Yep, was pleasantly surprised by this - for some more ships in the pipeline too 😉
@PassportBrosBusinessClass10 күн бұрын
One of the only 4 games I had for Turbographyx 16. Europa, Keith Courage, Dead moon and Soldier Blade. This game was amazing. Dead Moon was OK too, but this game felt epic as it was telling a story.
@joeyjo-joshabadu96362 жыл бұрын
What a beautiful game!
@bigsammcbam61235 ай бұрын
The perfect shmup.
@almostliterally5934 жыл бұрын
Contender for best PC Engine shooter, even including CD games. Download is really incredible too, and it’s “merely” a HuCARD too. Who even needs a CD drive?! Lol
@bigsammcbam61235 ай бұрын
It's an 8 Bit CPU holding it all together also despite the 16 Bit GPU claims by some.
@PadeKon14 күн бұрын
Man I've played that game so much!
@inceptional10 ай бұрын
A very impressive shmup on PC Engine that really shows it off brilliantly, and is just a great game to boot. I'd be curious to see how the SNES would handle a version of this game, because it can technically do absolutely everything seen graphically and heard with the audio here and quite a bit more besides, so the only real thing to be careful of is making sure the code is properly optimized to avoid any potential slowdown on SNES. And I'd be curious to know if it could handle that. It would just be an interesting exercise making a SNES version of this game where it basically doesn't have to use more than one background layer (unless in such a way that it actually saves a bunch of sprites where the PC Engine is having to use them to fake background layers or bigger enemies or even the HUD and such), and doesn't have to use all its available sprites or colours or audio channels, etc, and see how well it would perform overall by comparison. I mean, I know the SNES can do a whole bunch of stuff well beyond the PC Engine, but I wonder how it would hold up when basically making exactly the same game as on PC Engine and one that probably pushes that 7.68 MHz CPU on the PC Engine a lot of the time, which is basically the one standout on-paper advantage the PC Engine has over SNES. Note: This footage looks to be running in an emulator where any sprite flicker due to going over the max sprites per scanline seems to removed too, so that's something to keep in mind as well.
@2kBofFun4 ай бұрын
It is impossible to port this to a SNES, as it has a very weak CPU. Take a look at the hundred games on both NES and SNES. In most cases the NES has more going on in-game than the SNES. And I mean number of sprites, amount of enemy AI, bullet count, such things. Sure the SNES can handle big beautiful sprites, but it cannot control 100 bullets at the same time.
@inceptional4 ай бұрын
@@2kBofFun Clearly you really don't understand what the SNES is actually fully capable of, which seems to be the case with a whole lot of people in modern times. Have a look at what Kulor is doing with his upcoming SNES shump Rex Nobilis. Then check out the start of what Maxwel Olinda [and me] are doing with his new shmup. Then also check out Super Aleste in Wild mode as well as any of the shmup sections of Rendering Ranger R2, both of which are only even running in SlowROM at 2.68 MHz and 70% of the system's full CPU speed. Actually bother to look at those examples I mentioned before commenting with more false information about SNES again, or I will conclude you are just a troll wasting everyone's time, and I will certainly ban you from commenting on my own channel at least if that's the case. And the PC Engine can only display a max of 64 sprites on-screen, so it absolutely cannot display 100 bullets anyway, whereas the SNES can show 128 sprites on-screen and technically could show 100 bullets if so desired and programmed properly. There's even a demo showing it displaying all 128 sprites moving around the screen and interacting with other sprites in real time while running at a solid 60fps on my own channel, showing it is entirely possible for the SNES to move around over 100 bullets if such a thing were desired. The PC Engine is great, but there's pretty much nothing it can do on a technical level that the SNES cannot also do and indeed do better in most cases (more total colours on-screen and per tile, more sprites total on-screen and per scanline, more full background layers on-screen, many more built-in graphical effects, higher max resolution in practical real-time use, more audio channels and with Dolby Surround sound capability, more control inputs as standard, etc). The only thing you have to make sure of more on SNES is that you optimise the code properly to take full advantage of the full capabilities of the system as well as ideally use FastROM so it's actually running at full CPU speed. And, dude, the SNES is doing more than the NES in pretty much every single game imaginable on either system and is capable of doing more in every case, so either you really are just a troll, in which case you'll be getting blocked from my own channel for sure, or you really have no clue whatsoever what you're talking about, which is maybe something you should work on for future conversations about these systems.
@bigsammcbam61235 ай бұрын
Absolutely superb game.
@marcelomoura66852 жыл бұрын
Thunder Force for Sega Genesis is it the reference? Gradius?
@LordOdyseus2 жыл бұрын
Star Soldier.
@Kyrika Жыл бұрын
I'm currently making a video involving various different games including this game. I don't have an easy means of getting footage of this game and I was wondering if you would allow me to use about 10 seconds of your footage?
@Wrain. Жыл бұрын
I really loved this game, but I hated when you died you lost all your power ups and went back on a check point. I think it's one of those games if you die you got to restart it.
@2kBofFun Жыл бұрын
This game is good, but definitely not the best of the series. Final Soldier easily holds the crown. Soldier Blade was made by a too large team, and it shows. It is a potluck party of too many designers resulting in many style clashes, between and inside operations (levels). Final Soldier is more stylish, and has the best soundtrack in the genre, every song is great. In Soldier Blade not so much, the tunes become worse and worse after stage 1. I also like the way you can shape the powerup behaviour in Final Soldier. In Soldier Blade the powerup pods are highly neurotic and very hard to miss if you don't want a specific one. Because of the hype SB gets it is also overpriced compared to Final Soldier, which remains rather affordable.
@ianswift3521 Жыл бұрын
and also a hyper rushed development time. i wouldn't agree with the too many fingers in the pot, i believe the limited time was the greatest restriction.
@bigsammcbam61235 ай бұрын
Rushed? The result says otherwise. Best shmup ever.