Duuuuuude, The vectored hinges at 18:59 Neeeeds to be turned into a Chinese dragon! Like the whole body runs the script and snakes around, probably with the sideways thruster at the tail end
@My_initials_are_O.G.cuz_I_am3 жыл бұрын
3:25 You were falling because the inertia dampeners were not compensating for the weight of a rotor head and the horizontal thruster.
@alangolab66573 жыл бұрын
hello the we have same surname intresting
@alangolab66573 жыл бұрын
just had English phone that didn't have ł and ą but got new one and nice to meet u
@alangolab66573 жыл бұрын
@Leighton Boone the fuck dude stop try scam people I seen this post like 8 times don't u have life and why u use different accounts come on
@alangolab66573 жыл бұрын
@Fabian Darius intresting as said many accounts
@alangolab66573 жыл бұрын
@Fabian Darius same one month ego made both I dont care and u post it too fast
@Ungermax843 жыл бұрын
The jiggling happens when the main body of the ship is too light for the thrusters. If you make the main body heavier or were to "finish" some of the body designs it does reduce the tremors. I also wonder if you could overcome this by applying gravity alignment script and maybe have a tinysubgrid underneath with gravity generator
@MightyAssa3 жыл бұрын
12:50 That's the SE version of Santa Claus sled xD
@PandemicPlayground3 жыл бұрын
ROFL
@MightyAssa3 жыл бұрын
@@PandemicPlayground the last one is hilarous and beautiful at the same time. You can see the waves of overrides controlling each thruster one at the time as a seperate vector thruster
@leviathan10823 жыл бұрын
can we see a how if it works with large grid, having a vecter thrust Heli-carrier would be pretty sweet.
@leadontaste72613 жыл бұрын
There is no fucking difference if you have enough thrust and fuel.
@yttb19673 жыл бұрын
With LG there can be issues. It works but less reliably - at least on rotors. Problem is LG Advanced Rotor or simple Rotor cannot deliver enough torque and stopping torque. It ends with spinning trhusters and crash. I will try hinges but that limits construction capabilities/features you achieve. Limitation of rotors also apply to SG, it infrequently but happens when you put 2 L atmosferic thrusters on same adv rotor. Very, very rare when you have single L a. thruster on adv. rotor.
@yttb19673 жыл бұрын
@@leadontaste7261 There is. check my other comment next to yours.
@worldpeace18223 жыл бұрын
Vector thrusters should be their own block existing vanilla. The kind of models would be so much better
@juliet40932 жыл бұрын
Or you can just make your own in this creative sandbox game
@gloverelaxis2 жыл бұрын
no they should not. programming and building should be simpler so you an make anything quickly by combining simple components
@terzotech3 жыл бұрын
OMG! I did not see anything you did in this video except for use two unlocked connectors as a free spinning rotor. That is amazing! You are amazing!
@JCV11B3 жыл бұрын
for planet flying all you need is 4 thrusters 1 facing back to stop forward movement , one each side for strafe, and one facing down for lift. and flying it like a heli. wheels can be used for landing as bumper they can slam the ground with no deform dmg
@mobiuscoreindustries3 жыл бұрын
YES! people need more awareness of the amazing scripts out there. Wanted to know, have you ever tried to showcase scipt guided missiles, the things are absolutely baller!
@morgansmith15293 жыл бұрын
IU think the reason you keep spazzing out at 16:27 is because of the mega-gyro system overcompensating for the thrust vectoring
@The1wsx102 жыл бұрын
its not the gyros, the script does not account for the rotational inertia of the nacelles, so that rotation causes the entire ship to rotate, which causes the nacelles to rotate more to keep up. then it overshoots and goes the other way. it actually happens on all vector thrust craft, but its much less noticeable when the main grid has more rotational inertia than the nacelles. it would be worse without the gyros
@marcusw862 жыл бұрын
Curious, how well would vector thrusters works with hinges?
@TomSilver_422 жыл бұрын
19:19 hinged thing is pretty crazy and its movement reminds me those eastern dragons.
@SirTragain3 жыл бұрын
I had already did the rotor on thruster; ended up making it with out riggers on all four corners using 8 thrusters. Man what a ride especially doing flips and rolls...
@pascalpodszus80912 жыл бұрын
18:38 i think this is called a snake engine 😂😂😂
@txj22533 жыл бұрын
Vector thrust type of scripts on the workshop are lack maintenance. Hope the attentions attracted by this video could help a bit...
@AleksandarStanojkovic3 жыл бұрын
At 3:30 you're falling because the game doesnt like subgrids on a ship
@SteebinPlane33323 жыл бұрын
For the longest time I didn't know why my vector thrust ship wasn't working and this video is what made me realize that I never recompiled after I added any thrusters
@yttb19673 жыл бұрын
This script limitation is that it needs to cover at leat 2 planes. It calculates required vector and always splits between planes, then between thrusters on each plane. No way to make single thruster design working with that script. As for oscillations - there are 4 ways: - ALWAYS set breaking torque on the rotors/hinges equal to torque (for rotors solves most "spin crashes") - in a script reduce by 20-25% rotor/hinge velocity - using % commands in script reduce acceleration (I'm working on two additional % commands "%preciseAccel" and "%normalAccel") - some ships just need balast to fly nicely :) (they will shake with slow, precise flight but will stabilize if you fly forward with max speed) I found that different sizes of ship learn you different aspects of vertical therust in SE. Largest I built was 2 LG large atmos thrusters, and LG large container. It lifted cargo but was veeery shaky and difficult to land.
@darthslackus4993 жыл бұрын
Vector Thrust are cool. Unfortunately, they don't seem to work with any autopilot scripts I've tried.
@bagofsunshine39163 жыл бұрын
it won't because the vector thrust relies on key inputs and an autopilot script just turns on thrust override.
@daniellclary3 жыл бұрын
Coool. Will have to try it now
@rommelfcc3 жыл бұрын
Rotors will cause the ship to slowly fall, I think the grid doesn't calculate the up dated thrust needed for the mass Hmm maybe they updated the script, will have to test it again on my firefly, omg it was frustrating, I couldn't get it to work... but will try again soon. Will shear the link if it does...
@KrakenIsMahB3 жыл бұрын
I found myself experimenting a lot with this script lately, very useful if you want to play economically or your fuel (rocket fuel in my case) is more rare than basic ice. What I have probems with it doesnt always behave like it should, expecially on my latest planet-to-space freighter. My configuration used only 2 hinges pointing backward and forward and stationary thrusters to sides, but main thrusters used for forward, backward and up thrust get buggy a lot. Interesting thing is, it "unbugs" itself as soon as I place 2 side mounted thrusters on rotors with same orientation and purpose. Video may have given me idea to try to place both hinges facing downward, so i will see how it goes and maybe share a link to my Salamander.
@The1wsx102 жыл бұрын
this is hilariously jank. thank you for your contribution
@danielwlodawer12823 жыл бұрын
Getting started in SE i find it strange that this works. Do the gyros compensate for the thruster vectors not beeing in line with the center of gravity?
@theriveracis51722 жыл бұрын
Yes. Same for normal thrust. Otherwise we’d have to balance everything
@raffaelechinotti52442 жыл бұрын
6:30 what are those scraps flying away????
@daveplayz35505 ай бұрын
Just seen this and im wondering if there is a way to build a space squid ship with the vectoring. Could look real creepy with all those hinges
@ttvnotabot11993 жыл бұрын
U should try using remote control blocks on the separate grid
@BrigantinosDoRoudos2 жыл бұрын
Does SE take a flight controller input? That’d be sick on the monothruster ship
@daftmi9hty3273 жыл бұрын
Yea I've tried this I physically can't get it to work on drones
@sterrre18 ай бұрын
You can control thrusters on another grid using merge blocks
@sugarkyube92093 жыл бұрын
However this script doesn't seems to work with multiple nacells on each side of the craft, or... nacells that are not aligned with the center of mass
@kippie82003 жыл бұрын
theres most definitely a way to get it down to 1 thruster. just needs a whole new type of script for it. maybe once i get further into my software engineering classes ill give a crack at it
@m14srv15 күн бұрын
Is it vertical thrust or vector trust ?
@MFillipek3 жыл бұрын
It would be easier in vanilla if one thruster controlled one axis, like one for forward/backward and second for left/right. You could use one button to quickly switch its position to reverssed
@alangolab66573 жыл бұрын
can u try a mod that make small grid even smaller and check out encounters mods and which is best thanks and good luck there
@alangolab66573 жыл бұрын
an impressive video like always
@tommydmot77253 жыл бұрын
The last time I used this script it couldn't handle a H pattern layout. Has that been fixed?
@YEAHKINDA2 жыл бұрын
Hey just so I get this out of my brain, everyone keeps saying that flying with only "jump thrust" as I call it is very difficult, but I somehow find it easier to manage than normal flight. I've always somehow managed to do better when the inputs on movement are simple. I.E. Planes go nyoom forward and that's it. Dampeners have to make me rely on even thrust capabilities, or very quick assessment and I'm good at neither of those when it comes to trusting my ship's movement. I do, however, use stabilizing thrust in space.
@ericseidel49403 жыл бұрын
Il like tu use the "subgrid thruster manager script". I can move manualy some thrusters from "forward/backward" to "vertical" when I go to some gravity planet. This way I can have a lot of acceleration in space, and land on planet with less manoeuvrability, with less mass.
@shahbazfawbush3 жыл бұрын
You didn't showcase using merge blocks for vector thrust. I put some posts on reddit with my vanilla vector thrust with merge blocks.
@Dagonius.3 жыл бұрын
Really funny! Nice experiments!
@Lankycaptain3 жыл бұрын
Ah A new YTber Playing with The Physics engine, Me and my Russian Buddies did this for years lol
@Gehrke623 жыл бұрын
calm down, there;s no need to be insecure
@Lankycaptain3 жыл бұрын
@@Gehrke62 panic? Where? I never panic!
@uncleweirdbeard863 жыл бұрын
Somebody needs to make a new enemy faction mod that uses builds similar to the last ship in this video
@unclesamuk86873 жыл бұрын
I did try this but I only exacted the wrath of Klang!
@aurelienbernard77453 жыл бұрын
Shit this looks quite stable now!! I need to give it a try again
@phonixmcneil43253 жыл бұрын
Does it work with hydrogen engines
@PandemicPlayground3 жыл бұрын
It should as long as they are still getting hydrogen, by mean of a advanced rotor or maybe a hinge
@Schlurf823 жыл бұрын
I tried this on a somewhat larger craft. Wanted to do a planetary miner, so I needed more thrust. I had left and right and two on top. It was very unstable, constant drifting of the aircraft, landing on the connector was nearly impossible. I had to gave up on it, as it sadly was not very practical :(
@kareschmidt11633 жыл бұрын
I abandoned vector thrust for my mining ship for this reason - too dificult to line up the connectors. It's very good for a scout ship or personal transportation, though.
@yttb19673 жыл бұрын
put thrusters on 5 points. each rotor vertically. 2 on each sides, 1 on rear. side rotors should be at the ends. It may however end with spinning rorot if you will put too much thrusters.
@coreytaggart1283 жыл бұрын
your bottom seat remote issue is due to not having an antenna on the bottom ship.
@PandemicPlayground3 жыл бұрын
I thought the suit's antenna would reach, but maybe I'm wrong and it does need another antenna as you mentioned.
@Eman-7203 жыл бұрын
@@PandemicPlayground Your suit antenna only works when outside of a seat.
@Schproemftell3 жыл бұрын
BEHOLD the Wigglecraft
@Eman-7203 жыл бұрын
Looks like for the most part your hitting the limitations of what the script was coded for. And having far too much thrust for not enough ship weight, so minute changes are huge effects, so it starts overcompensating.
@PLASMA_20053 жыл бұрын
... I made a rover with ass thrusters that could lift it on earth... twas fun but took skill to control properly... with experience in doing it I could use it as an effective means of travvel
@lukemorris36993 жыл бұрын
👏
@SalvatoreAntoine3 жыл бұрын
WOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
@spankymcflych3 жыл бұрын
I tried converting a mining ship I had to vectored thrust and it.. didn't really work. Beyond the general bugginess of Vectored Thrust 2 (by vermillion), where the script just didn't work sometimes, or only half worked or had to be repeatedly turned off and on again to work... the ship itself was incredibly unstable when it did work. The thrusters were very overresponsive and the ship ended up constantly wobbling back and forth with the thrusters constantly overcorrecting back and forth. And added to that the thrusters wouldn't put out their full thrust. Like, on the static normal build I had 2 forward facing thrusters and 2 backward facing thrusters and I replaced them with 1 thruster on rotors on each side (going from 4 total to 2 total), and I figured I'd be halving the number of thrusters I had to build for effectively the same thrust forward and back, but for some reason even when the script was working the thrusters just never put out the same amount of thrust as I had previously. Honestly I was probably doing something wrong, but I'm not smart enough to figure out how to fix it. And if the script doesn't work for a dummy like me then it's probably not ready for the general public to use.
@PandemicPlayground3 жыл бұрын
It honestly worked pretty well prior to a few SE updates. It might not be the most stable but still works decently.