Thank you, I appreciate your feedback and support !
@doriantek7 күн бұрын
Hi, thanks, very usefull and well explained ;)
@chankulovski7 күн бұрын
@@doriantek Thank you! :) This mechanics is one of my favourites, spawning Actors and enemies in an area :)
@eligijuspranskunas35093 ай бұрын
nice!
@chankulovski3 ай бұрын
Thanks ! :)
@DangPan_3 ай бұрын
thank you
@chankulovski3 ай бұрын
You are welcome ! :) More Tutorials are coming !
@sergeiaksenov23653 ай бұрын
Thank you for this exelent tutorial! great job! But how did you make the trigger box visible in runtime?
@chankulovski3 ай бұрын
Hi, you are welcome ! Select the Trigger Box and in the Details Panel on the right, type "Hidden in Game", and UNCHECK the Box "Hidden in Game". I'm explaining this at 01:58 :)
@sergeiaksenov23653 ай бұрын
@@chankulovski thank you) have no idea how I skipped that lol)
@chankulovski3 ай бұрын
@@sergeiaksenov2365 It happens :)
@Mr.Gamers3 ай бұрын
how do I make sure that objects don't appear on top of each other?
@chankulovski3 ай бұрын
In the "Spawn Actor From Class" node, you have a dropdown menu "Collision Handling Override". Click this dropdown menu and select "Try To Adjust Location, Don't Spawn If Still Colliding". Or choose any other option that suits your program :) I hope this helps
@digitalwf852Ай бұрын
what is best optimized way to spawn NPC AI that roam around?
@chankulovskiАй бұрын
What do you mean exactly? You can spawn either with Timers from the Event Begin Play node (not with TICK!), or you can spawn them when you overlap a Trigger Box. If you spawn them with Timers, make sure to Clear And Invalidate Timer when you don't need to spawn them anymore.