LCP was so fucking fun, even when I didn’t have my friends over, playing through the story mode over and over was genuinely fun. And free play was awesome because I just kept making a playlist of my favorite mini games. My favorite being the concert, which was the reason why I ONLY played SpongeBob. Because his guitar solo went so fucking hard
@FlyingEagleTV Жыл бұрын
13:28 you can actually order the CPU to go certain pegs by holding the control stick pointed at the desired peg. When you see a character’s picture above a certain peg, it means they’re ordered for that peg. You can easily change which peg you want them ordered to as well, even mid-swing.
@GanzoHasashi19112 жыл бұрын
Fun Fact: Believe it or not, Machine Meltdown has a soundtrack. You probably won’t hear it due to Karen, the machines and the voice lines though. That segment perfectly summed it up and it only could’ve been better if all the voice lines were layered on top of each other for earrape😂
@Spellslinger2 жыл бұрын
Machine Meltdown's music track happens to be a banger too
@PuffyOne18988 ай бұрын
TEAM ONE, YOUR GENERATOR IS STARTING TO WEAR
@StevenJones8514 ай бұрын
Machine meltdown was so good
@PuffyOne18988 ай бұрын
1:03 Seriously, thank you for bringing this up. I would get so goddamn frustrated that I’d never win this mini game no matter what.
@tidmouthmilk129 ай бұрын
I never had any friends to play this game with as a kid (Well, I /did/ but I only had one controller 💀) but playing with the CPUs was always good enough for me. Much like the other Spongebob THQ games the soundtrack is easily it's best feature. So many tracks from this are in my music playlist. Charlie Brissette and Hamilton Altstatt made some real fire. Speaking of music, I never had (or more likely don't remember) any timing issues on Rock Bottom with my PS2 copy as a kid. Though I did notice that issue when I... *ahem*... emulated it onto my PC 9.9
@Spellslinger9 ай бұрын
I also mostly played Lights, Camera, Pants with CPUs! I definitely took for granted how surprisingly decent the A.I. was for a licensed kids game. As for the Rock Bottom timing issue, I've never encountered the problem on the Xbox version, so it might just be a GCN version issue (I used the GCN game for this vid)
@Alej_andr016 Жыл бұрын
I have nostalgia for this game idk why I never grew up with the GameCube Xbox and ps2 era I remember watch KZbin vids about this game
@Mothra183011 ай бұрын
LOVEEEE THIS GAME OMG
@FlyingEagleTV Жыл бұрын
7:25 I found that a lot more funny than I should have. Wasn’t expecting that 😂
@StevenJones8514 ай бұрын
Same its so funny 😂
@amazibrowning Жыл бұрын
Mother of Pearl is one of my favorite mini-games in this game to unlock.
@petercampi2840 Жыл бұрын
Same, but that was because I was already a fan of the minigame that it was a clone of: the Crash Bash Pinball games
@Wooper10 Жыл бұрын
I’m happy people love goo-ladiators as much as I do
@garibaldibritann1240 Жыл бұрын
Me too! Perfect for someone who has a severe griefing in multiplayer match or someone who has stockholm syndrome
@ObsoIeteQualityАй бұрын
*Flippin' Out:* It's good enough to introduce players. It can get pretty chaotic with skilled players. *Order Up:* The cheating AI is my main complaint. The cook's controls aren't that bad once you get used to it. However, I did fix both issues in the Take 2 mod. Though, I don't remember the Normal CPU being THAT bad. Still, I don't want the CPU-only team to dominate regardless of their difficulty level. *The Bouncers:* THANK GOD I fixed the pacing issue in Take 2. I thought it would be impossible without creating even worse problems. (Although, I probably still left in a huge learning curve issue.) *Inflatable Pants:* The second speed should have been the introductory speed. Then the mini-game could go even faster than before. *Weight & Sea:* The worst part about this mini-game is that there are only seven of each colored weight. If both teams are doing the same loadout barring the last one, one of you is stuck waiting for the opposing lifter to finish. *Surf Resc-Goo:* With skilled players, most of this mini-game is just a waiting game. Regular objects would never hit the 30-point mark. On higher difficulties, some of the beach balls are unreachable. *Goo-ladiators:* I've never had a problem with the popularity point threshold in this mini-game. But it seems plenty of other sessions had no one score that high, especially ones with four human players. *Pedal of Honor:* Well... once you figure out the meta, it's just the same old tricks every 3-5 seconds. *Floor It:* The power slide is so counterproductive that I had to change it in Take 2 where it's just the normal turning without the deceleration. One thing to note is that it's impossible to get 5000 popularity points in Silver and Gold Story Mode. *Rock Bottom:* The problem with the input system in this mini-game is that it has an early press tolerance that isn't communicated well. The game accepts a button press as early as 0.35 seconds on Easy and 0.16 seconds on Hard. However, the game does not count the press until the cue is on the button graphic. It's poor communication to the player. You'd expect an early press to count immediately. Another big problem with the input system is that if you buffer a press and then press something else before the cue hits the button graphic, the buffered input is overwritten and the game will think you pressed that second button for the next cue. It makes going through Hard mode a pain with all the cues so close to each other. Also, the input system does not have a late press tolerance. If you're even a frame late, it counts as a miss. All of this makes Hard mode a huge hassle to go through. Thankfully, the Take 2 mod fixes the input system to how it works in traditional rhythm games. *Jig on the Brig:* Not much to say about this one except the input window appears to get bigger for the faster circles. I hated playing on Hard mode because the slower circles in Stage 4 are much harder to time. The game could count a correct button press as a miss even if a circle is 70% inside the marker. *Beats Me:* I never had a problem with the input registration in this one. I just listen to the beat of the music and I'm usually perfect for most of the game. The game's dynamic tempo tends to desync from the music a bit, but it isn't THAT bad. If anything, I thought this mini-game was too easy on Hard. One big problem with this mini-game is that even if you played a perfect game, it's impossible to earn 5000 popularity points for all Story modes. *Machine Meltdown:* Meltdown! Team 2, repair your generator immediately! But seriously, this whole mini-game is just going back and forth fixing machines in the same pattern. It's too easy and nothing really changes. The CPU's are really dumb. *Surface Tension:* This one is quite fun. We dodged a bullet by having Nickelodeon censor the third evil bubble, the mine, or this would've been just an A-tier mini-game. Seriously, the stun duration for mine explosions is really long. The worst part is that the mine would have been the 2nd most common evil bubble. *Charge:* This mini-game probably would be more fun if the CPU were more aggressive. When I played this with friends, it usually gets as competitive as Goo-ladiators. The CPU's running speed is bugged. All the CPU's run slower than human players, and Mr. Krabs is the slowest CPU in this mini-game. Also, I never got a freeze in this mini-game. This freeze usually happens if Dual Core is enabled in Dolphin. It isn't specific to a mini-game. *Jellyfish Jamboree:* To answer your question, you pretty much have to fill your net all the way for every single shot. No way should you deposit your jellyfish with a partially full net. The bonus points you get from 5-jelly combos is really high. It's not the best design, but the mini-game is fun nonetheless. *Jellyfish Swish:* Funny, because Take 2 increases the rate of jellyfish a bit. One thing you didn't mention is that on Hard, the net's collision detection is TERRIBLE. The net's collision model is so small on Hard that between frames, the collision model can skip right past a jellyfish without catching it even if the net appears to touch it. In other words, the collision detection is inconsistent. *The Tide Piper:* Well... at least in Take 2, getting hit isn't as annoying. The CPU netters are still pretty bad, but at least it doesn't take two hours for them to find your jellyfish. *Seahorse Stampede:* What's funny is that higher-leveled CPU's do WORSE. They love to try running away from opponents and towards their own goal. When they go for the shot, they change their mind and pass the ball to their teammates, and those combo shots are almost never useful. *Breakin' Out:* One of the few mini-games I wouldn't change much in Take 2 because of how good it already is. This is probably the best mini-game to piss off your friends. The lines for getting caught have haunted me ever since they were used for the police chases in the Simpsons Hit & Run mod called Annoy Squidward, which I also worked on, believe it or not. *Rubble Rabble:* I wouldn't use the difficulty setting as a reason to rank down this mini-game. If you ask me, one extra hit for both types of rocks isn't that much harder. In fact, it's pretty on par with other Med and Hard differences. I criticized Jellyfish Swish's Hard mode because the collision detection is inconsistent. At least in Rubble Rabble, it is still consistently responsive to your actions despite the extra hits required. Anyway, I felt this mini-game is too easy. Another thing, large blue diamond rocks never spawn for Team 2, so Team 1 would almost always win. *Blisterin' Barnacles:* I think there's too much waiting in this one. This is most apparent when both teams are finished clearing their swarms. *Rope Burn:* You should consider that the CPU winchers are really dumb. If you were an even-numbered player, you'll understand. Also, the color-changing moments are kind of a pace-breaker to me. *Flingin' & Swingin':* It's not hard to understand how the CPU partners work. I've gotten used to their behavior on my first playthrough of this. They are designed to repeat the directions you go to even if there is a reachable untouched peg somewhere else. You go top-right, they'll go top-right. I think it's better this way because then you don't have to keep guessing where your partner will go to. Plus, you can control your CPU partner in other ways as mentioned in the pre-game instructions. *Mother of Pearl:* A few problems with this otherwise great mini-game is that pearls can go out of bounds. This screws up the CPU's behavior where they'll get stuck for a long while, and Clamu won't spit out a new pearl to compensate those that should be gone. Another problem is that lower-leveled CPU's are better because their AI is not changed between difficulties, so their longer batons make them stronger. *Hook, Line & Cheddar:* Another exciting mini-game that gets quite competitive. One major problem is a bug that stops the cheese from spawning after a tube field. If the sonar sound stops playing before the tube field is over (usually when a bunch of sounds play at once like when multiple players get hit by the same tube), cheese will not continue spawning. *Tethered & Weathered:* I wouldn't say you completely cannot influence where you throw your clams since they can be aimed by holding left or right. Though, it's not clear how strong you throw them, but it seems to be influenced by how close you are to the ground and the center of the stage. The CPU of both roles have problems. The runner CPU's won't effectively grab clams thrown by their teammates if the opposing runner is too close. If both runners are together at the very edges, the opposing runner always has the faster reflexes and will steal the clams. It is also not clear when the flying CPU's will drop the clams. I've gotten used to the flyer's behavior as of late, but it's still annoying to deal with. *Loot Scootin':* This one is okay. I don't like how when you stack your gold too close to a wall, you'll lose everything when you start moving. The CPU is terrible in this mini-game. *Rock, Paper, Scissors:* What about the fact that this is a reference to Frankendoodle? "Patrick, how come you always do paper?" I probably would shorten this mini-game if I could, and I mean in ways that Take 2 can't do at the moment. *Two Up:* My problem with this tiebreaker is that there's no sense of choice. At least with Rock, Paper, Scissors, you could directly choose something to maybe influence the game. Choice is mostly an illusion in RPS, but in Two Up, there isn't any of that. You just press one single button and you don't get to choose your pattern. I don't get why the CPU takes forever to press at times. Ironically, real-life Two Up has a sense of choice.
@Spellslinger2 жыл бұрын
Squidward Gaming
@ThatMindfields Жыл бұрын
Beats me isn't that hard really, it's just a matter of rythm, tempo and concentration. One tip: always try to play the beat, even if you're not actually playing that round, because that'll help you to keep on the tempo
@IShy22 жыл бұрын
4:10 Oh, no wonder I could never get past it when I was younger THE JAIL THOU, THAT'S THE HARDEST HANDS DOWN, ALL BECAUSE OF THAT STUPID SEAHORSE SOCCER (sorry if it's insulting I only watched until the time clicky thing so far)
@Takimeko5 ай бұрын
The soccer minigame is insanely easy to cheese, though.
@JoshyTheSobble2 жыл бұрын
This is such a good list for one of my favourite GameCube games! You are SO underrated and deserves more lookout! 💙💧
@lyrabelacqua41202 жыл бұрын
I hear that the issue you were having on the Rock Bottom level was a GameCube problem. I however never had that problem but I had the Ps2 version. Which also had bonus content.
@Spellslinger2 жыл бұрын
That would make sense. The Xbox version I played during my childhood didn't have the problem either
@kalkuttadrop6371 Жыл бұрын
@@Spellslinger Does that mean it's S Tier on Xbox and PS2?
@bj6916dell2 жыл бұрын
Machine Meltdown is so fun and so stressful!!!
@Angel_Flash2 ай бұрын
DUDE IM SO GLAD YOU GAVE MACHINE MELTDOWN AN A
@0kayArt2 жыл бұрын
You are so underrated keep it up man
@chrisSP02344 ай бұрын
Mannnnn I love this game so gawdam much. Still play it after all these years of owning it. The gameplay freedom and story structure are what make this game so addicting to play. The mini games are a banger to play as well. I can safely say that my opinions on all the games pretty much line up perfectly with yours. I play the GCN version so unfortunately I have to suffer with Rock Bottom and Beat's Me's piss poor input window problem. But I've been playing for decades so I've gotten used to it by now. Haha
@XJIcequeen6 ай бұрын
I kind of liked Inflatapants
@kalkuttadrop6371 Жыл бұрын
2:05 Nope, Patrick had them first in Patty Hype
@Spellslinger Жыл бұрын
TIL, the thing i remembered most from that episode was the spanking line
@PvzPlush2 жыл бұрын
I love this game so much, I would love a remake of this game, and them they should add more mini games and online multilayer
@bandicootbrawl9674 Жыл бұрын
I never had input issues with Rock Bottom or Beats Me, and I've played the Xbox and PS2 versions. Never played the GameCube version but those mini games never caused any lag for me
@Spellslinger Жыл бұрын
I never encountered the issue on the Xbox version I had as a kid, so it's likely just a GameCube version thing. I'd probably bump Rock Bottom up to S tier if I were to make this list today
@anondude30313 ай бұрын
Great list man. Although I definitely think Rock Bottom should be moved up to S tier. All of the characters having different parts to perform in the song was great, and I personally didn't experience input issues on the PS2 version.
@JavonWashington-n7w11 ай бұрын
Mr Krabs is my favorite video game 🎮 character he been my favorite character in the SpongeBob games growing up
@fernandezadrian1569 ай бұрын
Good concept I just hope Mother of Pearl is on S tier where it belongs
@joelowes7893 Жыл бұрын
You should rank each scene when the character preforms them like when Patrick gets definition in his thighs
@m8rs558 Жыл бұрын
Wow I had just wondered hey what if somebody did a tier list of these minigames not too long ago
@tvgamerstan61808 ай бұрын
I wish THQ Nordic would give us a Nickelodeon crossover party game. Something that's strange to me was how back in 2018 they were saying they were going to release old & new Nick games when all they've been doing is releasing Spongebob games. Gamemill Entertainment has been doing a lot of Nick games. We get a new Nickelodeon game from them every year lol. It seems like THQ Nordic isn't really all that interested in the Nickelodeon ips except for Spongebob.
@briannab.2330 Жыл бұрын
I never saw the minigames you need to unlock by beating Gold Mode before.
@brianpguil Жыл бұрын
I do wonder what type of minigame they would program if there was a 4 player tie breaker
@radipppradana1933 Жыл бұрын
They would do two rounds of rock paper scissors. Semifinal and final
@JacobS31032 ай бұрын
The Tide Piper is the worst minigame for 2 reasons. 1. You are always the one who has to hypnotize the jellyfish which gets very annoying really fast because you have to handle the blue jellyfish. 2. The Netters CPU's are an ABSOLUTE DUNCE when capturing and putting the jellyfish onto the cage they just spin in circles when they have jellyfish in their net and that gives a chance for the other team to hypnotize the jellyfish the other team is holding.
@Envy_the_DarksiderАй бұрын
Put your controller in the 2p port, assuming you are on Xbox. The position you are on in the team depends on which port your controller is in. I managed to do this and got to player as the OTHER roles in the minigames. I don't know if it works on other consoles but it worked for me on XBox. Was able to catch jellyfish instead in Tide Piper instead of being the piper.
@JacobS3103Ай бұрын
@@Envy_the_Darksider hate to break it to you, I am playing on an emulator cuz i cant buy a ps2 or xbox
@Envy_the_DarksiderАй бұрын
@JacobS3103 Ah, well, I can't help you on that. The best thing I can think of is to somehow have the emulator emulated two different player controllers and use only the player 2 controller in the game and somehow make all the others AI players and not use the player 1 controller. Not sure if it can work that way but that's the best solution I can think of if it could work. Never really used emulators before so...
@zupacup78099 ай бұрын
Better than mario party😊
@Polio-rx9nn Жыл бұрын
Rick bottom is nothing to us rythm gamers get gud ez s tier
@thegamemodder20002 жыл бұрын
Why would tide piper be d tier? That was a unique team game.