[Source 1] Hammer Tutorial V2 Series #8 "Complete Lighting Tutorial"

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TopHATTwaffle

TopHATTwaffle

Күн бұрын

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@laurentwibaut9969
@laurentwibaut9969 7 ай бұрын
Running into you 10 years later while having fun with DOD:S maps... Let me say that you are one of the best tuto guy I've ever encountererd especially when taking Hammer rigidity into account. That's beyond godlike the level of knowledge and pedagogy you put in those videos
@TheCreatorReviews
@TheCreatorReviews 9 жыл бұрын
Finally a person that can make some good tutorials
@desmondlogan9262
@desmondlogan9262 9 жыл бұрын
+TopHATTwaffle “Douglas” Hoogland do you have to pack in lights.rad for custom brush lighting to work? A bit confused how the game wouldn't getr compatibility issues if that file were changed.
@solidiersnake
@solidiersnake 8 жыл бұрын
+Dover Yeah, that's some advanced knowloged for mapping. Nice one
@fLzii
@fLzii 8 жыл бұрын
+Dover dont be so harsh kliksphilip does good tutorials aswell
@3d-sbsbestx-tremehdvideos332
@3d-sbsbestx-tremehdvideos332 2 жыл бұрын
yes, like anyone want share tutorials for help other people do their maps, thanks! and i suscribe
@Br00tyful
@Br00tyful 2 жыл бұрын
almost 9 years later. still top notch tutorial.
@Fmlad
@Fmlad 10 жыл бұрын
This was clear, concise, organised, helpful and very fun to watch. You were very smooth and accurate in everything you were explaining in a manner that was in depth but yet also easy to digest. I have subscribed to you since I honestly haven't seen anyone explain in detail like you have with great examples. Thank you! :)
@mattshu
@mattshu 9 жыл бұрын
+Fmlad Finally 3kliksphilip has some competition ;)
@ANH111
@ANH111 7 ай бұрын
Chapters: 0:00 Intro 5:00 Adding a Basic Light 7:55 Adding a Spot Light 10:20 Adding a Sun and Environmental Lighting 13:30 Adding Sprites to Basic Lights 16:15 Adding a Point_Spotlight effect 18:45 Adding Dustmotes 21:05 Adding a Projected Texture/Dynamic Light 25:05 Lightmap Grid 28:00 Light.Rad Brush Lighting 30:10 Smoothing Groups 32:40 Blending Groups 34:25 Advanced Shadows and Compile Options 39:40 HDR Configuration 45:00 Complete Overviews If you saw this comment please pin to help other people
@IAmAKactus
@IAmAKactus 11 жыл бұрын
man, I've been watching you from the beginning of your videos, and let me just say: the fact that your revising and giving updated tut's, and the fact that your giving a 46min overview of all lighting is GODLIKE. thank you so much. you have helped me countless times over my years of mapping.
@JackiesVids
@JackiesVids 4 жыл бұрын
6:08 - Lights 13:32 - Sprites & Lighting 19:23 - func_dustmotes
@bluerose1535
@bluerose1535 4 жыл бұрын
Almost 7 years and this is extremely helpful, you're the best topHATT thanks man
@ballade7642
@ballade7642 8 жыл бұрын
Duuuuude, now my map is LIIIIT
@kriszenn1125
@kriszenn1125 7 жыл бұрын
you're not going to be my friend
@futursynx6476
@futursynx6476 6 жыл бұрын
hehehe
@pittos838
@pittos838 4 жыл бұрын
not going to ruin the like number
@pooboo7513
@pooboo7513 4 жыл бұрын
Wow your funny
@cessposter
@cessposter 4 жыл бұрын
Well yes
@RollingBarrel
@RollingBarrel 10 жыл бұрын
This tutorial is amazing! Not only were you clear and speedy, you quite literally showed me everything I will ever need to know about lighting in Hammer! Thanks :D
@timhaercke6535
@timhaercke6535 10 жыл бұрын
Just everything about this Tutorial is awesome. Well organized, everything explained in depth but still easy to understand. Thanks so much for the hard work you're putting into this!
@KlassicKent
@KlassicKent 3 жыл бұрын
For anyone trying this with Half-Life 2, I have been told that the "lights.rad" file is packaged in the ".vpk" file and can't be edited. You'll have to make your own "[map_name].rad" file where your ".vmf" file is for the map. This new ".rad" file will basically override the "lights.rad" file and allow you to customize for the specific map.
@FarbrorBarbro
@FarbrorBarbro 9 жыл бұрын
Someone should cheer up that 1 31:51
@sodiboo
@sodiboo 7 жыл бұрын
lol
@BahpuAgain
@BahpuAgain 6 жыл бұрын
LMao ffs
@MjkL1337
@MjkL1337 4 жыл бұрын
that 1 is having some real vibes rn ngl i feel him deeply
@pittos838
@pittos838 4 жыл бұрын
oman (the country)
@cursoreu2605
@cursoreu2605 4 жыл бұрын
Woah. This is way more in-depth than I thought it would be. Nice!
@TS_Mind_Swept
@TS_Mind_Swept 10 жыл бұрын
Mat_Fullbright 0 (just a note for in case the map loads all lit up like that, in case I forget)
@DerAlfredman
@DerAlfredman 5 жыл бұрын
wow a comment from 5 years ago saved me, i had it turned on lol
@mavodeli
@mavodeli 4 жыл бұрын
Thank you random stranger, you just saved me hours of troubleshooting
@ohzace
@ohzace 3 жыл бұрын
6 years later... spent the last 3 hours trying to troubleshoot. You are a life saver.
@TS_Mind_Swept
@TS_Mind_Swept 3 жыл бұрын
It’s funny because I actually haven’t had any trouble remembering it; guess it’s still a good thing I made the note tho :p
@noahraco3767
@noahraco3767 3 жыл бұрын
@@TS_Mind_Swept Do you still make maps?
@pantarhei7335
@pantarhei7335 10 жыл бұрын
Your tutorials are among the best I've seen anywhere (no just talking about hammer). Keep up the good work, I learned a lot!
@thecid1000
@thecid1000 11 жыл бұрын
Great tutorials from someone who actually knows what they're talking about. Thanks
@MrMusicM67
@MrMusicM67 11 жыл бұрын
It's probably the best prop to demo what he was trying to convey.
@kyzerbuhnzi6403
@kyzerbuhnzi6403 9 жыл бұрын
I've been mapping for years, even veterans need tutorials sometimes. I refer to these as they are good examples. I still prefer to use VALVe dev wiki, though. I prefer reading over visual instruction.
@probes-arealone
@probes-arealone 2 жыл бұрын
sorry but who asked
@Combinehuntsmanunit
@Combinehuntsmanunit 2 жыл бұрын
@@probes-arealone mmmmmmm
@CH51234
@CH51234 2 жыл бұрын
@@probes-arealone sorry but shut up
@SerKBer
@SerKBer 6 жыл бұрын
Maaan! Incredible series. I love you.
@thefanofspam
@thefanofspam 10 жыл бұрын
This is like the best quality Hammer tutorial I've seen. Bravo!
@Nyllsor
@Nyllsor 9 жыл бұрын
Best damn Source SDk tutorials I've ever seean, fantastic work man! I love that you dare to go into detail cause I watch the whole thing through and I learn so many details otherwise missed thats assumed obvious. Thank you so much! I've been mapping since the official Source SDk release but dan I diden't know how to do half the things you teached me in your tuts' before I watched em! Thankyou tjhankyou thankyou, my map looks so great now! :))))) Peace and love!
@theRPGmaster
@theRPGmaster 9 жыл бұрын
i want to repeat the very accurate words of Nyllsor
@Vindex4566
@Vindex4566 9 жыл бұрын
You are amazing, I'm learning so much with your tutorials and I've already mapped myself a bunch of CS maps (small aim maps), keep up the amazing work man.
@josephbighamonYT
@josephbighamonYT 9 жыл бұрын
Nice tutorial! I'll probably be looking back at it often.
@mattshu
@mattshu 9 жыл бұрын
We have the exact same Notepad++ configuration. I thought my computer was opening the Lights.rad file for a hot second. Thanks for the tutorial:)
@duftea
@duftea 7 жыл бұрын
Eventhough this is old it's still helpful for alot of people
@likennedy
@likennedy 9 жыл бұрын
nice tutorial. how did you import those trees into portal 2 hammer?
@cihany28
@cihany28 10 жыл бұрын
I just cant tell you how awesome this tutorial is!!!! NICE WORK!
@asmylia9880
@asmylia9880 5 жыл бұрын
That's such an ENLIGHTENING video
@Linrox
@Linrox 11 жыл бұрын
Love your work. How about some tutorials on the different logic entities. How to use them, and when, what they can be used for, and how they can be used with each other.
@zacpier
@zacpier 11 жыл бұрын
I finally understand this! I always knew that you'd be the one to show me! As a viewer since your start, thank you!
@хорёк-ж7д
@хорёк-ж7д 4 ай бұрын
Thank you very much for this guide!
@Napixel_TCW
@Napixel_TCW Ай бұрын
Got further with this tutorial than with any other
@TheChachiJuarez
@TheChachiJuarez 8 жыл бұрын
Hey TopHatt, really love your tutorials. Used to watch them back when your voice was alot higher, haha. anyways great tutorial helped me with lighting when i was having some trouble.
@VerbDoesStuff
@VerbDoesStuff 4 жыл бұрын
Yo guys heads up, in TF2 maps specifically, you will need to open tf2_misc_dir.vpk in the tf folder he specified with GCFScape to find lights.rad
@AngryCanine
@AngryCanine 5 жыл бұрын
yeah, ambient lighting in Source Filmmaker however, 20 is pitch black just about, and I have it set to 400 in my current map in order for it to look right, as I want this house to only be lit by natural light, as anyone's house during the day, and setting it to 400, which happens to also be what the brightness of the light itself is set at.
@abirduphigh
@abirduphigh 7 жыл бұрын
You are fucking A1. Aside from the main topic, that threads# parameter just opened up a new world. Thanks for the great tut!
@P4INKiller
@P4INKiller 11 жыл бұрын
This stuff is golden. Keep up the good work!
@The88shrimp
@The88shrimp 10 жыл бұрын
Really good and detailed tutorial, I was having trouble with having static meshes emitting light but it turns out that I just have to carefully position the light sauce to give the illusion that it's coming from the model lol
@TobeasJ
@TobeasJ 11 жыл бұрын
I found the Lighting Theory very interesting. I have not looked at lighting that way.
@Silentwisher
@Silentwisher 11 жыл бұрын
Thanks for this tutorial. What is your render settings for video? Your videos in hd are super sharp!
@MrAuro
@MrAuro 8 жыл бұрын
This is why your in my subs list..
@thechannelitrollwith1645
@thechannelitrollwith1645 8 жыл бұрын
Unsure about Valve-shipped maps, but Cache has lights everywhere. The main buildings barely have light sources, A Main for example, yet have lights in them to supplement the environment light. I understand that it's a personal trial-and-error thing while also a preference and map-dependent one, but would it be possible to make a tutorial for this if you have experience doing this? I'm learning a lot from decompiling maps, but having an experienced person explain the choices would be great. Maybe even a series where you decompile a map and walk us through it. Thanks!
@DrewHelander
@DrewHelander 3 жыл бұрын
How would you make the prop_static flicker along with the light? I cant find anything about it online.
@jorijndg
@jorijndg 5 жыл бұрын
I send this video to people often
@DatFragancia
@DatFragancia 11 жыл бұрын
Will you ever come around making a in-depth tutorial about displacements? Thanks for this wonderful tutorial btw.
@gatuu
@gatuu 9 жыл бұрын
36:17 I dont have Full compile - LDR only in there, what should I do?
@xircle4096
@xircle4096 10 ай бұрын
Thank you so much dude, helped tons
@endermage77
@endermage77 5 жыл бұрын
This is a little late, but I have noticed that lights are straight-up incapable of emitting light outside of the box boundary of a prop_static if it's placed inside. This quite the headache because the lights in question I am trying to use are in fact lamp posts and the light would look weird if it was to be moved outside of the prop's box.
@MrMusicM67
@MrMusicM67 11 жыл бұрын
I was waiting for this
@francez123456789
@francez123456789 10 жыл бұрын
in GO im getting some freaky shadow bugs with the spotlights. its just a bunch of solid black lines
@TheMaitreAssassin
@TheMaitreAssassin 10 жыл бұрын
I don't know what I'm doing wrong for the basic light in the beginning, but even when i set the 4th number to 900 theres no light ingame, I then made a second quick map to see and still no light. In Portal 2 that is. My maps are all illuminated by the world it seems, while it seems yours is dark unless you have a light. Perhaps I missed something? I'll keep watching
@whatisthisnewusernamesystem
@whatisthisnewusernamesystem 11 жыл бұрын
Thanks very much, perfect explanation of light!
@Abodd93
@Abodd93 9 жыл бұрын
I can't get windows to emit light. I tried with glass/glasswindow044b I added it into the light.rad map with RBG values, still nothing.
@AlchemiconSilver
@AlchemiconSilver 7 жыл бұрын
Put a light behind the glass and use a glass volume entity with a glass texture. Or figure out what you did wrong.
@lifelyricsnofansub
@lifelyricsnofansub 7 жыл бұрын
hi, where is the tutorial the guy talk about since 16:10 min?
@besprutad
@besprutad 9 жыл бұрын
Very good tutorials. Thank you alot for doing this.
@user-s9eu8ce9fw
@user-s9eu8ce9fw 9 жыл бұрын
I never found that prop in my Portal 2 Authoring Tools. The prop at 8:17
@user-it6jd1sb6k
@user-it6jd1sb6k 9 жыл бұрын
I saw it in CS:S hammer editor. He probably ported it. Edit: Im not pretty sure if this model is the real CS:S model. But you should be fine with the CS:S model.
@mort_brain
@mort_brain 4 жыл бұрын
Don't you have a tutorial for changing the angle of ingame dropshadows? Cause I can not find it anywhere.
@user-it6jd1sb6k
@user-it6jd1sb6k 9 жыл бұрын
I used to cut brushes with the clipping tool. Now the brushes aren´t on grid (its like 0.01 units difference). Am I able to see which brushes are wrong?
@braveclem
@braveclem Жыл бұрын
I changed some props lightmap resolution to a higher number but lights won't affect them,they appear dark,is there any fix?
@cryies
@cryies 8 жыл бұрын
I made an office so when you step through a door the lights turn on then ofc then back on and also theyrs a broken light with sparks coming out of it
@Clarieta_1276
@Clarieta_1276 2 жыл бұрын
Ayuda sin querer quite las opciones de objetos que aparece en la izquierda ¿como lo pongo?
@BUGHUNTER6
@BUGHUNTER6 5 жыл бұрын
How do you fix the strange white appearance on some items when starting up your own L4D2 map? In one tutorial they said it's called environmental mapping? But they didn't explain how to fix it. Please help, I'd be super grateful
@assaku
@assaku 3 жыл бұрын
Im just going through the playlist and i see its 46 minutes and i just go, oh shit
@Deffcolony
@Deffcolony 5 жыл бұрын
@TopHATTwaffle How do you get the portal 2 models in hammer? i see you use UPDATE or something?
@kamurocho
@kamurocho 4 жыл бұрын
some bright random light started appearing in a corner of my map, what to do? (no leaks, no pointfile, everything's working, didn't really changed lighting settings)
@gordistador
@gordistador 4 жыл бұрын
I have a problem where the above area of the light prop is really dark. Do i have to put the light lower or higher in this situation.
@Gex121
@Gex121 7 жыл бұрын
hey there. i have a problem that has been kicking my ass for the last couple of days. after doing the full and final compile of my map, it looks as if i'm in the shade, and when i run it looks as if the shade is moving with me. like a big circular "cloud" centered on me? please help? Thanx in advance.
@sak-superagentkaboom5968
@sak-superagentkaboom5968 Жыл бұрын
Well this video is old and the Light_spot not openning for me but i remember i knew how to open it so any help ?
@ericmorton6893
@ericmorton6893 4 жыл бұрын
Soooo I added more lights to my map and suddenly other lights don’t work and the new lights flicker a little while all the settings of the light is default. Any help as to what’s going on and how to fix it?
@ethosaur
@ethosaur 11 жыл бұрын
Green is also a kind of sickly feeling :p
@johanolsson555
@johanolsson555 2 жыл бұрын
Can someone help me? my tonermapper dont work ingame, for others my map is to bright but for me its normal but tonemapper dont work to change setmaxexposure and stuff ingame..
@KennyRedux
@KennyRedux 9 жыл бұрын
Your turorials are great, no doubt. I just hope to find some "real world" lighting examples in some other of your video cause all those dev texture are not so amazing to have an idea of what i most care from a map: atmosphere. BTW your technical knowledge of the Hammer are remarkable. Good job.
@pentiumprojects7737
@pentiumprojects7737 2 жыл бұрын
i don't undestand how i can make a night ambient in my map. can you help me please?
@LifeLine-yu5lk
@LifeLine-yu5lk 6 жыл бұрын
How do I reverse the effect of my map randomly going pitch black without me placing a light entity? i was messing with lighting but my map is randomly pitch black now
@tufekci0
@tufekci0 5 жыл бұрын
What ever i do my maps are always being so bright and there are no shadows at all idk how i can solve this. I searched on net so much but found nothing.
@paganmin2403
@paganmin2403 2 жыл бұрын
are you have tutorial for add mdl in valve hammer editor for cs source???
@jteslacoil
@jteslacoil 4 жыл бұрын
someone help i try to turn off fullbright but then it wont turn off even when I have sv_cheats set to 1
@HUDcats
@HUDcats Ай бұрын
you are the goat
@exotictrash2234
@exotictrash2234 5 жыл бұрын
Kinda unrelated but does anyone know how I would toggle the lightbult prop on and off?
@dr.merlot1532
@dr.merlot1532 9 жыл бұрын
Should one set luxuls to 64 for unseen (no draw) faces for better performance or does hammer not care about nodraw faces?
@Romanticcomedycarcrash
@Romanticcomedycarcrash 9 жыл бұрын
attila Szabo Doesn't care :)
@LordYvain
@LordYvain 2 жыл бұрын
What do you mean by No leaks?
@Tokolos
@Tokolos 5 жыл бұрын
Splendid tut)
@mrnicosable
@mrnicosable 11 жыл бұрын
That's a really good tutorial, thank you =)
@ZexyZyxeI
@ZexyZyxeI 10 жыл бұрын
My displacements has this weird shadow on the edge of it, please help.
@harrr53
@harrr53 8 жыл бұрын
I have a map with many rounded walls. I'm inclined to use smoothing groups for them but with a limit of 24, it seems too few. Is there a way to get more smoothing groups or am I left just making the lightmap scale smaller? Does it help to give the light_environment's SunSpreadAngle a higher number in general?
@jorijndg
@jorijndg 5 жыл бұрын
You can use smoothing groups multiple times. Just make sure that when something is supposed to be a sharp edge, that the faces that the edge is between are using different smoothing groups. You could probably make do with like 4 smoothing groups, 24 is really more than enough if you understand how to use them.
@crazy64mari02
@crazy64mari02 10 жыл бұрын
Is there a chance you can make a TF2 mapping tutorial... For example CTF or Capture Point and all of that stuff...
@neonix09
@neonix09 2 жыл бұрын
help the props in my css map dont have shadows
@ForrestHurrelbrink
@ForrestHurrelbrink 10 жыл бұрын
I'm having a problem where my sun light is making the walls greenish, I have it set to a light yellow color. What would I do to fix this?
@theRPGmaster
@theRPGmaster 9 жыл бұрын
Forrest Hurrelbrink i think there might be some settingor something to prevent the walls from reflecting..?
@whatisthisnewusernamesystem
@whatisthisnewusernamesystem 11 жыл бұрын
It's odd, when I place the projected texture entity and test-it-out in-game, it's pointing towards another direction! So, I used the YAW and other options to position the cone were I need it to be, and still no change. No matter how I re-position the entity, it all-ways looks in the same direction. Help please.
@Combine7355
@Combine7355 11 жыл бұрын
what is the name of the skybox did you used in the map?
@kriszenn1125
@kriszenn1125 6 жыл бұрын
half life 2 skybox (ported it over) day_01_01 i think
@Joseph-kp8iz
@Joseph-kp8iz 6 жыл бұрын
@@kriszenn1125 how do you port skyboxes?
@kriszenn1125
@kriszenn1125 6 жыл бұрын
look at previous videos of this series. you can look up skyboxes on google, and pick a WHOLE skybox, NOT part of it. i mistaken a part of the day_01 skybox (called day_01_01).
@gamer_x403
@gamer_x403 8 жыл бұрын
35:36 what if i dont have lights.rad file?
@Blazervitch
@Blazervitch 8 жыл бұрын
make one
@maulerfranco666
@maulerfranco666 4 жыл бұрын
Is it too late for me to ask for a little advise?
@solidus165
@solidus165 6 жыл бұрын
Someone knows how to set up a light to go off in a certain time?, i want to put it in a TTT map, so it has to work all rounds.
@BarManFesteiro
@BarManFesteiro 6 жыл бұрын
logic_timer maybe idk i dont understand what you want to do exactly
@solidus165
@solidus165 6 жыл бұрын
@@BarManFesteiro I wanted to make a map where for example, 30 seconds after the round starts the lights go out.
@Wertyhappy27
@Wertyhappy27 5 жыл бұрын
The portal 2 boss fights really do good lighting, when Wheatley or GlaDOS get angry sad or happy the room changes color, well the fog
@goatmilk_99
@goatmilk_99 9 ай бұрын
I tried using the hdr setting and it’s still full bright
@hako11
@hako11 Жыл бұрын
I put my light enviroment and leak. I put it out of my map and again leak. Thank you i select click the point and its done 👏👏👏
@pixcore7221
@pixcore7221 2 жыл бұрын
how do i get rid of allbright
@MathewAlden
@MathewAlden 10 жыл бұрын
Is it possible to have a global env_projected, like you can have a light_env?
@MathewAlden
@MathewAlden 10 жыл бұрын
Not Gmod either? Oh well. Thanks!
@TheCreatorReviews
@TheCreatorReviews 9 жыл бұрын
+TopHATTwaffle “Douglas” Hoogland yay i map in csgo!
@CharIie83
@CharIie83 10 жыл бұрын
so how do you increase the env_projectedtexture count? why doesnt cs:go allow for this anyway?
@CharIie83
@CharIie83 10 жыл бұрын
***** thats strange. is there another way to make a proper light/shadow entity? the others seem to just noclip thru brushes. thanks for the great tut and respsonse btw. best hammer tuts ive found.
@CharIie83
@CharIie83 10 жыл бұрын
ill try fiddling with light scales and the sun, thanks again man.
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