we have them in the descriptions of the masterclass videos but we are going to go back and add them to the videos themselves and we have added the list to the description on this KZbin video, thank you for the feedback guys 😁
@AtamoskTPK5 ай бұрын
I signed up for the master class and I have to say it is so helpful for understanding the power of the detachements and also some crazy movement and tactics. I cant wait to play some games with my new knowledge. plus I have found new fun ways to play my army.
@@shinychameleon4558 It is still quite balanced even after the December patch but fire discipline was nerfed which impacts the aggressors. Additionally the points for lot of choices here went up, at a glance I don't think this fits in 2000 points anymore even dropping fire discipline.
@lordwolkenstein933912 күн бұрын
Aggressors got the wrong loadout
@christophermatthews57755 ай бұрын
Interesting list and it can definitely do some damage. The first glaring weakness that popped into my head was the meta BA and space wolves that can blitz you with units quite easily and tie up all your units (especially the space wolves in stormlance with the max number of thunderwolves). I know its easy to knick pick a list in this fashion but with those two armies having such a high win rate, I have to think the matchup versus those would need to be considered in order for the list to be competitive.
@Dram19845 ай бұрын
As an old man who played the most in 2e I will never not be amazed at how much bigger armies have gotten.
@paulbridge6063Ай бұрын
Would love to see a new and updated veiw on this list Now with the Fire discipline all but gone
@williamsopko70194 ай бұрын
Could you explain the reasoning behind taking the centurions? Im new to space marines and they seem like an odd choice so id like a better understanding of what role they serve and why they're better than other units in the same category. I appreciate all the work you do!
@GrngoMandngogaming4 ай бұрын
This whole free serious is perfect! Is there anywhere where we could see/get ideas on other chapter gladius list(white scars, iron hands, etc.)?
@UltraMeanMarines5 ай бұрын
A couple of thoughts/additions to this. The Incursors in Impulsor is a GREAT combo with Phobos lieutenant and ensuring you have the Haywire mine to target large transports. It means you can scout the impulsor, move and advance, disembark, grenades and haywire mine for an average of 4 - 12 mortal wounds, shoot to make the transport +1 to hit, then move back into the impulsor, OR move closer to and wrap the transport for the fight phase. With the lance and sustained on their combat, it can quite easily chip the last few wounds of a transport if needed. It'd also be great to actually have this list shared on screen/on Paste bin for people to take a look at!
@Bumbaclart2475 ай бұрын
Interesting - you disembark, shoot and reembark same turn though?
@UltraMeanMarines5 ай бұрын
@@Bumbaclart247 It's a different phase. Absolutely legal.
@Bumbaclart2475 ай бұрын
@@UltraMeanMarines good to know 🫡
@marwie25984 ай бұрын
How can you deal with monsters/vehicles? Only with this six centurions?
@lambrosgeorgakopoulos89044 ай бұрын
Hey, in case you don't have a judiciar, what is the next best option? Is tigurius good for blade guard?
@Rvdbarnes5 ай бұрын
Do the assault intercessors benefit from the captains finest hour as well? Or is it just a way to ensure that he survives long enough to use it for himself?
@martinhatch5 ай бұрын
2:35 Stephen mentioned that you can take wounds on the Vitrix Honour Guard instead of the Aggressors.. Don't the core rules state that you CANNOT allocate wounds to a Leader until the attached unit is dead? The Vitrix Honour Guard are part of Calgar's data sheet, so wouldn't they be the Leader Unit .. you would HAVE to allocate all saves against the Aggressors first?
@Ghislain825 ай бұрын
Can someone explain to me how you can assign wounds to Calgar's Honour Guard models first and not have to assign the wounds on the bodyguard Aggressors unit first? The rules seem to clearly say you must assign wounds to the bodyguard unit first, and the Honour Guard are part of Calgar's unit not the bodyguard unit.
@aaronsymonds25163 ай бұрын
Just a quick question about the actual list... noticed very low armoured units (no dreads, big tanks or lancers). If you find yourself up against an army with heavy armour or several monsters, is this going to make life a little tough? Asking as I am building an Ultrmarines army now and have included a Redeemer and Balistus dread to carry buffed units into big fighs safely and the Balistus offers something to cover some firing lanes with better movement and could assist in back field against heavy deep strikers...
@ahastwell3 ай бұрын
Thanks guys
@russstevens65365 ай бұрын
I’m missing something from that list, I make that 1750 points odd… AB, Calgar, Capt x 2, Judi, aggressors x 6, bladeguard x 6, impulsors x 2, asst interc x 2, jump assault int x 2, scout x 2, cen dev x 6
@DoctorDominoh5 ай бұрын
Would this list be good against a tyranid with lots of monsters like 3 exocrine 1 tyranofex etc?
@_Bayul5 ай бұрын
09:34 Why did you upload it like this? That's not a good look for a 30$ monthly subscription - or $46 for a course individually.
@_Bayul5 ай бұрын
Will the rest of the Masterclass also not show the complete list on the screen? Why did you choose this tiny font size for the abilities?
@VT_Jord5 ай бұрын
We are adding the lists to the videos now upon feedback and have added the list in the description here, we can certainly look into the size of the graphics on the side of the screen too thank you for the feedback 😁
@DoctorDominoh5 ай бұрын
What do you guys think of that list below? Its against a tyranid with lots of monsters like 3 exocrine 1 tyranofex, some swarm and other dtuff like neurotyran zoanthrop and genestealers. Marneus/captain/company + 3 eradicator in land raider redeemer. 5 incursor/lieutenant phobos in impulsor 6 agressor/apothercary bio and terminator in deepstrike good 2000 (1995 points) Space Marines Ultramarines Strike Force (2000 points) Gladius Task Force CHARACTERS Apothecary Biologis (85 points) • 1x Absolvor bolt pistol 1x Close combat weapon • Enhancement: Fire Discipline Captain (80 points) • 1x Bolt Pistol 1x Master-crafted bolter 1x Power fist Lieutenant in Phobos Armour (55 points) • 1x Bolt Pistol 1x Master-crafted bolt carbine 1x Paired combat blades Marneus Calgar (185 points) • 1x Marneus Calgar • Warlord • 1x Gauntlets of Ultramar • 2x Victrix Honour Guard • 2x Victrix power sword Uriel Ventris (75 points) • 1x Bolt Pistol 1x Invictus 1x Sword of Idaeus BATTLELINE Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 4x Intercessor • 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon DEDICATED TRANSPORTS Impulsor (80 points) • 1x Armoured hull 2x Storm bolter OTHER DATASHEETS Aggressor Squad (240 points) • 1x Aggressor Sergeant • 1x Auto boltstorm gauntlets 1x Fragstorm grenade launcher 1x Twin power fists • 5x Aggressor • 5x Auto boltstorm gauntlets 5x Fragstorm grenade launcher 5x Twin power fists Brutalis Dreadnought (160 points) • 1x Brutalis bolt rifles 1x Brutalis fists 1x Twin Icarus ironhail heavy stubber 1x Twin multi-melta Company Heroes (95 points) • 1x Ancient • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 1x Company Champion • 1x Bolt pistol 1x Master-crafted power weapon • 2x Company Veteran • 2x Bolt pistol 2x Close combat weapon 1x Master-crafted bolt rifle 1x Master-crafted heavy bolter Eradicator Squad (95 points) • 1x Eradicator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Melta rifle • 2x Eradicator • 2x Bolt pistol 2x Close combat weapon 1x Melta rifle 1x Multi-melta Gladiator Lancer (160 points) • 1x Armoured hull 2x Fragstorm grenade launcher 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer Incursor Squad (80 points) • 1x Incursor Sergeant • 1x Bolt pistol 1x Occulus bolt carbine 1x Paired combat blades • 4x Incursor • 4x Bolt pistol 4x Occulus bolt carbine 4x Paired combat blades Land Raider Redeemer (285 points) • 1x Armoured tracks 2x Flamestorm cannon 1x Hunter-killer missile 1x Multi-melta 1x Storm bolter 1x Twin assault cannon Scout Squad (65 points) • 1x Scout Sergeant • 1x Astartes shotgun 1x Bolt pistol 1x Close combat weapon • 4x Scout • 2x Astartes shotgun 4x Bolt pistol 4x Close combat weapon 1x Missile launcher 1x Scout sniper rifle Terminator Squad (175 points) • 1x Terminator Sergeant • 1x Power fist 1x Storm bolter • 4x Terminator • 1x Cyclone missile launcher 4x Power fist 4x Storm bolter Exported with App Version: v1.18.0 (46), Data Version: v464
@rodrigocenturionvargas53805 ай бұрын
Can you make a firestorm/salamander detachment master class?
@VanguardTactics5 ай бұрын
we have a masterclass for each of the Space Marine detachments, this is just an example module we decided to publish for free, but we have one for each of the other detachments other than 1st company task force. The Firestorm module features a Salamanders list too
@rodrigocenturionvargas53805 ай бұрын
@@VanguardTactics ohh and where can i see that master class?
@VanguardTactics5 ай бұрын
@@rodrigocenturionvargas5380 you can get them on the masterclass subscription series link is in the description, or you can buy the space marine masterclass individually on our website
@celerum5 ай бұрын
What is the loadout you put on the scouts?
@Klierowski4 ай бұрын
They are for secondaries, not for shooting, put 1 heavy and 1 sniper and whatever u want
@GarthIvers5 ай бұрын
What unit to replace the centurions with? Repulsor executioner?
@UltraMeanMarines5 ай бұрын
I would recommend 6 Eradicators. You can then tech into horde or tank armies with the Fire Discipline Biologis going with Aggressors or Eradicators. Tbh, I'm really liking just the 6 Aggressors on their own in what is effectively an MSU meta. You can shoot activate and often take two small units out between the two weapons and then charge a third unit as more of an anti-elite option. With this list, you could then use the headroom to personalise a little more to your game style. OR, just take e second Biologis, swapping the Fire Discipline one to tech.
@DoctorDominoh5 ай бұрын
I like to put 6agressor + apothecary biologis fire discipline in the land raider redeemer, and 3 eradicator only in the repulsor executioneer + 5incursor and lieutenant phobos in impulsor to tag mob +1 hitroll and jump back in tje impulsor
@Michaelkayslay5 ай бұрын
I wanna see your Blood Angel guide!
@VT_Jord5 ай бұрын
Soon!! I can't wait to get working on this!
@Michaelkayslay5 ай бұрын
@@VT_Jord the liberator detachment looks so damn good !
@ChadFromSpace5 ай бұрын
Any Gladius list that isnt running 10 hellblasters with a fire discipline Lt. is the pinnacle of madness to me.