Stability over features when it comes to major core tech. We don't need a repeat of 3.18. Trim all the fat, get a solid foundation, then add things in with point patches at a reasonable pace.
@PureZeal66Ай бұрын
Happy Dragon Age day ... I mean Halloween!
@julioreyes4698Ай бұрын
Happy Halloween! I agree with you, I'm glad they split off engineering and fire propagation and everything else to a later patch. Pyro and server meshing was big enough that it will give them a lot of work to get it online and working by the end of the year.
@DawnstealerGamingАй бұрын
@@julioreyes4698 I’m not sure they’ll stop it by the end of the year, but totally agreed they need to stick the landing on 4.0. Especially after this latest patch
@Bell_the_CatАй бұрын
I share your concern around the big org dominance potential, but I would expect them to be disadvantaged by membership availability and server capability. I'm actually more concerned about org alliances/pacts. As far as small orgs go, I think all those asteroid fields and far flung territories are going to be a godsend for small orgs to carve out their own unique destinies.
@DawnstealerGamingАй бұрын
@@Bell_the_Cat yeah, I was going to do a talk with my org about that at some point - I think smaller orgs will be tucked up in safer systems, or hiding out in weird places that would be hard to stumble across
@Billy-bc8pkАй бұрын
Glad some people see things for what they are; Saltymike had a similar point of view, which is good. Unfortunately there's a sizable amount of people complaining about engineering being pushed back even though these same people have been complaining to no end about CIG needing to focus on stability, and now that they're doing it they are complaining that CIG is waylaying content. Some people will just never be happy regardless.
@beardedbarnstormer9577Ай бұрын
This.
@DawnstealerGamingАй бұрын
@@Billy-bc8pk yeah, especially now, well…this last year, people have just been on edge
@tullan1652Ай бұрын
I was disappointed when we heard only 5 systems on release. I was hoping closer to 10, when Chris first said we would only get 5-10 on release and add from there. I feel they could have made better progress on that if they weren't planning PoIs within every 100km on planets. Many planets should be bare in some regions as they were only somewhat recently terraformed. It is starting to feel more like an FPS shooter than space sim. I like the crafting, base building and blueprint research direction as I felt the game really was lacking meaningful progression. This should hold long term interest. I hope to see a more detailed roadmap that includes the next versions of the incomplete careers and ships that still need work before a 1.0. Even salvaging and mining have some work that needs done and they are the farthest along. I was glad to hear Terra was including in the first five systems. It is going to be an interesting next couple of years. I just hope server meshing gets in and tuned soon, so all these other things can move forward with less rework.
@DawnstealerGamingАй бұрын
@@tullan1652 yeah, I get that. I still think by the time they’re polishing off Terra, the tools will be far enough along that we’ll have a low of systems just waiting in the wings
@PureZeal66Ай бұрын
I obviously understand not dropping Pyro, Server meshing, AND engineering in the same patch. And I obviously understand that meshing and Pyro will appeal to more people than engineering. Doesn't mean I'm happy about it 😢
@DawnstealerGamingАй бұрын
@@PureZeal66 fair. I mean, getting them all in one patch would have been amazing if it all worked smoothly, buuuuut….