I typically try to make my videos no more than 12 minutes but seeing as this mission took 3 hours and that this game is not released yet, I decided to leave in a lot so I hope that the longer video was okay. Thanks. If you are interested in the game you can find it here: store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/
@SyntaxError02873 ай бұрын
One thing id like to see is being able to see some sort of unit icon on the 3d view and not just the map where i could see the enemy fighters from far away.. kinda like wargame
@slowhornet48023 ай бұрын
Is this game by the same design team which made Dangerous Waters? Which was one of my favorite sims (still is). So much variety, nice pace.
@alexkorman11633 ай бұрын
I just realized, a cool NPC to add to the game would be the Concorde. It would be flying at supersonic speed and high altitudes, which could easily confuse it for a military aircraft. Fun way to spook a radar operator.
@Enigma893 ай бұрын
I like that idea!
@ДушманКакдела3 ай бұрын
Yeah i really hope they flesh out the civilian fleets and add coast guards/other infrastructure etc.
@MarkSynthesis3 ай бұрын
Neat idea. Depending on the date (before 1983, when commercial service was terminated by Aeroflot), you could have the Tu-144 do the same role during, for example, strikes on targets within the USSR. They've already own off some airliner traffic that's supposed to be stand-ins for Soviet Aeroflot.
@subvet36683 ай бұрын
I like how you bracketed the different phases of the operation. I wished more content creators for this game would do that.
@scullystie43893 ай бұрын
One thing aircraft carrier management needs is the ability to set alert fighters and pre-stage the aircraft you want on the deck. Under real flight ops you'd usually not be bringing jets straight from the hangar to the cat, they'd be fueled and armed topside and arranged in the most efficient spot for their order of sortie
@JSDFEnthusiast3 ай бұрын
When the RA-5C Vigilante came into play I about spit out my drink, I'm surprised they added that thing. It's such a unique aircraft. 37:09 insert jeremy clarkson "oh no, anyways"
@PaiSAMSEN3 ай бұрын
3:00 Hopefully there's a way to switch from NATO-name to actual name for the missile systems. It's actually one of my biggest pet peeve I have back with Cold Waters. Like just because I know what P-500 is doesn't mean I'll know what SS-N-12 is.
@crazyVrex3 ай бұрын
If not i guess it will be easy to change it in the game files and someone will make a mod for it pretty soon so dont worry.
@deekamikaze3 ай бұрын
I'm sure after playing a few missions you'll get to know what weapons can do what
@PaiSAMSEN3 ай бұрын
@@deekamikaze I can guessed, after playing a lot of modded Cold Waters campaigns, that I will probably not. At least not as intuitively as when using the actual name of the systems itself.
@iron_talon3 ай бұрын
I have the opposite problem lol. But that's because I learned only the NATO names. Whenever someone says an R-77 or P-500 or S-300 I always grumble and mentally have to translate to AA-12 Adder, SS-N-12 Sandbox, or SA-20 Gargoyle (Or SA-10 Grumble because they stuff so many goddamn missile systems into the S-300 group)
@firestarteronyoutube55423 ай бұрын
It would be cool if it changed depending on which country you're fighting for.
@erice.95143 ай бұрын
Tbh this is the best run of that mission compared to other KZbinrs. Man imagine if they would give us coop mission and someone like you would play with someone like JiveTurkey (who has problems deploying his air assets). You really did great
@rawnukles3 ай бұрын
Best Sea Power vid yet. Nice one
@k98_zock_tv473 ай бұрын
54:30 I am spotting a "Hero of the Sovietunion"
@Reynard_113 ай бұрын
57:00 are you sure? 😂
@k98_zock_tv473 ай бұрын
@@Reynard_11 😆
@based_and_fumopilled3 ай бұрын
Also a diving champion of USSR
@TheHumanHighlighter3 ай бұрын
I cannot truly express how much I wanted a video like this, talk about a of a breath of fresh air. The pauses to take in the true atmosphere of the game and the spectacle of it all, edited with the music at a nice volume and some gorgeous cinematic angles to boot. Not just "Hey guys here's gameplay, let me show you how I turned off the HUD for 3 seconds to get my thumbnail and didn't even edit that out of the final video." Literally in the first 20 minutes you interrogated and managed to work around so many things that had me grinding my teeth when other channels did nothing. You know, the 'ol "Why aren't they listening to my orders whelp better throw up my hands and let them die" instead of "My aircraft aren't listening to orders? Hmm... what's the last thing did before that issue occurred..." (ok ok I'll stop) Basically, seeing someone who's well versed in not only the craft of creating a good showcase video, but ALSO the basics of troubleshooting gameplay issues is bliss considering the current coverage of this game. Last part of my wall of text I promise, it's 3 AM and I'm not really all there. I know you were primarily a DCS guy, but seeing you branch out and show that you can tackle games that aren't really even in your wheelhouse signals to me (being one of the people who enjoys a lot of your variety content) that your value is so much more than just being "the DCS cold war guy" as I'm sure many evaluate. Please continue to make quality content for whatever you wish, because I'm very much enjoying the creative/informative/exploratory direction you've been going recently. All the best my friend.
@Enigma893 ай бұрын
The DCS Cold War thing is always funny to me because I was always a tourist in DCS and I always liked WWII more... The DCS server was trying to bring IL-2 type of play to DCS and with the channel I always wanted it to be about multiple games. So was happy to see this comment. Thanks Edit: just a reminder that this CC version of the game did not come a tutorial so we are all learning it on the fly. So go easy on the others 😅
@moirakadhan7453 ай бұрын
wolfpack345 has similarly edited content, if you're curious :D
@TheHumanHighlighter3 ай бұрын
@@Enigma89 You deserve the kind words and support after the obvious display of effort. I do appreciate the other CC's, but I was just word vomiting at 3 AM and had some frustrations. I make sure to not leave them negative comments an keep it to myself.
@TheHumanHighlighter3 ай бұрын
@@moirakadhan745 Hell yeah, just found his content a month ago, I was just trying not to name names while I complained/complemented.
@SuperLocochicken3 ай бұрын
37:01 DCS AI moment XD
@forcea14543 ай бұрын
You also had the ASW version of the Beriev P-42, which would have been faster than flying helicopters out that far.
@wanderer26883 ай бұрын
Regarding the rogue Mig 23 at 34:00 , at the bottom bar you can see he's trying to engage contact 7001 (the enemy AWACS), instead of the two recon aircraft who are 7066 & 7067. So when set to weapons free he decided to go for a completely different target.
@cladecq3 ай бұрын
Russian AA doctrine of this area (until ~this century) is to always shoot 2 missiles on a single target. Always double AA missiles. With 2 to 4 seconds between them. For many reasons, not only about the poor reliability of russian missiles, but also to limit countermeasure effects, making harder to evade etc. Same for SAM, of course. Always 2 SAM on a single target. You can see the difference in efficiency if you try. The probability of kill will increase quite significantly. I don't have the game, but I'm pretty sure it will work also this way. And for surface engagement : saturation. A good russian attack is when the lastest missiles of the last salvo would hit an already dead target. That is the USSR doctrine of the time. Best is multiple waves (like 8 each), very close to each other (some seconds), so only the first wave could be engaged by the ennemy and there is no time for the next waves coming to close to avoid. 3 waves can ensure dramatic destructions to a task force.
@Baerinho3 ай бұрын
a DnD player would say "rolling with advantage" . And i still hope we can cook up a whole Dance of the Vampires scenario to play around a bit with the over saturation with russian anti ship missles :D
@TheSDB133 ай бұрын
Quote from a USAF fighter pilot I heard "They're called missiles not hittiles, always shoot two"
@TheBelrick3 ай бұрын
Nato fired 3 of the latest patriot missiles at an SU-34 and they all missed. Poor reliability of USA missiles? Or perhaps its actually a difficult thing to do to shoot down awacs supported modern jets with trained pilots?
@m1sz3lpl243 ай бұрын
Nothing to do with soviet reliability, just simply increasing % chances of hitting. Also it was standard practice to fire both IR and radar missiles if in range of IR (so for example R-27R and R-27T) so that there are more threat types for the target to worry about, not to mention other than visual there is no way to tell IR missile is in the air, can't notch it either, in fact beaming radar missile defending only makes it easier for IR missile to track
@vincentvoncarnap3 ай бұрын
@@TheBelrick its not unreliability, its the engagement envelope. target was just too far and was aware of the missiles, so it could evade in time. with enough info, you become a lot less susceptible to most missile attacks.
@dougroberts38403 ай бұрын
First time I've ever seen someone beat this mission, great job.
@Enigma893 ай бұрын
Thanks, I was happy I was able to get through it on my first real try, definitely getting a better feel for the game.
@b.elzebub92522 ай бұрын
A Falklands scenario would be a really cool thing to add to this game. Fits perfectly in the time-frame and scope of this game. Or maybe the Israeli Operation Focus, the start of the 6 day war in 1967.
@scullystie43893 ай бұрын
I like how the Soviet carrier AEW plane is just an S-3 with a dish and some funky engine pods
@JustJohn5053 ай бұрын
this long video was very much needed
@D00MerJohn3 ай бұрын
Contrary to IRL performance the navalizer MIG-23 in game is about equal to the F-15A besides carrying fewer missiles. I like that they added the Orel and all of its companions, it lets us build some amazing what if Scenarios.
@ironmanhowes82003 ай бұрын
i think i heard someone else say that if you press middle mouse button when a unit that's in a formation is selected will select the lead of the formation instead, so it can be easier to give orders to them without making them split up by accident
@Enigma893 ай бұрын
oooo
@Dracomarine3 ай бұрын
The Soviet Navy really needs to up it's pilot training game...
@vincebagadonis80162 ай бұрын
If they are flying the Mig-23 it might not be their fault!
@Jason-ye4vy3 ай бұрын
they've got to improve SAM accuracy. Being able to loiter within visual range of a carrier at 1000 ft doesn't seem reasonable
@benleman6493 ай бұрын
That second submarine was first detected long before you realized. Even before your unguided bombing runs on the airfield. You just didn't notice because it wasn't being reported as hostile. 😅
@Enigma893 ай бұрын
I turned off the AI Voices because I felt like it was going to be too annoying for people to watch during a long video so it was easy for me to miss.
@benleman6493 ай бұрын
@@Enigma89 That would explain it. 🙂 Good to know this is a customizable thing.
@alankucar80253 ай бұрын
Absolutely brilliant cinema, hollywood could never. I have not been this excited about a game since I was like 12 so yay I guess.
@TheLastPhoen1x2 ай бұрын
Damn, this is some awesome cinematography.
@redgriffindiver77403 ай бұрын
No such thing as deploying an air launched torpedo "too close" to the sub. Torp goes in, turns and Bam!
@richnolen68623 ай бұрын
once you get your fighters in position and or assign a specific target, set them to weapons free after they complete the engagement, reassign to weapons tight
@gelatinoussire77722 ай бұрын
Soviet AAMs: "WE'RE GONNA KILL YOU!!!" The F-15 just cruising in a straight line:
@stevemc60103 ай бұрын
Seeing a Soviet carrier group always makes me think of ACE5' Sea of Chaos
@k98_zock_tv473 ай бұрын
01:12:45 A cargo freighter with an american flag - I would not say thats colleteral damage in this scenario.
@Khomuna3 ай бұрын
Also, there are spy ships in the game, who's to say that cargo ship isn't one?
@MikeRI1703 ай бұрын
1:12:40 they were not shooting at merchants, the missiles were TV guided but connection was lost once the planes engaged different targets.
@ClaymoreM183 ай бұрын
I wonder If with the full game we are going to have the Kuznstsov class along with Su-33; since it launch in 1985; I love her desing, it´s so soviet, even with all her problems
@marduk873 ай бұрын
I believe its behind deadline. From what ive understood the deadline is 81-82-83 at max.
@victoriousomen3 ай бұрын
@@marduk87This mission takes place in August 1985.
@ClaymoreM183 ай бұрын
@@marduk87 Probably yeah, if is not, someone for sure will have a mod for it
@bobtank63183 ай бұрын
The devs confirmed they will not be adding the Kuznetsov
@ClaymoreM183 ай бұрын
@@bobtank6318 crippling depression :(
@largezo75673 ай бұрын
Great video, please keep making more
@thomasbessis28093 ай бұрын
That's pretty sick
@j6moon153 ай бұрын
The way you play is truly.. an Enigma..
@jimiacuwhg38363 ай бұрын
Nice to see some MiG-23s
@NovaTrap13123 ай бұрын
Never forget what ED took from us brother.
@mckoyjackson25183 ай бұрын
Can we get a battle of coral sea type scenario. A US aircraft carrier battle group with full complement of aircraft, cruisers, destroyers, subs and supply ship And a Soviet aircraft carrier battle group of the same. Give the soviets the project 1153 Orel to even the airfleet conplement. Details: The Soviets have broken out of the Mediterranean and are now in the Atlantic trying to sever the link between the American and their European allies. The royal navy and the french navy carriers have already been sunk! The Americans have dispatched a carrier group from Norflok to stop the Soviets. Victory conditions: find and destroy the enemy fleet before they find and destroy you.
@wastelander893 ай бұрын
I liked watching dcs senerios but this game is way more fun to watch. Hope to see more sea power on your channel I just found your channel
@PawFromTheBroons3 ай бұрын
Nice to see this has been patched. Last time I've watched that mission, planes refused to RTB on the Orel.
@mkapaceb983 ай бұрын
56:00 this looks like crew abandoned that planes before contact...
@Bot1011013 ай бұрын
These larger scenarios really show the need for a UI update where you will be able to switch the map to a task force/flight group view, i.e. not showing individual ships and airplanes but icons for groups of units based on their approximate centerpoints. This works much better to handle larger scale engagements. Also, you should really be able to open a strike dialog/window where you can assign missiles for an attacking group to a target group. If I have 24 Backfires opening up on a Carrier group I shouldn't have to click around too much and remember just how many missiles I assigned from Backfire #3 to that Ticonderoga cruiser, it should be clearly visible in a strike window. Then click "Execute" and all Backfires launches simultaneously, like they would in real life.
@xgreywolf15253 ай бұрын
Wonder if airport restocking could be a feature? I could imagine a scenario where you have to hold the line, wait for aviation restock to push back opfor or evacuate your position. This also should be necessary for grand campaign.
@aquila39583 ай бұрын
To this day I dont understand why the soviets never went for a true blue water carrier, nuclear powered and with catapults, instead theyd go for the inefficient VTOL carriers coupled with Anti-Ship missiles, which they could construct more of but they were seriously lacking in capability, then when they finally decided on something useful, the Ulyanovsk, it was too late with her being broken up 40% complete
@mkapaceb983 ай бұрын
1:18:00 I believed angled deck allows for (almost) simultaneous landing and take-offs?
@robertbakedalaskanfitzhugh30163 ай бұрын
I have noticed that when a civilian ship is hit you get the message even if the enemy is responsible for the kill
@Hurricane2k83 ай бұрын
Your collateral damage was a civilian ship, one of your missiles overshot the two enemy vessels, crossed the straight and went for a freighter, you can see it at 1:07:45 on the map edit: ah nvm, you realized that yourself
@Tiro_Chopper3 ай бұрын
I hope the devs will let us choose which naming convention to use, since I can't make sense of the NATO reporting codes for soviet/russian weapons
@Khomuna3 ай бұрын
I don't have the game, but from what I've seen from other creators it's hardly worth it to micromanage aircraft, just send them to a waypoint, enable their radars and give them weapons free, they will attack and defend using the appropriate weapons and methods. Same goes for defending against ASMs, just turn on air search for all your ships and set them to weapons free, they will detect ASMs more reliably and engage with SAMs, guns and CIWS as needed.
@LodewijkVrije3 ай бұрын
KH-59, NATO reporting name AS-13 Kingbolt. Missile weight 950KG. (2100lbs) warhead weight 320KG (705lbs)
@vincebagadonis80162 ай бұрын
Can you imagine a carrier based MIg-23 IRL? The Russians would lose all their pilots in carrier ops before the war even started!
@davidmann18713 ай бұрын
Looks like the ocean surface is the most dangerous anti- aircraft threat. 😂
@HoChiMeme3 ай бұрын
TAKR Tbilisi and TAKR Baku equipped with Yak-41s would be a better fit for the game tbh. I hope they add them
@alextheautonomousman87093 ай бұрын
Looks like SP is best played with two windows opened simultaneously (tactical map and 3D world). Wish there would be a way to have the windows separated on screen. Or have at least in the 3D world the centerpoint offset to the right.
@subvet36683 ай бұрын
I may have missed it but are your radars on ? For both your aircraft and ships the air search radars need to be on to guide the missiles until it's terminal phase since most are semi-active and not the more modern "fire and forget" variety.
@Enigma893 ай бұрын
So based on the mission type will result in a different loadout. Some of the a2a loadouts are Fox 2 missiles only, in others they will carry a mix of fox 1 and fox 2. When you make planes weapon free they will turn on their radars. So basically it depends on what was happening. When I play while I am not recording, I actually play the entire game from the map screen because it is much easier to manage everything but that's obviously very boring for videos so, I basically have to play in a less efficient manner.
@cpdumph3 ай бұрын
I think he's saying your SAMs are missing because the Slava didn't have its radar on. No data link, no active aams either, they're semi-active aams so your MiG-23s need to be guiding them. Your early warning aircraft can't do it alone. I believe each platform needs to have their own sensors on.
@Enigma893 ай бұрын
@@cpdumph I would be surprised if they can launch without any sort of guidance. I am planning on doing a breakdown of how all the radars work in the game.
@an_odd_one51843 ай бұрын
@@Enigma89 I can’t wait for that!
@bobtank63183 ай бұрын
That engagement at 37 mins was very buggy, but I think there actually may be some intentional behavior behind why they didn’t fire those radar guided missiles at the end. The MIG-23’s radar was terrible when pursuing an aircraft, being unable to get a lock on when facing the rear part of an aircraft. Since it couldn’t get a lock on, it couldn’t fire those AA-7Cs, which are radar guided. Of course, that requires the devs to have actually modeled the problems with the 23’s radar in game. I could be reading way to much into this and it’s just all bugs. And there is no reason they should’ve crashed there.
@pogba6383 ай бұрын
Most creators are making their own scenarios based on historical-ish events so if you wanted to avoid spoiling missions you can make some simple ones and still make some content :)
@Enigma893 ай бұрын
I am not a full time content creator so based on my time limits me on what I can and can't do. I have been working on a Cuba Missile Crisis scenario but I am going out of town this weekend so not going to be able to finish it until November.
@JdeMonster3 ай бұрын
Keel is probably Depth under Keel.
@H3nry20773 ай бұрын
Not sure, but isnt keel depth the depth of the ocean under bottom most part the ship (keel)?
@Enigma893 ай бұрын
Yes that's what it is
@HiNickCares3 ай бұрын
I hope the add the Lun Ekranoplan.
@benleman6493 ай бұрын
Great video, as usual. But how did that AIM-7 missile hit your MiG-23 after the F-15 had been killed already? Shouldn't it have lost guidance immediately? Or is there actually a version of the Sparrow that has terminal guidance?
@thepujajo3 ай бұрын
55:48 dude just set the plane weapons free (bottom right)
@JosephHallenbeck3 ай бұрын
Those RA-5C were too low to be intercepted by Mig-23. Mig-23 doesn't have capabilities look down, shoot down so this is accurate. Also the semi-active missiles are useless at low alt but R-60 should do the job with IR homing...
@Mecha_Gear3 ай бұрын
Rumba Lotte Pun intended
@daviniusb67983 ай бұрын
Who else gets strong game of thrones vibes from the music in this game?
@Dracomarine3 ай бұрын
I don't, but love the song nonetheless. Makes for a great intro song. Microprose nailed it with the advertising campaign on this one.
@daviniusb67983 ай бұрын
@@Dracomarine They really did, all my beloved content creators are involved plus some I did not know beforehand
@calvinmulraine7363 ай бұрын
Its the same music that is in Xenonauts 2
@InarusLynx3 ай бұрын
Aren't there newer stable releases of the game? I've seen at least 60 if not 61.
@Enigma893 ай бұрын
I don't do this full time. I typically make my videos weeks, if not, months in advance. I like to have 4-6 weeks worth of videos saved up, that way if I go out of town or get busy with work all I have to do is just make a video public. takes the stress off
@InarusLynx3 ай бұрын
@@Enigma89 ah
@TheSovietWombat3 ай бұрын
Imagine this game but with DCS level graphics
@Enigma893 ай бұрын
I like the graphics for the size an scale of this game. Anything more and it would really start taxing systems. When you get the game and start playing, I think you will be surprised how much easier it is to play from the map mode only and in that view you don't see any 3d renders
@TheSovietWombat3 ай бұрын
@@Enigma89 BUT IMAGINE BATTLEFIELD 3 STYLE SHIP DESTRUCTION
@themigmadmarine3 ай бұрын
Is it possible to have aircraft set up as on standby ready to launch without launching them straight away?
@crazyVrex3 ай бұрын
i would suggest not to turn them to weapons free if you want to micro them a lot like you did. In weapons free they will just go and pursue a target of their liking, mostly ignoring your commands. Weapons tight is best if you have the time to micro them and give them the kill orders on targets you choose, weapons free is good if you just send them into a certain area and want them to act completely independently and not bother with them.
@OperatorPuski2 ай бұрын
my 2 favorite words...Early Access
@kizvy3 ай бұрын
Man these mig 23 pilots love crashing into the water.
@Jubs12043 ай бұрын
I love mig 23 brainrot
@edwardsutherland4613 ай бұрын
Does the game have in-mission saves? I love cold waters but the lack of a save feature kills it for me - and this looks like it has some really long missions!
@hunterhurley52453 ай бұрын
It does not yet, devs said it is being actively worked on.
@gkagara2 ай бұрын
That volley at 1:04:38 is enough to wreck those fleet, while Soviet aircraft and anti air can't compete with NATO stuff, Soviet shipwreck Granit is state of the art weapon system.
@Savage1-0-73 ай бұрын
really hoping they go to work on the particle effects. MS paint level shit is unacceptable in 2024
@akd85253 ай бұрын
Tha air AI needs a lot of work.
@Locutus_lives3 ай бұрын
Free DODO
@peteypyotr81583 ай бұрын
Okay cool... Nobody else can play it
@kirumy-toz3 ай бұрын
Love the concept of this game but not being able to vs players really showcases how incredibly dumb and predictable the AI is. They just beeline towards the nearest detected targets and engage - no concept of going defensive after being fired upon or detected, no concept of trying to avoid fire or to draw your forces away from the cluster. Really, really simplistic and stupid AI which I think will prove to be a huge problem for the games longevity post-release. At current, mission makers simply resort to staggering the units around the map and simply pray that they don't path to the player's units all at the same time. There are two things that could fix this: 1. Introduce a PvP implementation. The problem with this is how to implement time-dilation to be interesting for both players. Maybe have it be 3-10x while 'no unit is engaging another unit' and turn it down to 1x while 'a unit is engaging another unit' or something? 2. Rework the AI. Program them to have preset 'realistic' behaviours, so that they do things like bait engagements at the edge of engagement ranges, they group themselves up, they turn on and turn off their own radars based on accuracy of data, etc, they coordinate their units to enter engagement ranges at the same time from different vectors, etc.
@bobtank63183 ай бұрын
AI behavior is something the devs have noted are working on. PVP is a much bigger ask. Devs said any implementation, if it comes, would be a year plus away.
@Stooltoad50173 ай бұрын
I also want to point out that adding pvp isn’t as easy as flicking a wand. To my limited understanding, if the game isn’t designed to have multiplayer from the ground up, than its really difficult to implement later. I can’t imagine the developers have the time to add multiplayer and continue work on the rest of the game at the same time. Adding multiplayer may just bog the game’s development down when other game features are more important. Continued work on the ai is probably the better solution.
@coldclaws24793 ай бұрын
naval mig23???
@vincebagadonis80162 ай бұрын
That's what I keep saying! It would never work! Those planes are deathtraps in a land based configuration, imagine carrier ops?! The game is essentially giving the Russian navy some equality, otherwise WW3 would just be how long it took to wipe out the Russian navy while trying to prevent them from taking too many of our carriers with them to Davey Jones' locker!
@mastergshotgun3 ай бұрын
au au au, even my eyes got hurt by your Slavic pronunciation... Dude! Come on!
@Enigma893 ай бұрын
I studied German, Spanish and French not Russian. Sorry