I just wanted to say that your videos have been all I've watched the past 2 weeks, I love your content beyond belief, you singlehandedly sparked my love for creating after a tough time in my life and every time you post something new I race to enjoy it, please keep doing what your doing, I cant wait to see more of you and your content 🥰🥰🥰
@apoxfox2 жыл бұрын
Couldn’t agree more
@gareths2 жыл бұрын
Also, Freya Holmer has a great series on Tool Dev for anyone wondering! Unity Editors is a hella broad topic tho, you can do so much with them
@Milkshakist2 жыл бұрын
Appreciate how much time and effort you do for these videos. Thank you.
@joelcreatesgames71482 жыл бұрын
I'm so glad you are sharing these systems. I think editor windows aren't covered very well online, and even without making tutorials, just showing off your systems and their code is incredibly helpful. Keep up the good work
@fmvlee2 жыл бұрын
Thanks for taking the time to walk through how you created this. Seeing how tools can support debugging like this is great especially when this is a real scenario for you with live examples of how its helped rather than a tutorial
@nathantonning2 жыл бұрын
Another good video, Adam. Thanks for the information!
@victornpb2 жыл бұрын
This kind of videos teach you so much more than tutorials, don't worry about it. I have all the info I need to be able to try to build something myself. THANK YOU!
@rapasdecoeur70172 жыл бұрын
Thank you ! I'm planning to build a state machine and your last videos helped a lot
@bertiedev64782 жыл бұрын
these videos are super relaxing and chilled to watch, i really enjoy them!
@larstudio18542 жыл бұрын
First of all thank you so much Adam for putting in so much effort in these videos! I really appreciate your work and effort👍🏻 While I was watching I was just astonished about the knowledge you‘ve built up over the years🙇♂️ A lot of the things you were talking about, I didn‘t even know, we as gamedevelopers using the Unity engine, are even able to build. My head was like: 🤯“what this is possible?!?“ Next thing I was thinking: „I need to learn this! I need to be able to do this! This is the next level I need to archive in order to build the things I want to!“ So even though you said at the end of your video. You aren‘t planning to do concrete tutorials... I can do nothing but to encourage you to do so anyway. Cause let‘s be honest at the end of the day your system works! It gets the job done it needs to. And this is all we need. Improving a system is something you can worry about later. I think the way to go in game development (or generally in life) is just to start doing the things and not be afraid of failing. Because we know at the end it is the fails and only the fails... that‘ll make us grow.
@sum12212 жыл бұрын
I love your energy, it's very welcoming.
@abdoulraoufgambo2 жыл бұрын
God bless you my friend. I like when you do video on State machine
@Tharky2 жыл бұрын
Great video! Thanks for the info Adam!
@unityecsdev2 жыл бұрын
this looks like more a behaviour tree rather than a FSM
@322ss2 жыл бұрын
Pretty neat IMGUI based Editor Window in two days...! Adding zoom might be neat, there is an old article by Martin Ecker, it explains the concept. However, doing the whole thing with new UI system could be easier, if you want to add zoom and panning.
@jumpkut2 жыл бұрын
Super cool man. Keep sharing!
@gareths2 жыл бұрын
I think this is the first time I’m actually understanding Reflection. So, without Reflection, the only child state that the editor would know about is the one that is selected, as all Behaviour states inherit that. But using Reflection, the editor can know what other states you have references for in a class, and then can draw them on the editor?
@AdamCYounis2 жыл бұрын
That's right. Reflection let's us check within a class definition for fields that match a specific type, so that's how I traverse this tree-like setup, where I've got state components referenced in state components.
@CanalDojogames2 жыл бұрын
You are really very good on unity3d and pixel Art. I follow you for about 1 year or 2. I always learn a lot. Thank you. I personally am bad on programming line, so i am waiting for rpg make unite that will integrate on unity3d meaning easy wait to build but in 3d. 5 years ago i did an huge map for rpg on unity 3d for 2 times and one huge on unreal engine 4. But i didnt continued for personal issues and i am bad on programming line..I am better learning new talk language. Hahahaha. Thank you for always inspire me
@funteav34378 ай бұрын
Hi Adam, is this accessible on the Patreon page? if not, I hope this is included in the current State Machine Tutorial that you started recently - that would be really awesome.
@_g_r_m_2 жыл бұрын
I've had a project in mind for a while for wich I need a visible state machine and I was just going to force animator to do the job, but that's way better, I thought it would be way more complicated to build one.
@durrium2 жыл бұрын
Very interesting! Do you have a video on your folder structure? :)
@YmanYoutube2 жыл бұрын
The drip tho 🥶🥶🥶
@DaElfer2 жыл бұрын
Your way of doing the animations without using the animator or animation clips has answered a questions ive been searching for on unity answers for over a year now. How to change sprite sheets in code at run time which i couldnt find how to change a sprite keyframe in an animation file but i sure as hell can change a sprite in a list. THANK YOU!!!!. I can now download a new spritesheet skin from the internet runtime, slice it up, and replace the sprites in the list. one more thing though. been looking through your videos to see if you mention it but never found an answer. What whiteboard (blueboard) software do you use? or is it just photoshop with a huuuuge blue background empty file
@AdamCYounis2 жыл бұрын
It's called Leonardo, for windows
@DaElfer2 жыл бұрын
@@AdamCYounis much thanks. The one I'm using now isn't as good
@DaElfer2 жыл бұрын
@@AdamCYounis works nice. just got to create a shortcut profile on my stream stream deck and it will be awesome
@dan445678 Жыл бұрын
What were your reasons for switching to this vs. the built-in animator?
@AdamCYounis Жыл бұрын
The unity animator is a kind of state machine, but not really equivalent to the system I'm using to drive behaviour in my game. I'm using behaviour state trees because they seemed like an intuitive way to structure hierarchical behaviour that's also modular, so different enemies can each have lots of depth just by hooking up pre-defined components. The visual graph is just a tool for debugging, i don't use it to build or manage the state machines like you would in the animator.
@thedankestdungeon80912 жыл бұрын
What is the blue board thing you are using to write and paste images on?
@occamsrazor91832 жыл бұрын
Greetings, I am trying to find out the perfect pixel numbers for the clearest resolution with a personal image of myself (A human) for a KZbin avatar photo, can I ask you what that number is?
@DiluteOxygen2 жыл бұрын
Good work
@mark90562 жыл бұрын
what app do you use for pixel art?
@jezmorgan5440 Жыл бұрын
does tis guy make moving wallpapers or gifs? I like his art and want to download it
@watagree2 жыл бұрын
what the software he uses when doing the sketches?
@Dan-yd2jq2 жыл бұрын
What is a state editor used for?
@Hawk68952 жыл бұрын
Guys what is the name of the channel, brackie?
@hacker_man_sam51572 жыл бұрын
lol should've just used xNode ya goober
@umapessoa60512 жыл бұрын
I love your videos and your streams, but please, use string interpolation, it hurts to see lots of string concatenation... Don't: string test = ". " + blabla + " . reason: " + reason + ". another message here"; Do: string test = $".{blabla} . reason: {reason}. another message here";
@AdamCYounis2 жыл бұрын
Just for you, I'll keep doing it my way :)
@umapessoa60512 жыл бұрын
@@AdamCYounis FeelsBadMan
@thalesrodriguescardoso2 жыл бұрын
@@AdamCYounis way to go
@youngmidoria23322 жыл бұрын
No offense but it kinda seems like u gain weight yout face looks a bit more plumy 👀
@PeterVescro2 жыл бұрын
No offence but this is a really weird thing to comment on