StarCraft 1 with 1hp! Scouts are... good?

  Рет қаралды 1,285

7thAce

7thAce

Күн бұрын

To be fair, the bar is underground.
But they're better than every other buildable unit so far.
Twitch: / 7thace

Пікірлер: 30
@skl-1371
@skl-1371 15 күн бұрын
The "Yes"/"No" felt like quotes from WC1
@dsuffers3032
@dsuffers3032 15 күн бұрын
31:54 Ace lost one control group of Dragoons to a lil Zergling 😅
@7thAce
@7thAce 14 күн бұрын
Look it's a bad matchup and they had help and... yeah whoops lol
@redwings13400
@redwings13400 15 күн бұрын
To compensate for everything else, the protoss should get 1 shield alongside 1 hp. It wouldn't help, but it would be very funny.
@7thAce
@7thAce 15 күн бұрын
This is the buff protoss needs in SC2.
@shadowarchon7964
@shadowarchon7964 15 күн бұрын
Scouts in SC2 Co-op are actually amazing. In SC1, they cost 275 minerals / 125 gas, and do 14 (x2) damage against air and 8 damage against ground. In SC2, they cost 180 minerals / 60 gas, and do 7 (+7 vs Armored) (x2) damage against air and 16 (+16 vs Light) against ground. They get double the ground damage of SC1 scouts, and quadruple against light, for less than half the gas cost!
@7thAce
@7thAce 15 күн бұрын
Do they actually get used in co-op? I know the power level there is much higher.
@1q34w
@1q34w 15 күн бұрын
​@@7thAceonly fenix has them. And I think there are better options. The terran version (wraith) is great. Triple damage after moving and evasion.
@TheBlackLightMan
@TheBlackLightMan 15 күн бұрын
Fenix can use scouts but not any other protoss commander. They're great but they're outshined by some other units by other commanders in other ways too, not to mention most hybrid are armored ground units. Many coop tier lists for weekly mutations have negative things to say about the anti air capabilities of fenix unless carriers Overall though, scouts dont hold a candle to wraiths when it comes to light fliers that can hit both air and ground.
@shadowarchon7964
@shadowarchon7964 15 күн бұрын
@ On the zombie maps, they're amazing, and just them alone can clear the map on Brutal. As a flyer, they're resistant to some mutations, but it of course depends upon the map and mutation combo. Generally going a mix of Carriers and Scouts, with Mojo and Clolarion lets them easily mop up most maps without mutations.
@ThisIsntAYoutuber
@ThisIsntAYoutuber 15 күн бұрын
@@7thAce As others have said, they could be better, but Fenix scouts are pretty good units that are worth their cost and not almost liabilities like in Brood War. They’re one of the fastest ways to shred Dead of Night to oblivion when on the offense thanks to their 32 anti-light damage (+3 per upgrade).
@MythrilZenith
@MythrilZenith 15 күн бұрын
The Artanis training arc
@MythrilZenith
@MythrilZenith 15 күн бұрын
The pulling defenders and reacting to harassment and the like is something I genuinely miss about old RTS AI. It plays following similar rules to the player (even if it gets some leeway at times). Sure, it makes most missions' optimal strat just cheesing their income or production, but feeling like harassment actually matters, and seeing the flow of units around the map take notice when you attack their base, are things that the Warcraft 2 and Starcraft campaigns have that later RTS games just don't. It's another reason challenge runs in these old games always feel so interesting anytime a guerilla Tactics or targeted attack is required. I wish that was at least a difficulty option, though I realize a complete reprogramming of the AI to actually care about their resources instead of spawning free units on timers is probably too big of an ask.
@7thAce
@7thAce 15 күн бұрын
I completely and totally agree with this. SC1 bases, for all their weirdness, feel alive and busy in a lot of ways. It feels dynamic and interesting to look through and push against bases. I'd love for there to be a series of scripts (in SC2) that all handle these AI behaviors. Rotating defenders between and around bases to make a more "zone defense" rather than a "man to man" defense where each unit holds its spot feels much more "human". I have a lot of thoughts about SC1 AI behavior and have considered making some kind of video about it.
@catbertsis
@catbertsis 15 күн бұрын
34:34 Oh they're special alright
@Omperor
@Omperor 15 күн бұрын
Sending expensive paperweights at the enemy base instead of mass probe/dragoon swarms?
@7thAce
@7thAce 15 күн бұрын
Oh don't worry, there's plenty of time for Dragoons and Probes.
@hangover89
@hangover89 15 күн бұрын
Hitscan - pretty good
@7thAce
@7thAce 15 күн бұрын
@@hangover89 Preeeeeetty good, Kripp.
@hangover89
@hangover89 15 күн бұрын
It's weird but I think probes are genuinely better than zealots - seems like they're hitscan, and you get two for every one zealot. Maybe zealots with legs are better? Think it would be pretty funny to see a full 200 probe supply army taking out a base though lmao
@7thAce
@7thAce 15 күн бұрын
*angry combat probe noises*
@CowCommando
@CowCommando 15 күн бұрын
Probius was the true hero of the reconquest of Aiur.
@boomshockalocka
@boomshockalocka 15 күн бұрын
Yeah, I noticed last video, I think probes are factually on par with zerglings in this mod.
@ThisIsntAYoutuber
@ThisIsntAYoutuber 15 күн бұрын
Scouts: one of the fastest guns in the west. (Only second to marines probably)
@danielbrown001
@danielbrown001 15 күн бұрын
I wonder how this mod would work in 1v1 😅 No one would pick P. I feel like it would just be TvT with Marines until one gets Ghosts and wins.
@7thAce
@7thAce 15 күн бұрын
Worker rush OP.
@danielbrown001
@danielbrown001 14 күн бұрын
@ Ya, only way to beat worker rush would be to proxy a rax in the corner of the map and hope to get out 1 marine before an SCV finds it. But if you do, you can stutter-step to victory. Would be hilarious to watch either way
@TYR1139
@TYR1139 15 күн бұрын
don´t lie
@TYR1139
@TYR1139 15 күн бұрын
ok fine maybe they are
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