Imagine choosing war thong over the superior combat kilt
@PowerfulSkeleton2 ай бұрын
Me increase number. Me recieve dopamine. Also, I like when games also reflect mechanical improvement with some kind of flavour. Ie, if you're as strong as ten men, that should be apparent in a way that makes people treat you with some amount of caution/admiration. I wish more games gave little fluff incentives to their feat equivalents.
@walodyaii49492 ай бұрын
In my history of tabletop rpgs, I have come across different development systems. In my opinion, the threshold and gradual milestone systems are similar. In one you level up when you gain enough experience, in the other when your DM decides you have gained enough experience. From an aesthetic point of view, I prefer the experience pool system that you can spend however you want. This system reflects your progression both game-mechanically and within the game world. But, personally, I prefer the leveling system, regardless of threshold or milestone. In particular, first edition of pathfinder. As you level up, you progress in class, but you can also customize your character with skill points and feats. I also like it because I see a limit to how much a character can develop and it makes me think ahead about how I see my character.
@Chris3s2 ай бұрын
I think the best progression (at least for discord west marches) is getting a mini progression every session, or a "full" level up every 3-4 sessions. If the system allows it, I would go for the first one
@black_flame_studios2 ай бұрын
Mahou Shoujo game but only gear advancement. Instant success.
@stevemanart2 ай бұрын
After doing a few genre-focused microgames, I've come to find that I really like dual progression. Like in We Need A Hero (Power Rangers) the power of the hero's transformations grow at a steady rate earning milestones after each Monster of the Week (or slower for longer seasons), where as the civilian forms earn development points (even use that term because Character Development) when they achieve personal or team goals outside of the monster fighting aspect of play.
@Scribblegs2 ай бұрын
wasnt expecting casiopea at the end
@SOPAonarope2 ай бұрын
0:52 You mean, you're not going to pull out your "Notepad"!
@boris_bulletdodger91092 ай бұрын
You don’t want me to make ttrpg
@nelson42252 ай бұрын
great video notepad.
@Drudenfusz2 ай бұрын
My preference is more horizontal progression than vertical one. For example I wish that the systems that are powered by the apocalypses would only grand new moves instead of stat increases. Similar with gear, I prefer magic items in D&D that give the characters abilities and not some numeric bonus to some combat statistics.
@mistery83632 ай бұрын
FUCK YEAH BACK TO CLASS BAYBEEEEE
@jinxtheunluckypony2 ай бұрын
This isn’t relevant to this video but I have a question for you. How original does a game need to be to justify its existence?
@NotepadAnon2 ай бұрын
Not terribly, if the entire OSR Industry exists by effectively mircoediting the same game to oblivion, as long as you add your own "Spice" to it, it's fine.
@yeager19572 ай бұрын
Didn’t one of the LotR games have magic items scale with level as part of your advancement? That seems like a neat halfway between gear and normal level advancement
@NotepadAnon2 ай бұрын
The horrible thing I didn't mention really in the video is that you CAN technically merge some of these together into a Frankenvancement method. God be kind to whoever wants to balance those spinning plates though.