The island is called "The Fisherman's Kettle" because they dug up several antique kettles used by the first fishing colony on the island to make tea. Fun fact: the archaeologist who dug up the kettles is called Weego There, a distant relative of Hugo. He supports the theory that the introduction of coffee was a crucial factor for the eventual demise of the colony - NOT the lack of sardines, as postulated by scientific consensus. We know very well who is right; if you don't have sardines, you go with anchovies. But if you don't have tea...
@sokare78773 жыл бұрын
This is pretty funny
@eskreskao3 жыл бұрын
Isn't history fascinating?
@ericbarber34203 жыл бұрын
It’s like real life lore
@MCPhssthpok3 жыл бұрын
Well, well, well, here's a pretty kettle of fish!
@poofjim26413 жыл бұрын
This is the most British comment I've ever seen
@sjacpswbs031620053 жыл бұрын
Yea, it’s time to add more cross harbour transports like subways and tunnels. You do tend to build above ground and follow the terrain and focus in funnelling people into hubs which means that big picture stuff like cross district transports may be overlooked a bit more. This episode is a good start to a plot line to improve that kind of thing
@pakchi703 жыл бұрын
Exactly, public transport planning is a crucial part of city planning and the most fun part to me Seeing him dropping 64 metros on one line is hilarious, he should be building some parallel lines to share the load or even train lines to accommodate the passengers rather than metro
@CityPlannerPlays3 жыл бұрын
So much landscaping... I love it!! Regarding that power issue... I wish there was a mod that could show power available to a specific district - same with other utilities. Would make troubleshooting power issues easier and make it possible to have several unconnected systems.
@pepinlebref75853 жыл бұрын
I was getting so frustrated with this problem that I installed the "no power lines" mod. Now it works like a charm :) (assuming that all power lines are underground along with roads)
@pepinlebref75853 жыл бұрын
@@RustyWalker exactly :)
@mattheweble55503 жыл бұрын
Phil, what's the mod you use in Clearwater where you make it to only certain types of vehicles spawn. You can also control the passenger limit on public transport through that. Was trying to let Biffa know about that but I'm not sure I remember the name of it.
@PenguinApple3 жыл бұрын
@@pepinlebref7585 That's a good idea. And it's fairly realistic, at least for newer cities, because the default lines in the game look more like long distance transmission lines than the smaller ones you would see used to cover just a block or two
@eriksvideoer81113 жыл бұрын
Okay
@MaxFX19843 жыл бұрын
If you use the 'Optimised Outside Connections' mod, you can disable 'Dummy traffic', meaning trains, airplanes, ships, and highway traffic traveling through your map, but without interacting with your city. Never used the option myself, but it might help with any train problems in the future. (it might feel a bit like cheating, but with CS's traintraffic AI as it is, that feeling goes away pretty fast...)
@GuuhRuiz3 жыл бұрын
Nice hint.
@Blaze61083 жыл бұрын
My strategy once I have enough money is to just build giant underground bypasses for through-traffic
@wm-nu1yf3 жыл бұрын
I use that mod and it does help. I never get backups like this anymore. On this map, however, all of the outside traffic comes from the same edge of the map. They tend to take the shortest route, so trains traveling all the way around is unlikely. Limiting intercity passenger traffic to just the area around Tearantula and the airport would clear a lot of traffic from the network on the other side of the ridge.
@iris6573 жыл бұрын
theres problems inherent with mods, not sure if its optimised outside connections or the one that lets you make extra connections where you want. but i did spend 2 hours trying to fix external train connections that only let pax appear where the map itself said they should appear. end result was give in and let what works work.
@geronimo85532 жыл бұрын
If you disable dummy traffic, it will also affect the car and truck traffic when i get it right. So it's a little bit like activate despawn in TMPE, that is not the hard mode biffa needs to play accurate🤣🤣🤣🤣
@tyronepowers763 жыл бұрын
Power- it browned out because you built the new power on the “Fish steack island” and took down power budget without connecting fish steack island to the main power grid first. All that excess power was “stuck” in “fish steack island”
@rickwillems36033 жыл бұрын
Hooking into your comment: I also believe the dam is not included in the power grid but is counted into the available power.
@TS_Chick3 жыл бұрын
Also came to say that. I think the power grid is disconnected between the hydro and fish island and the rest of the town's
@sistercharlatan3 жыл бұрын
The monorail station right before the toll, can the cims walk through the toll when they get off there? If not some paths along the side of the toll to the other end might be needed
@BiffaPlaysCitiesSkylines3 жыл бұрын
Good idea 😁
@kriswozniak1163 жыл бұрын
I have also thought about this , but is there option that after leaving monorail they will jump into cars and pay the toll ?? ;) Let's squeeze out some cash :)
@中国杨3 жыл бұрын
yes, the road at the toll is a highway road with no pavements; the only option is to take out a pocket car and pay at the toll lol
@samuelabisheik3573 жыл бұрын
The stations should have been placed inside the eye tea area
@DumbyDouner3 жыл бұрын
@@中国杨 But do the Cims still have pocket cars, when the realistic parking option in TMPE is on?
@Tiltingtrain3 жыл бұрын
You could do one-way-overpasses (or underpasses). Right now, a lot of train junctions are built in a way, that at least in one direction trains are going to cross the tracks coming from the other direction. If you build overpasses/underpasses in that direction, trains won’t need to cross the opposite tracks anymore, so they won’t need to stop and wait for the opposite track to actually be clear
@iris6573 жыл бұрын
yep. in reality not many train points need this, but if traffic is enough, reality definitely provides non conflict junctions.
@Tiltingtrain3 жыл бұрын
@@iris657 actually here in Switzerland many junctions are like this 😊 it really maximises the amount of trains that can go through per hour in both directions
@iris6573 жыл бұрын
@@Tiltingtrain did you misunderstand what i was saying? cause i cannot think of any situation where grade level crossings will provide higher throughput than grade separate crossings?
@Tiltingtrain3 жыл бұрын
@@iris657 l was unclear! Was saying that most train junctions here are grade separated. It was meant as an addition, not to contradict what you were saying :)
@ApemanMonkey3 жыл бұрын
I've told Biffa this before, and I think he reacted to it once, but so far he is not using it. Would save him most of his train hassle.
@patrikhjorth32913 жыл бұрын
You know, seeing as how this series now takes place about 150 years in the future, I can't help but wonder when "teleportation" will become available as a mode of mass transit.
@eskreskao3 жыл бұрын
There's a Stargate that's an asset.
@jasonwojnicz3 жыл бұрын
@@eskreskao OMG, we need a Startgate at Alien Rock Park 🤣
@Vulcano79653 жыл бұрын
never
@OmikronTitan3 жыл бұрын
Probably the only time pocket cars can make rational sense.
@John-gv9iz3 жыл бұрын
Call the new fishing area "Tea-Lapia." BTW, drove from Connecticut to Florida and heard nothing but your voice in my head every time I ran into snarled traffic. Lol.
@ryuuguu013 жыл бұрын
I love subways already but your enthusiasm this episode took it to another level. Awesome! If 64 metros on that one line does not work out either because it is not enough or they jam up, maybe a second undersea line near the Ferry-go-round.
@ejsvegas57243 жыл бұрын
for trains, I've decided to use the single 1 way track and create a fwy intersection so they don't cross over each other. So I normally never have any back ups due to a train blocking an intersection. it's hard in some cases where you have little room but if you plan ahead enough it works.
@id5131283 жыл бұрын
20:50 I'm wondering that with the trumpet junction (or another junction like used on the highway) will solve this problem? Since the train in each direction has its own railway path without the wait for the other train to pass through first, the capacity and wait time will be drastically reduced.
@riccardo.zanotta3 жыл бұрын
The best thing would probably be to have the rail connecting to the cargo terminal as a one-way segment, with two slip lanes (1 overpass) either end connecting to/from the different directions.
@KaiHenningsen3 жыл бұрын
General rule of thumb: for good train junctions, you want to build it from purely one-direction single tracks. For anything else, you really need an AI that understands blocks (which is how the big boys do it), and I don't think one exists for C:S.
3 жыл бұрын
Yeah, the directions crossing over is a dangerous idea, especially at the big hubs
@carstenzimmermann44353 жыл бұрын
Shout-out to Nikolas Blume, who put the only high performance RAIL intersections in the workshop (working perfectly with 2way network)
@The_Tactical_Taco3 жыл бұрын
@@KaiHenningsen There are blocks in CS. Every stretch between 2 nodes is a block. This allows for intersections without any problems if you move the next node far enough away from the intersection. But this is really hard and counter intuitive to do. A view like the Factorio train block view would be great. I generally build a roundabout at ground level from 1-way tracks. Then run 1 track under and 1 track over. Finally connect the lines to the roundabout using 1-way tracks. Navee had any problems with trains being stuck at a junction. But the AI still sucks enough to give problems around stations.
@jimfrostpreaches3 жыл бұрын
Most likely your income went up, because the cargo trains could actually reach their destinations. I'm pretty sure you don't get your income until they 'deliver' the goods.
@carstenzimmermann44353 жыл бұрын
True. Economy by Unique Factories is becoming effective, totally OP
@xxcr4ckzzxx8403 жыл бұрын
You need to centralize your Power Generation. I said it a few Episodes ago and you agreed that its a Problem and will be in the Future, so maybe Build something nice where you have all the Power Stuff, so that you dont have too much separation between the Grids ? EDIT: I would guess the Money you've gotten is from the Trains finally reaching their Destionations xD
@rusuran113 жыл бұрын
Yeah like a dozen of geothermal plants in the middle of the volcano at the side of the map
@JoDON1113 жыл бұрын
Let's get New Tealand its own race circuit?? That would be cool, similar to Nurburgring track, where its available for normal traffic use, then wll be close for track action
@3dmaster2053 жыл бұрын
Like Monaco! Race through the city... although you probably can't do that in the game sadly.
@GandaIf3 жыл бұрын
I would love this
@Keith_Luster3 жыл бұрын
I recommend using metro vehicles from the workshop with a larger capacity. That would be more realistic i think - and 64 metros on one line is quite Crazy 😄
@pepinlebref75853 жыл бұрын
I would also recommend using the "better public transport" mod that can help tweaking all this in a finer manner
@cmdrsabre3 жыл бұрын
We have 30km long line in Berlin where there are over 30 vehicles on at the same time, so that you have a train coming every 4 minutes. And with a capacity up to 280 people... So with the 150 capacity of CS, we are almost at the 64 vehicles ;-)
@Davidshawlands3 жыл бұрын
I foresee a massive civil engineering project where Biffa build a completely separate goods rail network!
@MetroTitanD783 жыл бұрын
Pity he never did that much earlier on in his builds to avoid having to change to much
@sezmaze52503 жыл бұрын
Biffa you accidentally created the best roller coaster ever.
@KaiHenningsen3 жыл бұрын
I can't even count how often I've thought "that's a job for the multi-tool" ... once or twice, he actually uses it for half the job.
@frankg_153 жыл бұрын
I would like to see an epidsode of just cinematic shots of New Tealand and first person camera shots of public transport lines. Love the content Biffa
@BiffaPlaysCitiesSkylines3 жыл бұрын
👍
@Zoe_C953 жыл бұрын
Same, I could watch an entire episode of all the public transport routes around New Tealand
@דודצביעטיה3 жыл бұрын
32:50 All the area around "Hubiscus Tea Transfer" really need more parkings... Love your series!
@steve_rivers3 жыл бұрын
You don't need to create a separate train network, big B. For instance, at the 22min mark where you had the cargo station, if you split the train track off each side and made a tunnel or bridge, and then had it so a train line connects from the right side to another right side, and another for left to left, then trains never cross over each others line. And if one is currently doing so, the next train along takes the detour instead.
@IlyaYatsevich3 жыл бұрын
About trains. When you're making a bypass, train are always using the shortest and straighten pass, even or goes through the station. Try to use speed limit with traffic manager. Railroad onto rail station with low speed and bypass without any speed limit. Then trains will use bypass without speed limit, even if this bypass is longer than the way through the station.
@macaidwin3 жыл бұрын
Hello Biffa, I solved the problem where trains are backing up by changing most of the junctions with overpasses and underpasses. In the way that trains leaving or entering the junction do not cross the track in the other direction. In the Netherlands the railway company changed a lot of junctions this way. I believe this will help a lot to prevent the trains stopping at all at one point in time. At cargo stations I make use of a single track bypass around the station and a single track bypass in the other direction diving under the station. I also found a nice double track cargo station with the same footprint as a vanilla cargo station. This gives more cargo capacity. I would love to see how you create a beautiful junction with over- and underpasses to serve al directions without crossing tracks. I am not so good in making it beautiful and symmetric.
@maxjackson98923 жыл бұрын
What about “BarramunTea Island” for the fish island? Great content lately 👍
@maxjackson98923 жыл бұрын
Or the “Something Fishtea Industrial Park” 😅
@TheBenjomcmlxxv3 жыл бұрын
Biffa. I know you've been playing the game a long time. You obviously know what you're doing and are free to play however you want. I have one suggestion that has been driving me mental about your public transport. For years you've been running your lines (trains, busses, metro, monorail) these incredibly long distances with a million stops. They work MUCH better if you use express routes that have only a few, or one stop(s). Let the passengers switch lines themselves. All of your vehicles get overloaded by people that are going to the farthest stops and they can't collect more. Then you have to add more vehicles to make up the difference. If you limit the stops the vehicles make more room for new passengers and you need fewer of them. A metro line that only goes from one stop to another and back works way better than one that goes all the way across the map stopping at every station.
@darkshines8003 жыл бұрын
Transport hierarchy, a good kind of hierarchy :)
@onelyone69763 жыл бұрын
I only recently came across this video and did notice something similar. I think he should have several smaller transportation hubs that connect into one big megahub
@granatmof3 жыл бұрын
I really hope in city skylines 2 they add in options for roads to provide the utili-tea services as a toggle. So as you build neighborhood streets you can toggle above ground or underground water and run water mains They should also add in internet connectivi-tea as a resource to manage including different methods of throughput and data limits as well as wireless network grids.
@joenuts51672 жыл бұрын
Also make pedestrian only streets that can be zoned. Makes Europeans cities a lot easier
@stevengalloway80523 жыл бұрын
"Something fishy is going on here." 🐟 After you placed the fishing industry. I see what you did there, Biffa! 😆
@BiffaPlaysCitiesSkylines3 жыл бұрын
😉
@runsolo74183 жыл бұрын
It looks like we're going to need a transit episode to adjust/modify/replace the transit options. You could connect the monorail to the fisherman island. Great series.
@s-builds3 жыл бұрын
Hey biffa! I always love ur video's. You are really good at building in cities skylines, thats why u are my favorite cities skylines youtuber. Greetings from the netherlands 🇳🇱
@BiffaPlaysCitiesSkylines3 жыл бұрын
Thank you 😁
@3dmaster2053 жыл бұрын
I have a few things I noticed; 1. The fishing island; the roads you now have going along the factories stop in the middle, requiring traffic to go back out and go all around the square; this means that all traffic that comes in will go around the square and exit the same amount of time later; if you extend those factory roads all the way across and make them one-way, I think traffic gets stretched out a bit, making things better. 2. 21:47 I'm not sure, because it's all rather high up; but here there seems to be three major train lines merging together. One from Primrose;, one parallel below the highway, and one parallel above the highway (that is made up of two tracks.) There is however, no way for the trains who want to go from the two tracks parallel the highway over to primrose, or vice versa. So the trains would have to first go past this merger to the station, and then reverse back down. I'm sure this doesn't help the issue; get a track curving away from primrose to the left and this problem would be gone. 3. 28:24 I think you couldn't add the stop because the game was trying to add the stop to the above ground platform, rather than the below ground one. 4. Part of the reason you're making so much money I expect is also because you have such good public transport; not sure how accurately the game simulates real life, but walkable and bicyclable cities make more money because shops and touristy areas are actually easily reached on the level the actual commerce is going on; part of the money could be all the additional taxes your citizens are paying because business is booming. 5. Part of the reason why there's so many people using the trains and now metro because apart from much more touristy and much slower ferries and the car there is no way to cross over the water. Back when you put in the bus terminals and gave it a bunch of buses, none of these buses crossed over. Each terminal has it own small section of city it services, and this section is effectively cordoned off for buses; they don't get out. Like and I and others have said back then; a bus express line that goes around the city and only stops at the major terminals (and maybe one stop somewhere half way there) would much better improve bus service and have busses that go across the water. You have expanded much since then, so bus stations further away from this core part of the city, around the Tearantula station and the opera section should probably get their own express line from there to the main central bus station. 6. Speaking of express lines; I noticed the new metro line you just put in, the metros are just full; can't pick up any at minor stations, nobody needs to get off and they stay on all the way to the end for to last station; leaving the intermediate stations high and dry. It might be good to split this line in a stop line and an express line. Express line goes from Tearantula, Glass box station and the final stop they all get off, and bypass all the other stops. The stop line meanwhile bypasses the glass box station and only goes to the intermediate stops. I think that would help with services more travelers in particular at the smaller intermediate stops.
@emilygreen61593 жыл бұрын
Loving the videos biffa! I love that we have one everyday. Sit by my phone waiting for it to come out!
@looniebinn3 жыл бұрын
I didn't think the sims could walk past the toll booth. There's no paths or street connection for them over there. Could you find bigger metros on the steam workshop? I'm sure there are some that will hold 250 or 300 people. Having 30 metros on a line is nuts and will only clog up.
@julian_1_2_3_4_53 жыл бұрын
he has 64 on the line xD
@kriswozniak1163 жыл бұрын
There is a mod that let you set amount of passengers inside , speed and price . 240per one metro pfff we all saw movies made in japan ....they have special "helpers" on metro stations that "helps" to squeeze more passengers inside ;)
@中国杨3 жыл бұрын
@@kriswozniak116 240 should be for one metro car, and one urban metro can normally have 6 to 8 cars (even more than 10, like in HK)
@arjara853 жыл бұрын
One of the things I love about the monorail is that the rails doesn't have to go "on a curve". They can do turns up to 90 degrees without issues. There was no need to give a curve so big for it. And now that you added the metro stations, you may want to check on the rest of the transport routes. Since you have now provided a faster transport and with more capacity, citizens will choose that over the others so you are likely to have empty transports running now (it happens to ferries, in particular).
@TritiumCascade3 жыл бұрын
Its a bit "chea-tea", but you could always boost the passenger capacity of the metros in Advanced Vehicle Options.
@KaiHenningsen3 жыл бұрын
I was thinking "maybe you should invest in bigger metros".
@stan_the_man6183 жыл бұрын
I love how, thanks to time zone differences, your upload schedule lines up perfectly when I wake up for work every morning. If only I could enjoy tea as much I do coffee. 😅
@Rick-ko1yo3 жыл бұрын
suggestions: 1. You can attach a one way track that goes over the main line via bridge so that the trains can easily bypass to go on the opposite side of the track without having to cross each other on the same level of track. When there is a track leading off from the main line, this suggestion can help rather significantly in helping traffic flow. 2. A tunnel can be added between the outside of the map and the main trainstation for trains coming for the outside of the map for tourists so that it can also bypass all the junctions like suggesting 1. but with tunnels.
@epraikc3 жыл бұрын
For the new metroline that is overloaded it might help if you made that line to go a loop then make a CCW and CW for it.
@Ferriportus3 жыл бұрын
I would suggest to split up the metro line in two segments to relieve congestion in the network. -> one directly from tearantula via glass house to the islands and one following the original way via the uni but ending in sugar cube square. So you would free up the platform from tearantula to sugar cube and could use it for the island link instead
@vickirothe37613 жыл бұрын
I had made a comment a few episodes back asking for more metros. I am thrilled that all the metro additions made in this episode turned out so well. 👍👍👍 🙂
@teekayfourtwoone46863 жыл бұрын
28:40 The "no path" problem with the metro is because there is above ground metro in the glass box train station, and below ground metro in a separate station underneath it.
@currently_heather2433 жыл бұрын
I live in Australia so most mornings I get to wake up and enjoy your videos Biffa! Wish I had more compatible timezone to enjoy the videos straight away as you release them. :) I love planning and designing in CS, and your videos are always funny, great quality and inspirational for my own cities! Perfect way to start my day! 😁 Keep it up!
@fanhanito3 жыл бұрын
Hi Biffa, I am loving the growth of NewTealand :) Just wanted to leave a little tip (you probably already know) that there are bigger metro trains in the workshop (up to 900, maybe more now), maybe that will help better with the amount of passengers you have :) or maybe just divide that line in 2 :D
@jshaull3 жыл бұрын
Hi Biffa! Great video, as usual! Since a capacity of 150 is unrealistically low, you might consider finding some higher capacity metro trains in the workshop. After all, this IS your "modded city" and adding higher capacity vehicles, in this case, isn't "cheating". It makes the game a little more realistic. Just something to consider.
@jrm783 жыл бұрын
I figured the extension to No Problem Atoll and beyond could be covered by the redundant Metro Line 9. It's looking like you might have to split the line at the glass box train hub to keep up. Another thing you could do is take the above-ground Metro Line 1 and run it underground and across to No Problem Atoll as well to take some of the heat off the Tea > Maple line.
@elliem.85373 жыл бұрын
You could perhaps invest in a line that just goes from Tearantula, bypassing the other stops before Glassbox, then stopping at Glassbox and finishing at the end of NPA, just eliminating the other few stops and letting the people who want to get from the main hubs to NPA do it quickly.
@worldpeace63223 жыл бұрын
"Where are we? Uhm... Oh yeah, we're right here" -Biffa, 2021
@BiffaPlaysCitiesSkylines3 жыл бұрын
Can't argue with that :P
@linuxares3 жыл бұрын
Why you had a power problem. Sure your city produce a lot of power. But it was just stuck on the fisherman's island. It didn't reach the main grid :)
@GustavSvard3 жыл бұрын
15:55 that line needs more application of the sloping tool! A bumpy ride that could be made a very smooth ride. So many mod tools that are sooo good. Bring in the people creating them into the dev team for the game somehow!
@newmoon98733 жыл бұрын
Absolutely loving the content! Also, thought of maybe a one off video idea. So basically you have to create the best looking city possible within a certain amount of time, but you’re only allowed to use things from the raw cities skylines game, so no DLCs, mods, steam workshop or anything like that. Just thought it might be a fun challenge for you to try :-)
@BiffaPlaysCitiesSkylines3 жыл бұрын
Well it's certainly an idea 😉
@typicalhydro3 жыл бұрын
Absolutely love this series and city. I look for your videos every day. Seeing the numbers on the metro at the end was so satisfying. Keep on keepin on! You're the only CS content creator I watch. Love love love this channel. I've watched several of your cities from start to finish and this one is so far my favorite.
@kpp2663 жыл бұрын
2:04 some of the area has its own power generation which is not connected with the mainland (like the GMP prison) thus cannot share the extra electricity produced. That's why the electricity production is high enough but some area is saying lack of electricity
@chloeferguson17313 жыл бұрын
If it helps there’s a metro that can hold 540 people on the steam workshop! Could get that to help with the amount of people wanting to travel on them! 😊
@momentogabe3 жыл бұрын
I would spilt Tea > Maple into two different lines because then it will be easier to manage. and if you install the more advanced vehicle mod or something like that you can increase metro bus and other forms of public transit capacity.
@nealjroberts40503 жыл бұрын
Cool. You may need to revamp your train junctions with 1-way interchanges at some point but it looks like that metro line did the trick. And yes your power generation was down to Fisherman's Island not being connected. Someone needs to create a mod enabling separate utility districts being visible!
@rmclaggan3 жыл бұрын
You need to grade separate some of your railway junctions with one way lines… that would definitely be a better option than internal/external lines
@iris6573 жыл бұрын
this video is a perfect example of why you need to pay as much attention to your rail as you do to your roads. separating cargo from pax is a good start, best done at every outside connection.
@carstenzimmermann44353 жыл бұрын
Imho, rail is even more critical: bad roads will block an area, bad rail will block the whole map
@Beri19843 жыл бұрын
Biffa; I've seen you struggling with your train lines for some episodes now. The solution you've put in this episode is just a temporary one. In the near future everything will clog up again as the traffic intensity increases due to your very well thought out placement of stations. Your system is just too perfect for the infrastructure to cope. And the problems will continue to be problems if you don't put serious effort in fixing the infrastructure in general. The answer to your problem, is grade separation (I believe that is the correct word in English). You do use dedicated turning lanes on roads, use multiple levels of grade separation on interchanges, heck you even run tramlines parallel to roads to not clog them up. So why are all your rail junctions still level crossings? I think you could add in a nice episode on fixing that. Use one way rail tracks to build Biffa themed rail interchanges. I'd watch a 40 min episode on that subject alone to see you Shiftify everything into place to make it look awesome. Hopefully you do appreciate this top tip. Anywho; keep up the good work!👍🏻
@Symbioticism3 жыл бұрын
This is one of the most satisfying episodes you have ever made Biffa.
@analogbunny3 жыл бұрын
Your new metro lines are connecting hubs that are already connected by existing lines. Redundancy is always great, but some of the redundancy here isn't contributing much. The best use of metros is to criss cross across grids and connect points of interest that aren't already connected/are otherwise difficult to connect, instead of laying down new lines that perfectly compete with old ones.
@arkieguy13 жыл бұрын
A couple of things: 1) If you have ferry transport set up, each of the ferry terminals work as fish warehouses. 2) for your train bypasses, if you uses a 1 way track on each side of the terminal for the bypass (one will probably have to be in a tunnel under the station) you won't have cross over issues. The cross overs cause a LOT of the train blockages.
@jcsoundguy3 жыл бұрын
Part of the reason your income has gone up is because the CARGO trains are able to get OUT of the city and every train that reaches its destination brings in a lot of money. You had dozens of trains backed up. That big industry income money is due to the exports going well. At least a good part of it anyway.
@davidhunt96923 жыл бұрын
I don't think anyones using the monorail to the EyeTea area because they can't walk through the Toll road. You need to create a walking path to bypass the toll road
@firehazardentertainment83813 жыл бұрын
Might want to consider a cargoplane terminal to relieve some of the stress on your rail lines.
@james_38543 жыл бұрын
True but it seemed like the new metro allowed him to double the amount of cargo trains able to transport goods if you look at the industry income at the end of the video
@Hurbace3 жыл бұрын
Biffa trains enter the city when the city reaches a certain size always seem to cause issues what if you added a dedicated metro where citizens and tourist enter the city and take it to a hub. This would leave more room for cargo.
@mcilh5223 жыл бұрын
Absolutely love how excited Biffa is at the end of the episode!
@jonathanmarsh81193 жыл бұрын
Biffa, look for more assets for buses, trains, metro, and monorail. There are a lot of them with better capacities that are modeled on real vehicles. For the railways, it will be a huge rebuild, but if you use the parallel network tool you can create a railway which is quite dense and have multiple tracks. Then whenever you reach a clearing you can spread the lines apart and put in a short line to swap between left and right and then right and left. Allowing trains to take either side between areas. Also you can put in a small turn-around track for the trains in case they need it. I use that a between each of my industry areas to allow trains to move between them without having to go around the entire map.
@JMWZ_E3 жыл бұрын
The cross-laguna metro is a great ... but then on the little island you are basically cloning the train line with just a few fill-in stops added that can take away passengers from the monorails. The little islands have a different problem: the highway and the rail line are separating the laguna side and the other parts of the islands. Busses need to drive quite long to get to the other side creating unappealing transit connections. After crossing the laguna and a metro/rail transfer station the metro could concentrate on areas like Orelando and improve transit in areas that need improvement. Yes, the rail stations were full of passengers in the beginning but many of them were possibly transfer passengers from places like Orelando ...
@jacobsecor50153 жыл бұрын
To me it seems that the train issue is that they are allowed to cross sides so you end up having sections where a train can be traveling either direction from both sides of the track sandwiched between spots where normal bi-directional tracks are. I think you could use Traffic manager to prevent "lane switching" at the problem junctions like train-yard or whatever that s at 21:00
@danielwilson63233 жыл бұрын
Just something I noticed, you basically duplicated the monorail you already had in place when you added all that metro on the island. Wouldn’t the main goal be to get the cims to the first stop on the monorail track and then let them switch to that if they need to go further?
@macsound3 жыл бұрын
Exactly. Now the train line duplicates the metro which duplicates the monorail. Having the metro bring you to a big hub that allows you to branch out is more realistic and prevents overloading.
@BadgerOff323 жыл бұрын
I'm glad I'm not the only one struggling with traffic and trains on this map. The map itself is beautiful, but the pre-existing road and railway networks, despite looking really neat, are actually just a jumbled mess. Like Biffa, I'm having to rip up so much stuff and start over!
@agranddayout61003 жыл бұрын
Your metros are now way more overloaded than the trains lol! The city is at the point where it needs point to point passenger train lines around the city to take pressure off the main train lines and the metro. Plus you need to separate cargo lines! That's gonna be one brutal episode haha Also I think you missed off a path from the monorail station you built into the Eye Tea district, as I don't think you can't walk through a toll booth :)
@PerfectAlibi13 жыл бұрын
Nah, just need more metro loops, clockwise and counter clockwise ^^
@cheeki3reeki8933 жыл бұрын
Trains in C:S are just cars on rails. Maybe in C:S2 they'll add basic signalling and dividing tracks into blocks.
@tidbit18773 жыл бұрын
I think all the money that was coming in at the end of the video was from your freight trains being able to get out of the city more quickly. Usually your industry areas make 50-100k in profits, but if the freight can't escape the city then it may have been suppressed, and then when you removed a number of passenger trains I think the system became un-blocked. Awesome video, thanks.
@raistormrs3 жыл бұрын
Biffa you have to always keep in mind the lengh of the trains you should measure your railways by train lengths more or less cause if you mak a bypass of 5 1/2 trains it will still block as if you just had a 1 1/2 trains of railway ... if this makes any sense to you ;)
@jackgreenwood2jg3 жыл бұрын
I think all UK future city architectures and designers for road improvements/developments need to watch your videos. They would learn loads
@alexanderkrauss62663 жыл бұрын
Well, I´m a few episodes behinde my suggestion for the japanese district would have been Teriyaktea or even Teariyaktea
@jameszd44703 жыл бұрын
I feel like you're playing mini Metro! I think what's happening is Glassbox is the last stop before heading to the other Island, but your metros are getting filled up from Tearantula station and the other stops before they ever get to Glassbox. Could you just have a short back and forth line across the water? Would that even help?? That's wild.
@MircoWilhelm3 жыл бұрын
I usually try using the "Highspeed train flyover" intersections, or build some myself to avoid the trains crossing each other's paths and blocking the tracks. works like a charm.
@RobertKing9513 жыл бұрын
What is a highspeed train flyover?
@Stormcrow_13 жыл бұрын
@@RobertKing951 Asset from the workshop. Effectively it's joining two, two-way railways by one way rails, so that trains don't have to cross the opposite rail to join or leave the junction. Think simplified parclo.
@Punz183 жыл бұрын
The city has grown so much. Is it possible to have a short video dedicated to a tour of what you built so far?
@RobertKing9513 жыл бұрын
Biffa you have inspired me to build better Cities, I also am playing on this map at the moment and my population is right at 300,000. I notice the traffic, and train traffic after a while just starts to fall apart. With all that being said my traffic is still always at around 70-80% But again your amazing and I use to build cities they were jokes, ugly, stupid design just because, etc. But now they look like something real. Thanks again U R great, and Hey everyone else just enjoy the videos please no negativity. He works super hard at this the game itself is stressful enough! TY Biffa!
@gansmaier39943 жыл бұрын
Hey Biffa, love to see the exploding metro. 👍 The tram loop to the IT I don't like, it seems more efficient to just have a path cut through under the highway. Or maybe a branch off the tram directly from the waterfront to high density to IT.
@ProfessorDenn3 жыл бұрын
For the train issue, try doing a one way overpass to keep the trains from crossing over when they what to turn left.
@Oliver-rh5bv3 жыл бұрын
This is the longest Metro line I have seen in a while. And it is not even a loop. Great to see this working.
@BiffaPlaysCitiesSkylines3 жыл бұрын
Yay 👍😉
@KaiHenningsen3 жыл бұрын
03:11 You get electricity warnings because "Orlando Heights" and "What Be This Area Named?" are disconnected. If it were a brownout, your total electricity budget would be in the red, but it's solidly in the green. Plus, I can see it's disconnected.
@Salmoddi3 жыл бұрын
Should add a second subway going around the other way to the NPA islands, through the other side of the main island and connect at the end there to make a circle. And with a circle, we all know what we should do there (CW & CCW). And now I realized that Tearantula station might not have those lines connected.
@joeychia3613 жыл бұрын
you could try experimenting with the MAGLEV monorail skin on the steam workshop i think it'd fit with the IT area really well because it looks extremely modern
@naerbo193 жыл бұрын
Right. Your money likely comes from a flood of income for industry. As I recall, you "fixed?" part of the trainline and suddenly exports are going out and kaboom in the in the taxation office, where there is a river of money pouring in. In all seriousness, the money is an indication that everything is running properly. The power can be fixed by using the ocean power station you place on a quay, which you love to do. Fixing train problems is basically looking like using cargo harbour with trainline to kick cargo onto water. Ships can clip, but trains can't. Or planes, but that takes a lot of space. Love the series as always!
@danielaltmann84933 жыл бұрын
Your metro experiment proves it's better to run aero line all the way instead of breaking it into smaller lines and make people change between them!!! But love how many people are using it!!!
@Myne10013 жыл бұрын
Biffa, you need some cargo harbours. The ones that connect to shipping lanes, not the ferry based ones. You only have one and its on HMP Guiltea. Diversifying ways of import/export will alleviate the stress on the cargo trains
@bobblebardsley3 жыл бұрын
28:50 I think the Metro 'cannot find path' because it was snapping to the above-ground stop instead of adding to your underground line, possibly?? Maybe something to watch out for in future if so.
@NicoRTM3 жыл бұрын
Great episode Biffa. I don't think that metro line with so many trains will work well, maybe you should look in the workshop for a metro model with higher passenger capacity?
@katiena12513 жыл бұрын
This video was very satisfying, I'd enjoy watching you fix the train lines as well. I know it's a pain to do, so only do it if you feel like it.
@mujambi7703 жыл бұрын
I love tea series. Lil tip: Did you know that closer a node is to an intersection cars won't yield as long.
@nik4321las3 жыл бұрын
27:50 Biffa making funny sounds, Pt. 2
@18usctrojan3 жыл бұрын
Biffa! Waking up every Saturday Morning knowing I get to watch a video from you is the best!
@skregerson3 жыл бұрын
Your Cims use only the yellow train line, because there is no ferry which connects the main land and No Problem Atoll directly. The blue ferry line makes a big loop and drives first to other stations on the main land before driving to NPA. A direct ferry line and a metro stop at the ferry station on the main land could work very well. 😊
@tylerm.94083 жыл бұрын
The problem I have with the Metro in this game is the capacities. In my city each metro car can hold about 66 people just seated! When it's busy and the standing room is taken up it can reach up to 100 per car and when it's that busy the city runs 8 (up from 6) car trains. Even with the 6 car trains and nobody standing that's about 400 people per train with capacity up to about 600 passengers. I always use a mod to increase the number of people per train in my cities as it's more realistic than 180 for the vanilla game.
@paullewis55173 жыл бұрын
You can use yield and stop signs at each intersection of the train lines. It alot of work, but can be done while you build, and it helps the traffic management of the train system.
@Silver_54733 жыл бұрын
In my case, i make train lanes based on a central station and segregate all my lines from each others (including intercity trains). Last time i connected everything to each other... Well it didn't went well.
@lukeueda-sarson67323 жыл бұрын
My work office (Osaka University) is about 150 metres from the Osaka monorail; at this point the monorail is the 4th layer of a stack of transportation: the bottom layer is a 3-lane each-way motorway, running in trench between a 3-lane each way frontage road which has crossings over the motorway every so often. Near where the entrance to the university is is a pedestrian footbridge running over both, and also running under the monorail, so the monorail is quite elevated. So don't be afraid to run monorails right over the top of motorways etc., it's entirely prototypical.