So You Wanna Make a TTRPG? #3 "Attributes n' Skills"

  Рет қаралды 11,331

Notepad Anon

Notepad Anon

Күн бұрын

Пікірлер: 30
@oldhatAN
@oldhatAN Жыл бұрын
I like skill based games that have two pools of skills points. One pool is for the important skills that will come into play a lot or define what your character is supposed to be good at. The other are for background or hobby type skills that define who the character is but won't necessarily come into play much.
@RandomGuy-xb4ez
@RandomGuy-xb4ez 7 ай бұрын
In my own RPG, there are three attributes: Might, Agility, and Presence. Might represents physical strength and constitution, and melee attacks in combat. Agility represents reflexes and speed, and defense in combat. Presence represents your ability to keep calm under pressure, and aim in combat. I didn't add any intelligence or social stat because I thought it should depend on the players' actions. Skills come from backgrounds and are acquired through play by attempting new skills a number of times. But the skill system is very open-ended and you can turn any phrase into a skill when you level up as long as you've attempted it at least once. You simply get a +1 to that action.
@inciiopath
@inciiopath 2 жыл бұрын
I had the dump stat problem with Luck in my system. We did a recent rework and decided to try merging Luck and Charisma into a new stat, "Coolness". It worked super well! It does mean a lucky person also has to be charismatic which is a little bit limiting, but both in gameplay and narrative it seemed to work well. Coolness narratively is treated like someone's natural awesomeness and importance to the world, and therefore their general luck and social skills are one combined force that represent, for lack of a better phrase, how much the world likes them.
@ronaldrodriguez7205
@ronaldrodriguez7205 Жыл бұрын
Radz!
@Iridium-77-g
@Iridium-77-g 24 күн бұрын
Pretty privilege is real in your game. Even the almighty RNGeesus bows down to it. ;)
@Not_Here_To_Make_Friends
@Not_Here_To_Make_Friends 10 ай бұрын
6:30 I am a Soldier. This is a very real thing. They don't even cover pistols in basic training.
@bobzila522
@bobzila522 Жыл бұрын
Late to the party but damn I like the idea of the skill based witch knight system
@DiomedesRangue
@DiomedesRangue 2 жыл бұрын
I think Call of cthulu would be a lot better if it decided to be a skilltribute system. It's basically already there, and the attributes are rarely called upon. Really enjoy this series:)
@scrapyarddragon
@scrapyarddragon Жыл бұрын
he teases me with witch-knights, and now I think that I go ahead and make my own take on it once I finish my current system.
@eduardoddutra
@eduardoddutra Жыл бұрын
Damn man, i usually watch videos at 2x minimum, some times 3x or more, but with your video i had to slow down to 0.75x and pause constantly to read so i wouldn't miss anything! Awesome video! Although i feel like you tricked me into reading instead of just passively listening to it in the background...
@LeDingueDeJeuxVideos
@LeDingueDeJeuxVideos 2 ай бұрын
.. How do you put a youtube vid on 3x speed?
@eduardoddutra
@eduardoddutra 2 ай бұрын
@@LeDingueDeJeuxVideos I use "Video Speed Controller" extension for firefox, but there are others. This extension can change the speed of more than just youtube, can change videos and even gifs in other websites. Highly recommend!
@stevemanart
@stevemanart 2 жыл бұрын
My homebrew has four attributes, Agility, Health, Reflexes, and Wits, with a light but detailed enough block of skills and specialties that provide bonus dice to the check. Depending on the setting, however, these get renamed to things like your four humours of elements. The attributes are the onl;y things that apply a hard bonus do your die rolls everything else affects bonus or penalty dice. Sad drunk winter Tenma when talking about skills made my heart hurt.
@CountryBwoy
@CountryBwoy 9 ай бұрын
Totally enjoyed this episode! I've been working on my own game/system and this has really helped in thinking about my design 😊
@2ndSonofSekhmet
@2ndSonofSekhmet 3 ай бұрын
I wish this Witchknights game was real.
@NotepadAnon
@NotepadAnon 3 ай бұрын
@@2ndSonofSekhmet I made a point of collecting a bunch of half built ideas from videos and putting them into my 'To Do" Document and still completely forgot this series. Poetic really
@johnterpack3940
@johnterpack3940 7 ай бұрын
I don't understand why skilltributes are scarce. Having experienced it in the Rogue Trader cRPG, I can easily see it being the optimal system. I think the only thing missing is overlap. Granted, I think this might be too complicated for tabletop. But hear me out. Take the military/civilian boat example. It makes absolutely no sense in a purely skills based system. But if you have an "aquatic vehicle" attribute, it can work. The attribute would give you a baseline for all related skills. Then you could overlap with a "tactics" attribute to modify the military boat skill. In other words, I think skilltribute systems would work amazingly if skills were a function of multiple attributes rather than just each attribute effecting multiple skills. With proper planning, you could alott points to attributes and the skills would fill in themselves. Take the military/civilian boat example. Maybe you have a "navigation" attribute that impacts your ability to control a boat. But you also need "dexterity" because operating a vehicle does take some coordination. And the military boat then requires "tactics" as a modifier in combat zones. But "tactics" and "dexterity" both mesh with "melee" to determine how effective you can be with a sword. It would definitely be complicated to manage on a tabletop. But it could really flesh out characters and classes. Even with 1,000 skills, if they were tied to a mix of attributes they would fill themselves out and create unique patterns.
@johnterpack3940
@johnterpack3940 7 ай бұрын
Heh, thought I deleted the first part of that post. I hate typing on a phone. Should have waited til I got to my computer. Anyhow, I think the point still came across.
@9HPRuneScape
@9HPRuneScape 5 ай бұрын
Very informative and insightful video! - Subscribed! 😊
@Alex-cq1zr
@Alex-cq1zr 5 ай бұрын
Funnily, Skilltributes are what i end up with when i'm trying to design a system in which you use only one stat in a test
@Zenas521
@Zenas521 Жыл бұрын
Subscribed. Your speaking in a way I can understand. Thank you.
@Alex-cq1zr
@Alex-cq1zr 8 ай бұрын
From what i read, pistol skills barely translated into rifle skills cause it's two very different sets of motions to fire a gun or smth
@drewwilson8756
@drewwilson8756 3 ай бұрын
Attribute simple affect Skill complex effect Attribute System character has attribute attributes applied generally overall: generalized, simply reliable Skill System application: skill is core pass/fail chance narrative: story first, skills second core: character is skills overall: specialized, nuanced Skilltribute System skills are attributes more than typical attributes but less than skills characters are built to be generalized overall: typically generalized, but can hyper-specialize
@mistery8363
@mistery8363 2 жыл бұрын
the pic at 1:44 is fukken radicool. Sauce? 2:30 what is that UI from? Also fuckin' hell I'd actually play witchknights(Skill edition)
@stevemanart
@stevemanart 2 жыл бұрын
The art at 1:44 looks like old warhammer fantasy art. The UI at 2:30 is one of the old PC Baldur's Gate games.
@joe-wi8nj
@joe-wi8nj 3 ай бұрын
Neat
@s3xedmanthunder192
@s3xedmanthunder192 6 ай бұрын
yeah she may be str 5 now but man that natsuki buff out to 15
@Iridium-77-g
@Iridium-77-g 24 күн бұрын
What? Taking the "Not Dying Horribly" skill over Starcraft (Brood War) skill? For shame!
@mistery8363
@mistery8363 2 жыл бұрын
THE SYWMATTRPG!!!! THE SYWMATTRPG IS REAL!!!!! (Can we get much hyper?)
@mistery8363
@mistery8363 2 жыл бұрын
time stamps are borked
5 mistakes I have made in designing TTRPGs
17:15
How to be a Great GM
Рет қаралды 14 М.
She made herself an ear of corn from his marmalade candies🌽🌽🌽
00:38
Valja & Maxim Family
Рет қаралды 18 МЛН
It’s all not real
00:15
V.A. show / Магика
Рет қаралды 20 МЛН
Cheerleader Transformation That Left Everyone Speechless! #shorts
00:27
Fabiosa Best Lifehacks
Рет қаралды 16 МЛН
So You Wanna Make a TTRPG? #8 - +1 Advancement
13:26
Notepad Anon
Рет қаралды 2,6 М.
Prowlers & Paragons Ultimate Edition Basics
7:53
Ron Talks Tabletop
Рет қаралды 1,8 М.
What Makes A Good Stat System? - Sol Devlog
15:16
Beets Creations
Рет қаралды 2,8 М.
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
31:14
Making My Own TTRPG | Part 1
12:14
Map Crow
Рет қаралды 99 М.
Class versus Skill-Based Games - Running RPGs
22:35
Seth Skorkowsky
Рет қаралды 122 М.
The best TTRPG trends for 2025 aren't in any rulebook
27:38
I Made My Own TTRPG! A Guide On How To Make Yours - GM Tips
25:54
How to be a Great GM
Рет қаралды 65 М.
She made herself an ear of corn from his marmalade candies🌽🌽🌽
00:38
Valja & Maxim Family
Рет қаралды 18 МЛН