EASIEST Way to Make Painterly Animations in Blender 3D (Procedural Shader)

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SouthernShotty

SouthernShotty

3 ай бұрын

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Some tutorials I liked with their own painterly approaches:
• Turning 3D Models into...
• Painting brush strokes...
• Making 3D animation lo...
We'll guide you through the process of setting up procedural shaders in Blender, showing you how to manipulate nodes to achieve a dynamic, painterly effect that automatically applies across your entire animation. This method not only simplifies the creation process but also allows for incredible flexibility in adjusting the style and colors of your animation on the fly.

Пікірлер: 181
@AndroChimera
@AndroChimera 3 ай бұрын
tutorial for anyone having a hard time finding the textures, open Crafty Asset Pack blend file than go to file>external data>unpack resources than i think its the first option they will give you, a folder will be created where that blend file is called "textures" and that's it enjoy.
@gmavridoglou
@gmavridoglou 3 ай бұрын
Thanks!
@alguemtalvez2957
@alguemtalvez2957 3 ай бұрын
you are a caring individual , thank you for your help !
@tpbanned
@tpbanned 3 ай бұрын
THIS COMMENT!! THANKYOU!
@genericinsult
@genericinsult 3 ай бұрын
bless you
@spacy_alien2297
@spacy_alien2297 3 ай бұрын
If you can't click "unpack resources" just click on the ✔ in box next to "Automatically pack ressources" right above.
@virgilhawkins3390
@virgilhawkins3390 3 ай бұрын
For Eevee users: in the Outline material, you don't need the second Mix Shader that uses the Geometry: Backfacing as the factor. You do have to go to the Material tab, Settings drop down at the bottom, and check Backface Culling, then set Blend Mode to Alpha Blend, and Shadow Mode to None.
@Mono-Toon
@Mono-Toon 3 ай бұрын
That helped me so much, thank you! for me it was under "viewport display" then do what you said (and idk if it was checked at the beginning but uncheck "show backface" if you can suddenly look through your model)
@faimenDev
@faimenDev Ай бұрын
You are the best!
@kenneth_romero
@kenneth_romero 2 ай бұрын
I remember using blender in middle school but holy shit has it upgraded so much. jeez, that's so fucking cool how well developed it got.
@ritpop
@ritpop 3 ай бұрын
it took me months to figure out how to do this, and now everyone is doing tutorials. even the blender studios is doing it.
@IGarrettI
@IGarrettI 25 күн бұрын
Ikr 😂 same here. must be the influence of arcane , spiderverse and all that
@sweetboy.motion
@sweetboy.motion 3 ай бұрын
This honestly helped get me out of a creative rut. Great tutorial! Thank you!!!
@dmitriytverdokhlib8857
@dmitriytverdokhlib8857 Ай бұрын
wow! i saw many tutorials on youtube how to make any materials but your tutorial and material is best!
@TheOne10525
@TheOne10525 3 ай бұрын
Thank you for this amazing tutorial and video, made my day! I was looking for exactly this :)
@freddiedoesnotexist2329
@freddiedoesnotexist2329 2 ай бұрын
Exactly what I was looking for. Thanks a lot!
@altexta_
@altexta_ 3 ай бұрын
Thank you so much for this amazing Tutorial!
@altcizgi471
@altcizgi471 17 күн бұрын
Thank you for the tutorial! That's amazing!
@kolbyfield2868
@kolbyfield2868 Ай бұрын
thanks for the great tutorial and resources!
@TheSword-yh3ke
@TheSword-yh3ke 3 ай бұрын
This is going to be awsome 🙌! Thank you 🙏
@theawesomerazz
@theawesomerazz Ай бұрын
thank you so much for this tutorial, it was a big help and very easy to follow
@richstubbsanimation
@richstubbsanimation 3 ай бұрын
Another great tutorial as always! 💪
@SouthernShotty
@SouthernShotty 3 ай бұрын
Thanks!
@daris5089
@daris5089 Ай бұрын
@@SouthernShotty hii! i can't find the brush maps :(... please could u help me?
@hugomejia7826
@hugomejia7826 3 ай бұрын
Awesome tutorial, thanks ❤🎉
@Kiiaro3D
@Kiiaro3D 3 ай бұрын
Cant wait to put this on my characters, thanks!
@dragoncraft010
@dragoncraft010 Ай бұрын
this is just simple tutorial but i learn many thing from this video, ty so much :D
3 ай бұрын
Great tutorial, thx for this one
@evilotis01
@evilotis01 3 ай бұрын
this looks fantastic. thank you.
@evilotis01
@evilotis01 3 ай бұрын
wow, i particularly like how you generate the outline using a second material and solidify modifier to shade the flipped normals. i've never seen anyone use a technique like that before. it's *really* clever.
@sottozen
@sottozen 3 ай бұрын
Beautiful!
@neptun3189
@neptun3189 3 ай бұрын
so incredible, heck yes
@keegisuvakas6847
@keegisuvakas6847 3 ай бұрын
this is surprisingly easy! i would have believed it to be really difficult lol
@azannaseer12
@azannaseer12 3 ай бұрын
Finally shotty did it . 🎉
@radovanhalir3311
@radovanhalir3311 2 ай бұрын
Incredible channel! you have a new follower and a like.
@oxffffffather
@oxffffffather 2 ай бұрын
Thank you very much!
@TIFFANYGIBBEL
@TIFFANYGIBBEL 17 сағат бұрын
here, recreate this messy web and you can get a paint job. damn, blender devs gotta get their heads on straight. what a hack job!
@endlesstalesarts
@endlesstalesarts 3 ай бұрын
Fantastic!
@Theooolone
@Theooolone 3 ай бұрын
reminds me of Slime Rancher, very cool effect!
@TripTilt
@TripTilt 3 ай бұрын
very cool and easy to reproduce!
@nadiasabila4304
@nadiasabila4304 3 ай бұрын
THANK YOU !!!!
@AlienXtream1
@AlienXtream1 3 ай бұрын
3 mins in and i may have a tip for you. if you want to keep the positions of the voronoi and just affect the edges the "linear light" blend mode works quite well
@Zeis
@Zeis 27 күн бұрын
Absolutely fantastic tutorial, thank you so much for making this! I've been looking for a tutorial like this for a long time. Very minor side note: It's pronounced "voro-NOY" not "voro-NEE"
@jncobayb
@jncobayb Ай бұрын
You rock!
@gordonbrinkmann
@gordonbrinkmann 3 ай бұрын
Instead of using two Mix Shader nodes for the outline, you could simply take the Is Shadow Ray and Backfacing outputs and combine them in a Math node either set to Add or Maximum and use the result as factor for a single Mix Shader.
@agent_8167
@agent_8167 2 ай бұрын
Excellent tutorial! Can't wait to use it in the future (but like, sir... it's vo-ro-noy, not vo-ro-nee)
@JavBand
@JavBand 2 ай бұрын
Love the tutorial! :D Is there a place where we can download this file so we can understand better the whole process? I´d love to have it. Thanks for this amazing tutorial!
@nkanyisoinnocentkhwane3752
@nkanyisoinnocentkhwane3752 3 ай бұрын
🙌🏾💜thanks brother, the old tutorials were so long & confusing: This is great, concise and easy to follow
@artinacart8035
@artinacart8035 2 ай бұрын
VERY NICE, I LIKE. Is there a way to make this work in realtime in Eevee? I notice that when you plug the normal map and voronoi texture into the mix, the result doesn't move with the light. Is there a way to put the normal map node after the mix to make it behave more realistically?
@maksymrockatansky
@maksymrockatansky 3 ай бұрын
You are the one who makes a world a better place
@SouthernShotty
@SouthernShotty 3 ай бұрын
Thank you!
@0originalchocolate0
@0originalchocolate0 2 ай бұрын
I LOVE YOUU
@alan_c_s_
@alan_c_s_ 3 ай бұрын
Hi, awesome video! I´ve got a cool result here, thanks for teaching it! I just couldn´t find those free png files, they aren´t included on the zip, but i could use the tips on the other videos you-ve linked and it wnt great as well. Thank You so Much, that painterly was fun!!
@143a69
@143a69 3 ай бұрын
I thought the same at first, to get those pngs, link the asset browser to the blend file and import the 4k paint brush texture (it was pink ig) and then you will have the files imported in your model too. Hope this helps
@alan_c_s_
@alan_c_s_ 3 ай бұрын
@@143a69 Hey Thank You, im gonna try this way🙏
@AndroChimera
@AndroChimera 3 ай бұрын
@@143a69 now i'm even more confused, link the asset browser to the blend file? what? can you explain it better?
@nicholasbolen
@nicholasbolen 3 ай бұрын
@@AndroChimera your other comment saved me here lol, thank you
@GrandeGio95
@GrandeGio95 3 ай бұрын
Where can I find the Paint-Brush Normal map ?
@WeyMit
@WeyMit 3 ай бұрын
FINALLY
@user-hr4pi2kl9q
@user-hr4pi2kl9q Ай бұрын
how did u make that preview area on the right? mine doesnt change when I add nodes. I am in my Rendered viewport shading + Cycles Render Engine
@kenjinks5465
@kenjinks5465 3 ай бұрын
Nice
@alexmunaro7918
@alexmunaro7918 3 ай бұрын
I love you
@CrazyLikeChris
@CrazyLikeChris 2 ай бұрын
At the start if the tutorial when i plug in the voronoi texture to the bsdf nothing on my model changes? No faceted look nothing any help here?
@dirtiestharry6551
@dirtiestharry6551 21 күн бұрын
Hello! is it normal for the outline material affect some coloration to main material? Basically it gets darker if I set outline to darker colors.
@user-on4qw2yy3i
@user-on4qw2yy3i 3 ай бұрын
#notificationgang Love your videos!
@szymonjakubski775
@szymonjakubski775 2 ай бұрын
where can i find those png files with brushes. I dont see them...
@frostierthenyou
@frostierthenyou Ай бұрын
can you add this filter to objects with more then one color?
@Thebassjunk
@Thebassjunk 2 ай бұрын
This doesn't work for animations. When you start animating (even simple rotation), the normal map gets tangled up. The problem stems from the position socket in the voronoi texture. Does anyone know a fix or workaround?
@ktheplayer3296
@ktheplayer3296 2 ай бұрын
Same here... Normal map does not work well when objects starts rotating. Hoping there's way to fix it...
@dirtiestharry6551
@dirtiestharry6551 2 күн бұрын
@@ktheplayer3296 I ended up baking textures, still looks great imo
@user-ji2mo9wb2e
@user-ji2mo9wb2e 17 күн бұрын
I get very weird splotchy shadows in darker areas after using outline material... What could I have done wrong?
@clumsy_art9565
@clumsy_art9565 Ай бұрын
I was wondering if there’s a way to export this to another render or sketchfab or is limited for blender ?
@maotao2441
@maotao2441 3 ай бұрын
So damn cool tip, easy to understand.
@gerryyong5361
@gerryyong5361 3 ай бұрын
does anyone know if this will this work if exported to gltf for threejs?
@BatonyRobson
@BatonyRobson 2 ай бұрын
nice
@flooskesky764
@flooskesky764 Ай бұрын
When I plug in the vorinoi texture to the normal, the end result has ununiform results, with each blob being different scales and stretches, how do I fix this?
@nile2227
@nile2227 Ай бұрын
Is there a way to save the geo nodes so I don’t have to do this for every single model I work on ?
@efs3
@efs3 3 ай бұрын
Dude I was JUST trying to find out a way to do this thank you so much
@VillagerCometh
@VillagerCometh 3 ай бұрын
Can you make one for evee, cycles is too heavy for my PC
@luneye1684
@luneye1684 2 ай бұрын
How do i use image textures with this?
@zdefraig5156
@zdefraig5156 3 ай бұрын
where can i find the free paint brush?
@creativeprismstudio1003
@creativeprismstudio1003 3 ай бұрын
How does this look when moving the camera angle? Did anyone try already?
@spetauskas
@spetauskas 3 ай бұрын
not really understand what happend from 9:45 ... :D how you can apply material to modifier or fliped normals.. where is magic?
@chrislindholm4200
@chrislindholm4200 3 ай бұрын
If I wanted to use my own brush textures, how do you create the normal map of the brush like you have done? I wanted to take some brushes I use in procreate.
@elstinopacino
@elstinopacino 3 ай бұрын
There's websites like SmartNormal or NormalMapOnline that automate this process which isn't always as accurate as you'd want but they do a pretty good job
@arypuja8322
@arypuja8322 3 ай бұрын
Finally🎉🎉🎉🎉🎉🎉
@lutzilutz9123
@lutzilutz9123 3 ай бұрын
Very nice ! One limitation : doesn't work for flat surfaces. In my case for a cylinder, you only get variations along the rotation, and no variations along the height of the cylinder. Plus both ends of the cylinder. I think it's because the voronoi texture is based on the initial normal, which only changes along the rotation and not the height. Any thought how to have voronoi cell on flat surfaces, or on 1-dimensional curvature ?
@SouthernShotty
@SouthernShotty 3 ай бұрын
If you uv unwrap and change to uv input it could work better
@lutzilutz9123
@lutzilutz9123 3 ай бұрын
@@SouthernShotty I'm not fond of uv unwrapping, but thanks a lot for the tip :) I appreciate it !
@cavebirb
@cavebirb 3 ай бұрын
What I've found is you can set the object with flat surfaces to shade smooth but it could seems a little janky
@poochyboi
@poochyboi 2 ай бұрын
how does one apply this to UDIMs?
@soundvault8264
@soundvault8264 Ай бұрын
nothing happens to mine when i put on the outline. any tips?
@zillonemperor2
@zillonemperor2 15 күн бұрын
You are very polite and honest, thank you for your help 💪
@IridiumZero
@IridiumZero 18 күн бұрын
"We're gonna go ahead"x800000
@AteIes
@AteIes 2 ай бұрын
Does this work on blender 3.6?
@ufocd
@ufocd 18 күн бұрын
Cannot read Image 'C:\Users\user\Downloads\Crafty-Asset-Sample-Pack (2).blend\Image\Paint-Brush_normal.png': No such file or directory .What shall I do?
@hiexis
@hiexis 3 ай бұрын
to do this in unreal, is it easier to make this shader in blender and bake, then export, or just do the shader in unreal engine?
@kimtae858
@kimtae858 3 ай бұрын
I'd just use unreal. Their node-based shader editor is miles ahead of blender's.
@dathedix3951
@dathedix3951 3 ай бұрын
While you could do it in their material editor baking down everything that's done before the outline / displacement step would be more performant.
@learnfrommousa5151
@learnfrommousa5151 3 ай бұрын
epic
@dirtiestharry6551
@dirtiestharry6551 Күн бұрын
is it normal for objects to become darker after outline?
@user-lj6jf7wy1d
@user-lj6jf7wy1d Ай бұрын
wow
@hensonmarcos
@hensonmarcos 3 ай бұрын
Great tutorial. Just something you might want to make note of, I lost count of how many times you said 'go ahead' but it was a lot 😂
@SouthernShotty
@SouthernShotty 3 ай бұрын
Sorry about that
@evilotis01
@evilotis01 3 ай бұрын
there's something uniquely American about this. other people from the US on YT do it too.
@hensonmarcos
@hensonmarcos 3 ай бұрын
@@SouthernShotty No worries at all. When I playback my recorded voice I always find crutch words, maybe that's why I'm aware of it; keep up the great work 👍
@justinharrison8963
@justinharrison8963 Ай бұрын
29! roughly 1 'go ahead' every 24s.
@Maledixion05
@Maledixion05 3 ай бұрын
Yo, I cant find the paint brush pngs in the crafty asset pack. Was it removed?
@SouthernShotty
@SouthernShotty 3 ай бұрын
Unpack the files from blender and you'll see all the png files
@Monshterlight
@Monshterlight Ай бұрын
First of all thank you for making this, the materials look amazing! I have a problem with the outline material. It's going over all of my model, it's like the material offset on the solidify modifier isn't working. I am using Blender 4.1, Cycles, I'm in rendered display, and have checked many times that my materials are the same as his. I have the two materials where Outline is the second one and material offset on Solidify is set to 1, same as in the video. I've tried to change that number as well, but it changes nothing for me. If anyone has an idea to what is wrong I would love to know!
@dragoncraft010
@dragoncraft010 Ай бұрын
I use backface culling and alpha blend on mine
@Monshterlight
@Monshterlight Ай бұрын
@@dragoncraft010 I ended up removing the material slot for the outline mat and assigning it again. I had remade it a few times, but it didn't occur to me at first that I should probably remove the whole thing. Not sure why, but it worked for me after doing that!
@Tae-47
@Tae-47 3 ай бұрын
The transparency on the outline material isn't working for me? It just makes the whole object completely black. How do I fix this?
@SouthernShotty
@SouthernShotty 3 ай бұрын
If you're using Eevee check out my recent short.
@josepht1575
@josepht1575 3 ай бұрын
is this a material in the asset pack or we have to still build it because I'm not seeing it
@SouthernShotty
@SouthernShotty 3 ай бұрын
the paint material in the free sample pack or also in the paid pack
@josepht1575
@josepht1575 3 ай бұрын
@@SouthernShotty What is it labeled because I'm not seeing it from the blendermarket downloads. i see paint-(metal, scratched, grunge, model, brush, wood puppet)
@nahuelkisser481
@nahuelkisser481 3 ай бұрын
@@josepht1575 i was in the same situation as you, go to the shader editor, select a material and search the image and unpack!.
@therealaxzalex
@therealaxzalex 3 ай бұрын
@@josepht1575 i was having the same issue i realised that you had to unpack the blend file to access the textures
@bodick_
@bodick_ 3 ай бұрын
i'll wait for savannah shire's comment 🤭
@10ua1
@10ua1 3 ай бұрын
She commented on Twitter
@internetproduction5446
@internetproduction5446 3 ай бұрын
instead of Spider-verse, this gives TMNT Mutant mayhem vibes, i mean they used painterly style
@kevinjlakner
@kevinjlakner 3 күн бұрын
I have a issue with the set of blender, I don´t know why I do everything of the first minute of this tutorial but I can´t preview the colors or everything, its like the materials doesn´t affect my cube, its still white and plain Could anyone help me?
@dirtiestharry6551
@dirtiestharry6551 2 күн бұрын
You really need to watch basic tutorials first. Hit "Z" and either choose "material preview(7)" or "rendered(9)". You can also do this by clicking on viewport shading buttons that are on top right by default. Also, this tutorial is targeted for cycles, so make sure your render option is set to cycles
@skilarbabcock
@skilarbabcock 5 күн бұрын
How do you so it with an already textured model
@dirtiestharry6551
@dirtiestharry6551 2 күн бұрын
You can't
@TIFFANYGIBBEL
@TIFFANYGIBBEL 17 сағат бұрын
dude, this looks so complicated!
@shamant1999
@shamant1999 3 ай бұрын
The way he says Voronoi stresses me out xD
@marioVSN
@marioVSN 3 ай бұрын
I had a teacher once, (in the primordial sea of home computers) that used to say 'pixels' as 'pi-SHELLS'... haha
@pieterpauwels548
@pieterpauwels548 3 ай бұрын
I know right? it's voronoi not veroni
@ronaldlee5324
@ronaldlee5324 25 күн бұрын
the outline is not working...
@azannaseer12
@azannaseer12 3 ай бұрын
I tried designing a painterly shader a while ago but I got lost in the way . .😅
@SouthernShotty
@SouthernShotty 3 ай бұрын
I've tried a few times, finally got a result I'm happy with
@Jack_-we6qq
@Jack_-we6qq Ай бұрын
another day I realize I'm so bad at it
@GarviHere
@GarviHere Ай бұрын
Anyone else having problems with wrong shadows when rotating the sphere?
@englishshadrick5296
@englishshadrick5296 3 ай бұрын
Weeeeeeey faster method !!! turn samples to 1 😂
@shoyiwong3303
@shoyiwong3303 2 ай бұрын
画笔正常 这个在哪里呢
@DAraujo3DArt
@DAraujo3DArt 3 ай бұрын
That is awesome!!! Is ther a way to export it to Unreal Engine
@143a69
@143a69 3 ай бұрын
bake the textures maybe, i dont rlly know but u could try
@noxx4001
@noxx4001 3 ай бұрын
This looks great until you try to do it on hard surface models that aren‘t round
@SouthernShotty
@SouthernShotty 3 ай бұрын
If you bevel the edges a bit it can work, but it definitely looks better on rounder models
@user-il9zw2pk3e
@user-il9zw2pk3e 3 ай бұрын
Oilfly correctly.
@SergeyBel
@SergeyBel 3 ай бұрын
nice tutorial :) btw, dont want to be annoying but you kinda pronounce 'Voronoi' wrong XD
@thevutvut.
@thevutvut. 3 ай бұрын
great tutorial to follow 1on1 but for a newbie like me i started using blender mainly for this effect but i have no idea what each of these nodes do. I you could make a longer version with examples of each nodes and how they work with each other, I would love that. basically a beginner friendly tutorial. I would love to use these effects on robots or background stuff for my 2d animations but blender is so much to learn and stuff idk what it does
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