To see how to read images in IntelliJ, please check this video: kzbin.info/www/bejne/h2rNpZpmpMh6ndE It seems quite a few people are struggling with "java.lang.IllegalArgumentException: input == null!" error. In case of this video, the error happens when the program fails to read sprite images. First, *make sure to check if your res folder has been registered as a source folder* Especially if you are not using Eclipse since the registration/resource reading process in other IDEs can be different from what I did in the video. Also, check if your file names/paths are identical to what you typed in the getPlayerImage method. Check for any unnecessary space, underscore, or other characters. *The file names and paths need to be completely identical.* If you cannot find any discrepancy, try using the same sprites in the video (the link is in the description). If you could display the images, the issue was caused by your modification so you can narrow it down. You can check if image loading is done properly or not by inserting these lines in the getPlayerImage method: System.out.println("Image loading started"); // load sprite images.... // load sprite images.... System.out.println("Image loading ended"); The loading was done properly if the second text was printed on the console. If only the first text was printed out, something went wrong during the loading and the program stopped there.
@unity_with_timoteo2 жыл бұрын
In my case i am doing it on vs code. This error occurred. I solve it by changing the path, in my case the path is: "./../src/player/boy_right_2.png", for example.
@unity_with_timoteo2 жыл бұрын
@Jackson Hello man. Look my answer below, it could help you!
@arelyezra63392 жыл бұрын
@@unity_with_timoteo did you type this "./../src/player/boy_right_2.png" only or not
@arelyezra63392 жыл бұрын
@Jackson did you can compile it?
@shinyspy8502 жыл бұрын
you should pin this comment, it was very helpfull.
@organista032 жыл бұрын
for IntelliJ users: 1) create "res" folder: - right mouse button on main project folder -> New -> Directory -> "res" 2) mark "res" folder as Sourses Root: - right mouse button on "res" folder -> mark directory as -> Sources Root 3) create "player" folder inside "res" folder: - right mouse button on "res" folder -> new -> Package -> "player" 4) paste images in "player" folder 5) you have to add .getClassLoader() between getClass() and .getResourceAsStream() OLD: up1 = ImageIO.read(getClass().getResourceAsStream("player/boy_up_1.png")); NEW: up1 = ImageIO.read(getClass().getClassLoader().getResourceAsStream("player/boy_up_1.png"));
@darmoforeelz58572 жыл бұрын
This comment right here is pure gold, thank you so much ❤❤
@ogaz_2 жыл бұрын
I had to add a try catch to getPlayerImage() try { getPlayerImage(); }catch (Exception e){ System.out.println("getPlayerImage() is not working"); }
@seamus98982 жыл бұрын
there's several solutions posted for IntelliJ, but somehow NOTHING works for me... always get NullPointerException I give up
@seamus98982 жыл бұрын
omg I just forgot to add setDefaultValues(); getPlayerImage();" I'm so annoyed at myself :((((
@landon98892 жыл бұрын
Thank you!
@michaelharrington5860 Жыл бұрын
My son and I finished episode 3 of your series tonight. You do an excellent job explaining everything and teach at the perfect pace. We were both so excited when the little blue haired boy started walking around. Will continue the series tomorrow with episode 4. Thank you!
@RyiSnow Жыл бұрын
It warms my heart to hear that! I hope you and your son will keep enjoying coding :)
@yasthatsme3 жыл бұрын
You deserve more viewers! I have learned so much from you
@RyiSnow3 жыл бұрын
Glad it helped! Thank you for the comment.
@thenolife19573 жыл бұрын
Well most ppls don't play java games no more except for me
@faced24042 жыл бұрын
@@thenolife1957 minecraft is originally made in java
@thenolife19572 жыл бұрын
@@faced2404 except from that
@thenolife19572 жыл бұрын
Heheeee
@lvdv4j2 жыл бұрын
If anyone is having issues where they are getting no errors but nothing is drawn be sure to add the getPlayerImage(); method to the player constructor in the Player class. (Just under setDefaultValues ();)
@easypeezy9142 Жыл бұрын
thx
@lvdv4j Жыл бұрын
@@easypeezy9142 Glad I could help 😄
@RealSenn Жыл бұрын
I was stuck for 2 hours. Thank you very much!
@lvdv4j Жыл бұрын
@@RealSenn You're welcome 😄 I'm glad I could help!
@scusmiwhat Жыл бұрын
TYSM!!!!
@snarpking2 жыл бұрын
This series is so good. I've been interested in making actual games for a long time, but I've had a lot of struggle learnign unity, and I was about ready to give up, but now I've this AMAZING series to help me use the language I'm really familiar with to make real games. I've made some pretty cool console based games before, like this whole tower defense game which was displayed to the player exclusively in text, but games like that have obviously an incredibly niche appeal. That's why I'm so excited to really branch out like this. Please keep making these amazing videos.
@Ashokkumar310822 жыл бұрын
wut this aint unity lol
@kira890 Жыл бұрын
@@Ashokkumar31082 I am a little late but he probably meant that he struggled with Unity, but now he found this tutorial to NOT use Unity to create his games, so that he doesn't struggle so much with making games. I hope I could enlighten you.
@marrokyoung41592 жыл бұрын
I came across your tutorials just a few days ago, but they are helping tremendously with making a space invaders esque game. Thank you so much Ive been learning a LOT
@cripz14363 жыл бұрын
I'm just happy I got my sprite character to move, since started this tutorial 2 days ago its fun learning game dev again 😁 Thanks RyiSnow
@RyiSnow3 жыл бұрын
Glad to hear that and welcome back to game dev :D
@okay12963 жыл бұрын
I now have ca. 3 or 4 years of programming experience in Java and Python. But sometimes I simply dont know how to implement somthing clean. Sure I could do it, but it will look like shit. You helped me a lot, how to implement all the stuff objectoriented. And a lot of times I think to abstract. Also I like your tutorials because you write all the stuff from scratch, only with the default java libarys. There are a lot of youtubers out there that would simply download Unity for 2D game development - im ok with that. But its hard to find good tutorials how to programm a 2D game engine from scratch. Also a lot of people is hating on Java, I cant understand that. Im intrested where you learned java. Keep it up, really good work and videos.
@RyiSnow3 жыл бұрын
Yes, I also feel nothing against using engines such as Unity. If making a game is your sole purpose, using engine or library is a lot easier. That said developing it from scratch gives you deeper understanding on how game programs work and programming itself. Also, creating from scratch is fun! I'm glad you liked the videos. Always good to meet a fellow Java developer!
@crackrokmccaib2 жыл бұрын
You're so incredibly talented at what you do. I hope you have a job that appreciates your skill and pays you generously for what you can do. I hope to someday be even 1/4 the developer that you are.
@RyiSnow2 жыл бұрын
I'm just a mediocre programmer. I'm sure you can catch up :)
@Asdpire Жыл бұрын
If your thinking led to the same question as mine : "Wait a minute, we already tested the upPressed, downPressed etc. Why test it again just to update the sprite?" You can also just update the spritecounter in the if slot of the update method, like so : public void update(){ if(keyH.upPressed) { direction = "up"; y -= speed; spriteCounter++;} I just think it looks cleaner as a whole. Now it accomplishes the same thing with less nesting, see which you like better. I sincerely hope I'm not offending the author with my suggestions. Thank you for the instructive series!
@Alex-chesspenguin8 ай бұрын
I’m an elementary student, this is very easy to understand, thanks!
@5nsou2 жыл бұрын
Man. you are actually a legend. You deserve like more than 1 mil subscribers. Youre the greatest!
@108mmbb2 жыл бұрын
Thank you for this tutorial. This has been very easy to follow and learn from! I'm a beginner and didn't know a thing before I started this series.
@RyiSnow2 жыл бұрын
Glad it was helpful!
@K-GamingSkyblock Жыл бұрын
For any of those who is only getting one sprite character, make sure to add break at the end of each case in the switch statement
@coldblade8795 Жыл бұрын
Thank you sir, I have always understood concepts of java but never really understood when to use them. Using your tutorial i was able to get a basic hold of 2d programming I hope you become a more popular teacher cause your teaching techniques are excellent and as always Thank You!
@gopnik72342 жыл бұрын
Great Tutorial! Ive been loving it so far! Please keep uploading! For anyone who uses another IDE than RyiSnow and can't fix the "java.lang.IllegalArgumentException: input == null!" error here are solutions for VS Code and Intellij that worked for me: For Intellij: 1. Create the "res" folder as a new package in the src folder/section 2. Create the player folder in res as player.res so that it is a package inside of the "res" package 3. Add /res to the file path in the getPlayerImage-method so that it becomes "/res/player/boy....." 4. enjoy For VS Studio: 1. Create the "res" folder in the src folder/section 2. Create the "player" folder in the "res" folder 3. Add /res to the file path in the getPlayerImage-method so that it becomes "/res/player/boy....." 4. enjoy The error most likely occurs because only the "src" folder is saved in the project source folder
@kalebwilliams4681 Жыл бұрын
THANKYOU SO MUCH
@gCoder_9 ай бұрын
it happens to me in eclipse, i don't know why, could you please help me?
@mrshadow7399Ай бұрын
@@gCoder_ same issue, did you find a solution?
@gCoder_Ай бұрын
@@mrshadow7399 unfortunately my game stopped working and i gave up 😆 i didn't find a solution, i am so sorry 🙏 Keep going and good luck, you'll eventually find the solution..
@daviddashen40702 жыл бұрын
I have the solution for those of you, who are struggling with the error pinned in the comments and using VS Code (but you can give it a try in your IDE). I put the pictures in a single folder called player and then I moved the folder in the src folder. And then wrote this: File f1 = new File("./src/player/ninja_up_1.png"); File f2 = new File("./src/player/ninja_up_2.png"); File f3 = new File("./src/player/ninja_down_1.png"); File f4 = new File("./src/player/ninja_down_2.png"); File f5 = new File("./src/player/ninja_left_1.png"); File f6 = new File("./src/player/ninja_left_2.png"); File f7 = new File("./src/player/ninja_right_1.png"); File f8 = new File("./src/player/ninja_right_2.png"); up1 = ImageIO.read(f1); up2 = ImageIO.read(f2); down1 = ImageIO.read(f3); down2 = ImageIO.read(f4); left1 = ImageIO.read(f5); left2 = ImageIO.read(f6); right1 = ImageIO.read(f7); right2 = ImageIO.read(f8);
@AverageLowElo692 жыл бұрын
I swear you are god in disguise. Thank you so much! I was going to give up since I didn’t know what to do.
@pabloa13122 жыл бұрын
Thank you so much! omg I literally spent HOURS looking for a solution the other way. LIFE SAVER!
@matheusguedes8432 Жыл бұрын
it worked very well in intellij, thank you very much!
@killian9843 Жыл бұрын
I use VSCode and this worked hella good. thank u very much
@brendacchebet Жыл бұрын
I've been trying to fix this error for like days. Thankkssss
@lamagiadiele8879 Жыл бұрын
Can i say it? YOU ARE A THE BEST TEACHER THAT I EVER HAD! Thank you very much, fantastic tutorial.
@droidlycodes2 жыл бұрын
Your art skills are great, spent a few hours last night messing around with converting your guide to Android so far I have an un animated sprite that can move around the screen smoothly. I'm going to see what I can learn tonight, I feel so new lol.
@droidlycodes2 жыл бұрын
Also I enjoy that you explain things easily, plus everything makes sense from someone that does have java experience! With your permission I may do guides on this while I'm following along to convert to Android 😁
@EM0920-u7j2 ай бұрын
Gotta love forgetting to add break at the end of my case statements and spending like 5 minutes trying to figure out why only the left sprite is rendering. Love the Tutorials so far.
@moonlightmacky90553 жыл бұрын
Your tutorials are amazing man, keep it up!!!
@RyiSnow3 жыл бұрын
Thanks, will do!
@Tercer22 ай бұрын
Its been years since this came out and it still hold true today!! Thanks for teaching me java!
@kanhchanaly64453 жыл бұрын
Thank you so much for making time to share this tutorial with us! I’m really grateful!
@RyiSnow3 жыл бұрын
No problem :) I'm glad you liked it!
@ghostek77922 жыл бұрын
I love that you did this. you're really great at teaching it srsly dude don't underestimate your talent. I greatly appreciate your videos, I'm doing this as a summer project and I make edm so I'm going to be making full tracks for different settings and looking forward to drawing little characters
@001archimedes2 жыл бұрын
I'm following along your tutorial, and I can say I'm having a lot of fun creating this game. Thank you for putting this together and for posting the resources needed to create the game. Your explanations are very easy to follow and does not take too long.
@benn125m2 жыл бұрын
Hello there. I just started learning a few days ago the beautiful language "java"..I am very glad I found your channel, a few video and already helped me understand more than just reading 📚. You deserve more views for sure. Keep up the good work. Wishing you a lot of success 🙌🏼
@RyiSnow2 жыл бұрын
Thank you for your kind words!
@RedlikMusic2 жыл бұрын
you can also use arrays to storage the images and then iterate through the values c:
@Team6OWG2 жыл бұрын
How????? I am confused becasue we store BufferedImage objects, so we can create one 1 arrayList called images, that has all of the, but are we still creating up1, up2, down1, down2? or dont and just do image.add(ImageIO.read(getClass....etc ? But how do you get the string to change for "/player/boy_left1... or /player/boy_right2"???????? Can you show what you did?
@r4c_h3ll2 жыл бұрын
@@Team6OWG @REDLIK share dude!! ((:
@SlothfulSage2852 жыл бұрын
I was trying to limit myself to one video a night, but I could not help it and decided to do another! :)
@alitahboub493 Жыл бұрын
Your explanations are very clear and straight forward! Great video! (I subscribed).
@flow20355 ай бұрын
Thank you mate! This is the best series in KZbin...keep going!!
@Talight-db9hj5 ай бұрын
Бро, ты лучший❤ Ты единственный на кого я подписался не из вежливости, а из уважения к твоему труду и твоим знаниям!
@jarrodmcevoy3 жыл бұрын
Can't wait for the background tiles :)
@mistiical30332 жыл бұрын
Hello, in class Player when you import Gamepanel and Keyhandler you get option to do main.Gamepanl etc i do not get these options when i type it in myself I get an error saying the import main cannot be resolved. any solutions, Thanks.
@themasterrogerdelgado11 ай бұрын
Enjoying this series a lot. Thank you.
@rokasvidziunas4396 Жыл бұрын
thank you so much for the amazing help
@teodorairina04042 жыл бұрын
You are doing a great job ! I will tell my friends about you !!!
@ncthatsme2 жыл бұрын
Thank you so much. This has been really fun and very informative.
@mamapuci2 жыл бұрын
Im here bro. Ehehe. Really, lot learning from you. Thanks again bro
@PappuAnsari-mv6ysАй бұрын
How to create a Source folder in BlueJ IDE.Please kindly help .
@anicepineapple9067 Жыл бұрын
For anyone wondering how to resolve the error in VS code. Just right click on the res folder and select "add folder to java source path." this worked for me.
@mikemazanetz41839 ай бұрын
thank you very much for these wonderful video tutorials. An excellent resource !
@brinklebros71369 ай бұрын
I LOVE YOUR VIDEOS!. I made a few tweaks to this code, there I made use of arrays for my animation frames since i had 4 frames per walk cycle. I also made it so I could tweak the timing per frame more easily, and a few other things. its functionally the same but i love this engine your making and im learning a ton.
@hizokadarkwolf2 жыл бұрын
Incredible. What about storing the sprites inside an array? And better, having one single sprite sheet file and changing the position? For performance/memory. I think I will add these if it's not done on the videos to my version on my repository. Thanks a lot. Very fun tutorial.
@TamLe-yh3eg11 ай бұрын
for anyone want the character to move diagonally, just replace all else if conditions in update method to all if conditions
@Madworld13020 күн бұрын
Thank you for this! Exactly what I needed
@BigManBand222 жыл бұрын
You are a great teacher man! Arigato!
@thehandleisuseless2 жыл бұрын
crazy to think that Minecraft was made like this, wow
@juandebenedetti28842 жыл бұрын
What do you mean that MC was made like that? Minecraft was made with LWJGL to be able to draw using OpenGL, this being a hardware representation. This tutorial uses Swing, and Swing uses software rendering. The difference between the two is that hardware rendering has countless benefits. But I'm not saying that learning Swing to make video games is bad, don't get me wrong. RyiSnow teaches us the basics of 2D game development, which is essential if you want to get into something deeper like OpenGL.
@apro872311 ай бұрын
bro u mean the og legend of zelda bro.... dont get ur games mixed up.
@neon-mask5171 Жыл бұрын
i dont know what is happening my player sprite is not showing its showing the white rectangle only even though i have cut out the code for it. please help.
@NikitaBomba1122 жыл бұрын
Thanks you so much for this video!
@silviuzlota64582 жыл бұрын
Cool video , I learned a lot from you.Thanks
@ivangamer28889 ай бұрын
I'm making a game as a final project (the game is Tron the one of the movie, the motorcycles that leave a wall of light behind them), the thing is that I don't know how to make that wall and I've been searching a lot and I can't find how to do it. I don't know if you or someone from the community could help me, thank you very much in advance.
@LEALCUTSS Жыл бұрын
Thanks, very informative video!
@kyletran6160 Жыл бұрын
bro's good at drawing, i cant
@kylellsuperman7 ай бұрын
I'm really enjoying this series so far. it's getting me back on my feet with a lot of my coding knowledge. i just noticed that you're putting a lot of your boolleans into your if statements with a equivalency check when boolleans are automatically true or false values. I just wanted to point out you could write it as "if(keyH.upPressed)" instead of "if(keyH.upPressed == true)" to save some space. I hope this can help someone out there. (Again, this only works for boollean variables.)
@NLogSpace2 жыл бұрын
Nice video, I really enjoy your content! I also like to develop 2D tile-based games in Java, this series seems to be a good resource for me! Do you also use the entity component system (ECS) pattern for any of your games? I recently found out about it and I think it is a great way to structure code for this kind of games.
@smartestpotato21272 жыл бұрын
I’ve been following your tutorials to the t so far, but when after shifting the key input stuff to the player class and after clicking run, the square doesn’t move at all, do you have any clue what the problem could be? no errors are popping up, it’s just not getting my key inputs for some reason edit - never mind, I forgot to put the player update inside the game panel update
@playLaF3 ай бұрын
Hi @RyiSnow I have a question, is it possible for the sprites to move diagonally? Thanks!
@weptashka2 жыл бұрын
You make awesome tutorials! Thank you!
@IseOnCrack2 жыл бұрын
Wow, that's a really good and in depth tutorial, good job! I'm following the tutorial but im trying to do some things in "my way", for exemple, why dont you use entity as an abstract class? Instead of the 4 if you used for sprite number, my spriteNum grows every 10 spriteCounter (like yours), but for select the image in the switch i use if(spriteNum%2==0) , i find it a bit more elegant. Pls dont use keyHandler==true XD. Good job again!
@RamdomOfInternet Жыл бұрын
I change language because English is more comfortable for me. Day1: I got to this part of the video today and the truth is it took me a bit... At least I'm understanding it.
@alex_tremo2557 ай бұрын
3k like. Thanks for your tutorials man
@suiz137 Жыл бұрын
5:14 can tell me why my line 'Player player = new Player(this.keyH);' is error constructor undefined ?
@solareclipsedudefinale9026 Жыл бұрын
Instead of "this.keyH", do "this, keyH" because we want to pass 2 arguments to the constructor
@LouShunt3 жыл бұрын
Hey I love your videos. But i got a question about the animation. The update method is based on the number of FPS. Which means that with the system you made, a person with 30 fps on the game will have 2x slower animation and a person with 120 fps 2x faster. Is there a way to have the same animation speed regardless of fps?
@RyiSnow3 жыл бұрын
Yes, I think you can set the speed based on fps. Example: int speed = 240/FPS; This returns 4 if fps is 60 and returns 8 if fps is 30 so the player speed stays the same. That said if you set fps 241 or more, the speed becomes 0 (since int doesn't accept decimal) so player won't move at all in that case. So probably you'll need to change it to double and arrange the code a little bit. Like counting decimal behind the scene and when it hits 1, apply the movement or something.
@LouShunt3 жыл бұрын
@@RyiSnow Great idea! Thank you I will try it
@RyiSnow3 жыл бұрын
Hi, I just realized that you were asking about the animation, not the player's movement speed. Maybe you've already figured it out but you can also set the sprite counter based on fps so the interval between sprite 1 and 2 stays the same.
@ochkoochkeevich9123 Жыл бұрын
Hello from Russia!!! You deserve more viewers)
@selimsmajlovic7871 Жыл бұрын
I require help. When I try to import "main.GamePanel" and "main.KeyHandler" nothing shows up. When I write the imports manualy, it is still an error, like it does not recognise the imports or something. Does anyone have an answer to this?
@idkwhoami9986 Жыл бұрын
not sure if you still need help but.. i had a similar problem, turns out it was because my GamePanel and KeyHandler files were not in a "main" folder. when I added them to a folder called "main", it worked as it did in the video
@noahbarger12 жыл бұрын
If the sprite you made has more than 2 images, and when it stops animating you want it to go back to the first image, then after the "if" statement, put: if (keyH.upPressed || keyH... else { spriteNum = 1; }
@Madworld13020 күн бұрын
I know this is two years later, but thank you! This is what I was looking for because my sprite has 4 images per direction.
@davidbijaksantoso-085 Жыл бұрын
is there a way to make another image animation (I want to add an idle animation when not pressing any keys)?
@lordkuuba35172 жыл бұрын
Hi! I have some problem with animation how to add more frames (4) ?
@maximhanzely19882 жыл бұрын
18:57 u can try adding something like this : else if (spriteNum == 2) { spriteNum = 3; } else if (spriteNum == 3) { spriteNum = 4; } before he adds this: else if (spriteNum == 8) { spriteNum = 1; } it worked for me idk if its good but hey it works
@badkinson54595 ай бұрын
at 14:50 my sprite has a white background how do you get yours to have a black background?
@badkinson54595 ай бұрын
I see now i just didn't commit out the two lines that's why my character had a white background in the square
@ganesh99523 ай бұрын
Bro I did comment out the two lines but it's still Showing the white box 😭 any fix for this ?
@saschapolaschek27153 жыл бұрын
Nice video man!
@RyiSnow3 жыл бұрын
Thanks!
@tito-kz1fm2 жыл бұрын
Hey, the character only appearing when going D key, WAS keys won't show character? can you help me with that?
@JCIgaming2 жыл бұрын
In case you haven't figured it out yet, you are probably missing some breaks in switch statement. It's such a stupid mistake but it slipped by me and hopefully its the same solution for you.
@Sviskebisk Жыл бұрын
Thank you Ryi
@RyiSnow Жыл бұрын
Thank you for your support!!! I hope you'll enjoy the series :)
@TheG60528XiJinPing7 ай бұрын
for me its only showing one direction of image
@Lazullien2 жыл бұрын
this might be a little late but if i switch to bufferedimage, not even drawing the images, just assigning the pngs, my key binding seems to break, whenever i stop calling the method that assigns the pngs it goes back to normal, if i add any other functions with the images on they work just fine, but the key binding breaks, i'm not sure how keybinding focus works but it still seems quite awful
@Lazullien2 жыл бұрын
nevermind i'm leaving this comment here for people with the same problem, key binding's default focus is just as crappy as keylistener's, put JComponent.WHEN_IN_FOCUSED_WINDOW inside the getInputMap()'s parameter to fix this
@wbmjunior02 жыл бұрын
What I recommend is what I did for idle animation which is a default on the switch case with a front facing sprite
@S1mplector3 ай бұрын
Hey, RyiSnow! I have been following your tutorial and this has been amazing so far. I am excited to go through all of the videos on this series, thank you so much for the effort! I wanted to add something to the character walking animation. I updated the Player class slightly so it switches between walking sprites when a movement key is held and displays a static sprite when the key is released, by using a boolean. package entity; import java.awt.Color; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; import main.GamePanel; import main.KeyHandler; public class Player extends Entity { GamePanel gp; KeyHandler keyH; public Player(GamePanel gp, KeyHandler keyH) { this.gp = gp; this.keyH = keyH; setDefaultValues(); getPlayerImage(); } public void setDefaultValues() { x = 100; y = 100; speed = 4; direction = "down"; } public void getPlayerImage() { try { // static images up1 = ImageIO.read(getClass().getResourceAsStream("/player/up.png")); down1 = ImageIO.read(getClass().getResourceAsStream("/player/down.png")); left1 = ImageIO.read(getClass().getResourceAsStream("/player/left.png")); right1 = ImageIO.read(getClass().getResourceAsStream("/player/right.png")); // animations up2 = ImageIO.read(getClass().getResourceAsStream("/player/up2.png")); up3 = ImageIO.read(getClass().getResourceAsStream("/player/up3.png")); down2 = ImageIO.read(getClass().getResourceAsStream("/player/down2.png")); down3 = ImageIO.read(getClass().getResourceAsStream("/player/down3.png")); left2 = ImageIO.read(getClass().getResourceAsStream("/player/left2.png")); left3 = ImageIO.read(getClass().getResourceAsStream("/player/left3.png")); right2 = ImageIO.read(getClass().getResourceAsStream("/player/right2.png")); right3 = ImageIO.read(getClass().getResourceAsStream("/player/right3.png")); } catch(IOException e) { e.printStackTrace(); } } public void update() { boolean moving = false; if (keyH.upPressed || keyH.downPressed || keyH.leftPressed || keyH.rightPressed) { moving = true; if (keyH.upPressed) { direction = "up"; y -= speed; } else if (keyH.downPressed) { direction = "down"; y += speed; } else if (keyH.leftPressed) { direction = "left"; x -= speed; } else if (keyH.rightPressed) { direction = "right"; x += speed; } spriteCounter++; if (spriteCounter > 12) { if (spriteNum == 1) { spriteNum = 2; } else if (spriteNum == 2) { spriteNum = 1; } spriteCounter = 0; } } if (!moving) { spriteNum = 1; // Reset to the static sprite when not moving } } public void draw(Graphics2D g2) { BufferedImage image = null; switch (direction) { case "up": if (keyH.upPressed) { image = (spriteNum == 1) ? up2 : up3; } else { image = up1; } break; case "down": if (keyH.downPressed) { image = (spriteNum == 1) ? down2 : down3; } else { image = down1; } break; case "left": if (keyH.leftPressed) { image = (spriteNum == 1) ? left2 : left3; } else { image = left1; } break; case "right": if (keyH.rightPressed) { image = (spriteNum == 1) ? right2 : right3; } else { image = right1; } break; } g2.drawImage(image, x, y, gp.tileSize, gp.tileSize, null); } } I have already learned so much, thank you so much for it again!
@yajie77562 жыл бұрын
You are just so amazing !
@kenanahmed Жыл бұрын
subscribed immediately
@CanePazzoHD2 жыл бұрын
Dear Ryisnow, thank you for the immense work you are doing. I have recently started to follow your tutorials step by step. I’m having a great time and you’re very clear in your explanation. I have a problem I can’t solve, can you help me? When I press start, the character moves in the direction I have indicated. At some point, however, it freezes and does not move anymore despite me pressing the command on the keyboard. Shortly after it starts moving again and so on it stops again. The FPS are fixed at 60, it seems to me that everything I marked on the KeyHandler is correct... what can it be? Thank you very much for your availability!
@jamesschraffl68203 жыл бұрын
Thank you so much ryi
@RyiSnow3 жыл бұрын
Not at all. It's been a while since I uploaded those 2D demo videos and you commented on them. They say being able to understand it and being able to explain it to others are different thing and that was so true haha. It took longer than I had expected and I appreciate your patience. I hope you're enjoying this series!
@doxuantruong045 ай бұрын
i use netbeans IDE and i don't play program, can use help me?
@marinasalonso27163 жыл бұрын
Hello, I have a problem with my getPlayerImage() method, when I start the program an error occurred and it says "Caused by: java.lang.IllegalArgumentException: input == null!", I tried to change the path of my pictures but nothing changed. I have the same code as you but the only difference is the path for the pictures.
@RyiSnow3 жыл бұрын
Sounds like the program is failing to load your image. Are you using png file? Also, check if you have spelled the file names right such as not forgetting to type underscore, back slash etc... that often happens.
@marinasalonso27163 жыл бұрын
@@RyiSnow To test the method I used your sprites so the image isn't a problem, I think. And I thought that the path was wrong too, but I checked several times and nothing
@RyiSnow3 жыл бұрын
Can I see your Player class? You can paste it here.
@marinasalonso27163 жыл бұрын
@@RyiSnow I sent like 5 times a message with my git depository, cause I couldn't write my code on commentary of this video, I don't know why, so is there another way to show you the code ?
@RyiSnow3 жыл бұрын
@@marinasalonso2716 You cannot paste external link in KZbin comment. It most likely gets regarded as spam. You cannot directly copy & paste your code here? If it still doesn't work, you can contact me via twitter.
@XtoInf3 жыл бұрын
My sprite seems to only change to the right and up sprite’s
@cedricsahaghian1605 Жыл бұрын
Thank you RyiSnow!!
@naokhie9373 Жыл бұрын
why cant I import player in the game panel class? thanks
@bluestreak7112 жыл бұрын
God is good and I am getting a little better in troubleshooting. the mistake I made that should be avoided on this video was that I did not include the line of code, "import java.awt.image.BufferedImage; " right after the " package entity;" in the Entity class. To all my peers, I would encourage you to make sure all your imports are added. This will solve a lot of your problems. To our teacher @RyiSnow, for future tutorials, please call more attention to when you import something or click to import something. Sometimes you click so fast and if I blink, I miss where you click to have Eclipse automatically import something. Sometimes, I do not ever see it, but I know it is there. So far, I have been able to use Eclipse to track it down. Other Input: MSpaint and Gimp both are good alternatives to make Pixel art. The only problem with MSpaint is that it is difficult to make it 16x16px, but if you make your draw area close to square and draw your images, you can use Gimp to both resize your image to 16x16px and a few simple clicks will make the white background transparent. You should be able to do everything inside of Gimp, but I am not yet well versed with Gimp as I am MsPaint as of yet. Gimp is almost as powerful as Photoshop and is completely free and opensource, so it is worth learning. Fun Thought: I have considered taking photos of myself, and other people, in all of the same poses as your little boy sprite and inserting that into the game. Yes, I could probably do animated pixel art also, but I am talking about just unedited pictures except for the 16x16px resizing and making the background transparent.
@megha9307 Жыл бұрын
Hey man I keep getting this error and I think it has something to do with imports you think you can take a look ---------------------------------- package entity; import java.awt.Color; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; import main.GamePanel; import main.KeyHandler; public class Player extends Entity{ GamePanel gp; KeyHandler keyH; public Player(GamePanel gp, KeyHandler keyH) { this.gp = gp; this.keyH = keyH; setDefaultValues(); getPlayerImage(); } public void setDefaultValues() { x = 100; y = 100; speed = 4; direction = "down"; } public void getPlayerImage() { try { down1 = ImageIO.read(getClass().getResourceAsStream("/player/boy_down_1.png")); down2 = ImageIO.read(getClass().getResourceAsStream("/player/boy_down_2.png")); up1 = ImageIO.read(getClass().getResourceAsStream("/player/boy_up_1.png")); up2 = ImageIO.read(getClass().getResourceAsStream("/player/boy_up_2.png")); right1 = ImageIO.read(getClass().getResourceAsStream("/player/boy_right_1.png")); right2 = ImageIO.read(getClass().getResourceAsStream("/player/boy_right_2.png")); left1 = ImageIO.read(getClass().getResourceAsStream("/player/boy_left_1.png")); left2 = ImageIO.read(getClass().getResourceAsStream("/player/boy_left_2.png")); }catch (IOException e) { e.printStackTrace(); } } public void update() { if (keyH.upPressed == true) { direction = "up"; y -= speed; } else if(keyH.downPressed == true) { direction = "down"; y += speed; } else if(keyH.leftPressed == true) { direction = "left"; x -= speed; } else if(keyH.rightPressed == true) { direction = "right"; x += speed; } } public void draw(Graphics2D g2) { BufferedImage image = null; switch(direction) { case"up": image = up1; break; case"down": image = down1; break; case"right": image = right1; break; case"left": image = left1; break; } g2.drawImage(image, x, y, gp.tileSize, gp.tileSize, null); } }
@megha9307 Жыл бұрын
The error that im getting is The type java.io.IOException cannot be resolved. It is indirectly referenced from required type java.awt.Font
@bluestreak711 Жыл бұрын
@@megha9307 I am going to take a wild guess at what your problem is, but without seeing all of your code and not just your player class, it is hard to tell, but I am going to give you a few things to look for and there is a good chance you will find it on your own and be a better programmer for it. First, see if it helps to add import javax.imageio.ImageIO; to your entity class for reasons I explain below. If that doesn't work and if you are using eclipse like Ryisnow and me, read the error line and see exactly what it reads. It will give you a lot of clues. Remember that your player class extends the entity class. You pasted your code for the Player class. If you happen to forget an import in your Entity class, it can cause an error on your Player class and cause it not to work. Be watchful of each time Ryi uses a variable or attribute from another class. You might be working in the Player class and think you should import something there when you should import something to the Entity class because that is where that item in question originates. The same goes for making variables public when you call them from a different class than where they were declared. In a video coming up there is an instance where Ryi forgets to make a certain variable public and has to go back and make it public, so the program will work. I do not remember if this applies to both folders and packages, but this definitely applies to packages. Each time Ryi has you create a new package or a new folder, you have to import your main class or some other class to that new class you just created or vice versa, so it is not isolated and can talk to the rest of your program. Eclipse will often do this with a couple of clicks and Ryisnow will click so fast to generate that import automatically that if you blink, I assure you will miss it. I have also had a few instances where Eclipse offered to generate that import line of code for Ryisnow, but it wouldn't do it for me, so I had to read the error details very carefully and figure out which import line of code I needed to add and add it manually. Good luck and comment back when you figure it out because these comments help other people with their code also!
@bluestreak711 Жыл бұрын
@@megha9307 Libbania Reyes had some good suggestions of a few things to check in a comment below also.
@henrikcederlof8444 Жыл бұрын
Took me a day only to find out i missed .png that solved all the problems i faced xD
@thenewsonatrain Жыл бұрын
omg legend. tysm. i did too, and missed it!
@Gytimaru2 жыл бұрын
I was listening while coding and didn't realize that when you said "player *dot* boy_up_1.png" you meant "player/boy_up_1.png"... I was so confused when nothing worked in eclipse, even changing the folder multiple times, I had to rewatch a third time to realize it!
@zitrix78482 жыл бұрын
*my sprites are not drawing to the screen, i used the same sprites from video description everything loads in without any error but the sprites won't load to screen please help*
@lvdv4j2 жыл бұрын
Did you add the getPlayerImage(); method to the player constructor in the Player class? I had the same problem and this was my solution
@SJAMS_2 жыл бұрын
I love these tutorials/walkthroughs so much! I just have one question though when using Netbeans I can't get the walking sprites to load and I am not getting any errors in my code. The normal standing in place sprites show but when I do the same code as shown in the video only the eight sprite will load in and everything else is a blank and it isn't even "walking"? I have no clue how to fix this issue. Any other Netbean users running into the same thing? Thank you!
@Ramej2 жыл бұрын
solution: delete netbeans 👍😁 (like i did) cuz theres no source folder in it and switched to eclipse
@pietrosica52652 жыл бұрын
I have this problem : i can move the rectangle so i guess in the key listener class and update method there s no error but when i import the images (i just copied like in the video) and run the program i can see my player in the defaultValues position and direction so the sprites are loaded but i can’t move it (i tried to comment the getPlayerImage(); and the g2.drawImage(x,y,gp.tileSize,gp.tileSize,null) and i wrote again g2.fillRect(x,y,gp.tileSize, ,gp.tileSize) , so i can move again the rectangle , but with te image loaded i can’t move the player and the program runs with no error
@natesannatesan2220 Жыл бұрын
For me too
@samirunlu9900 Жыл бұрын
@@natesannatesan2220 I used a different key instead (VK_W,A,D,X OR SOMETHING 😊) , the arrow up, down, left, right (VK_UP,DOWN,LEFT,RIGHT) and it worked 😊. had the same problem hopefully it helped.
@miguelmalini2635 Жыл бұрын
same
@sugarycashew3035 Жыл бұрын
I get to the 7:10 test and the rectangle no longer moves :( I left the old if loop location updater in the GamePanel class and that box still moves. But the new box will not budge. Advice? I've got the new loop in the Player class, as well as updated all the x's and y's.
@rinesamorina74652 жыл бұрын
I can get the image to show on the window but not move (and I can also get the rectangle to move but only if its a rectangle not the image). There doesn't seem to be any syntax errors so I don't know what I did wrong. Pls help
@RyiSnow2 жыл бұрын
Can I see your Player class?
@rinesamorina74652 жыл бұрын
@@RyiSnow sure where do i send it
@RyiSnow2 жыл бұрын
You can paste it here.
@rinesamorina74652 жыл бұрын
@RyiSnow actually now it doesnt work for the rectangle too, it just paints it but it doesnt move
@natesannatesan2220 Жыл бұрын
Same here
@guilhermerezende76542 жыл бұрын
could you do a video teaching how to do character jump? it would really be cool
@apro872311 ай бұрын
idk why u would u need that... its a 2D game
@FriskTheFallen Жыл бұрын
I’m starting to get the hang of this, I managed to add an additional line of code that uses the state of direction plus the button being released to put the character in a third walk state of idle, aside from adding additional images to and referencing them in both of the appropriate spots, I added the code in each case “direction”: chain as follows case “direction”: if(spriteNum == 1){ image = direction1; } if(spriteNum == 2){ image = direction2; } If(direction == “direction” && keyH.directionPressed == false){ image = idle; } break; }
@FriskTheFallen Жыл бұрын
“direction” being up, down, left or right. With the exception of the direction that directly follows if(.
@deepr6290 Жыл бұрын
Thanks for the suggestion. It worked!@@FriskTheFallen
@FriskTheFallen Жыл бұрын
@@deepr6290 np, just be aware that you also need to implement collisions for the four additional cases.
@flow20355 ай бұрын
Awesome!!!
@MrLoser-ks2xn2 жыл бұрын
Thanks!
@jamford30543 жыл бұрын
Thank youuu for the tutorial i really want to try making a game
@luandkg3 жыл бұрын
Amazing 👏🏻👏🏻👏🏻👏🏻👏🏻
@TheClockmister Жыл бұрын
true == true false != true Otherwise very nice insight