The whole world is counting on you, Shadow. I believe Maria is too.
@josiahsommer696 жыл бұрын
Tails: "Shadow, can you hear me?! Black Doom must be in the center of the comet!" Sonic: "Use Chaos Control to make your way inside!" Eggman: "Hurry up and find him!" Knuckles: "Don't you dare give up!" Amy Rose: "Please hurry!" Rouge: You're strong enough. I know you are!"
@LordGrim131312 жыл бұрын
Impressive, this stage always gives me a really tough time.
@shaneokeley825 Жыл бұрын
I love the Shadow Rife!
@e-tean-son41462 жыл бұрын
At last we have a level without the restrictions of the missions so now we can finally have an engaging level making use of all the knowledge the player has gained to make a level that uses different gimmicks to keep the player enga... And it's just Final Haunt but just without missions (still as forgettable as It was). What a let down, i apreciate that you have to use Chaos control to progress but the execution was so weird and bland that i was confused, this only makes the different routes way more worthless, when you could have made a really cool and clever level... WHY IT HAD TO BE THIS FORGETTABLE?!
@kitarmix8129 Жыл бұрын
Most missions are good what are you talking about when you Say "restriction"
@e-tean-son4146 Жыл бұрын
@@kitarmix8129 if by good you mean annoying, generic, superfluess, sometimes awful and not fun to do, i guess you are correct. Out of the 34 missions i only liked 9, the rest are incidental and boring or horribly executed. By restriction, i mean that some of the levels are hold back by the fact that you have to beat some of them to access the route you want, and most of the time these levels weren't desing with this missions in mind in order to make a level fun and replayable. In Sky Troops for example, the placement of the Mcguffins are just in the main route, never under a particular tight area or does something new with the level, it feels more like a waste of time rather than a fun side quest The same goes for Westopolis, Death Ruins, The ARK, Gun Fortress (which is a level i like but not for the mission) alongside other missions. The Last way had none of that BS, instead of relying on missions to """""encourage""""" replay value, It could encourage it by being a dinamic and fun level to replay from time to time. But no, It was just a generic, boring, forgettable level that no one cares, which just makes more angry at the fact i wasted my time playing a game that i dislike just to find out of the end was worth It.
@kitarmix8129 Жыл бұрын
@@e-tean-son4146 if by annoying, generic, superfluess, sometimes awful and not fun you mean fun, sometimes creative and challenging, I guess you are correct. Out of the 34 missions I only disliked 3
@e-tean-son4146 Жыл бұрын
@@kitarmix8129 WOW, you didn't even argue why the missions are fun, great comeback. If you like the game, good for you, but don't force your opinion on someone else. You can the game Is very good when it's fandom can't aknowledge the reasons people dislike their game and just disregard those (i had a lot of people commenting on why the game is actually good and why should enjoy It but they never bring good arguments on why), of the missions that are both fun and creative i found 9 (Circus Park H, Mad Matrix H, Space Gadget H,D, Cosmic Fall H, Prison Island H, Lava Shelter D, Air Fleet H, Digital Circuit D) the others were either generic and superfluess, horribly executed or both (to me at least)