Aaaaaaaand they're gone faster than I beat Homeland. The interceptors tanking idea did not end up working at all! Twitch: / 7thace
Пікірлер: 26
@DestructivelyPhased21 күн бұрын
Carriers have arrived… and now they’re gone.
@7thAce21 күн бұрын
Carriers have departed!
@llSuperSnivyll20 күн бұрын
14:52 Zeratul: **slashes the Nexus** Tassadar: "I surrender to stop this carnage"
@hangover8920 күн бұрын
Man objective missions where you have to kill one structure are such a meme in this mod
@7thAce20 күн бұрын
No kidding, I was going to play this like "I'll cheese as many missions as possible", but flying in and going brrrr on one building just isn't that exciting.
@redfally603021 күн бұрын
Fenix is surely the MVP. Most Valuable Protoss.
@Zelinkokitsune20 күн бұрын
Featuring a special guest appearance by The Unclean One!
@MythrilZenith21 күн бұрын
Watching this campaign has really made me realize just how many missions give you at least one hero. It's actually easier to count the missions where you DON'T get a hero than ones where you do. Terran 3, Zerg 1, 3, 8, 9 and 10, and Protoss 3. Technically Zerg 2 gives you hunter killers which are heroic but not named heroes, but I digress.
@MythrilZenith21 күн бұрын
And if you want to get more into the weeds, you get some version of Jim in 9 missions, Kerrigan in 7, Tassadar in 5, Fenix in 4, Zeratul in 2 and Duke in 1, if my math is right.
@magicalduckye235616 күн бұрын
@@MythrilZenithDuke just had to get his one eh?
@EMDakka15 күн бұрын
@@MythrilZenith techincally, Duke appears in two missions, in 2 forms (Norad II as the titular crashed BC, and flying version on The big push), two missions and a third form if you count the prologue campaign (where he's driving a siege tank) and the cut mission where he's also driving that siege tanks (cut missions increase jim's appearances by 2, and kerrigan's by one)
@ThisIsntAYoutuber21 күн бұрын
Not gonna lie, I panicked a little when I saw Tassadar die. But breathed a sigh of relief when he came back, despite the mission being no-build.
@Seagull51220 күн бұрын
25:32 1 zealot might beat 1 probe, but it's twice the price in both minerals and supply
@top5g04t21 күн бұрын
even though carriers have many attacks, they're slow at changing targets so their damage output is actually pretty terrible in a 1hp mod. It's the same reason they struggle against scourge.
@shadowarchon796421 күн бұрын
If you're in a Dominion facility on Char, with Dominion Marines who are on your side... why are the automated defenses shooting at you? Maybe the CO wrote the whole facility off and just had them shoot at anything that moved once the infesting started?
@7thAce20 күн бұрын
@@shadowarchon7964 That is an excellent question 🤔
@TheNobody132418 күн бұрын
I don't think it's ever explained what the facility is or who operated it previously (could be Dominion or even Confederate, since Char was once a Confederate core world). But pretty sure the Marines are all Raynor's Raiders
@eadbert193520 күн бұрын
So, about your issue with Jimothy being too strong and soloing half the mission with the respawn: i think the respawn time is fine, but having a free yamato makes him too strong. Either removing yamato or respawning him with lower energy would discourage just sending him out alone and force the player to send other forces with him as he's otherwise too weak against cannons. This would keep him as a defensive option though, which is very important in a mod where your whole base can be removed in 10 secs
@7thAce17 күн бұрын
I can agree with that. That may get changed, it may not.
@thunder____21 күн бұрын
5:51 a zergling tornado!
@franciszeksulik712812 күн бұрын
omg its the gdq guy 🤩
@ethan114202821 күн бұрын
Oh boy SC1 no build missions!
@boomshockalocka18 күн бұрын
yeah, guess my theory about not balling up isn't very relevant when there aren't any aoe anti-airs
@7thAce18 күн бұрын
Not yet...
@chrisdaignault984512 күн бұрын
That carrier could have been better if you, like, built interceptors ;) There ya go. Yeah still not great