Perfect lumber camps every time (Aoe2)

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Spirit Of The Law

Spirit Of The Law

Күн бұрын

Пікірлер: 382
@JD-qq8fz
@JD-qq8fz Жыл бұрын
We'll see how the 8 year lumber camp video refresh meta pans out over the next couple years
@felixcroc
@felixcroc Жыл бұрын
See you all in 2031
@Nysyarc
@Nysyarc Жыл бұрын
Personally I think he should make multiple accounts and test refreshing every 4 years, every 2 years and even annually. There just isn't enough data to suggest that 8 years is definitively the most optimal refresh period for lumber camp videos.
@clayprice924
@clayprice924 Жыл бұрын
that’s a lot of work 😅
@riaz8783
@riaz8783 Жыл бұрын
You know Spirit of the Law takes his data visualizations seriously when he points out a non-zero y-axis start.
@AlphaSections
@AlphaSections Жыл бұрын
You probably won't get this reference from Xenosaga but, "Give us the Y-Data!!"
@YellowVillager
@YellowVillager Жыл бұрын
@@AlphaSections 11
@MC-yt1uv
@MC-yt1uv Жыл бұрын
Non-zero Y axis seems to be one of the most common ways to mislead with data, so I am glad he pointed it out. It will be something like car crashes increased in the city last year, with the axis starting at 500 and seemingly doubling when it jumps to 501.
@bradmyst1339
@bradmyst1339 Жыл бұрын
Spirit of the laws, the real hero of this game. All this information is so helpful.
@md.nasiruddinprotul1315
@md.nasiruddinprotul1315 Жыл бұрын
Dude, you put sooo much effort in these videos... hats off
@diegovarela8097
@diegovarela8097 Жыл бұрын
Last time I was this early, Aztecs still started with free loom
@4_dennyfauzulhakim479
@4_dennyfauzulhakim479 Жыл бұрын
They don't anymore??
@IndexInvestingWithCole
@IndexInvestingWithCole Жыл бұрын
That must be like 10 years ago or something lol
@diegovarela8097
@diegovarela8097 Жыл бұрын
@@4_dennyfauzulhakim479 sadly no :(
@lopud_vn
@lopud_vn Жыл бұрын
@@4_dennyfauzulhakim479 They no longer have free loom, instead of that they got +50 gold :)
@scintillam_dei
@scintillam_dei Жыл бұрын
DE is cartoony, and they ruined the conquistadores by making them hunchbacked and weak. Not worth playing.
@danielmorton9956
@danielmorton9956 Жыл бұрын
I would drop the 4th order term. At 75^4 it contributes ~-127 versus 1054 for 75^3. It is likely overfitting, but it doesn't really matter for this. In general 4th order + fits are avoided without special cause. I would guess that parameter is not stable over the increment and is just correcting for the last point. It kills the extrapolation here as it means the stockpile goes down past 750 or so.
@HaBBiSiFy
@HaBBiSiFy Жыл бұрын
I was also surprised about the 4th order term, wasn't very math-y from Spirit!
@florianapunkt8775
@florianapunkt8775 Жыл бұрын
Actually, you don't really need to do all the trendline shenanigans at all. Just subtracting each datapoint from the following one gives you how much wood was collected in the time in between measurements. If it was not 1 minute already, you would now divide by the timespan in between the measurements. Depending how good you are at pausing the game at every minute, you could then also use arbitrary timestamps and time deltas between measurements. But that's maybe for the next video :D
@danielmorton9956
@danielmorton9956 Жыл бұрын
@@florianapunkt8775 The drop-off is discrete, and regressions allow for approximations and statistical variance. I guarantee it would yield different results based on different delta t's. That is a differential look and assumes the rate is constant in time. If you are averaging them at the end regardless, you might as well do a regression, since you are just doing a zeroth order regression.
@cvx007
@cvx007 Жыл бұрын
I can already see myself overthinking my lumberjack placements in the next game. :D
@deoskipsbasics
@deoskipsbasics Жыл бұрын
Hi, just found out about your channel, I really appreciate the experimentation you do to justify your answers, as someone who never played aoe2 in depth until a couple of days ago, this is really helpful and easy to understand
@JJBeauregard1
@JJBeauregard1 Жыл бұрын
I'll assume 2 camps in Dark Age are more efficient but not enough to immediately offset the cost of the second camp. That's fine though because I always saw the second camp more as a safety play for when you get raided early so to not lose your whole wood income if you are attacked. That's why I never build the two camps on the same wood line and stick to one if my map is bad and a second wood line would be too far away.
@aoe4fun1
@aoe4fun1 Жыл бұрын
u should consider 1 lumber camp whenever u have a back wood line, especialy when it has plenty of trees.
@michaelreid274
@michaelreid274 Жыл бұрын
Plus, also, those wood villies can be temporarily repurposed to build walls, houses or barracks walls etc in the correct spot and have less walking time if they're spread out. (In fact that is often a question I have in my head, even if I have two back woods am I better on the average with at least 1 forward woodline to save repurposing other food villies etc with longer walk and reaction times to aggression)
@djjazzyjeff1232
@djjazzyjeff1232 Жыл бұрын
@@michaelreid274 walking time is massive especially early game and especially if your opponents actually know how to play the game.
@camdendexter
@camdendexter Жыл бұрын
Would it make sense to maintain 1 lumber camp only until the ~14 minute mark, spinning up a second would maximize efficiency then?
@MaryamMaqdisi
@MaryamMaqdisi Жыл бұрын
@@camdendexternot necessarily, the main takeaway is whether you have enough wood for everything you need, if you have a spare 100 wood and you can defend a second camp then it’s a good idea
@petrnevecny1440
@petrnevecny1440 Жыл бұрын
Great video, this is how high quality youtube content should look like. I expect another lumber camp efficiency video in 8 years!
@melissagrenier2200
@melissagrenier2200 3 ай бұрын
This video has helped me think of two ideas to improve my gameplay. 1. Refresh lumber camps slightly less often. I usually refresh them as often as possible just to feel like I'm doing something. They end up looking like this 3:45 2. Instead focus on seeking out new wood lines to keep splitting up lumberjacks as my vil count grows during those times that I'd be making unnecessary lumbercamps. The second one I was already starting to realize but the first I didn't know was suboptimal.
@paterson90
@paterson90 Жыл бұрын
It's Friday, SOTL posted a new AoE2 vid, today's gonna be a good day!
@scintillam_dei
@scintillam_dei Жыл бұрын
Today a Cambodian almost murdered me for nothing.
@SirQuantization
@SirQuantization Жыл бұрын
Great video! Regarding the first 5 vills on the treeline I just shift+queue all of their targets and the 5th vil chops a 3rd tree further along. Super efficient.
@hybralisk
@hybralisk Жыл бұрын
This is a wonderful video and excellent coverage of an interesting topic that I've always wondered about over the years in AoE games since day 1. Thanks for providing such thorough coverage on so many topics, and doing a great update like this!!!
@FluffyFractalshard
@FluffyFractalshard Жыл бұрын
man i dont even play age of empires but your videos are just so wholesome i keep coming back to them. i've probably watched your civ overview-playlist 5 times already :D
@gustavchambert7072
@gustavchambert7072 Жыл бұрын
I think one important question was missed here. The question of how the two inefficiency factors of number of villagers per camp and camp placement frequency interact. Spontaneously I would guess that a large group of villagers will see their efficiency reduce slower, or maybe even increase slightly, as the distance between the woodline and the camp increases, due to less bumping. I'm not sure if this would be enough for, say, 15 villagers to make it more efficient to place camps less often, but it certainly seems possible. I very, extremely, unequivocally seriously demand that you make an addendum video to explore this burning question before the wood chopped in the making of this video runs out and we have nothing to burn!
@pokeybit
@pokeybit Жыл бұрын
Doesn't hurt to say please.
@magnus6785
@magnus6785 Жыл бұрын
It is scheduled for the next lumber camp video in 8 years from now 😄
@gustavchambert7072
@gustavchambert7072 Жыл бұрын
@@magnus6785 perfect! I'll mark it in my calendar xD
@fidrewe99
@fidrewe99 Жыл бұрын
I've investigated this question for the case of gold mining, no upgrades. It was only with 12 workers or more on an 8 tile gold mine when a 1 tile gap to the gold became more favorable than no gap. At this point the total efficiency for gathering all of the gold had already dropped by 19% compared to 1 miner only. So the increased walking time outweights the reduced pumping due to villager dispersion, unless the number of miners becomes impractially large. For chopping wood you have to factor in lumbercamp renewal cost, less crowing because of more chopping space and more significant overchopping (therefore more frequent walks) due to less ressources per tile, but in total, I expect the outcome to be similar.
@gustavchambert7072
@gustavchambert7072 Жыл бұрын
@@fidrewe99 I expect the same, tbh, but it would have been cool to know :)
@Padsoldier
@Padsoldier Жыл бұрын
For the question at 9:01 - during the test where you built the Lumber Camp directly against the woodline, did you observe any villagers get trapped or blocked by the others? It might be useful to run the same test a few times to see how likely villagers trapping each other is, and how much of an impact it has.
@colummccrudden101
@colummccrudden101 Жыл бұрын
I think he took that into consideration at the start?
@mathdantastav2496
@mathdantastav2496 Жыл бұрын
@@colummccrudden101 he calculated amount of wood in bank, trapped villagers do not collect wood, so yes, it was taken into consideration. What I think padsoldier is trying to say, is that it might be a bit luck based how often villagers get stuck, so u should take the test several times to see the avarage, since u can just end up beeing lucky if u only do it once
@bluerendar2194
@bluerendar2194 Жыл бұрын
@@mathdantastav2496 tbf some of the other tests where that could be an issue, there were some nice, fairly linear trends, suggesting this randomness is not that much
@suddenllybah
@suddenllybah Жыл бұрын
Given the build is done on pause, I imagine that he perfect plays the lumber camp install
@colummccrudden101
@colummccrudden101 Жыл бұрын
@@mathdantastav2496 Very valid point, i forgot about the ''villager tries to cut out of reach wood'' even small code changes would change all of that lol
@danielobrien5255
@danielobrien5255 Жыл бұрын
This reminds me a little of the Penny problem: how many pennies can you get in a 10 by 10 Square? 100 if you place them in a grid so they're all neatly in a line I.e. 10x10 105 if you actually put alternate rows in between the gaps, so a row with 10, then 9, then 10.... 106 if you do a mixture of both, due to the fact approach two generates the extra row by row 6 or 7, (I.e. you'd have 6 rows in the grid, but 7 this way), but any subsequent rows is actually not fully utilising the space left, hence using the normal 10 pennies in a row approach for the remaining space. Therefore, could you apply similar logic here? E.g. in the extreme build order, would it be more beneficial (in the long run) to simply delay that extra lumber camp until minute 13? I.e. a compromise between not wanting to lose that initial wood vs long term gain? Or would that actually put you further behind due to paying the lumbercamp off? Alternatively, in your first few tests, would it be better to wait 20-30 minutes before building a 2nd lumber camp, before moving to a per-tile basis?
@mauer1
@mauer1 Жыл бұрын
not really. you would drop the 100 wood anyway just at the 13 minute mark instead of right away. if you have a hyper economical start and can get to castle age until 14 minutes then it would be worth it because you would then add town centers instead of lumber camps. seeing as this is not realistic the most common approach in using the 100 wood to make more army sooner is the way to go. because if you can kill a couple villagers of your opponent you can then add the second lumber camp, you will still drop in wood but in relation to your opponents 2 lumber camp approach you would still be ahead because you have more villagers overall now.
@danielobrien5255
@danielobrien5255 Жыл бұрын
@Mauer01 did think that as I was writing but thought I'd ask anyway. 😄
@alexanfung
@alexanfung Жыл бұрын
SOTL just used 10 lumberjacks, but in real situation you will keep adding vills on it after castle age, so you must open up another, or multiple camps.
@mauer1
@mauer1 Жыл бұрын
@@alexanfung after castle age you also adding town centers. Also you approach the 20 minute mark where the 2nd camp would have given additional wood already.
@Muenni
@Muenni Жыл бұрын
Of course you'd spent the 100 wood anyways. The question is: Can you get more out of building your military up 6 minutes earlier than the less in wood by postponing the second camp from minute 7 to 13? And if you can, is 6 minutes earlier 100 wood investment into your military the optimal payoff, i.e. should you postpone your second camp to the 13 minute mark or maybe even later? Hard to answer, of course, because it's dependent on the effectiveness of your raiding.
@ArthurNiculitcheff
@ArthurNiculitcheff Жыл бұрын
You should revisit the berry one too, I'm really wondering how many berry vils should portuguese use now with the bonus
@DannyRiley-vx9se
@DannyRiley-vx9se 11 ай бұрын
3.141592654 vills.
@MadnessTW
@MadnessTW Жыл бұрын
I've been wondering about that since Survivalist will tell you it's very important to make 2 camps. Turns out it's not as catastrophic as expected to have 1, but I can stomach being behind for 7 minutes. Thank you for this timely upload.
@mauer1
@mauer1 Жыл бұрын
well the second lumbercamp will get you bonus wood over your opponents 1 lumbercamp after the 14 minute mark.
@valger3652
@valger3652 Жыл бұрын
Main idea of 2nd lumbercamp in dark age - if woodline will be under pressure, player dont lose wood income. In closed maps for standart fc build 2nd lumber overall not needed.
@mauer1
@mauer1 Жыл бұрын
nah the second lumbercamp will have produced 100 extra wood when you hit castle age (usually) you wanna be aggressive with only one lumbercamp so the opponent doesnt get the opportunity to harass you at your one lumbercamp
@theflusteredloli4811
@theflusteredloli4811 Жыл бұрын
An “optimal time period between refreshing old videos” would be a wonderful April fools video 0:17
@Ryougi
@Ryougi Жыл бұрын
I remember watching that first lumber video! It's what got me hooked on your vids. Keep on truckin SotL!
@suddenllybah
@suddenllybah Жыл бұрын
Hey, I did the (should you multi build) lumber camps question, ages ago on reddit, and we both got the same answer. That's great. particularly since you did it experimentally.
@suddenllybah
@suddenllybah Жыл бұрын
To add to it, having your villagers work properly after a new camp is installed is worth it.
@NeblogaiLT
@NeblogaiLT Жыл бұрын
Good video. In my build, I was normally using just a single lumber camp, and then a TC on wood at minute 20. But from the tests here, it is clear that it is worth it to build a second lumber camp, as by minute 20 that will pay for itself twice!
@mauer1
@mauer1 Жыл бұрын
yeah you would need to be able to get a consistent castle time of 14 minutes to make sense of not going the second lumber camp in a economical approach. getting a quick attack in to kill of villagers makes much more sense to off set the bonus the opponent will get at 20 minutes.
@CrnaStrela
@CrnaStrela Жыл бұрын
It also helps you in the case you got attacked you will still have another lumber camp to relocate into
@NeblogaiLT
@NeblogaiLT Жыл бұрын
@@CrnaStrela And on the other hand, it will slow down my usual Feudal with MAA attack by 1 vil. Kind of encourages to do early 2-militia attack instead.
@F0XD1E
@F0XD1E Жыл бұрын
Wow someone who highlights their non-zero axis graphs 🙌
@bladactania
@bladactania Жыл бұрын
This is the kind of video I watch this channel for! However, I'm a little disappointed that in the first test (how often to replace the camp) you only ran it with all the upgrades. Would have been nice to see how much the upgrades affect the result. It's possible that when villagers have no upgrades and walk the slowest, leaving no gap might be better than the 1-tile gap.
@m136dalie
@m136dalie Жыл бұрын
It's pretty rare to need new lumber camps before researching wheelbarrow though
@whossname4399
@whossname4399 Жыл бұрын
@Maxiluc can vary a lot. If you are going for archers/siege, food isn't as important relative to wood, so wheelbarrow is researched later. If I'm going scouts, I'll generally research wheelbarrow in mid Feudal, whereas with archers, I won't get it until Castle Age. That said, if you are going archers your short term wood requirements will probably be too high to refresh lumber camps that frequently anyway.
@djjazzyjeff1232
@djjazzyjeff1232 Жыл бұрын
@@m136dalie I would argue it's not rare to need them, but it IS rare for me to actually place them before that lmfao.
@MrFunnyXD
@MrFunnyXD Жыл бұрын
aagreed i was hoping to see data on that aswell
@deiv343
@deiv343 Жыл бұрын
What a video! There is no other like you on this kind of content. I admire you so much!
@SIGNOR-G
@SIGNOR-G Жыл бұрын
Now THIS is a great video. I always duel with lumbercamps positioning
@bensosnowski1128
@bensosnowski1128 Жыл бұрын
I’ve never been so excited about a game I have never played. Love your videos (:
@bigV_rulz
@bigV_rulz Жыл бұрын
I ran the test for 90 mins pausing every minute to calculate. You've got patience!!!
@SuperMichael996
@SuperMichael996 Жыл бұрын
I remembered your channel is a thing. Thank that fella who asked you for tips about starting AoE or something (that you further sent to some guy Survivalist), he has a channel too, and his video (some sort of zero to hero) got recommended to me :D 1:52 *door creeks and slams shut*
@augustopdrocha
@augustopdrocha Жыл бұрын
Just the kind of top tier, must see content that I subscribe for.
@deranbor
@deranbor Жыл бұрын
Have been watching your videos since 2016. The point is... I have never played any of AoE games. Even so, your videos are so well made and entertaining, that they caught my eye from the first view. Keep on going, looking forward for anything new you came up with! Btw, I remember your cities skylines series, watched them as well. Would be interesting, if you make videos on other similar in various mechanics to AoE(2) games as well.
@vmdcortes
@vmdcortes Жыл бұрын
Love this kind of content!! Thank you~
@scintillam_dei
@scintillam_dei Жыл бұрын
I like your last name, Cortés. Ve mi vídeo sobre la propaganda atea en estos juegos. Hoy termino de subir lo que me queda de "El Imperio español contra el Imperio mongol" aunque soy noob comparado con los de acá. Juego para estar feliz, no para ser el mejor en torneos.
@alexanderschulte8248
@alexanderschulte8248 Жыл бұрын
I cant believe its been 8 years since i started watching your videos.
@davidboyeswahn4654
@davidboyeswahn4654 Жыл бұрын
I really needed this woodchopping analysis. Thank you so much Sotl!
@MorleyGames1
@MorleyGames1 Жыл бұрын
I’m a big believer in 1 lumber camp aggressive build orders. Early rushes are all about how quickly you can get to the enemy, due to the walling meta. If going for 1 lumber camp means we can have 1 less villager and do the rush more quickly then it’s worth it for sure or risk being walled out
@Quinn_Dissglerio
@Quinn_Dissglerio Жыл бұрын
Thank your for the video. For me as player who don't care about maximum efficiency it is good to know, that every way will not cost me a heavy amount of resources. So I can play the way it makes fun for me and feels the best. Have a nice day :)
@floydroid772
@floydroid772 Жыл бұрын
What about 1 tile away with 10 villagers on it vs on the treeline with 10 villagers on it? I suspect a tile gap might be better the more villagers are on the camp.
@stefanhuber1391
@stefanhuber1391 Жыл бұрын
You usualy don‘t place 10 vils on one camp instant, rather 3 to 4 and adding 1 by 1 later on, so there is a gap already most likely
@pierQRzt180
@pierQRzt180 Жыл бұрын
first: I love the analytic approach second: people with awesome voices should realize that they could tell the audience anything, and the audience will listen. Please make a podcast of anything interesting with your awesome voice!
@tuxness
@tuxness Жыл бұрын
Spirit of the Law videos OP as always
@christopherg2347
@christopherg2347 Жыл бұрын
The core question boils down to: How low do you want to cap the walking distance? This is actually the same question you ask for farm placement. And probably never considered asking for Mining Camps. If you build the camps right next to each other, what you are doing is capping walking distance to 2 tiles: No Woodworker should have to walk more then 2 tiles to the next tree. Because by the time that one is chopped, a new camp is closer. If you put a 1 tile gap between the camps or camp and treeline, you cap walking distance at 3 tiles. 2 tile gap between camps or 1 between camps + 1 treeline? You cap walking distance at 4 tiles. 9:17 unfortunately, that patch of tree is too thin. By not having trees going 3, 4 or more tiles from the "camp spine", you made the distances to work deeper into the line too efficient. However, that also teaches us that you should probably not put a camp on the short side - try to put it on the longer side of a tree patch.
@HermesGO3
@HermesGO3 Жыл бұрын
I've been waiting for this one for so long...
@Drawliphant
@Drawliphant Жыл бұрын
Q: whats the best equation to fit the total harvest (L) of a lumber camp over time. at first its just t/c where c is tree chop time, then over time you add walking to each trip so t/(r+c) where r is the radius from lumber camp to trees. we need to find r as a function of t so: as more chopping the walks get longer as a sqrt of trees logged so r = b*sqrt(L) where b is tree density, but L is our original equation so total lumber L = t/(b*sqrt(L)+c). This is recursive (useless) but if we solve for t we can get the inverse function for L which is t = L(c+b*sqrt(L)). It is possible to find the inverse of this function again but it is very ugly. Just fit the inverse curve to this curve by changing b and c. so to recap: time = total lumber*(coefficient a + coefficient b*sqrt(total lumber))
@YLLPal
@YLLPal Жыл бұрын
6:40 "the non zero axis is exaggerating the difference..." SOL just did clearer data presentation on a trivial topic than many professionals do on important topics.
@pspboy7
@pspboy7 Жыл бұрын
Trust SOTL to make the most mundane concepts into really intriguing and interesting subjects.
@florianapunkt8775
@florianapunkt8775 Жыл бұрын
At 1:30 you don't really need to do all the trendline shenanigans. Just subtracting each datapoint from the following one gives you how much wood was collected in the time in between measurements. If it was not 1 minute already, you would now divide by the timespan in between the measurements. Depending how good you are at pausing the game at every minute, you could then also use arbitrary timestamps and time deltas between measurements. But that's maybe for the next video :D
@EliasHasle
@EliasHasle Жыл бұрын
I would like to see the test at 4:00 with lumber camps zig-zagged into the forest instead of in a straight column. Also, the pattern of diminishing returns from adding lumberjacks/lumberjills to a camp seemingly indicates that each lumber camp should have even fewer than 5 villagers once the economy supports it. Maybe even just 1 or 2? The eventual economical advantage that two camps placed in dark age achieves during the Feudal age is presumably more due to shorter walking distance than due to less villager bumping. The 1-LC player will typically also place a second LC during Feudal age, countering the 2-LC player's edge. Right?
@hbarudi
@hbarudi Жыл бұрын
When playing the campaigns, I usually use just one lumber camp right next to trees and they will take those trees. Sometimes I go aggressive with lumber camps but not too much when trying to cut trees to explore the map such as in Ghengis Khan #4 and #5 and in Gaja Madah #1 where there is too much wood to be able to get 100% map explored. If in need of second camp early in the game, I would just use another wood line and put villagers there...
@Khotgor
@Khotgor Жыл бұрын
When you said "8 Years", at first I thought you were making a reference to the year timer that AOE2 often makes use of for things such as Wonders and Relics
@leAleBoss
@leAleBoss Жыл бұрын
Everyone : "oh so that's how you optimise your lumbercamps" Me : "oooh that's how you make a scout rush..."
@willdbeast1523
@willdbeast1523 Жыл бұрын
I wonder how long the payoff for the extra lumber camp takes for example with 8 vils on it and two on stragglers (or perhaps that's even worse due to walking distance from tc to stragglers)
@zuklar
@zuklar Жыл бұрын
I haven't touched AoEII in at least 2 years, but I see a video by you and: "Y'know... I WOULD like to know how to maximize my lumber in this game I don't even play anymore!"
@dj_koen1265
@dj_koen1265 Жыл бұрын
This is the content i subbed for
@isaacwitmer5139
@isaacwitmer5139 Жыл бұрын
The thing I think that was missed with the second camp, is that you're constantly adding more villagers. It would be interesting to see the data with villager bumping included, where you're adding some number of villagers to each camp every minute. Or was that included in the graph at 12:25 and I missed it?
@A.V.Lucero
@A.V.Lucero Жыл бұрын
SOTL, you're one of very few youtubers in my head that are "complete", meaning I've seen all your videos and I keep up with your new ones. I remember watching your old lumber camp video when it was new, and it amazes me that you've been part of my life for nearly a decade. AoE II research is a special niche which occupies that magical space between excellence and shitpost like no other and would be sorely lacking without you. Even when it's been months or even a year since I picked up the game, it's still a treat to get these videos. Keep up the good work.
@LightGreenCorona
@LightGreenCorona Жыл бұрын
Hey Spirit, avid longterm watcher of your videos and huge AoE2 fan here. Since Shiftclick was introduced with DE, I wondered what would be the optimal order for the first few trees to be chopped and how much of a difference it would be. You are experienced to do such testings and maybe consider this as a valuable topic for a video. In general, the first Lumberjack should start at the very nearest tree, but from that on it is less clear what the nearest tree is, even more so considering the addition of more Lumberjacks.
@misteral9045
@misteral9045 Жыл бұрын
If Spirit is still making Aoe2 videos in 2031, I will be a very happy lumberjack.
@MrJacobhobbs
@MrJacobhobbs Жыл бұрын
In late game, where gold is generally more valuable than wood... Does the suggested lumber camp refresh time change when you consider the Vietnamese Lumberjacks getting a gold trickle? Can you do gold trickle with different lumber camp refreshments
@ijhuana
@ijhuana Жыл бұрын
Very relaxing !
@Natedawg1998
@Natedawg1998 Жыл бұрын
New Spirit Video: drops Day massively improved
@veidt3764
@veidt3764 Жыл бұрын
It is a fascinating topic for sure. But the truth is that most players (myself obviously included) have not the time during a game, to manage their wood economy so accurately as shown in this video. I myself build generally two lumbercamps, just because i don't want that all my woodcutters can be raided at the same time.
@konradpyszniak976
@konradpyszniak976 Жыл бұрын
Now I cannot wait to see a video about the mine camp
@stapablo21
@stapablo21 Жыл бұрын
Great video Sotl!
@Iam2lazy2register
@Iam2lazy2register Жыл бұрын
in aspect that was missed is which shapes of the wood line are ideal to put the camp. Should it ideally go into a pocket if possible, a reverse pocket, a inner corner or outer corner or a straight woodline. usually there is a bit of flexibility for the micro placement
@neildutoit5177
@neildutoit5177 Жыл бұрын
at 7:25 "and that's not even including any walking time" by "walking time" I assume you mean the walking time from where they're building to the tree. Isn't a counter-consideration the fact that they save having to walk 8/9 tiles for the trip to the far lumbercamp and back because they now have one right there for the next drop and auto drop what's on them?
@Dtx479
@Dtx479 Жыл бұрын
Have you tried other orders of polynomials or only 4th order in the fit at 1:58? And if yes, how do you justify your choice?
@SpiritOfTheLaw
@SpiritOfTheLaw Жыл бұрын
3rd order gave an R-squared of 0.99 and 4th order brought it up to 1 (obviously it's probably 0.995 or something). That was the extent of it, tbh.
@ageofstrange657
@ageofstrange657 Жыл бұрын
@@SpiritOfTheLaw Greetings, Spirit of the AoE2 Math gods. I don't want to be annoying because I already asked you about this before, but... what do you think of making a series about the scenario editor units, discussing their introduction, stats, historic background and most importantly their visuals? I couldn't think of anybody else better suited for this task 11
@Dtx479
@Dtx479 Жыл бұрын
@@SpiritOfTheLaw Thanks for the clarification - keep it up! :)
@BaronVonScrub
@BaronVonScrub Жыл бұрын
One benefit of the one-space-away-placement would be against drushes and scout rushes. You lose 4% efficiency if left open, BUT you save about that much wood on quickwalling them in, and end up with far more efficient pathing and less stuck vills than having them try to squish past each other and walls to get to the camp. That's the one exploration I think was missing from this; I'd have loved to have seen walled-in+no-gap vs walled-in+gap and how the wood stockpile compares over time.
@user-fp5dw4ff3d
@user-fp5dw4ff3d Жыл бұрын
Can't wait to use this info vs the standard difficulty ai. Might finally get a win against it!
@doid3r4s
@doid3r4s Жыл бұрын
Please, Spirit! Giff us another part of the wonder series!
@niki75
@niki75 Жыл бұрын
Me: Build a lumber camp at the start of game and just never touch them again because I'm playing against the AI and have set the handicap at 160% lol
@scintillam_dei
@scintillam_dei Жыл бұрын
Artificial Intelligence is a misnomer since all computers are mere puppets being programmed by the real intelligence pulling the strings. Kermit can't think. He just ACTS as if he could.
@chiralvandal
@chiralvandal Жыл бұрын
130% here lol. I just can’t beat ONE hard AI unless I have the handicap.. or a teammate who will save me from those archers and skirmishers.
@christopherdecock703
@christopherdecock703 Жыл бұрын
Why build one? They can drop off the wood at the starting TC.
@niki75
@niki75 Жыл бұрын
@@christopherdecock703 Easier and faster to build a mill and a lumber camp ^^ I play Byzantines 95% of the time so I dont need gold nor stone 'till Feudal. And a single lumber camp is cheaper than a barracks
@chiralvandal
@chiralvandal Жыл бұрын
@John Doe maybe i'm just that bad but by the time i click up to feudal i'm at around 28 or 30 villagers, and the first military i make is a reaction to the AI sending their archers and skirms. however, will try to actually create archers first and see how that works :) note: have NEVER "raided" haha, have only ever moved out after i have close to 60-80 army
@jarkkovahamaa7272
@jarkkovahamaa7272 Жыл бұрын
4:14 you what? :D I haven't gotten to the end of the video yet but I had to comment!
@KaletheQuick
@KaletheQuick Жыл бұрын
"Some high school calculus" That's a big oof from me, I'm 33, a former software developer, and I just started college last fall to try and get a CS degree, and I straight up BOMBED calculus. Mostly because I just couldn't do the requisite algebra. I was great at the concepts, even helping other students figure out limits and min/maxima, but I just couldn't do the exams. I'm taking it again next Monday because it's a degree requirement. Anyway your vids are always explained so well and as a game developer I love seeing the exploration of the math and mechanics here. I do hope to make an RTS one day. It would be a bit out of scope for you, but since you are so good at this, have you considered making a vid series teaching math through AOE2, or other games? Could be a good shoe in for a brilliant sponsorship. And of course I would appreciate it, I love your style! Anyway, thanks for the 8 years of S tier content, back to studying algebra
@eliecergalvis4191
@eliecergalvis4191 Жыл бұрын
Very, very good analysis. And that's is true, but just for 6 vills per camp, what i see. If you have more villagers the walk-time is more, and you need to replace the lumber camp before.
@synergygaming604
@synergygaming604 Жыл бұрын
The problem with one camp anyway is that if the enemy attacks it and you can't defend it comfortably, you are in big trouble
@cauchyschwarz3295
@cauchyschwarz3295 Жыл бұрын
The time until loss of efficiency was very interesting but maybe you could obtain the family of functions corresponding to different total numbers of villagers at the woodline. Because if you have more villagers the efficiency falls more quickly as they expand the circle quicker
@jamsnastizz
@jamsnastizz Жыл бұрын
The tile spacing study is interesting but ultimately not useful after the 2nd time a camp is placed (an educated guess). The amount of game time that represents there is zero material/meaningful benefit of the small gains in wood RSS as a % of total eco rate, given how much your eco will be generating at that point. Just won't make a difference besides therapy for my in-game OCD. Maybe for extremely lean fast imp on closed map strategies? Even then, probably not. The dark age analysis bit that starts around 10:30 is the juicy part, and confirms, to me, the only real reason to make two camps is for pre-emptive defensive strategy, better ability to have wood intake in the event of an attack. Still, another impressive bit of analytical work from SoL
@ph-souza
@ph-souza Жыл бұрын
Spirit Of The Law should be: a) part of Age of Empires Game Developer team b) game creator of his own game c) teacher and head of professional team d) my friend
@andrewomalley2688
@andrewomalley2688 Жыл бұрын
Thanks for the great update.
@daniloalves1139
@daniloalves1139 Жыл бұрын
I really hope these pays you well because you deserve
@themihajlo8004
@themihajlo8004 Жыл бұрын
Can you make a new video from war elepfants and battel elepfaht and balista elepfant and sige elepfant and how to use them right
@mathdantastav2496
@mathdantastav2496 Жыл бұрын
u talked about building lumber camps right next to wood, what about for berries gold and stone? Common convention is building with a 1 tile gap, and the reason I see most players say, is that on wood theres generally a lot more trees around, so u end up chopping through the first layer and keep going, on gold and berries theres generally only 1 layer, or 2 at most, and because of that the one tile gap is more efficient. I wonder if that reasoning is true, and if it does apply to wood aswell, if lets say for some reason we have a pile of 4 trees side by side, kinda like how berries are placed, and if in that scenario it would be better to build with a 1 tile gap
@Mixcoatl
@Mixcoatl Жыл бұрын
7:58 - Not sure if you're aware of this, but some players used to do this because there (apparently) was a bug in the original AOC where lumberjacks stuck in that pocket chopped faster. Some players would even put two villagers in that pocket to maximize the effect. I'm not sure if the bug is present in the DE version though, or if it ever was a real bug to begin with.
@scintillam_dei
@scintillam_dei Жыл бұрын
DE is cartoony, ,and they made the conquistadores hunchbacked. No way, José.
@lucasgarcia5427
@lucasgarcia5427 Жыл бұрын
I was wondering how did you know it was well represented by a 4th degree polinomial? Was it just a guess that fit well on the regression?
@Snowthree
@Snowthree Жыл бұрын
I'm curious about the viability of bombard towers. I currently don't build them because they seem to deal overkill damage at a very slow rate; but are there any situations in which they're better than keeps? And, if so, by how much?
@IAmBael
@IAmBael Жыл бұрын
I'm guessing you're hoping for a comparison video from Spirit, but until then - let's say you're playing a 4v4 on Black Forest as the Turks. You get to imp, set up trade and you obviously have Chemistry for your cannons already, and you also get Artillery for the +2 range. Now instead of getting fletching, bodkin, bracer, guard tower, keep and arrowsliths, you just get the bombard tower tech and plop down towers along your trade route. If the opponent breaks into your trade route with high pierce armour raiding units, they'll die to your towers. And more so than they would to most Keeps, for a shorter tech route. 🙂
@markburke1396
@markburke1396 Жыл бұрын
MBL is known for BBT's even in tournaments. But they seem to be used mostly on closed maps like BF or Arena. Arabia is too open and as a the cannon ball moves slowly is easily avoided, but in choke points they are beastly, just need a few close together to hold a position well. They can take out Onagers and Scorps effectively and Turk BBT's can even take out BBC's. The biggest issue is that in 1vs1 they cost too much gold to use.
@CG-eh6oe
@CG-eh6oe Жыл бұрын
BBT are better vs stronger units like paladin, elephant, SO. Otherwise, keeps are fine. This is why BBTs see play mostly in Teamgames, where there is an abundance of gold and therefor more of said powerunits.
@Progeusz
@Progeusz Жыл бұрын
BBT are mid-late imperial age building so it would have to be a game which goes very late AND you have a lot of resources remaining, because they are very expensive. This means typical games rarely even reach the point where it's possible to build BBT, before even considering if they're good for specific situation. Buildings obviously aren't mobile so they won't be useful in every scenario. Due to their cost, you can't "spam" them easily which makes them less viable than keeps for "pushing" - instead, BBT are stellar for "holding" map position, as only trebs/bbc/rams can take them out, everything else dies easily. This is why you usually see them only in team games or some custom maps.
@bedwarssimple7615
@bedwarssimple7615 Жыл бұрын
I know it would have been a lot to ask but i wished SOTL would have answered the question how often a lumbercamp should be replaced with the number of villagers working. Bumping is factor that makes long distances worse. Simulary short distances can leed to blooking villagers in. @SOTL i would love to see your answer on this question and thx for the video.
@meinebosma
@meinebosma Жыл бұрын
What if you have more lumberjacks on a 1 tile gap to woodline test?
@mohamedbilal9527
@mohamedbilal9527 Жыл бұрын
so my question would be is it not better to just go 1 woodcamp if ur trying to boom? by the 16 min mark u would all ready by long in castle age and u can allocate 4 of the vills to build a tc instead?
@serban031
@serban031 Жыл бұрын
So then, would it be best best practice to put the first 6 vils in that build order on one camp first and only after that get a second? Blending the two ideas and perhaps embracing some of the early advantage of the hyperaggro with the better long term roi of the second?
@MaraudingManiac
@MaraudingManiac Жыл бұрын
I'll expect another one of these in 8 more years, understood?
@ajaymanoharan5496
@ajaymanoharan5496 Жыл бұрын
Interestingly detailed lat muscles on the lumberjacks
@chrisgaming3373
@chrisgaming3373 Жыл бұрын
Can't wait for the next lumber camp video in 2031!
@Lonezewolf
@Lonezewolf Жыл бұрын
Now, we must explore, the fish net with the fishing boats.
@asemic
@asemic Жыл бұрын
please do a video on the meta mechanics of butt wiping! 2 ply? 3 ply, 4? 1 ply and fold? wipe in circles? top to bottom or bottom to top? left to right? HELP?! PLEASE?!?!!
@ihmpall
@ihmpall Жыл бұрын
Meta is bidet
@konradpyszniak976
@konradpyszniak976 Жыл бұрын
I would love to see how this efficiency compares in each age with/without upgrades. In theory in Imp with handcard its more forgiving to have long distance chopping. Also interestingly in Castle age People commonly build TC on woodline. As its a bigger building how many vils will be efficient number then?
@AwesomeBob
@AwesomeBob Жыл бұрын
Would an optimal lumberjack strategy be fewer new camps to start, multiple tiles apart, and then trending to a single tile gap later?
@thagikaagrajith
@thagikaagrajith Жыл бұрын
Sotl can can you do a video to see how long the mill mining camp etc takes to pay back for its wood cost when you make a mill to get deer instead lour and such
@Yamaazaka
@Yamaazaka Жыл бұрын
Thanks for giving me extra wood spirit
@Kubinda12345
@Kubinda12345 Жыл бұрын
A very intersting video. However it seems to me that your models for when to build a lumber camp are valid only for a generic civ. If you have a civ that has faster luberjacks (Celts), faster builders (Spanish), faster moving villagers (Berbers) or cheaper lumbercamps (Japanese) then the numbers would be much different. Perhaps you can make a similar video in the future but just with these civs and compare how it differs from the generic model?
@martinlund9524
@martinlund9524 Жыл бұрын
If you got a big wood line is it good to place 2 campa but with like 9 tiles away from each other? How close or far away should 5 plus 5 village be from a lumbercamp and the next replacement.
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