8:34 -can't jump -goes off the platform -starts floating -refuses to elaborate
@redple11638 ай бұрын
I think that was negative gravity
@horaciodossantoscaminero18658 ай бұрын
@@redple1163 that... Would make sense
@NotShoelessJoe8 ай бұрын
"Sh*t, I'm down." 'ascends to heaven'
@JKDontJudgeMe8 ай бұрын
"MY PEOPLE NEED MEEEEEEEEEEE"
@-AirKat-8 ай бұрын
“Do you believe in gravity?”
@VarsVerum8 ай бұрын
The number of characters who would be so freaking insane if they could spam landing bair with their back airs the way fox can is off the charts.
@brokenvesselenthusiast68338 ай бұрын
Vars sighting in the wild? I am a big ceiling fan, carry on.
@Boileryard8 ай бұрын
Imagine Donkey or any sword character. Instant best character in the game
@justsomewheel93798 ай бұрын
ok now give it to Piranha Plant
@tumultoustortellini8 ай бұрын
Try playing cm. It's a custom stagelist and set of spirits that has it's own competitive ruleset and community. And yeah, the entire cast becomes busted. Fun as hell, and overall, balance actually too terrible once you account the new ruleset.
@Cheezmonka7 ай бұрын
@@tumultoustortelliniWhat is "cm"? I'm trying to find the spirits and rules online.
@Trebolt8 ай бұрын
6:34 "could allow for stupid shit like this" *shows coolest thing ever*
@vivelespatat26708 ай бұрын
Leaked Project M mod for Ultimate (no fake)
@PassTheSnails8 ай бұрын
See how cool you think it is after getting hit by that for the 20th time in a night. Lol
@oussama71328 ай бұрын
that's a smash 64 combo
@xmanr0cks7 ай бұрын
melee type of combo
@crazykid13257 ай бұрын
Let me point you in the direction of melee, a game that has “stupid shit like this” happen all the time and is still alive 23 years after it was made because of it
@AngieYonaga8 ай бұрын
Back to back Brawlternative and FireThePyro uploads I'm gonna cry we're eating so good
@thetisor248 ай бұрын
I’m glad to see not one, but TWO smash KZbinrs on the rise putting out such good content
@ItsMeChair18 ай бұрын
And Hunter R., but that’s animal crossing.
@HammySigvard8 ай бұрын
Now who’s gonna be the Smash 64 & Smash 4 KZbinr?
@DrakeyBerg8 ай бұрын
Literally exactly what I was thinking
@dc_dachi8 ай бұрын
@@HammySigvard I miss MySmashCorner...
@MishKoz8 ай бұрын
This was an insanely well-produced and well-edited video.
@KingKalashnikov8 ай бұрын
bigfoot spotted
@MishKoz8 ай бұрын
@@KingKalashnikov hiiiiii Kalashnikov 😳
@shanerpressley8 ай бұрын
Always a treat to see you in the comments
@12amocha8 ай бұрын
3:18 love how Bassmage's tag in this clip is "calm." and the gameplay is anything but calm
@GoldMario7778 ай бұрын
Fun fact: VKG was introduced in Brawl, meaning that contrary to popular belief, Melee's combo heavy game is mainly thanks to the lack of it, and not to its hitstun duration, which is actually the same as Brawl onward, if we ignore the fact hitstun cancelling exists.
@jhozan8 ай бұрын
This is inaccurate, VKG was introduced in Ultimate. What Brawl introduced was a multiplier for vertical knockback that increased it in accordance with the character's gravity, with high gravity characters taking more KB to try and compensate. They do similar things, but are two different systems.
@GoldMario7778 ай бұрын
@@jhozan You are right, my mistake. Additionally (and I just learned that from SmashWiki), both of these mechanics do not apply to moves that ignore the weight stat, most notably Cloud's Finishing Touch, because of course they don't, thanks Sakurai.
@bencrandall-malcolm83038 ай бұрын
That is part of it, but it's not the entire story. Gravity values are also significantly lower on average post-Melee (unless you're Roy, who has had 0.114 gravity in every game he's existed in, or Sheik, whose gravity has been getting higher and higher with every appearance), so even for more horizontal hits, most characters will get a good bit more airtime than they would in Melee.
@crazykid13257 ай бұрын
Oh well I guess this answers my question I should have read first before asking lol. This is what I was thinking tho it really does look like melee when he turns off VKG in the video
@MsDestroyer9005 күн бұрын
I never really thought about melee's hitstun being the factor in melee's diverse combo game. It was always about how characters carried their momentum into jumps and the insane degrees of freedom of movement the characters are allowed to have in that game, allowed even mid tiers to make it across the stage in fluid ways.
@DeadweightLKS8 ай бұрын
Man, the editing and script are right up my alley. Love how we have this channel and now Brawlternative to cover niche Smash mechanics and competitive trivia like AsumSaus has done with melee for years. Keep it up
@yourweirdplant5 ай бұрын
1:44 I never noticed how ANGRY Fox looks in that animation. He's absolutely done with the opponent
@charKT-74612 ай бұрын
his expression does more damage than the throw itself
@DeadlyOre8 ай бұрын
I love silly videos like this about less discussed mechanics, makes you really appreciate what makes these characters so different apart from moves (Also I dig the Petscop Music)
@FireThePyroYT8 ай бұрын
Hey folks, thanks for watching! Reminder that I've got a Ko-fi page up now for anyone who wants to support me: ko-fi.com/firethepyro $3 tier gains access to post-video writeups, $10 tiers are featured at the end of the video (for this month, I decided to credit all early adopters). I appreciate all the support I've gotten over the last few months. More stuff to come :)
@koiyune8 ай бұрын
greninja
@SubleafGaming8 ай бұрын
greninja
@CaramelCandyCorn2218 ай бұрын
greninja
@jameskelly-smith12798 ай бұрын
greninja
@Megakiller5388 ай бұрын
I dunno why people are saying this, but greninja
@PuppetMasterIX8 ай бұрын
Excluding Giga Bowser, Fox has the highest gravity value in *all five games* in the series, so it seems like his high gravity is considered an integral and perhaps even non-negotiable part of his design.
@gonderage8 ай бұрын
his gravity isn't an integral. it's a *derivative* ( ͡° ͜ʖ ͡°)
@cononsberg6919Ай бұрын
@@gonderage I... love this joke so much. Thank you for making it.
@normalabsolutely72403 ай бұрын
Oh my god. You finally found the difference between daisy and peach...
@alacsonsmth3 ай бұрын
Modified to illustrate their point, I’m pretty sure in the base game its the same
@MrJones-xx6jm16 күн бұрын
@@alacsonsmth NOOOOOOOOOOOOOOOO
@criticalsweeper79657 ай бұрын
8:27 "You can't bring ballons into the car!" "Aw, it's too late. We're flying way."
@fortidogi86202 ай бұрын
Are doze helium ballons-
@robloxianwasdude5 ай бұрын
8:35 actually, I think you're up, sir.
@miibrawler8 ай бұрын
6:36 actually the most based combo of all time
@brandonburgos12154 ай бұрын
In Melee, VKG didn’t exist. This leads to Fox (and other lightweight Fast-Fallers) surviving vertical KB WAY longer than they should. He’s harder to kill off the top than Samus (3rd heaviest character)!
@captainturbo_LevelHead8 ай бұрын
Bro had peak editing in his last two videos, and is still cooking now. Great job FTP, can't wait for your sub count to explode, you've definitely earned it.
@cullenhutchison65288 ай бұрын
The real forgotten stat that also matters when it comes to mobility, combo routes, multi-hits connecting, and survival is "air friction". It matters more than you would think.
@cononsberg69196 ай бұрын
Aw, but my Physics prof told me to assume energy loss due to air resistance was negligible...
@namenamename3908 ай бұрын
0:57 I can't see that clip of Gibby falling without thinking about the fact that that was an unprotected fall. The stuntman who did that broke his ribs doing so. Jesus Christ.
@TheReZisTLust8 ай бұрын
Did he get a good paycheck?
@kipper16688 ай бұрын
Fuck we assumed that was like, a doll not an actual living human wtf
@jakeswierdfriend72048 ай бұрын
This is actually a rumor! The guy who did it was a professional stuntman and both he and the floor were properly padded up. You can actually see the padding under his shirt if you look closely at the fall.
@gregvs.theworld4518 ай бұрын
@@kipper1668 WHY WOULDN'T THEY JUST THROW A DOLL?!?
@christiancasaverdepertica18028 ай бұрын
@gregvs.theworld451 Dolls are generally only used when doing it for real would be like actually super dangerous. A small fall like that is nearly a free lay day
@ethanman80088 ай бұрын
DUde you are absolutely gonna skyrocket in popularity with your videos. i love the way you edit everything is perfectly visually synced this is TOP TOP tier quality stuff seriousyl
@Ronicalter3 ай бұрын
1:00 the petscop ost jumpscare
@FluffyWeetBix2 ай бұрын
FirethePyrocynical
@Ronicalter2 ай бұрын
@ i think i’m gonna lose it
@HomeboiNinja8 ай бұрын
Wake up new FireThePyro upload
@HaydenTheEeeeeeeeevilEukaryote8 ай бұрын
in melee gravity and fall speed actually do affect vertical knockback, so a lightweight like fox who was meant to die early would end up surviving vertical kill moves later than he was meant to
@TheTrueBrawler7 ай бұрын
In NTSC Melee (and possibly even PAL Melee, where Fox's weight was reduced), Fox has more vertical survivability than Samus, the third heaviest character in the game.
@DeadweightLKS8 ай бұрын
Wait, not watched the video yet, but is this about gravity? Because I’ve played these games for 11 years and only learned the “gravity” variable existed today, a couple hours ago EDIT: man that’s a wild coincidence. I even learned about Pichu’s fast fall earlier today too lol
@deringjosuegarcia15318 ай бұрын
"do you believe in gravity?"
@hermosas_rosas8 ай бұрын
@@deringjosuegarcia1531i only believe in toasters 😤
@kvithink67268 ай бұрын
Yoo just curious, where did you learn about gravity because I've never heard of it until now
@Hoengae8 ай бұрын
yappayappa
@DeadweightLKS8 ай бұрын
@@kvithink6726 The wiki! I went down a bit of a rabbithole after I happened to see a PM Sonic do an unfamiliar pose in a 4 year old GRsmash compilation
@Shink428 ай бұрын
One of the highest quality smash channels. Nice to see that it's active
@TopOfAllWorlds8 ай бұрын
"Bass it hasn't even been 15 seconds yet" had me laughing lol
@JforJonas8 ай бұрын
Incredible editing and pacing. Insane how much your sfx replacement on tournament VODs makes it sound coherent to the video.
@katl88256 ай бұрын
I don't even play SSBU (or any smash) but I watched through one of your videos because of the incredible quality, then I watched another, and now ALL YOUR VIDEOS and A BUNCH MORE SSBU VIDEOS are ALL OVER MY RECOMMENDATIONS
@zeusdeegoose8 ай бұрын
0:58 missed the tech window 😔
@Its_me_6Ай бұрын
That stunt guy got seriously hurt on set btw
@wolfbeat64278 ай бұрын
Really love your editing style and the balance between being funny and informative, while still being short.
@DigiPlayz8 ай бұрын
Your videos are absolutely amazing: these are so fun, well made, and enjoyable to watch. I hope you keep doing them!
@TurtleDynamic8 ай бұрын
1 minute in and I already love the editing. Especially when you layer the sounds the attacks make over the tournament sets
@alt_meta30778 ай бұрын
This channel is absolutely amazing! I really hope you get popular, because the content is top quality, and really genuine.
@justsomeweirdperson8 ай бұрын
fun fact that idk if you know, gravity is extra important in melee, since it still gets applied during hitstun regardless of angle, meaning fox is harder to kill off the top than samus, despite having a much lower weight than her
@TimoDmon0078 ай бұрын
My god After 5 years of intense smash bros I thought I knew everything, especially when you see the "fun fact" or "hidden secrets" videos on KZbin, and you already know what's coming... But you just enlightened my day man :)👍
@Juiceboks8 ай бұрын
Dog your videos in this format are amazing please keep it up!
@salmuttotabreabittlecochicarac4 ай бұрын
"sh*t I'm down" nope, you're up
@lkeblock16628 ай бұрын
This was a really interesting breakdown! I love seeing the interesting and intricate mechanics in games and what effects they have.
@kowjordan8 ай бұрын
Adding the game sounds in for the tourney clips must’ve been a lot of work but it really added to the video! Good shit
@IOSALive8 ай бұрын
FireThePyro, This is fantastic! I subscribed because I love it!
@justanamitard2 ай бұрын
Your videos are the perfect blend of analytical game nerdyness and comedy. Keep up the great work.
@armango_am93178 ай бұрын
you have started a fire with this editing style its so good
@thebenwilbert8 ай бұрын
Don't worry. I'm a time traveler so I'm going to go back in time and prevent Newton from inventing gravity, and then all will be right with the world
@z-leigh65548 ай бұрын
Noteably, the verticle gravity thing is a huge part of why combos are so insane in melee.
@CuppaBro18 ай бұрын
Honestly one of my new favorite channels and it's not even close. Love the editing, great commentary, reminds me a lot of AsumSaus--and that's high praise.
@JAMllostthegame8 ай бұрын
From what I can tell, negative values give you the fastest teabags. It's an Elite Smash player's wet dream.
@lasercraft327 ай бұрын
5:36 Okay but that would make a GREAT special move! Like Mii Brawler's helicopter kick but it doesn't put you in free fall... That would be sick!
@AverageDoctor3458 ай бұрын
Great video! I love how you played around with the stats too, I've always wanted to mess with that aspect of the game.
@AverageDoctor3458 ай бұрын
Another interesting stat I like looking at is air friction, most notable with characters like Dr Mario and Mega Man (high friction) or Marth/Lucina and Ryu/Ken (low friction). Ryu and Ken in particular are interesting because their air friction stat is variable, with it being 0 if they jump and 0.015 otherwise. Ah, I just love talking about numbers!
@tumultoustortellini8 ай бұрын
If anyone wants to try out ult but where most chars get fox-like gravity, play cactus melee. It's a stagelist and spirit set that is meant to come bridge the gap and bring ult closer to melee w/out mods. Speaking of, the extended tilts (dash, turnaround, forward tilt) you can do in regular ult actually gain a whole new set of properties based on how much slide is given, with some sliding w/out that input some sliding w/ that input, and others not sliding even w/ that input, and that applies to all grounded options. We call them RSDs, Looking over those could be a good idea for a vid.
@boraccichannel8 ай бұрын
Spreading the good word of the all-important gravity stat I see :) Definitely the most vital stat for gamefeel on any given character.
@FateSSB8 ай бұрын
insane quality and editing damn bro it’s phenomenal O_O
@slippy91978 ай бұрын
I’m loving this new wave of obscure smash tech and info
@kahoku4512 ай бұрын
appreciate you making and sharing this detailed exploration, king 👑
@B-R238 ай бұрын
dude your editing is genuinely amazing great video
@clintgahm14954 ай бұрын
Stupid sexy gravity.
@underFlorence8 ай бұрын
Loooove actually modding in the changes and seeing them in action! Also, I always appreciate Petscop music!
@Kingbee6424 ай бұрын
how much did I understood 📉 how much I enjoyed the vid 📈
@TopOfAllWorlds8 ай бұрын
Mii brawler becoming 1.0 chrom was a nightmare we did NOT need.
@WesosAwebo006 ай бұрын
1:34 my whole life was a lie peach and daisy are actually different
@Waluigiwatchwaa22 күн бұрын
Yeah, Daisy always felt better to use than Peach
@bauz55657 ай бұрын
Your editing is great. If it doesn’t burn you out keep it up. It’s really engaging.
@meyerpictures8 ай бұрын
Great video. It goes to show how deep this game and this series goes and all of the stuff that often goes overlooked. For VKG in particular, it reminded me a lot of some of the other games. Without VKG, it reminded me a lot of Project M, where characters being fastfallers would make them take considerably longer to kill vertically even if they were a lot lighter. On a visual level, too, having a really low VKG looks a lot like Brawl to me in the way the character is launched.
@ikeirut8 ай бұрын
GRAHHHHHHH NEW FIRETHEPYRO CONTENT 🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥
@StarWalker-si4nm8 ай бұрын
Second video I’ve watched from you, total coincidence. So instead of just coincidentally watching you I’ll make sure it’s on purpose, you’ve earned my sub.
@redhare96218 ай бұрын
big man is my new favorite smashtuber, thank you for joining the scene, your videos are insanely good 🙏🙏🙏 i have your channel bookmarked lol
@Mixa_Lv8 ай бұрын
6:35 I'd love this, anything that keeps the opponent closer while being in hitstun is good for creative combos. To deter single move spam, I'd add something like knockback scaling (not knockback growth) to weak moves so that every time they are used, they send the opponent a bit further away, I don't think that move staling is a good enough system by itself.
@DoMorrMusic8 ай бұрын
Oh yeah Gravity. I learned about that when browsing the smash wiki.
@ianmccoy11506 ай бұрын
Just subscribed after seeing this and the Mii Brawler videos! Love your production style and the info! Great work!!!
@ColorWheelHero8 ай бұрын
7:03 NOoo waaaayyy Fox is so broken!!!¡! Fr tho, great video! I never really given much thought to Gravity, and I didn't even know about VKG. Learn something new everyday lmao
@cullenhutchison65288 ай бұрын
Note that there is one other scenario when characters' gravity values are changed: during weight-independent knockback, the character's fall speed and gravity are set to 1.5 and 0.087 for the first 10 frames of launch before reverting to their original values; it also overrides what you call VKG. This can lead to slightly funky launch trajectories on high-hitstun moves like Falcon nair 1, Joker fair 1, or Roy nair 2 and can cause many characters to fall out of Ike's up b after hit 1.
@SwaggerOkSnaz8 ай бұрын
NEW UPLOAD THE GOAT IS BACK
@OrenMystery6 ай бұрын
Goes from random videos, to posting masterclass content like this.
@jetstreamsham49688 ай бұрын
I knew of gravity, but never understood its full implications. Your video clears this up. ITs a good video. Thank you.
@lakidaalakisda7008 ай бұрын
I am loving the snappy editing.
@masterofdoom50007 ай бұрын
The sheer power some characters get with only a frame or two added or removed in the right place is comical, you never realise how close you are to the horrors until you go looking.
Ай бұрын
I was literally thinking earlier today, about how it turns out a lot more people like Swadloon than I originally thought when I picked it as my favorite Pokémon years ago, having seen it in fanart or profile pictures much more commonly than I expected. Lo and behold, youtube shows me someone with a Swadloon pfp, great taste.
@pietrobrattico92728 ай бұрын
This is one of the most interesting facts about smash mechanics ever
@Mikeystar458 ай бұрын
5:19 Lightweight, High Jump Spirits Equipped! Perform 0% to Death on Donkey Kong now!
@GameFreak8398 ай бұрын
8:34 *insert DuckTales Moon theme*
@williamhautt2822Ай бұрын
“I have to go, my people need me!”
@Magic_Ice8 ай бұрын
I love enabling strong gravity in special smash. It’s something so ignored but it changes the game so much.
@nniftyyx4 ай бұрын
new yapper just entered my reccomended
@littlemisseevee23098 ай бұрын
also I wanna add more to the statement about vertical knockback gravity, the reason it exists is due to melee, specifically the spacies due to living vertical hits super well due to said gravity and fall speed they had, its really neat and I love this topic, ever since brawl
@kuracyn8 ай бұрын
the quality of your videos is so good dude holy shit
@theherolost02378 ай бұрын
Oh baby a new analysis video on a game I don't play. Time to watch this every other day for the next month.
@GoldenRefrigerator2 ай бұрын
As a Chrom Main I approve of 8:06 combo route
@cyclone69766 ай бұрын
Seeing how fast fox is in this game makes me happy because of how similar of a fighter he’s stayed since melee despite complete meta changes and movement options being removed over the years.
@crazykid13257 ай бұрын
Dude your videos are cool. Also as a side note I wonder if this VKG thing is in melee? I assume not because in that game it feels like fall speed/gravity is way, way more impactful in combos, in fact in melee you can’t even latter combo most fast fallers because of how quickly they get back down. And looking at how some of the characters behaved with VKG turned off it reminds me of how they act in melee, an even more close compression would be HDR remix (the mod that makes ult more like melee). I wouldn’t be supersized if VKG was a measure taken by Nintendo to counteract combos like Marth chain grab or sheiks never ending f tilt combos in brawl.
@balt.7 ай бұрын
8:09 i see what you did there /pos
@Antiwan8 ай бұрын
To start the summer we get a banger
@zyrodcord8 ай бұрын
4:31 my video started loading for like 2 minutes and I genuinely thought he was waiting for me to check the video to say something
@sal_88 ай бұрын
This is the kind of thing that shows how well made the game is. It is something that is not taken into account, but we see how the experience improves incredibly, I am very surprised.
@RunicSSB6 ай бұрын
5:18 This was in Brawl! Fox could gain a lot of height if he double jumped while using his forward air. Though, Fox's gravity in brawl was still about twice what Mac's is in Ultimate.
@DenDa_Arts8 ай бұрын
Beautiful editing on this video, chef’s kiss 💛
@tubbytubic8 ай бұрын
Bro this is actually so fascinating good stuff
@themustardthe8 ай бұрын
I'd love no VKG in Ult, it would make it feel more like Melee and add more skill expression to combos.
@FaffyWaffles5 ай бұрын
What a great up and coming youtuber
@TheR-DaciousOne5 ай бұрын
Ohhhh the thumbnail is an apple falling on greninja's head! GRAVITY! ISAAC NEWTON OHHHHH I GET IT