This feels useful for a lot of different creative needs, I am working on a comic book and all of this is relevant. Great video! 👍
@NicCrimson2 ай бұрын
Lighting is always overlooked
@samuelboisvert80542 ай бұрын
As a compositor, I'm very upset you uploaded this video only in RGB, what do you want me to do with this !?
@crafthive2 ай бұрын
Extract an alpha with a key or roto what you need obviously!!
@samuelboisvert80542 ай бұрын
@@crafthive are you crazy ?! It would take me literally MINUTES!
@NonBinary_Star2 ай бұрын
i love the vid bruh 👍🏿👌🏿
@rakeshmalik53852 ай бұрын
Being an aspiring VFX artist with a lot of experience in real-world lighting from indie cinematography and photography, this is a career that interests me. Especially since I also have some formal training as a composition and a lot of experience programming, because I was working as a software engineer while doing cinematography on the side since indie work doesn't pay the bills :) How critical is any particular renderer to know? I'm mostly rendering with Karma these days because it's fast, beautiful, and included with the Houdini Indie license, but in school we had four days in Nuke for compositing and one day in Maya with Arnold for lighting. We also got an introduction to Katana in the lighting portion, but I generally use Solaris, partly due to Karma being a lot faster than Arnold and not available in Katana :) Thanks for this explainer!
@crafthive2 ай бұрын
The skills learned are fairly transferable from renderer to renderer but it does help. Solaris is fairly in demand these days so that's good, but Karma isn't often used as a renderer in production, so it's helpful to know at least one of the others like Arnold or Renderman
@rakeshmalik53852 ай бұрын
@@crafthive In that case, I'm glad that I took the time to learn Solaris! I suppose I'll have to install some educational licenses for familiarization purposes then, at least until my budget allows for some license purchases.
@graphikeye2 ай бұрын
You need to bump the gain on your mic
@profoundpotato2 ай бұрын
As a lighting artist I find myself solving technical problems 99% of the time instead of being creative. Though I feel like my studios workflow is out of whack.
@Exsulator225 күн бұрын
I think that being good as an artist on a team partially means to communicate suggestions to the rest of the team about what in the workflows could be better. Meaning, if you know about stuff that causes issues, you will be a more valuable member of the team if you tell the right people about it, with actionable suggestions for improvement