Source SDK Tutorial - ELEVATORS, TRAINS AND TRACKS

  Рет қаралды 176,293

3kliksphilip

3kliksphilip

Күн бұрын

Пікірлер: 506
@BookOfMorman
@BookOfMorman 3 жыл бұрын
I just want to say, I watched this video back when I was 13 and learning these things in summer camp! Now I'm back, with a much better computer science foundation, relearning this simple trick! Thanks then and thanks now!! This video is a cornerstone of my early video game design memories!
@ourchicken
@ourchicken 2 жыл бұрын
wow
@Calthecool
@Calthecool 4 жыл бұрын
This still helps me out after 11+ years? That's crazy. Also this vid was posted on the fourth of July!
@diasclum
@diasclum Жыл бұрын
Nice info btw
@GoodPlTheSniperer
@GoodPlTheSniperer 4 ай бұрын
june 27 2024
@agrandangryfunk4384
@agrandangryfunk4384 9 жыл бұрын
func_tracktrain is supposed to be made facing east (to the right in the top-down view). It rotates to face the direction it's moving. If you don't want it to do that, check the "No Pitch (X-rot)" and "Fixed Orientation" flags.
@mathiasvind4927
@mathiasvind4927 9 жыл бұрын
+A Grand Angry Funk THX m8 Worked hard on getting it to work :D
@Tuxedo2680
@Tuxedo2680 2 жыл бұрын
Yes but know that if you set that flag, the train will always point in the same direction even if you have turns in the track (paths) you want your train to follow. Therefore if you want to create a inbound tram or a train like the ones in Half-life or Black Mesa, you must plan your map from the get go so that the tram faces east in its starting location.
@ZohondeKids
@ZohondeKids 8 жыл бұрын
Your a train, Harry.
@nyorri3490
@nyorri3490 4 жыл бұрын
yes
@ZohondeKids
@ZohondeKids 4 жыл бұрын
@@nyorri3490 I don't even remembering making this comment...
@nyorri3490
@nyorri3490 4 жыл бұрын
@@ZohondeKids hackerman got you
@ultrachargedhydra9634
@ultrachargedhydra9634 4 жыл бұрын
@@nyorri3490 *haha hackering go brrr*
@nyorri3490
@nyorri3490 4 жыл бұрын
Bernardo's Gameplays keyboard be like, SKSKSKSKSKSKSKKSJSKSJSJSJSJS
@EEEEEE1337
@EEEEEE1337 4 жыл бұрын
This old videos you've uploaded are so nostalgic, never delete them please, I like them :)
@Haunting
@Haunting 11 жыл бұрын
Your tutorials are the type of tutorials that DON'T make me feel stupid! Well done!
@toiletbrush169
@toiletbrush169 13 жыл бұрын
your tutorials help me massively with my maps, but using a func_movlinear is so much easier than a tanktrain/tracktrain
@DingalingTugTug
@DingalingTugTug 14 жыл бұрын
Your videos are amazing, I could hardly tell box tool from entity tool, and now I'm working on full single player maps! Thank you so much!
@IvanTimber
@IvanTimber Жыл бұрын
A simple 4 minute tutorial. I want to thank you so much for making this, It solved my issue and Ive been struggling alot. Thank you so much!
@kukeke390
@kukeke390 14 жыл бұрын
to make it what angle you want make sure that u have "Fixed Orientation" ticked in flags and it won't change it direction. Good mapping :D
@Kirkbro44
@Kirkbro44 15 жыл бұрын
Finally a decent tut for the track stuff instead of fail doors. Thanks!
@NariKims
@NariKims 16 жыл бұрын
I know. I messed around with the settings about like 20 min and FINALLY it worked :D Nice tuts btw :)
@freakin1random
@freakin1random 16 жыл бұрын
im trying that on my new map, been working on it for about a week now. it helps a lot.
@mrsodapop8468
@mrsodapop8468 Ай бұрын
16 years later and this shit is still working for CS2 Hammer, even with the entire source 2 hammer overhaul, 3kliksphilip is still saving my ass.
@Stelgim
@Stelgim 16 жыл бұрын
very nice, didn't know it was possible to make a train, I knew it was possible to do elevators, but never tried it as it sounded like it was superdifficult. hope you keep making tutorials, Cheers :D
@Xenxe777
@Xenxe777 15 жыл бұрын
THANK YOU i got what i needed in the first 51 seconds
@Tman545380
@Tman545380 14 жыл бұрын
i love you sence of humor lol "or you could just download mine..and steal it" or in another tutorial "this will take a long time..5 to 6 seconds"
@AshleyKitsune
@AshleyKitsune 14 жыл бұрын
I love your videos, they offer great insight! Also, the death scenes at the end of some of your vids are fun to look out for. :D
@gsruler
@gsruler 16 жыл бұрын
this is cool, for some reason i don't have the path_tracks, so insted i just used a movelinear, same basic principle, but harder to be precise. great tutorials!
@adamwallace7638
@adamwallace7638 2 жыл бұрын
The differences in this guys voice is crazy lol
@TehOriginalRonork
@TehOriginalRonork 15 жыл бұрын
I think the entrance looks better facing away from the wall ^ ^ Very helpful vid, thanks!
@caseytubes
@caseytubes 15 жыл бұрын
When you get to the end, you make a trigger allitle bit away from the train so the player can't get back to it, and then make the trigger make it go backwards.
@gman649
@gman649 16 жыл бұрын
i love how u name ur things harry jim james
@jacoblomas
@jacoblomas 12 жыл бұрын
On an output you simply do "OnDamaged" instead of "OnPressed" alternatively you do both.
@ctonproductions
@ctonproductions 15 жыл бұрын
i like how in most of your vids you do something silly at the end :D
@oliilo1
@oliilo1 15 жыл бұрын
hahah, thanks man! I knew there was a simple solution! It was just one of those nuts that I just couldt handle in the middle of the night
@solpex
@solpex 16 жыл бұрын
Nice Tutorial mate and I like the way you provide the VMF too thanks alot made me understand how to make things work better :)mabe you could do one on things like cabernets and vending machines and tables and stuff and how to make them able to be moved ? I love your tutorials keep them coming mate and great accent where are you from ?
@bykerof9433
@bykerof9433 9 ай бұрын
Good tutorial mate
@Jakfir3
@Jakfir3 16 жыл бұрын
Once again great tutorial. I can see the possibilities of this one :)
@redskor
@redskor 14 жыл бұрын
Now in order to keep the tram pointed in the direction you set it in you should only have to go under Flags on the train and select "Fixed Orientation", then you won't need to fix it.
@Tman545380
@Tman545380 13 жыл бұрын
can u make a tutorial for multi-floor elevator..a elevator that goes up and down for more than one floor cause ive seen some and they are horrible..you cant follow them cause they are so "not well made" and honestly your tutorials are the best
@KIUBIX3
@KIUBIX3 13 жыл бұрын
ty philip for your awesome vids keep doing them
@EasyFolkDude
@EasyFolkDude 12 жыл бұрын
you tutorials are cool, i really learn something here. this is very useful. keep it up.
@presidentevil4zombie
@presidentevil4zombie 13 жыл бұрын
@3kliksphilip He means "How do you select everything?". You hold down the "control" key while selecting the different parts and pieces.
@SpaceMongoose
@SpaceMongoose 16 жыл бұрын
thanks for all the help, youre very good at hammer!
@1lucia
@1lucia 10 жыл бұрын
Now, can you tell me how i can make a awesome Plane-crash like in the Left 4 dead campaign Dead Air? C: (btw, this is a serious question...)
@Guilmon35249vr
@Guilmon35249vr 10 жыл бұрын
3kliksphilip Probably env_explosions and a plane model following a track. not sure how to make it break though.
@1lucia
@1lucia 10 жыл бұрын
Techno Trance No, it's a plane with a Sequence, i did it already :P
@corningt0n
@corningt0n 9 жыл бұрын
Lucia how do you add sequences in a map?
@1lucia
@1lucia 9 жыл бұрын
cornflakes23 I made alot of prop_Dynamics on the same place, i named then all. Lets use "Planecrash" as an example. I made every dynamic prop a model of each part of the Plane. I then did a Trigger, OnStartTouch Planecrash SetSequence boom (boom is the Crash Animation) Hope i could help you
@corningt0n
@corningt0n 9 жыл бұрын
Lucia OOH THANKS! ill try it out! c:
@nacho01KR
@nacho01KR 14 жыл бұрын
this engine is awesome :D
@viktor9209
@viktor9209 16 жыл бұрын
lol hi philip. its VIKTOR_S, you helped me with my map. good tutorial :)
@Aequanima
@Aequanima 15 жыл бұрын
5 stars, thanks for the help man. You are the best. :D
@comradestinger
@comradestinger 16 жыл бұрын
sorry! figured it out... Great tutorial BTW!
@rxr1
@rxr1 16 жыл бұрын
Hi! If you give "k2" so it have "k1" as next target, you can ad a output on both k1 and k2, i believe it was onPass/{name of the train}/stop :)
@thelossbloodlock
@thelossbloodlock 15 жыл бұрын
once again, thank you very much
@ethosaur
@ethosaur 15 жыл бұрын
thanks for all the help!
@oliilo1
@oliilo1 15 жыл бұрын
edit the speed to 0, then the turn back command, then have it wait a few seconds before you put the speed up again. or make a button if you prefer.
@XionyZ
@XionyZ 16 жыл бұрын
Wow, this really helped alot, thanks man. Keep up the good work :D
@vidyagame0
@vidyagame0 16 жыл бұрын
Hey great tut vid, ah so that's how you make the button stick to the elevator. I wonder .. can you have lights follow using "Parent"? I'm re-making a rather spooky map, and my elevator entrance is rather dark and would like the light to seep from the elevator as its coming down :)
@Arcaninesy
@Arcaninesy 13 жыл бұрын
Ok i'll have to try that. Thanks for clearing that up. I have a couple of questions and other problems. What is a VMF file? What do you use for a hypercam? I might be able to show you my problems better. How do you fix shadows where you don't want them? Also do you have some kind of online voice chat or chat? Because I have a sort-of game website that's pretty new with a chat and no voice chat. I do have Teamspeak 3 though Thanks! Arcaninesy
@lollerick
@lollerick 15 жыл бұрын
I just love your tut's xD
@Austinelf14
@Austinelf14 15 жыл бұрын
I know how to fix that rotation problem to all who think it is major - in the Path_Track there is an option called orientation or something like that. Change that to "dont change" and it should be fine.
@yacanman11
@yacanman11 14 жыл бұрын
1:34 your a wizard harry :o
@Onwa06
@Onwa06 15 жыл бұрын
Thank you so much for the tutorials! They have helped a lot, but I do have one question. I went to this map and I saw a Ferris wheel. I wondered how the person made it spin like that. Do you know how?
@checkers307
@checkers307 15 жыл бұрын
found it sometimes im dead in the head XD thanks for replying so fast
@Lozoot2
@Lozoot2 16 жыл бұрын
yes path_tracks arranged in a smooth curve works perfectly. path_corner didn't do anything though.
@EternalNetzah
@EternalNetzah 13 жыл бұрын
I REMEMBER THIS MAP! Not sure if it just looks like it or it is it, but it looks like this map is from CSS Zombie Escape mod.
@Backasin010
@Backasin010 11 жыл бұрын
Well that was fast, I thank you for that. And I haven't checked the flags tab (silly me) I hope this will fix my problem.
@XenonsSpork
@XenonsSpork 12 жыл бұрын
@IMeaaz And for everyone who cant get their elavators to face the right direction, find your func_tanktrain, double click on it, go to flags and then click fixed orientation. It will appear as it does in hammer.
@nyorri3490
@nyorri3490 4 жыл бұрын
hes such a nice guy
@WildlifeRecon
@WildlifeRecon 14 жыл бұрын
@3kliksphilip I basically just want the ragdoll to move Move_track doesnt work and neither does a trigger_push. The Idea is that you are in a vent and as you enter it you see a ragdoll getting pulled around the corner by a monster. you dont have to see the monster I just add the sound in.
@AsashiSakai
@AsashiSakai 14 жыл бұрын
OMG Its Red from Penumbra!! :D
@jammerthegreat
@jammerthegreat 15 жыл бұрын
Yo good tut but how do i make the train stop at the station for a few seconds then start again and go back to the other and so on plz helpzzzz!
@Arcaninesy
@Arcaninesy 13 жыл бұрын
Sorry, I'm not describing this very well. I am pretty new to SDK because I recently got a new computer that will actually not freeze up with SDK. Here is the scenario. A cylinder sits on top of a block, the cylinder with a motor turning it. A block is on one side of the cylinder, parented to the cylinder so that it goes around WITH the cylinder. When playing, the player can move in front of the block and move through the block. Tell me if this helps you understand?
@andyperkins99
@andyperkins99 15 жыл бұрын
3kliks thanx man for the vids. keep making em!!
@csstestmapping99
@csstestmapping99 11 жыл бұрын
your awesome at mapping so i will ask a question: how do u make speacial grenades with lights or objects tht follow u around tht u find in some deathrun and course maps?
@lollerick
@lollerick 15 жыл бұрын
use the two button in the upper left cornor, where there are a grid with a + and - , to change the size of the grid, and how small you can make the boxes. Sorry for my bad speeling, but I suck at speeling at computer. hope it helps xD
@anonymous6366
@anonymous6366 14 жыл бұрын
@3kliksphilip in the flags there was fixed orientation and that fixed it, thanks!
@PivotalYT
@PivotalYT 15 жыл бұрын
really stupid question here, but how do you attach things to each other? :P like you say at 0:12 "grip it all together" or somethin like that xD
@DrewHelander
@DrewHelander 3 жыл бұрын
Im using this function to make a garage door, how would I make the door rotate once It either reached one of the paths or it got halfway through.
@ZeoWorks
@ZeoWorks 13 жыл бұрын
@3kliksphilip Oh ok, Thanks 3klik. You have awesome tutorials. ^^
@mojo9o
@mojo9o 13 жыл бұрын
I have a suggestion for you tutorial educators: END the tutorial with a summarization of what to do and how to do it in an understandable as you explained it in the video so the viewer will understand. To you, that may be a choice. To me, it is what I'll call: tutorial etiquette.
@raccoonbro118
@raccoonbro118 15 жыл бұрын
I just had to restart hammer :D Thanks
@MusicF4
@MusicF4 15 жыл бұрын
Very nice tutorial! But I was wondering: How can I do like if I press the button, the train will move after 10 seconds (or any number), and not immediately?
@CrazyMuggost
@CrazyMuggost 16 жыл бұрын
Nice !
@GGMadMan
@GGMadMan 16 жыл бұрын
Thanks you are the best!
@Ggd07
@Ggd07 15 жыл бұрын
nice tutorial:)
@DusterPanCake
@DusterPanCake 15 жыл бұрын
nice to know: If you are copying a path_corner or a path_track (with shift) it automaticly canges the next stop target to the next copyed path
@dadope20202
@dadope20202 16 жыл бұрын
a more simple way of doing this would be to make a square with the path so that is goes in a circle. (i learned this from the benafactors SDK example)
@JonesEzra
@JonesEzra 14 жыл бұрын
Thanks, very helpful :)
@CleanShirt-96
@CleanShirt-96 13 жыл бұрын
Philip can you make a tutorial on how to make a zipwire? I have got a rope leading from the top of a skycraper through a window-which will break upon impact-in another skyscpraper; i'm just not sure how to go about making the zipwire handle itself. Maybe a tanktrain? Like if you'd also like to know how to do this.
@Acellio
@Acellio 14 жыл бұрын
@3kliksphilip thank you i didn't think to look there. your videos have taught me much so i subbed
@csstestmapping99
@csstestmapping99 11 жыл бұрын
thank you ill try that
@MusicF4
@MusicF4 15 жыл бұрын
yea just figured it out :P But I got ONE more question for you: When the train has reached it destination, how can it return to the start after 10 seconds without pressing button? I tried the trigger, but I couldn't get it to work
@ApertureAce
@ApertureAce 14 жыл бұрын
"Hm... That looks familiar." I get it now!
@bluemonkeys2
@bluemonkeys2 16 жыл бұрын
okay thanks for all the helpp
@Sjossie95
@Sjossie95 16 жыл бұрын
very nice tutorial(s) but i ahve one ( maybe pretty noobish) question: how od you get in counter strike source that fast? is there a button in hammer to do that??
@zyked
@zyked 14 жыл бұрын
Hmmm, when I group things in my elevator they dont move with it when I try it out in game. Anybody know reasons?
@poon
@poon 15 жыл бұрын
THANK YOU
@davidmeyers5073
@davidmeyers5073 9 жыл бұрын
guys please help my train is rotated in the wrong direction
@agrandangryfunk4384
@agrandangryfunk4384 9 жыл бұрын
David Meyers func_tracktrain is supposed to be made facing east (to the right in the top-down view). It rotates to face the direction it's moving. If you don't want it to do that, check the "No Pitch (X-rot)" and "Fixed Orientation" flags.
@wind95
@wind95 15 жыл бұрын
Im sorry, but i couldnt understand what u said at 3:52 . "Stop (something) around 90 degrees ?" Great tutorial btw
@Arcaninesy
@Arcaninesy 13 жыл бұрын
@3kliksphilip Thanks for the idea to fix the moving object, I was originally using blocks when it must be an entity to be a track point. More info on the rotating block : The block is a circle, with a motor, and it works when i develop it, however I wanted a block on top of the rotating object (parented to the cylinder) to rotate, and when I do that the block goes through the player, I want to make it solid.
@lineriderrulz
@lineriderrulz 15 жыл бұрын
func_brush with solidty set to always solid.
@Berniebud
@Berniebud 15 жыл бұрын
What if i want it to go down. then when it reaches the end of the track, it goes back to the start of the track and stays there?
@anonymous6366
@anonymous6366 14 жыл бұрын
Thanks for this video i got my elevator working except for one thing, the elevator is facing verticle when i play the map. i assume there is just an angle somewhere that needs to be at 90 degrees, which one is it?
@bankaikun94
@bankaikun94 15 жыл бұрын
thanks for the suggestion! anyways sorry to bother you again. Is there anyway to create a wall that just pops out at you, when you a click a button, and after a few seconds the wall goes back to its original position.
@Nyllet1221
@Nyllet1221 15 жыл бұрын
ctrl+c everything first then either press ctrl+g or go to tools and select grouping tool
@sooperdude1992
@sooperdude1992 15 жыл бұрын
instead of a track train you could make it a func_door and do a delay before reset.
@Lozoot2
@Lozoot2 16 жыл бұрын
so to make it turn smoothly you would just make multiple path_track in the shape of a curve? or would you use a path_corner?
@EasyEbookMan
@EasyEbookMan 16 жыл бұрын
Ur my hero
@Dr.Kananga
@Dr.Kananga 15 жыл бұрын
nice tutorial, I managed to make a moving brush, but how do I make an actual subway car where I can go in and be moved to another part of the map? Thanks, cheers!
@bendude75
@bendude75 15 жыл бұрын
Thanks so MUCH!!! :-))))
@EasyRage
@EasyRage 14 жыл бұрын
@1anakin8 Make sure they are a square above the ground and they arent touching anything, if they are touching another T or CT spawn then when they spawn they will be stuck on most servers.
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