Imagine reconning and seeing a bunch of missiles entering atmosphere and head straight for your base only to get back to base and see that an enemy fleet followed right behind the missiles
@Eggmayor11 ай бұрын
Bro, stop exposing my plans
@exterminater2673 жыл бұрын
Now to find a server that allows scripts, but isnt being spammed with script abusers
@mobiuscoreindustries3 жыл бұрын
Now that is the real challenge.
@alebado86643 жыл бұрын
Ale House
@C_L_A_R_K_E3 жыл бұрын
@@mobiuscoreindustries Make it a mod block and server Admins wont have as many issues.
@wayfarerzen3 жыл бұрын
Thankfully I found this to be (relatively) painless to deal with by using Torch's Script Overheat system. Too much CPU usage (above a level the server owner can set) will literally fry the program block and damage it past functionality. It's even a bit twitchy with that, which in this situation is a good thing as it can curbstomp massive sudden spikes in usage too.
@C_L_A_R_K_E3 жыл бұрын
@@wayfarerzen Only thing is players with Nanites (or welders) and timers null that.
@gyromane25052 жыл бұрын
Wow that second missile crash was so cinematic.
@copecg3 жыл бұрын
These are awesome man, have you thought about sticking a camera on the missile and remote connecting to it for a timelapse haha
@mobiuscoreindustries3 жыл бұрын
Could do! But then it would cut right at the best part (the one where it explodes and things go bonk)!
@theaveragepro17492 жыл бұрын
@@mobiuscoreindustries add a little detachable parachuted camera at the back
@frankyboy13853 жыл бұрын
Love your builds mate, keep up the awesome work :D
@vladimirivashkin29623 жыл бұрын
Thank you
@mobiuscoreindustries3 жыл бұрын
Glad to see you enjoyed it!
@americankid77823 жыл бұрын
So from what I understand launch the Kinetic ones at major defensive turrets and hardpoints then launch the explosive one about 10-30 seconds after the last kenetic.
@mobiuscoreindustries3 жыл бұрын
That is correct. You can launch any type but i would recomend to strike turrets or ships to make sure they can't bother you anymore. I personally mount an assault with something like an atmospheric cruiser with lock-on missiles, but potentially you can drop a few explosive clusters, then a few mobile turret towers, bunker busters, shard launchers, anything you want really, as long as they won't get shot down by turret fire imediately.
@steffenmuhlen93463 жыл бұрын
Finally somone makes pmws
@leha90173 жыл бұрын
This is awesome, i will definitely use it on my next ship Btw will this script work with other scripts like WHAM, so i'll be able to use it not only to destroy stationary targets but also in combat?
@mobiuscoreindustries3 жыл бұрын
You can! It takes a bit of setup to do so, and you will need to sacrifice some room for cameras and remote control for the missile's direct fire guidance. Currently working on such a thing which i may show in the next vid, which is going to be about going in depth about the arkanium industries mainframe.
@robinb22863 жыл бұрын
Great work! Now Im gonna play this game again and try to mess up my friends stuff with those babies. Thanks! ;)
@A.Person.Who.Exists3 жыл бұрын
Is there a blueprint for the missiles themselves? I would like to reverse-engineer them.
@thatrandomeliteultra11583 жыл бұрын
China?
@A.Person.Who.Exists3 жыл бұрын
@@thatrandomeliteultra1158 How does China have anything to do with Space Engineers?
@thatrandomeliteultra11583 жыл бұрын
@@A.Person.Who.Exists reverse engineering
@A.Person.Who.Exists3 жыл бұрын
@@thatrandomeliteultra1158 Oh, I get it now! You were making a political joke. How funny! Edit: spelling
@thatrandomeliteultra11583 жыл бұрын
@@A.Person.Who.Exists is this sarcasm?
@alebado86643 жыл бұрын
Great work! Have you seen alysius easy homing lidar script ?
@mobiuscoreindustries3 жыл бұрын
I have, though the easy homing script is quite old and its features are limited, though its deployement commands are still unmatched
@alebado86643 жыл бұрын
@@mobiuscoreindustries do you plan working on simular script? Fire and Forget feature is awesome, but if missile looses it's lock, which can happen pretty easily, It will just drift in space. I wounder if it is possible to make missile try to raicast with carrier (torpedo launcher) cameras, if for example carrier is still lighting the target
@mobiuscoreindustries3 жыл бұрын
@@alebado8664 already got really past that point thanks to some really smart coders. Video on the arkanium mainframe and it's missile guidance is underway, in the meantime you can see a quick demonstration of its abilities here streamable.com/s7t84q
@alebado86643 жыл бұрын
@@mobiuscoreindustries Is this script already published? Can i check it out somewhere?
@mobiuscoreindustries3 жыл бұрын
@@alebado8664 unfortunately, this script is not ready yet. It's in heavy development and still has a lot of missing features. I will however make sure that there will be a tutorial up and a link provided as soon as it is the case.
@whoiam37173 жыл бұрын
can it reach as far as you want as long the thrusters on the missles have enough fuel?
@mobiuscoreindustries3 жыл бұрын
Pretty much. That or they run into an asteroid during transit.
Can I use this to scatter Grav Generators into space to Create Ant-Jump Zones? Just a thought.
@thejanadianking61222 жыл бұрын
I thought that artificial gravity doesn't impede a jump drive, only planetary gravity. Unless you mean something else, other than Anti-Jump Zones?
@hughtonne17752 жыл бұрын
@@thejanadianking6122 The Spherical Gravity Generators operate on P-Gravity the same as the Plantes, as opposed to the usual Gravity Generators which are a kind of Linear Gravity and don't effect JumpDrives at all. I figured if you scattered some Spherical Grav Units crossed an area I could create something a kin to an Interdictor Class Star destroyer. Freezing up Jumpdrives and such.
@deckerbarborka64052 жыл бұрын
@@hughtonne1775 uh no they don't, sphericals are arti grav as well and do not interdict jump drives.
@hughtonne17752 жыл бұрын
@@deckerbarborka6405 hmmm, Any other Ideas then? I do really want an Interdictor that Works. It would so handy for base defense
@deckerbarborka64052 жыл бұрын
@@hughtonne1775 there's several jump drive interdiction/disruption weapons for weaponcore
@SnipersLaww2 жыл бұрын
hmm... seems interesting... now to figure out how to turn this into a cargo delivery system (i dont generally design my own stuff anymore... i just dont have the imagination nor the patience when there are already much better and more useful designs already out there)
@GG64du023 жыл бұрын
I did an interplanetary cargo capable script ;)
@CMDRINC2 жыл бұрын
How do u make these flames
@killer133243 жыл бұрын
i wanna see this utilized on a multiplayer server
@sergeantcheebs4203 жыл бұрын
We're not worthy!
@alvaropires7953 жыл бұрын
subscribed!
@A.Person.Who.Exists3 жыл бұрын
Can it be launched from a ship?
@mobiuscoreindustries3 жыл бұрын
Yes! The missile is independant of the platform that carries it. The way it is launched is either manually (via inserting the coordinates into the argument of the program and running it) or automatically (by inserting coodinates into an LCD with the "launch" tag in its name, which will make missiles pick a coodinate into that list and launch to it.
@GG64du023 жыл бұрын
What s with the twerking ?
@mobiuscoreindustries3 жыл бұрын
good question! this may be from the imbalance in thrust dispersion but the phalanx missiles just... do that... for no good reason.
@GG64du023 жыл бұрын
@@mobiuscoreindustries i thought it was done on purpose to get the stock thrust dampening effect to maintain cruise distance from the planet center....
@mobiuscoreindustries3 жыл бұрын
@@GG64du02 Well the thing is that if it just stayed level with the ground it would do that regardless... there isn't really much of an explanation as to why it does that
@SixDasher Жыл бұрын
400m/s extreme speed he says. meanwhile I'm running a 15000m/s limit with FSD to 50000m/s. Moon to earth takes seconds.