You're probably low on plastic because almost all factories need plastic. In fact, there are only four (!) out of all the factories that doesn't use plastic. There is a spreadsheet that works pretty well for figuring out a good balance. Also, you might have done this and I just missed it, but using a warehouse for commercial goods might help that new zoned industry produce goods for the nearby commercial buildings and not just head for the train station. I love this city and I'm so glad there seem to be so much more space to use on it
@claasguttstein97493 жыл бұрын
Hey, where can I find this spreadsheet?
@cumberlandgaprackrunners22653 жыл бұрын
@@claasguttstein9749 Reddit.
@ruiguilhas86863 жыл бұрын
Hey biffa just a tip the fill setting actually reduces the chances of the warehouses shipping materials to the factory. Think of it like this Empty = Always export first; Balance = Supply local, store some, export extra; and Fill = store and import materials, only supply extra meaning they will not deliver until the have full even if a call for goods is put out
@KaiHenningsen3 жыл бұрын
I'm pretty sure I actually learned that from Biffa ...
@Floortjen3 жыл бұрын
Yeah, I also feel that setting your warehouses next to your processing buildings to fill won't solve the issues, you will just be stacking products far away from your factories. Warehouses next to processing buildings should be set on empty to ensure that the trucks of the processing building do not have to drive across the city but have a warehouse nearby to 'dump' the products. This warehouses in its turn should empty themselves by transport the products to the warehouses in your factory areas. I noticed that some of the neat looking warehouses you use from the workshop have a low number of trucks. I think having more trucks available to transport products from processing areas to factory areas is a solution to the issue.
@zinita77153 жыл бұрын
Normally the balanced setting is for 90% of the warehouses the right setting.
@ChaosEIC3 жыл бұрын
Na, I dont think so. It would make no sense at all to have the fill option in there if it would be like that. I think it is the amount of goods you export. Empty: Export as much as possible, balanced: Like you said, Fill: No export untill it is filled. Just deliver to factories.
@ruiguilhas86863 жыл бұрын
@@ChaosEIC Literally just wrote what devs said when this was released. Fill wants to keep 90-100% all the time so if its 70% and a factory needs something it will not send anything out till it reaches the 90% mark
@Torenhire3 жыл бұрын
When the time comes to build out that new factory area, that poor abandoned factory looks so lonely over there, it'd be pretty cool to see you incorporate a kind of abandoned or neglected section utilizing it. Wouldn't necessarily fit in with all the shiny new bits but could be interesting!
@bobblebardsley3 жыл бұрын
I so badly want to see that unused highway connection linked up to **something** too, maybe that could be turned into a little access road into that area (not even sure if it's in the right place for that but if it is, it'd be handy).
@craigs71893 жыл бұрын
That’s a good idea. You could even replicate something like Paper Island in Copenhagen. A nice place for foodies to go!
@stimpyueediot3 жыл бұрын
I took two of those old buildings and placed them over the top of a end of line cargo station. Takes some tweaking but it looks pretty cool.
@WeAreThePeople16903 жыл бұрын
When you are setting the spawn points of the buildings there's a bit top right to set for all buildings of that type. Not useful for the single use buildings but for things you put down regularly and have to change the spawn it saves a lot of time.
@frankg_153 жыл бұрын
Fun fact: The release of this episode means that there has been one more episode on New Tealand than in Teaport,glad to see this city evolving
@moshehim10003 жыл бұрын
Hi Biffa, 1. If you want more workers in the industry areas, maybe give them mass transit options to get to work? 2. The new industrial area is by the sea. Golden opportunity for using the barges mod! Additionally, you could squeeze a cargo port/train hub in the bay, possibly. 3. The way you set up your factories and warehouses, as well as producers and storages, the trucks have to do a great detour to get to a nearby building, I think. Perhaps give them places to make a U-turn to shorten that? Or better yet, arrange it in a more efficient way. 4. I love how, instead of just moving the highway a tiny little bit, you've decided to move the two plantations, the pulp factory and their roads - only to then move the mountain as well...
@1stPersonFarmer3 жыл бұрын
When moving the spawn points back into the warehouse some so the vehicles enter and leave threw the door it helps with traffic back ups on the road. Love your series and have learned a lot about the game from you. Keep it up just wanted to throw that out there since your traffic is starting to back up some in those areas.
@xavvey3 жыл бұрын
Those non-Biffa mondays are hard man...
@craigs71893 жыл бұрын
The struggle is real.
@mayanksinha93613 жыл бұрын
Can't eat meals without it sometimes... 😅
@tailsseven3 жыл бұрын
I would love if you could "beautify" some of the factory areas, adding cement rather than the patchy grass and some of the more industrial props. would really being a sense of completion to these areas.
@Phineapoo3 жыл бұрын
That highway connection by the Opera house needs to be connected to the main road, my OCD will thank you!
@LaneGandy3 жыл бұрын
Pleaseeee. Every episode I notice it 😭
@Francois4243 жыл бұрын
I found that if you specialize offices into "IT Clusters", that they produce a bit of good. I actually found out as I started getting the symbol "No buyers for goods" when I had a very large IT Cluster in one of my maps. So pretty sure you can zone IT Clusters and they they will curb the demand as well. They just produce less, so it might not be the best solution if you're missing TONS of goods. But I found it a nice find.
@matthewparker92763 жыл бұрын
Also, the goods they produce don't require trucks to transport, so they are very good for high traffic areas.
@bensthebest3 жыл бұрын
Hey biff! think you have an issue with split power zones. Looks like you’re making enough power but it’s not reaching every where
@bobblebardsley3 жыл бұрын
I've been wondering if the dam is fully connected to the whole city. I'm sure it probably is but unless that's it, maybe a power line got knocked out during construction and split the city into two separate power zones. It looks like power generation is WAY high enough so you're right, something somewhere must be split.
@royvandermarel39533 жыл бұрын
@@bobblebardsley My guess would be the dam as well. 99% sure everything else is still connected.
@דודצביעטיה3 жыл бұрын
29:17 What? no! All the paper trucks (for example) unuse right now... You need to add more produce! Take a look at the Forestry Area Info, you make tons of forestry produce but not that much paper and planed timber...
@ellnic3 жыл бұрын
You do have a secondary forest area. Its near you main part of the city where the factory's are, next to the highway.
@MCScrapE3 жыл бұрын
What he said
@MrSquark3 жыл бұрын
Yep, near the car plant
@v3-schneider5602 жыл бұрын
BIFFA BIFFA, you murdered a rock 30:07
@rajkolambekar38003 жыл бұрын
I was literally waiting for your video today... Dunno why, but I feel a need for one biffa video every day...obsession it seems😂
@BiffaPlaysCitiesSkylines3 жыл бұрын
Glad you like them!
@BetterCitiesYT3 жыл бұрын
Watch the old ones :)
@rajkolambekar38003 жыл бұрын
@@BetterCitiesYT ya ya I do watch them😂
@rajkolambekar38003 жыл бұрын
@@BiffaPlaysCitiesSkylines 😊😊
@bruh6663 жыл бұрын
26:24 you still have that completely unconnected avenue through the industry area. You placed it down saying it was temporary but it still leads to nowhere, causing all the sidestreets needing to function as main roads and making them busy.
@Superduper2433 жыл бұрын
If you were to put a district around your new factory area, you can use the filter industrial waste policy to reduce pollution. There's also a policy to upgrade all the industrial buildings for workplaces to hire more educated workers which I also think reduces pollution (I think it's called Industry 2.0?). Don't quote me on that though, it's been a while since I've played!
@bobblebardsley3 жыл бұрын
I don't know why but the trucks that **spawn** at the cargo train terminal (after a train arrives) seem to turn right when leaving it and go to the end of the road to turn around. The trucks that have come from elsewhere in the city to **deliver** to the cargo train terminal turn left when they re-spawn to go back home. Maybe the game forces newly spawned trucks to always turn right as a way to reduce traffic conflict, but they never programmed that behaviour for delivery trucks because they tend to arrive individually rather than en masse?
@dionbeverakis19083 жыл бұрын
You should add cargo barges to the new factory area. Especially for your ore products.
@Jluers0213 жыл бұрын
Biffa I love that you have two city video series going on at the same time. Please keep it up. As a vanilla player it helps me quite a bit.
@kevinschultz60913 жыл бұрын
OK, thank you - I was having lots of problems with my own farming and forestry factories being out of raw materials, while simultaneously having too many raw materials sitting in the fields. The answer seems to be "use more warehouses as the intermediary steps, so that you don't loose all of your trucks on delivery routes"....plus have an additional warehouse on the final side for external deliveries....and put in more rail lines to make external deliveries faster.
@dougthethug10003 жыл бұрын
I watch your videos every day during my lunch at work. It's the highlight of my day!! Looking forward to tomorrow's snow!
@BiffaPlaysCitiesSkylines3 жыл бұрын
Thanks! dougthethug1000 :-)
@spyvy31603 жыл бұрын
Every time I jump with happiness from the notification of a new video
@BiffaPlaysCitiesSkylines3 жыл бұрын
:-)
@B-enjoyer3 жыл бұрын
Happyteaniss
@jaydenmorris78773 жыл бұрын
Finally he's back. We missed you on Monday.
@luckyrelic3 жыл бұрын
after watching alot of biffa's videos and see his entire industry works, IMO spawn control is another essential traffic control tool you can use to prevent clogged industry roads lol... i noticed that moving spawn points can redirect where vehicles drop/load cargo, thus control traffic flow in your industry.. so clever placing of buildings and spawn point placement can have massive effect to your traffic as well..
@eyetok_alot3 жыл бұрын
hi, nice tutorial video, love it, at 25:45 you were watching the cars come out of the train terminal, it would look realy good if you put a little piece of 4 lane industrial road at the end, it will look like a cul de sac sort of thingy
@gabrielleb.35093 жыл бұрын
Hello Biffa and everyone! I've just discovered some weeks ago a Mod making the game a little but more realistic, it's "Realistic Population", which changes the number of households and workers depending on the density and the level of the building. I'm sure it's too late for you to use it in New Tealand because it will unbalanced all your needs, but maybe for the future it would be great to see you using it! Thanks for your videos, always a pleasure to look and learn from you. Greetings from a French girl living in Spain.
@BiffaPlaysCitiesSkylines3 жыл бұрын
Maybe in the future, thanks :-)
@tylerm.94083 жыл бұрын
I'm so happy you are also doing another city along side this one! It's really great to have so much content to watch!!!! Thank you!!
@BiffaPlaysCitiesSkylines3 жыл бұрын
You're most welcome 👍
@Kalkuv3 жыл бұрын
30:09 Rock kill!
@dissonantdreams3 жыл бұрын
I’m gonna be giggling about “yog lard” for the rest of the day now 😂
@heartlessgaming22503 жыл бұрын
Biffa, in regards to your new "cargo train thingy-mi-jigy". If you are going for a more realistic train rail it needs to be less than 1.5% grade for cargo trains but the rails that you put in are 3.7% and 2.9%. Just thought you might like the added challenge of having to have more space for proper grade. Also here is a quote that also talks about regular high speed rail grades that you could also implement: "High-speed railways commonly allow 2.5% to 4% because the trains must be strong and have many wheels with power to reach very high speeds. For freight trains, gradients should be as gentle as possible, preferably below 1.5%." P.S. Highways usually allow up to 5% grade but can go up to 7%; local roads can go up to 15% for down grades and 10% for up grades. Also airplane taxi ways are between 1% and 3%.
@Coolblaster6 Жыл бұрын
Bakers Grade, Baxter, etc have 35% grades in the US
@amrraafat57653 жыл бұрын
30:08 RIP, rock :(
@dashcamamerica97752 жыл бұрын
OK, I am a bit late on watching this episode for New Tealand, but, after watching your Industries DLC series (#21 was awesome in your recognition of how the industries shares materials) I have to say that when you can, you should add more workers barracks, it is a quick way to add workers as well, and, increase productivity as well as lessen pollution. A level 1 large ore mind will extract 11,200 unit of ore a week, but a level 5 large ore mine will produce 25,984 units a week (20 workers barracks). This also shows that you need more storage space for said raw materials. Processors also get a production boost, so you need more processed materials storage as well. The good thing is that as your levels increase, and larger extractors are available, you can place the larger extractors, and get rid of the smaller ones and still keep up your production numbers as well as export.
@restcure3 жыл бұрын
There we are: @20:10 ... Asymetricmas, a totally authentic Biffa holiday.
@robbie75573 жыл бұрын
Worker barracks works really well to boost industries. They also will help with that plastics problem you are having with your oil industry.
@Myne10013 жыл бұрын
I can't remember if you have yet, but fish factories in the fishing industry produce Commercial Zone goods from your fish farms & harbours. That would be one way of bolstering local production of goods.
@SquirrelArmyStudios20153 жыл бұрын
Have you had a look at the elevated freight stations on the workshop? Getting the train tracks above the road level makes traffic management a breeze when you don’t have to worry about level crossings.
@Bruddadarkness3 жыл бұрын
Shaving side mirrors of all the trucks in the first 30 seconds! Love it!
@GriffosChannel3 жыл бұрын
Love this series, this city is just amazing
@BKPrice3 жыл бұрын
Quick, someone, come up with a specialized asset for Biffa called a "Cargo Train Thingamajiggy."
@bobblebardsley3 жыл бұрын
And a custom water pipe asset called Letsgivetheselovelypeoplesomewater Pipe.
@redhed17133 жыл бұрын
I think you had another Forestry area Biffa, wedged in between the motorway near the main industry area. :-)
@danjoy23 жыл бұрын
Ol’ Biffmeister killing it with these regular uploads. Don’t forget to take a break.
@habsfan57413 жыл бұрын
The thing about specialized industries is that they always take to long to fully become full, in terms of employees. What I do is put more building that will fill in with employees. Even if there is other building not 100% full.
@crusader06573 жыл бұрын
I think there is a call order for special products. First it will go to factories, then warehouses if no one is calling for it. Then export if there is no warehouse space available. I also found out through testing that I make far more money by keeping my factories at 100% instead of 150%. I think it's because I never run out of special products and the factories keep producing with no downtime.
@Twinrehz3 жыл бұрын
YMMV, but my experience with the specialized industry is that it's cheaper and more efficient to import the raw material that you need for your industry buildings like saw mill etc. This means you don't need to make space for large fields to grow the trees, and you don't need to worry about the upkeep cost of of those areas (I haven't done the math, but it seemed to me it was cheaper to import it anyway). Specialized products like planed timber is so much more valuable than raw timber that the cost of importing is negligible. If you're wondering how to import, just set up a storage facility for the raw material (like a log yard) and set it to balanced or fill. Balanced means it'll stop importing once it reaches halfway full, but fill seems to mess with getting it out to the industry that needs the material?
@zamboughnuts3 жыл бұрын
30:09 - RIP rock
@prometheus80103 жыл бұрын
26:22 don't forget sound barriers
@tigonologdring91893 жыл бұрын
Nice one Bifster, entertaining lunch break. Mucky buckets! Consideration of lifting the whole cargo station to the same level as the main rail line? Then you can just drop the road once it's spanned the motorway and it's then only one uppy-downy and not so much horky-borky... And now back to my regularly scheduled programming. Enjoy the afternoon Biffa, look forward to Snowtown Episode-Next.
@icantthinkofaname21763 жыл бұрын
Looks like the printing press can mesh together with the soft paper factory. The soft paper factory has a big gap in its footprint because it's oddly-shaped.
@mies1mies3 жыл бұрын
please can you build a area with only europeing buildings(high rise)
@stevieinselby3 жыл бұрын
Who else could foresee that Biffa was going to find a space big enough for his humongous factory and then build a road right through the middle of it 🤣
@Schofield1013 жыл бұрын
Just want to say Biffa, your videos are always a highlight to watch during my lunch break, I love this New Tealand series and always gives me that itch to play again! Keep up the good work sir.
@BiffaPlaysCitiesSkylines3 жыл бұрын
Glad you enjoy it!
@alastairmacnaughton76733 жыл бұрын
I reckon, as a special video, go back through all the tea cities, like Teaport and Teaville and do some more building in those cities.
@umaprajapati58013 жыл бұрын
Just took my phone and biffa uploads yey
@theaveragejoe57819 ай бұрын
That opera house has some nice industry visible in the back 😉
@seansmith79393 жыл бұрын
Remember with the spawn points you can anarchy/move it a road into them to change the spawn points.
@seansmith79393 жыл бұрын
Pssssst. I got that from one of your vids 😛🤣
@toneDef773 жыл бұрын
6:25 Biffa: "I've just spotted a little mistake, and I'm not sure if anyone put this in the comments.." I remember this episode, there were MANY comments..
@jimfrostpreaches3 жыл бұрын
I really like the look of the red brick industry buildings! :D
@AlexandreLollini3 жыл бұрын
I think : what you store for something else to use far away = BALANCED. Your output you want to sell you can put to EMPTY. The storage of things as input to a close by factory to FILL.
@SturmerSS3 жыл бұрын
It would be great if you tried EDS mod, enhanced districts .. it helps greatly with goods and production management. By default goods and tracks can go from anywhere to anywhere even if it's on opposite side of the city and you have warehouse near requester. But with EDS you can setup warehouses and factories to work with exact suppliers or requesters. @Biffa
@karlindarlin74873 жыл бұрын
Your videos always make my anxious days better!! I hope you're having a good day Biffa ❤
@BiffaPlaysCitiesSkylines3 жыл бұрын
You too!!
@peewypeabody42843 жыл бұрын
Heya Biffa. The infografic at the beginning was very helpful. Thanks for that! As to your industry: I fear that you might have too many warehouses sprinkled around the city so that the AI (or maybe the warehouse mod) might get a little confused/overwhelmed. Maybe use only a single warehouse per product in each region?
@ChrisJohn2893 жыл бұрын
An idea for the name of the Opera House area nearby could be "Pavarot-tea Point"??
@yelowwolf39963 жыл бұрын
Ah yeah... Biffa video right after school
@actschp13 жыл бұрын
You may have a problem with glass since your only glass production is way over on No Problem Atoll
@thomasmohr76003 жыл бұрын
Biffs, you should add a barge line to help support the new factories
@Algoody4213 жыл бұрын
You need Ferry docks in all of these new areas, as well as cargo docks in the industry areas. You should be able to create a circuit of ferries around the main island by now going both ways...
@yellowbird86903 жыл бұрын
You need to decorate that roundabout with something olde industry. Are there any props like coal mining shafts? Or maybe you could put that old factory in the middle and then sink it down into the ground with the move it mod, so that only the chimneys can be seen. In the same way you found the alien rock was buried in the ground.
@prometheus80103 жыл бұрын
Water tower in center of roundabouts would be nice
@ezekealvha10183 жыл бұрын
Toast and tea at my hand! A nice morning vid for today :)
@teude3 жыл бұрын
Excellent timing! Just having same problem in my new city
@flis9618 Жыл бұрын
I just started watching this series a couple of weeks ago so I’m not caught up on all the videos but if you haven’t done it yet I really think you should reconsider some connections both on the roads & the trains. Somethings are not connected to highways even though there are some connections nearby, like in this area & most of the different districts are disconnected from each other or just by a small bridge… 😅 It makes the traffic taking unnecessary paths that keeps all the traffic going through the same areas & causing traffic jams 😅😢 Also you have enough power it’s just disconnected from each other
@corey61293 жыл бұрын
If you would look back just a little bit where you pit the cargo area the line crossed the road and you could of branched off that part to put the cargo train line in so you didn't cross over the road in multiple places and feed the new factories
@JustRandomStuff313 жыл бұрын
you could have placed your cargo train station on the opposite side of the tracks, and then run a road along the track and meet up with the open highway connections that goes under the overpass. That way you wouldnt have to cross over the highway, you would make more room for your factories, and would use existing open roads.
@swannorlando3 жыл бұрын
R.I.P little Rock at 30:00"
@mayanksinha93613 жыл бұрын
Biffa, you can change the Sawmill with Engineering Wood Plant, it's of the same size and production is double
@WhiskeyHunterVAT6925 күн бұрын
fun build. thank you for the VOD. 🍵🍵
@craigs71893 жыл бұрын
Another excellent episode! I am enjoying both series as they present such different challenges! Yog Lard had me in stitches! 😅👍
@srm203203 жыл бұрын
Has another huge plot in the forestry area, but decides to build a bridge over the river. sigh... However, besides that - I cannot begin to tell you how happy I've been with you recent uptick in video releases lately. It's been wonderful!!!
@prometheus80103 жыл бұрын
18:56 you could just have that strip of land be the smaller industry area
@NelielSugiura3 жыл бұрын
I think, for your industry near the factories, you should do like in Antarteaca, and make a forestry district there so you do not have the pollution and also stick to the theme on that side of the island.
@stormfire962imastarcitizen53 жыл бұрын
Biffa excellent job on building the city on this map and it looks incredible. Also congratulations on winning the competition that you did a while back.
@toddabbott7813 жыл бұрын
Question??? Do mail trucks use cargo airports, cargo trains, and cargo ships? Is it worth putting in warehouses if you are near to a cargo transport or where the goods are produced... or if you are exporting to a nearby cargo port for finished goods?
@דודצביעטיה3 жыл бұрын
30:10 The rock!!! 😥😥😥
@maghambor3 жыл бұрын
Well done, it's an incredible city you have made!
@BiffaPlaysCitiesSkylines3 жыл бұрын
Thank you very much!
@thesheq50233 жыл бұрын
Fun fact if you put in warehouses in heavy commercial areas youd have a more consistent delivery system
@barrydylanbotha3 жыл бұрын
Hey Biffa, just out of interest, have you ever played Factorio? If not, it’s all about balancing resources and it super fun! I think you may enjoy it! 😊
@dareid0013 жыл бұрын
The storage units for plastic in your oil industry zone have 6 freight trucks each instead of the 21 that you have for petroleum
@prometheus80103 жыл бұрын
Would you consider doing a series with military mods? Would be an interesting series
@StrokeMahEgo3 жыл бұрын
Who needs a luxury car factory when you can have a tank factory?
@andras.893 жыл бұрын
This was one of my fav episode so far with this city
@alienamzal4773 жыл бұрын
Biffa, please go and finish the other side of the highway interchange at the factory are you built today. All vehicles coming to the opera house and nearby touris are are forced to go though the roundabout at the factory are, that will soon create traffic backups
@moledaddy3 жыл бұрын
I like to place the tree fields with collision off so that it looks more like natural forest
@amylouise39743 жыл бұрын
Best way to unwind after submitting an assignment right on midnight
@restcure3 жыл бұрын
A little note on the intersection at the opening: the right-hand lane coming in from the left is dedicated left-right; did you want it that way, or should it be left-straight?
@ihti203 жыл бұрын
It doesn't seem that last factory dropped export. It might be unbalanced on precursors. I think it's worth having excess in all categories of precursors, they can be exported once they go through the roof. Is there any building that can filter air or something like that to decrease pollution? That orange mist is becoming PreTea dense.
@danielseager-smithdanzo23453 жыл бұрын
Perfect for my lunch today - great tutorial Biffa! 😍
@jacobsecor50153 жыл бұрын
Only 6 min in (and a few weeks behind) but you do indeed have a different area for your forestry industry, you just couldn't see it because it is so dang far away :)