Has anyone else ever noticed the temperature change to "Inferno" at the center of the Earth? Pretty cool little detail the devs added.
@kainicholson67992 жыл бұрын
wait whattttt i didn’t even know that was a thing lmao
@alicorn39242 жыл бұрын
@OperatorNaut Were you in goddamn Venus?
@whitedawn21222 жыл бұрын
I created inferno once in my ship when i had a pressurized room with atmo but no vents next to hydrogen thrusters
@WardenWolf2 жыл бұрын
Pretty cool. I remember when planets first launched and Keen advertised you could bore right through a planet. That turned out to be a lie. So, because of public outcry against (yet another) case of false advertising about the game they had to actually fix it.
@SeedlingNL2 жыл бұрын
Yeah, it went cold > warm > hot > inferno > hot > warm, then it reached the end of the 'fall'.
@silverywingsagain3 жыл бұрын
After a certain speed, things stop being able to collide with anything, i'd imagine the bombs were going through the voxels, out the other side, into space, back into the gravity well and through the planet like a neutrino lol.
@AndrewmanGaming3 жыл бұрын
Yeah I think that might be it as well. At one point I limited it to 600m/s but that's probably still too fast lol
@YouravergeGamer3 жыл бұрын
@@AndrewmanGaming falling I don’t think speed limits affect falling speed
@timhartherz56522 жыл бұрын
Pretty sure physics going weird beyond 250 or something.
@whitedawn21222 жыл бұрын
A quick fix should be kinetic devastation
@kadingirlycaon66822 жыл бұрын
@@YouravergeGamer nope! it'll keep accelerating until it hits the speed limit.
@paddda3 жыл бұрын
Dr Hayden: You can't just blow a hole into Mars! Doomguy:
@anonymous-mj8wb2 жыл бұрын
😂😂😂
@achtsekundenfurz78762 жыл бұрын
Dr Hayden: You can't just attach a rocket to Mars! Doomguy: But what about an Orion thruster? Dr Hayden: --___--
@SuperGooner12 жыл бұрын
but can i?
@danielwlodawer12822 жыл бұрын
You now need to repeat this at other points of the surface to have the holes meet in the centre. You could use this for a hidden planetary transport system.
@Variety_Pack2 жыл бұрын
do this
@Jesus_Offical2 жыл бұрын
Laser antenna Trough the center of the Earth
@timmummert11452 жыл бұрын
You could put a merge block on both sides of the elevator, as well as thrusters and some timerblocks, so that the thrusters aktivate once you are on the other side and you can perfectly dock to a station with the mergeblock without destroying anything
@EnjoyCocaColaLight2 жыл бұрын
The game crashes when you do that.
@Deathbykittens112 жыл бұрын
Thought something similar, then thought about cutting the whole planet in half with a series of parallel tunnels, I think it would be very interesting to see how the game systems would deal with it (lighting, skybox rendering, etc
@spacemanspiff72833 жыл бұрын
I wonder if the hole was straight enough, if you could drop the pod with a merge block through the middle of the planet, come out the other side, and then merge back with the starting point? That would be a really cool amusement park ride!
@AndrewmanGaming3 жыл бұрын
That would be awesome! I don't know why our hole isn't perfectly straight. It's at least straight enough to go all the way through without colliding, but not back a second time. I bet I could get it perfect if I send warheads 1 at a time to go all the way through and come back. There are probably some places where they would explode on the way back.
@spacemanspiff72833 жыл бұрын
@@AndrewmanGaming maybe it had something to do with you walking around? It might have slightly nudged it towards the wall. What if you tried again, but with you sitting in a seat the entire time?
@AndrewmanGaming3 жыл бұрын
@@spacemanspiff7283 Good point, maybe some clang with the player at those high speeds is involved.
@prometheus80103 жыл бұрын
@@AndrewmanGaming install a Stat that can rotate around probably using hinge or just be upside down for half the journey
@prometheus80103 жыл бұрын
@@AndrewmanGaming can always make hole wider
@thomast10142 жыл бұрын
The glass elevator falling through the world is honestly one of the coolest things i've ever seen in this game
@dragonsflame37772 жыл бұрын
next challenge, make it so you can ride through the entire planet, and then get caught on the other side by a merge block, eg, the point where it hits 1m/s a merge block catches the glass elevator
@AndrewmanGaming2 жыл бұрын
That sounds awesome!
@Knight_Raider272 жыл бұрын
Massive Charlie and the chocolate factory vibes
@MrDoboz2 жыл бұрын
sounds nice but a merge block puts the craft waay out of trajectory when "launching". maybe landing gears? They don't pull on the cabin and can lock from a fair distance away
@waggsbannin992 жыл бұрын
using the landing gear might work a bit better for durability one on top one on bottom this was an awesome vid
@gamelord92432 жыл бұрын
Fun fact: the absolute limit to a numerical value that can be stored in a 32 bit system is 2147483647. When a value exceeds this number it goes all the way around to -2147483647. These rules also apply to the speed of objects in space engineers so when the bombs accelerate to that speed they then suddenly go that same speed in the opposite direction. This is actually a pretty fun effect and You can do this with the speed mod and some fun thruster mods fairly consistently.
@sarahkatherine84582 жыл бұрын
Wait, isn't that speed in SE stored as float (so it would take much more to overflow)?
@G4nd4lf2 жыл бұрын
@@sarahkatherine8458 From what I know floats cannot overflow what so ever because they are just stored in totally different way and they just starts to loose precision. Also as the elevator test in the end shows that speed limit that droped object reaches was ~800 m/s, far less then 32 bit system limit anyway. So althought Gamelord idea was also my first explenation, on secound thought it didn't make sense.
@Ostsol2 жыл бұрын
@@G4nd4lf Floating point numbers can indeed overflow. Some languages have safeguards against this, though, detecting when an operation will put a variable above the maximum representable floating point value. Even without such built-in safeguards, a good simulation should never permit a variable to even approach this limit. If it does, that's probably a bug. A long time ago I managed to run into the problem of reduced precision with 32-bit floats while trying to make an infinite terrain generator. I quickly found ways around that, though.
@TheAstraDawn3 жыл бұрын
I think the reason why the explosives are coming back up through the ground is because they glitched thru the ground went to the other side of the world and then went back up Edit: they might be gaining speed due to floating point precision errors (the bigger the number gets the less precision it has) Edit 2: it also might be because the centre of mass of the earth is not centred to the voxels Edit 3: maybe they are gaining speed by glitching thru the ground
@TotallyToobular3 жыл бұрын
Yeah, I'm betting that after they phase through the ground they go to the other side of the planet and fall back down, back towards where they started. Seems the most logical explanation, and you can see some bounce off the inside of the crust without phasing back through
@DWal323 жыл бұрын
for some reason objects gain speed *ignoring* max speed if it's from planetary gravity. Really odd. Oh and when you're going too fast you phase through the ground, probably because collision is calculated only at the destination of movement instead of it being continuous if that makes sense Basically it probably teleports in a direction instead of moving smoothly
@kalvino35153 жыл бұрын
@@DWal32 Yeah, it does "teleport", most games do this. For space Engineers the speed where clipping occurs is about 1700m/s (I did tests with unlimited speed mod and a small craft...fun times =-) )
@jabra-quarry50502 жыл бұрын
I remember my physics profesor saying that if you drill a hole through the earth to the other side and drop something in it it would start coming up and down repeatedly slowing down in the process and that in general the movement of the object can be described by the equasion for harmonic vibrations. So yeah, if the game is using realistic physics (which it does) then it checks out.
@legonkdroid16122 жыл бұрын
So it's a planetary size slingshot
@InfernalWheel3 жыл бұрын
Ok. So. Hollow out the center and create a geodesic dome base that floats? Expand it as needed and imagine Obi-Wan Kenobi approaching saying "Moon? Thats no moon." Profit??? :P Very cool vid btw.
@zoneofendless.2 жыл бұрын
A friend of mine and I once tried doing this on a server after we discovered the destructive power of the bomb dropper. It was fun.
@AndrewmanGaming2 жыл бұрын
How long did that server last? I can't imagine a giant hole through the planet was good for performance XD
@zoneofendless.2 жыл бұрын
@@AndrewmanGaming The voxel reset every once in a while and that friend I mentioned happened to be one of the server staff so it's all good.
@michaelsandy28692 жыл бұрын
It is impossible to "drop warheads in the same spot", because that "same spot" isn't there after you drop a warhead on it. ;) Pedant mode off, thanks for the video!
@achtsekundenfurz78762 жыл бұрын
And I guess if two warheads are dropped at the same time, they drift towards each other, as their fall lines intersect at the center, and if they blow each other up, they can kick a 3rd warhead away at high enough velocity to pop out of the ground near the launch site.
@zaflowgalactic3 жыл бұрын
What if the elevator had a connector on each end, and a receiver, so you could lock it and drop straight again? Maybe it would fall more straight, and it could transfer ore from one station to another! Asking a lot.... I know, you use a small grid for extra space around you, or a long skinny grid, and you do the initial alignment with atmo thrusters with dampners off, and right exactly when you reach 0m/s put the dampners on, then make your connector station with maybe a piston for fine tuning. No subgrids on the shuttle though, or it will be a problem for sure. '^_^
@BronzeLump_2 жыл бұрын
You could just make the hole bigger. then the only thing to worry about is send and receive... like you need a reliable system to catch it, like trying to catch a baseball in a mit on the top of a skyscraper. It should be doable, but will be very finicky
@phonixfromstix36343 жыл бұрын
I have seen some thing like this before, when an object reaches a serten speed the game basically turns that speed negative. Another example of this is nuking Gandy in Civilization.
@kralle983 жыл бұрын
yeah another one of andrews videos
@lorrdy76402 жыл бұрын
It's called integer overflow
@nikkiofthevalley2 жыл бұрын
@@lorrdy7640 Float overflow more likely, the speed is not a whole number.
@AdmiralTails2 жыл бұрын
@@nikkiofthevalley A float overflowing is incredibly unlikely here. The values needed to overflow it are absolutely massive (a number 38 digits long). Also proper floating point implementations don't overflow the way that integers do. If you exceed what is possible to represent, it will either be clamped to the maximum, or be set to Infinity.
@MUJUNKY2 жыл бұрын
this is also what happens in Hearts of Iron 4, if you stockpile too much equipment. I had my world domination playthrough ended after I conquered the USSR because I captured 600,000 units of Infantry equipment, and it put me at negative 1.9 million. It is very frustrating.
@massimocole96892 жыл бұрын
The 790 m/s speed at the center was intense. It really puts low earth orbital speed of 8 km/s into perspective. Imagine the tunnel whipping past ten times faster!
@GodofWeird2 жыл бұрын
Its just insane to think that orbital speed would make SE earth pass by in seconds
@goodguyjohn46252 жыл бұрын
28:08 The warheads were going so fast, the collision just doesn't work properly, but after they pass the center, they should slow down, but they will reach the same height on the other side, so it's not that they fell down and hit another one, it's that they slowed down enough that the collision started working again, but still too fast to work reliably. Really good video, always wanted to do this
@bottlekruiser2 жыл бұрын
The collision system seems to check not if you intersect with voxels but if you intersect with a voxel *surface* (source: accidentlly phased through the ground in survival, at very low speeds). No surface to collide with down there. Must be hitting warheads coming back after all.
@TheeActualKeyboardWarrior2 жыл бұрын
i recommend staggering the launch time so the warhead that explodes first doesnt blow up the ones before it before they hit the floor and reduce efficiency.
@wilma_wessels2 жыл бұрын
I have never even watched a single space engineers video before this. i know absolutely nothing about the game, but holy crap this looks fun.
@RealGracefulGoose2 жыл бұрын
It is!
@MrFoxxRaven2 жыл бұрын
Kinetic devastation mod might help. Accidentally hitting the moon at 300m/s leaves a fairly large crater. Repeated a few times in the same spot would probably yield some results
@based9802 жыл бұрын
Oo
@imperialspacemarine15392 жыл бұрын
what i think is happening is that instead of exploading the warheads bounce on the voxels in to random directions left or right but go up again because of an enormous speed gain in that one physics interaction. considering that SE isnt intended to have such high speed thats a possability
@dashiellgillingham4579 Жыл бұрын
The 'Glass Elevator' is the highlight of the whole video. It's so incredible. People would pay to see something like that... I've got to start writing now.
@alejandrostrass25592 жыл бұрын
Dude you should be having millions of views, this is such a great work for our curiosity and space engineers science. Thank you very much for doing this kind of videos, I know it took a lot of time and effort and we appreciate it 😁
@Vinlaell2 жыл бұрын
When I first started playing online this was my plan to make a base in the center digging this exact way but I never ended up building it it's so cool that you're doing it instead so I can see if it works
@HelixSnake2 жыл бұрын
Physics in real life is continuous but physics in a video game is discrete - that is, something like distance traveled compared to acceleration is a function that works step by step. As such, the effective result if distance traveled as a function of acceleration is a double integral - when calculated discretely, in flat amounts of distance changing frame by frame depending on velocity, and velocity changing frame by frame depending on acceleration - it's very easy for error to accumulate. This is why when physics is done with a non-fixed time step, it can result in non-deterministic behavior, even with no collisions. The amount of error building up over such a large amount of distance is most likely the culprit as to why the objects are coming back up, further than where they dropped, after phasing through because of the mentioned issue where fast enough objects will phase through the voxel geometry. The error generated by this phenomenon would be higher than that caused by floating point precision issues. However I don't have an explanation for why they seem to be coming up at different locations - floating point precision issues could still be partly involved.
@nyxborne17862 жыл бұрын
I've noticed that your temperature gauge has been slowly getting hotter and hotter the closer you get to the center. A nice touch by the devs!
@captaincookie722 жыл бұрын
Going through the hole in the glass chamber was terrifying and gave me a weird chill I wasn't expecting
@ArcangelOrtiz3 жыл бұрын
I'm thinking it's an overflow issue with the speed of the objects.
@renammartinez2 жыл бұрын
Once I was bored, me and a mate did a little homing missile thing with warheads, a battery, a thruster with max override, and a H2 tank. We'd just paste those m0f0s in. We dug a tunnel across the moon like that, but likely missed the center
@nerdrulesu2 жыл бұрын
another explanation besides pure speed is an explosion bounce/clang....ie some pass through the voxels out the other side then on way back through they get a bounce boost, explains why only some make it back....its more about drop timings
@lohostege2 жыл бұрын
Imagine turning this into some sort of fast transport elevator, where at its peak there is something that can grab it safely, then later drop it.
@jimclayson Жыл бұрын
"There's a chance of explosion. It has happened twice in the past, but only two times in a history of two hours of operation, so I think that's pretty good odds." Space Engineers odds? Sure, that's good. IRL? Not so much. I imagine driving for two hours and only having a couple fender benders...
@magnus47172 жыл бұрын
You do not need a mod to reach the other side of the planet. what you do need is thrust. After you reached the center of the planet. What you need to do is to fit a battery, timer and a Thruster to your Warhead.
@AndrewmanGaming2 жыл бұрын
Good point! I didnt think of this, but you probably could absolutely manage the full hole in vanilla using this technique!
@justy13693 жыл бұрын
That's one cool ride at the end. Now I gotta try this
@msmaug6442 жыл бұрын
To fix the trash collection issue, you could install this on a ship that lowers itself down into the hole so it allways is in range
@athena14912 жыл бұрын
I always loved this idea, and really want there to be a planet variant that is the ruins of an ancient civilization, and to get from one side of the planet to the other the fastest way, you just go through the center. I really want some form of science fiction media to do it too.
@tekbox79093 жыл бұрын
Id love to see this done on Pertam. No idea what for but Im sure we can find some kind of use for a hole to the center of Pertam
@NekoSteamBoy2 жыл бұрын
Make the tunnel properly aligned. build gravity elevator / catch system for transfer through the core
@therealwouburn36882 жыл бұрын
I wonder: If P-gravity approaches 0, and gravity generators work better the less P-gravity there is, then could you build a massive railgun? If you used artificial mass blocks, would that make it any better?
@omggaming1442 жыл бұрын
I think that since you are probobly not supposed to dig to the center of the earth, the physics are wonky and the warheads are being bounced back up by other warheads.
@MistaD783 жыл бұрын
The elevator scene reminded me of the 2012 Total Recall Remake, with that Tram that goes all the way through to the other side of the planet.
@cia17802 жыл бұрын
Make a elevator that use this mechanic, so make a hole through the earth and add ur little thing to fall through the earth and then with connectors, where it changes the way ur falling u attach so you can get out
@Grayjinx2 жыл бұрын
dude this is so awesome, it just inspired me to make a base based on total recall and this. sooooooo cooooool
@muddro4202 жыл бұрын
*triggered* this never happens in Total Recall. only that garbage remake
@Treasure_State Жыл бұрын
Just used this to enhance my vertical bore drilling.
@umKrampus Жыл бұрын
would be a cool way to build a base, just put dock block on each end where the wagon reaches 0m/s, boom, side to side planet transportation i should watched until the very end to comment hasuhsau maybe a wider hole
@AtocStowwe2 жыл бұрын
Probably integer overflow. Because of how computers store integers, if they get too high sometimes they can just go to the lowest possible value that data type stores.
@markuhlman37672 жыл бұрын
That was one of the darndest things I've ever seen. Props to you...well done.
@Fr1enemies Жыл бұрын
It was already cool boring to the other side of the planet, but then the glass craft was a brilliant idea and I loved it
@zeldaandTwink2 жыл бұрын
Now wondering if its theoretically possible to mie an entier planet. Like the storage alone would be ridiculous but it would be amazing to see
@combativeThinker2 жыл бұрын
A masterwork…
@TinyQueenDancer3 жыл бұрын
Most excellent episode. problem solving was on point too
@matthrew2 жыл бұрын
A possible fix for stoping the clipping issue: Build another outpost exactly like this but halfway to the center of the earth Or: Build slowdown rings using artificial gravity generators pointing upwards to slow down the bombs The plus of the second method is, that you can use the same rings but reversed when you go past the center of the earth (which might allow for a 100% vanilla setup for this project) Basically going like this: (Schematics might not work on mobile) _ < initial point of entry | | -| |- (gravity generator ring pointing this way /\) | | >| ○ |< center of the planet | | -| |- (gravity generator ring pointing \/) | | EXIT HOLE
@zackbobby55502 жыл бұрын
Pretty sure if I saw walked up onto this on a multiplayer server I'd know EXACTLY what's going on lol.
@zacharybrogden30382 жыл бұрын
In a realistic setting, wouldn’t the tunnel naturally curve do to the rotation of the earth, like a pendulum.
@StellarisIgnis2 жыл бұрын
I think that only applies if the planets rotate on an axis. I don't think Space Engineers planets rotate on axes.
@callimaresquidtf26852 жыл бұрын
Is there a smaller video of the second pass through? would love it as a wallpaper. Also looking forward to making multiple clang guns and trying some things out.
@jeanmouloude2 жыл бұрын
I just thought about something If you built a indestructible sphere at the center of the earth with you inside of it, would gravity crush you ? Would you be in 0g ? Would you fall on the surface of the sphere ?
@Someone-lr6gu2 жыл бұрын
In theory there would be no gravity, since the mass around you would be mostly equal and therefore pull you in all directions equally. If you would build a room there you could fly around like in space.
@danikahicks22102 жыл бұрын
For the glass box, you should put a connector at the top and bottom of the craft, as well as a timer block and a battery, that way you can disconnect from one station, fly thru the planet, then reconnect to to a station on the other side automatically like an elevator.
@Tombaysbot2 жыл бұрын
I think that bombs when exploding should explode themselves. On 1st tick game detects the collision on 2nd game scans for objects in area to destroy, and o 3rd warhead is already too far away to get exploded. So this why they come back unarmed, they have already exploded. (Can we use it to make infinite warheads???)
@yaboi2jz618 ай бұрын
I loved the video. And i loved the fact you gave the epilepsy warning after 5 minutes and 30 seconds after staring straight into flashing explosions. Almost dodged it but still had a seizure. Keep up the great video content😂
@rinner28012 жыл бұрын
I haven't played SE in years but this got me interested again.
@lambdavoid37152 жыл бұрын
Since the Did you know? series isn't being continued, I'm giving you a tip that might've been helpful. You can use ctrl+z on any grid to activate relative dampeners.
@AndrewmanGaming2 жыл бұрын
Thanks for the tip! Those Did You Know videos were kinda cool back in the day :D
@Conta_Minated2 жыл бұрын
About what happened around 17:10. Since SE isn't very good at handling high speed, the speed limit is there for a good reason. Since you've disabled that limit, you'll eventually find that your warheads are traveling at a game engine breaking speeds. When an object like that collides with the ground, just about anything can happen. Apparently the warheads are going so fast that they've unlocked the ability to glitch through solid objects. You can also do that with space ships. If you're flying fast enough, you no longer need to dodge meteors. But why do the warheads still have so much speed when they reach the surface? Just a guess: it's a rounding error that causes energy not to be conserved. It takes a while for the object to fall, and during that time the speed is calculated one step at a time and the result is always rounded to whatever precision SE uses internally for these things. With enough steps like that, the rounding errors begin to accumulate and eventually you end up breaking not just the engine, but the laws of physics too.
@TheGorgatron515 Жыл бұрын
If you ever feel like adding to this playlist here's an idea. Do some testing to find out which is more effective as an explosive, hydrogen tanks or warheads. You could even implement the new automation into it and attempt to make some missiles
@lordofcheeze25122 жыл бұрын
Upon viewing your Timelapse around 19:00, it seems like some of them are making contact and exploding, but similar to when one of them blew up near you, they’re being glitched out and flung through the ground/to the surface
@AndrewmanGaming2 жыл бұрын
Yeah, the only way to stop that would be to lower the max speed to something like 300m/s. Something to consider next time we plan to blow a hole through the center of the Earth XD
@ItsGorka2 жыл бұрын
"What goes up must come down, therefore what goes down must come up." - Newton, probably
@havak98313 жыл бұрын
I think what is happening is the warheads are traveling together at a speed that is so great, that when they reach the bottom of the hole the one that is slightly further down explodes, but the game isnt fast enough at generating the new voxels, so the 2nd and possibly 3rd warhead just travel through what is, for only a small amount of time, a gap in the ground. if you look closely at the time lapse 18:50, you can kind of see the slight gaps in the frames between the explosion and the generation of the new voxels
@1337million2 жыл бұрын
My thoughts on why they're coming back up so quickly could be that they're trying to get unstuck from the voxels and the fastest way must be up! Only reason why I think this is because of how old (like... 2015 old?) item elevators in Minecraft worked, since I think that game also uses voxels, if you could get an item stuck inside of a block it would propel itself upwards until it hit air so I imagine something similar happens in Space Engineers
@muddro4202 жыл бұрын
My theory about why the bombs are not all exploding at the end of the hole is that the terrain is updating from one explosion while another bomb is flying through. Then once they've passed where the "ground" was supposed to be there is nothing to collide with. Your theory about them colliding with each other is sound and that seems to explain the "islands" past the bottom. You probably hit the side because there probably isn't any way something would come to a rest and reverse itself without following a parabolic path, especially if there is drag modeling (even if the terminal velocity is off). Your little elevator ship probably shifted slightly as it came closer to the crest of its movement.
@mattwinget2 жыл бұрын
That was awesome. Never heard of this game but I'm certainly checking it out now. Thank you
@lesto123212 жыл бұрын
just a little info how physics works: aside FPS, you have your Physic engine step per seconds, every step it will move all the body by their speed multiplied by the step time, and check for collision. Now, this is fine as long as the body move LESS than it is big: otherwise you have things like phasing trough a planet. Now, of course there is Continuous Collision Detection (CCD) in most physic engine, but it is quite expansive on computation time. They use Havock that should support it... so it shouldnt be too hard for them to add an option to enable it
@theletsplayer95032 жыл бұрын
If you timed it perfectly, and i mean like PERFECTLY, You could set up a contraption that catches and drops you on either end, effectively making the fastest/longest free falling elevator
@jmonsted2 жыл бұрын
This is a good way to create shortcuts between your earth bases.
@payncraft25233 жыл бұрын
Oh my. You have no idea the brain storm this video sparked in me. I already knew about the rubberband effect, i thought planets were solid core though.
@cobaltblue19753 жыл бұрын
@17:49 LMAO, you say that as if we don't play a game where pistons and hinges can impart motion from thin air onto your grid.
@devl85652 жыл бұрын
Heres my guess, so, collision boxes in most games deactivate if a object isn't near them to save resources, so, my guess is the bombs are going so fast that the Ccollision boxes don't have time to activate so the bomb clips through, the game then sees that it's under ground, and so sends it to the surface at a set velocity, you can see that they're staying at the same speed on the way up, instead of accelerating or decelerating which makes sense because If it accelerated constantly it could get stuck both in the ground and under an object, causing it to build endless amounts of speed speed, and if it decelerate it could fall back to the center, causing more physics calculations, and so if lots of objects got stuck like this by someone doing this but with blocks, it could be a major source of lag. I'm not sober so sorry if that doesn't make much sense
@BinaryBolias Жыл бұрын
To create a continuous hole through the planet without modding the maximum speed, you can first make a hole to the center with a warhead mining contraption, then create GPS markers at the hole's entrance and planetary center, and then create another warhead mining contraption at the opposite side of the planet, locating the best position on the surface by lining up the created markers with the one at the planet's center being closer.
@DeconvertedMan2 жыл бұрын
Love blowing things up. This game is a lot of fun.
@jaymiddleton7722 жыл бұрын
I have a space busters suggestion/question: What happens if you take a planet and remove ALL voxels? Does a gravity well still exist? Mining all voxels of a planet in survival would just be impractical, but technically possible.
@AndrewmanGaming2 жыл бұрын
Great suggestion! I actually did do this in one of the Planet Experiments videos. I forget which one it is but there are only two of them so its probably not difficult to find. We mined all voxels from a mini planet to see what would happen :D
@Isaac-LizardKing2 жыл бұрын
i believe the reason they’re gaining speed on the way back out of the earth is that many collision physics engines have no way to resolve two objects occupying the same space other than just pushing the two objects aparts, so it’s like a balloon underwater.
@GhostOfSnuffles3 жыл бұрын
I did the same thing not to long ago. The warheads disappeared after a few kilometers but i found that using spectator cam to stay near the bottom of the hold being blasted fixed the issue until i got about 40 kilometers down. There i had to rebuild my rig because no matter what i did the warheads despawned. The one thing that caught me off guard was that the center of the planets is hollow.
@AndrewmanGaming3 жыл бұрын
For the despawning, suspending trash cleanup worked for me. Also yeah, the inside of planets are hollow until you dig or explode an area. That's just how the game engine works. Probably something to do with performance.
@kyoukotsukino63222 жыл бұрын
Andrew, I have only one question about this episode, probably the most important question in history: EXPLOSIONS? //Mr. Torgue. 2:10 ... Now I want a welder that explodes as hard as a nuke. 3:10 Quick tanning method. 3:40 "Where is my Earth-shattering kaboom?" 4:30 Tanking a nuke with his face, like a badass. 5:20 RIP Jim. 16:00 Nobody expects Warhead Outta Nowhere. 17:50 "Screw the laws of physics, I'm a warhead moving at an impressive fraction of light speed!" 19:00 Everything must explode. *Everything.* 20:45 Creativity is 1% genius, 158% boredom. 29:50 Lke a nuke minigun. Which should exist because it's too awesome an idea to not exist. 31:00 Nukes: "Okay guys, we drilled through the Earth, let's keep going and drill through the Moon too!" 34:00 Willy Wonka's elevator. 34:40 I'm ready to hear "Take 458."
@J4CK4TT4CK957 ай бұрын
I loved the ending in the glass box 🤣🤣 if you did it time and time again would you gain more altitude each time?? Could end up in space 🤷🏻♂️🤣
@derpypotato6772 жыл бұрын
I see that space engineers does not only violate the laws of thermodynamics, it also violates conservation of energy period.
@AndrewmanGaming2 жыл бұрын
Haha it violates lots of things! As awesome as it would be to have a full planet simulator, I dont think we're quite there yet.
@nou54402 жыл бұрын
haha gravity drive go brr
@KerberLeo2 жыл бұрын
Space Engineers is a FANTASTIC game!
@thespacexplorer65522 жыл бұрын
I've been looking for a video like this for 2 years now
@Sir_Ninonino2 жыл бұрын
If I'm not mistaken, SE uses a simplified gravity system, the equations are not the same to real life (I believe the biggest "issue" is that they don't square the radius in some instances) and so it could be possible that the warheads that went through the terrain came back with greater speed.
@mrrich750x33 жыл бұрын
I was so relaxed them boom the 2nd exsplosion
@BinaryBolias Жыл бұрын
Disabling trash collection can be avoided by constructing the payload to be an invalid target for trash collection, such as by adding a basic assembler or a battery, or by increasing the quantity of blocks comprising the payload to over twenty (requirements for trash collection may be different based on server settings).
@kingofbento64j.h.203 жыл бұрын
Love this series!!!
@rickysanchyz70832 жыл бұрын
For a next episode you could try and see how much speed/weight/force is needed to damage/break a block. I really need an answer to this question so can you please do it :)
@JupiterOrbiter3 жыл бұрын
This was the coolest thing I ever got to see in SE
@Smiley_MD Жыл бұрын
Guns work because there is only one way for the gases to escape. You basically just created a massive gun barrel and when one of the warheads blows up at the bottom the explosion is yeeting all of the warheads that where near the bottom up to the surface. Since you have the max speed thing on that game can’t handle it so it goes through the voxel mesh.
@DaysofKnight Жыл бұрын
A perfect example of the lengths I would go to, to get some damn peace and quiet, and space, and privacy, to not have neighbors around, or other people. I would happily build a base down here
@Commander90132 жыл бұрын
If only it could be made wider you could fit like fighters and smaller capital ships in there
@MrJGamer Жыл бұрын
I have to say, it is amazing how at 32:00 the bombs that spit out of the hole, they have no thrust whatsoever. The upwards movement is pure momentum from falling for 60km, and then... Umm... Falling upwards another 60km?? I guess that's the way to describe it xD
@Hawkeye91652 жыл бұрын
Haha, what a wheeze. I feel like there should have been a Homer voice in the background saying "In this channel, we obey the laws of thermodynamics!" :o)
@Yaivenov2 жыл бұрын
Explosives revolutionized modern mining too! XD
@PenguinGamingActual3 жыл бұрын
I can tell you that I have done the space elevator. It takes so much time. Best to start from on top of a mountain to shorten the distance. It's like 30km before you get out of the grav. zone. Although I would like to see you do it. nice videos keep it up 👍
@theoron14483 жыл бұрын
He has done it
@WardenWolf2 жыл бұрын
FYI, the problem isn't that the hole isn't straight. The problem is that, as a player, you slightly influence the motion of objects when you bump into them. So when you were walking in the craft and you bumped into a wall, you created an imperceptible drift that, over hundreds of kilometers, eventually resulted in you colliding with the side of the hole. You really needed to create a button to turn off the merge block so to avoid unnecessary movements.
@estrico62982 жыл бұрын
I've never played this game at all but i think some of the gravity physic is calculated relatively to the position of player in order to save performances.
@imperialspacemarine15392 жыл бұрын
also you missed an opportunity when naming the surface restaurant: Hole's kitchen
@grenvallion2 жыл бұрын
Absolutely need to see if you can build an entire city below the ground. Maybe a futuristic cyber punk city or a full scale replica of the city of ember