it over and over again I can now say that I'm really good at the original Donkey Kong
@pentelegomenon11754 жыл бұрын
It's fine but if you're expecting Banjo Kazooie you're going to be slightly disappointed.
@Yo-yx8wo8 жыл бұрын
i really enjoy this game as it was designed, only problem for me was the camera which in some parts was ackward and the arcade games which were really hard, too much in my opinion.
@jsmith52128 жыл бұрын
that has to do with the 64
@sigurdtheblue8 жыл бұрын
Not sure if you meant to include this with your statement, but the 64 controller really did make Jet Pack and Donkey Kong harder to play.
@notchmath96427 жыл бұрын
yoxter 3423 only problem for me was bosses. Too long and hard.
@Randude144 жыл бұрын
The sly cooper series is a good example of having different characters to work together.
@Umbrella23 жыл бұрын
Underrated series, would love them on the Switch too.
@koopalibrary7 жыл бұрын
Glad that someone else feels the same way. I ended up not liking this game after a while way back when cause of the need to backtrack with every singly kong. Which was a shame cause i loved it initially.
@tonybryk33125 ай бұрын
I loved this game as a kid. I'll admit it was too much to collect for me as a kid and i hated backtracking juat for bananas. But even though I wouldn't finish the game I'd have so much fun being all the different characters and exploring. Truly one of my favorites back then
@DatHarlequinOni7 жыл бұрын
Being objective about a beloved game in a beloved franchise? HOW DARE YOU SIR I WILL SEE YOU HANGED FOR THIS HERESY
@ShadowJinjoYu7 жыл бұрын
What
@Deltarii7 жыл бұрын
calm the fuck down
@TCMYSTIKAL20107 жыл бұрын
He was being sarcastic good grief lol
@SonikkuXenoHearts35877 жыл бұрын
0:31 Here’s a “Hey before you hate me I actually like this game” Quote
@-rizen6 жыл бұрын
They were joking God....
@FlagstonePictures8 жыл бұрын
I've been 101% completing this for past 2 months. Playing randomly when I get the time. I've been playing this game since it came out, and this is the first time I've attempted to complete the game on my own without any help and I gotta tell you, it's frustrating at certain parts. I completely agree with you on the banana barrels. Beaver Bother is the worst. The tedious trying over and over again to get certain collectibles is frustrating. I don't mind the smaller collectibles as it makes it fun to explore the level with each Kong's abilities. But the Coins and Barrels... just too draining...
@poopfart7858 жыл бұрын
I did the same thing a few years ago. fungi forest should be called fuckboy forest
@dishierwand8 жыл бұрын
i beat this game 101% as well and beaver bother is the worst lol
@davonbenson19278 жыл бұрын
Joey Bonzo. Lol
@Barrie968 жыл бұрын
I sucked at Beaver Bother but I 101% completed the game over a dozen times I got a lot better. Pretty much don't scare the beaver until you run pass it then it'll guarantee go in
@Barrie968 жыл бұрын
Also Lankys rematch with the Rabbit was near impossible until I found out a secret on defeating him
@Xiphiidae8 жыл бұрын
"Why are games these days so linear?!" "Why do these old games have so much backtracking and options?!"
@snomangaming8 жыл бұрын
+James S It has options, but only if you use a specific kong in a specific situation. Fungi Forest was even worse: Oh, you can enter this barn, but only if you have Lanky out, and only if its nighttime (one of like 10 examples in that level). It's not even the backtracking, I seriously didn't really care about that, but the whole game was such a chore because I only did things alone with all the kongs.
@Xiphiidae8 жыл бұрын
+snomaN Gaming "only if you use a specific kong in a specific situation" Do you realise that this is as asinine as saying "Zelda games are bad because you have to use particular items in particular situations" or "Zelda Oracle of Seasons is bad because you have to switch between the seasons to progress through the game- I want to complete the whole game just on Summer!" The notion that it's bad that you need to do particular things with particular Kongs is so bizarre that, honestly, it barely qualifies as a criticism. If you don't like the game because of various things, that's fine, I'm not going to tell you what to like or dislike, just don't refer to it as a 'game design flaw'.
@randomguy66798 жыл бұрын
James S I'm sorry is this your video?
@MoundN7 жыл бұрын
randomguy6679 He perfectly stated out what many ppl here were thinking. Those objectives and options are NOT a bad game design. I could accept that you count the camera from dk64 as bad design but it was their first 3D game and for that they did an awesome job. It has many collectibles but it offers such a huge variety. Having to visit the places repeatedly with different Kongs is pretty unique and a brave step into new video game design atleast when the game came out. He was simply bragging about little things which may be a little annoying but he stated that as bad game design which is absolutely not correct.
@thomasmurrell98327 жыл бұрын
"Zelda games are bad because you have to use particular items in particular situations" Well at least you never had to run back the the start of every dungeon, enter a room, and select a small list of items to use. LoZ games have every item right at your disposal, so that argument is not relevant. Besides, he's not saying the game is bad. At the START OF THE VIDEO, he said that it was still a GOOD game. Am I the only one who listens fully anymore?
@55pillsbury4 жыл бұрын
God the music is amazing in this game
@sloucho848 жыл бұрын
Holy shit... you just gave me PTSD flashbacks to Beaver Bother, something I'd completely forgotten about.
@bl4ckw1ngz648 жыл бұрын
We don't talk about Beaver Bother for a good reason.
@narius_jaden2157 жыл бұрын
I feel as though i'll probably agree with your points, but with a severe caveat; As you stated, people were still figuring out 3d spaces. I feel as though in that regard many of the problems listed were probably hiccups by the developer while trying to make a game feel good to play in 3D. It's hard to properly design something when you're worried about whether or not it will even work well xD. It's not really an excuse i guess (though i think it could be :P) but 3d gaming has become quite a bit more nuanced since then which i feel is sort of like proof.
@FiveFoxesInATrenchcoat6 жыл бұрын
Anthony Derome They could've designed a test game first to see how to work with a 3D environment. The developers of Rayman 2: The Great Escape did this, and that game's considered to be one of the best 3D platformers of its time.
@ThomasEdvalson8 жыл бұрын
TL;DW Multi-colored items requiring specific kongs to pick them up requires a lot of back-tracking and is annoying.
@アメ人5 жыл бұрын
I'm sorry, but your main complaint is that this game is too segmented and that each level places too much emphasis on switching between Kongs?!?! I'm sorry, but I totally disagree. That aspect of the game was what MADE IT for me! Seeing that I could go back to get even more stuff with other Kongs after I've unlocked them was so exciting! Having to clear a level and unlock special areas with certain Kongs was fun and enjoyable. I think the game developers hit a gold mine when they implemented that mechanic. I would definitely not say that it's an element of bad game design. The exclusivity is a rare and fun feature if you ask me!
@jcmcgarry276 жыл бұрын
I appreciate that, unlike most "critical" "analysis" videos that I've seen on KZbin, you actually offer suggestions on how to improve on the mechanics that you are critiquing.
@Taxafolia5 жыл бұрын
"Dam what this hater about" "Oh wait yeah, I hated all that shit to no ends"
@aperson80773 жыл бұрын
What
@RainbowLizardOne8 жыл бұрын
The best design about this game is the DK rap.
@snomangaming8 жыл бұрын
+Lizard_Buttock You're not wrong, I absolutely agree :)
@kaldogorath6 жыл бұрын
Playing this as a kid, none of the things you mentioned seemed like a problem, because I wasn't playing it to 100% it, I was playing it for fun. You unlock different kongs as you go and so the way I played through it was doing as many complete levels with DK as I could, then doing as much as I would with Diddy, then later switching up to the others. I wouldn't switch a bunch of times in one level, I would go through and complete the level as much as possible, and then come back to it later. It was a constantly evolving experience. I can see how switching constantly would make the game extremely tedious.
@ToxicJuiceb0x8 жыл бұрын
The phrase "objectively bad" used in the first minute of the video NOPE. I don't even like this game and I have no interest in watching any further.
@snomangaming8 жыл бұрын
+Toxic Juicebox *facepalm*
@JellyMyst8 жыл бұрын
+Toxic Juicebox There is such a thing as objective reality, you know.
@rikolia8 жыл бұрын
Agreed, the term "objectively bad" is objectively bad, there is no need to use it and it just makes you look worse as random youtuber.
@SuperDKINGZ8 жыл бұрын
Stfu you already being annoying being the first reply go share ya opinions with someone who cares
@theicefairycirno74828 жыл бұрын
Don't hold so much weight on one thing that he says and actually listen to what he has to say.
@ethann94338 жыл бұрын
I used to play this a lot as a kid, but I never was able to progress very far or unlock anything. I made my parents drive me to blockbuster to go get the strategy guide, but even with the walkthrough guidebook I wasn't able to figure out where to go or what to do. I ended up just wandering around in the game all the time because I didn't know what my objective was supposed to be. I would always get frustrated with the clumsy movement and camera angles and end up quitting and playing super Mario 64 instead
@RealCoachMustafa8 жыл бұрын
Don't feel bad about doing a bad game design video. Learning about bad game design is as important as learning about good game design.
@MatheusSM10008 жыл бұрын
+sayedstafa ^ This.
@snomangaming8 жыл бұрын
+sayedstafa That was kinda my thought too going into it. I want to be a well-rounded analysis guy, not just look at the good stuff :)
@RealCoachMustafa8 жыл бұрын
snomaN Gaming That's a good way to do it. I have my own podcast that I do, this month was "game design month" for me. A few weeks ago, during a discussion on boss battles and game design, we started talking about a game called "One" for the Playstation, and I ended up recommending looking at that game only to learn the bad game design choices that were made in that game. When you have a good understanding on why a game design concept is bad, then you can learn from that and avoid making the same mistakes.
@snomangaming8 жыл бұрын
Yeah thats awesome :)
@h12-p3j3 жыл бұрын
Finally, he's here for you It's the last member of the DK crew He has no pulse And no heart rate THIS KONG is in a better place
@DynamiteRaven8 жыл бұрын
First off: I like your presentation and that you went through the effort of getting actual gameplay examples of what you're talking about. Gotta respect the effort. I realize I'm late to this party but I did want to throw this out there. I mostly agree but if I could suggest a slight recategorization: 1) Bonus barrels: Objectively bad game design. Some of these simply do not work properly and were repeated too many times simply to pad the collectables list. 2) Camera/control issues: An unfortunate product of it's time and tech. 3) Requiring return trips to each level / making Jetpack and OG DK mandatory to complete the game: A design philosophy from a time when the average player did not have their own disposable income and was expected to buy and complete one or two games at a time. Arguably these N64 games are on the tail end of this (See: The intro to Banjo Kazooie: Nuts & Bolts) and the shift away from it to more streamlined games caused the decline of the 3-D platform collect-a-thon games. This philosophy is not objectively bad but is no longer viable in a world of Steam and digital console marketplaces. Could a new iteration of 3D DK improve on this idea? Absolutely. Does that make DK64's design choices bad? Not really. It didn't age well but their design choices made sense at the time. Really, I think this is just a terminology thing. Maybe you should do more videos like this in the future, good game concepts that wouldn't work today but you see how they could, and call it like "Evolving Game Design" or "Wishlist Game Design." Yanno, something to make it clear you aren't dissing the original for what it was but you have thoughts on how you'd push it. You could even talk about franchises you'd like to see done in other genres. Just my .02 =)
@snomangaming8 жыл бұрын
Hehe thanks for the feedback :) I definitely did want to focus on the future at the end for a "where do we go from here" sort of wrap-up
@NicksgamertagXP8 жыл бұрын
Here's a solution. Make it so that you can change characters on the fly with a push of a button instead of having to backtrack to a barrel.
@snomangaming8 жыл бұрын
That would help with tedium, but it wouldn't solve the segmentation. Someone suggested 5 player co-op where you each play a different kong! haha!
@itscrumbelivable8 жыл бұрын
Dunkey thinks that too
@toasty81207 жыл бұрын
3 words: MOVING ICE PATH
@hgromnsygodhmrsamhsewpdmaghsod6 жыл бұрын
big gay mip
@Sporkinator6 жыл бұрын
Play the DK bongos as soon as you enter that room, and the path won't move. Best glitch ever!
@wwa_minuet6 жыл бұрын
Two words coconut gun
@JJULLER6 жыл бұрын
why is your name big gay?
@JOKACRAZY6 ай бұрын
Perhaps my adolescent mind remembers this differently. But i remember appreciating many of the aspects you critiqued here. I did enjoy the game demanding i switch kongs, because if it was up to me, i would have only played with Chunky. Thinking about the boss fights, i remember thinking how clever it was to have each fight unique to each Kong, especially Chunky's fights against the dragon. But i suppose you bring up an interesting idea about how varied the fights could have been. King K's fight is an absolute memorable gem of an end game boss fight.