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Sonic Overture 95 Demo by Team Overture:
sonic-overture...
I'd write a detailed summary on the gameplay and level design, but at this point I'm just mesmerized by the artstyle and the surreal aesthetic of it. Levels are beautifully detailed with lots of 3D effects, I didn't think a classic Sonic fangame would make my jaw drop but it can still happen.
As far as gameplay goes, you don't get the drop dash (which to me at this point is a force of habbit to expect it in a 2D Sonic fangame), but you still have the regular spindash and no roll lock. But the neat gameplay quirk is the chain link mechanic, it really incentivizes destroying enemies quick and especially multiple chained bounces, collected rings etc. And another unique quirk I didn't expect was the totem poles and pillar gimmicks, it's not much at first glance but the level design is built around this neat little quirk and gives Sonic Overture '95 its own identity.
It's just a really cool Sonic fangame and I hope the full version gets to see the light of the day.
Anyways, please enjoy the video and Merry Christmas!
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