[SSBU] Smash's Hidden Stat

  Рет қаралды 217,649

FireThePyro

FireThePyro

Күн бұрын

What goes up must come down - even you, Sora mains.
Subscribe: / @firethepyroyt
Follow My Socials: / firethepyro
Support me on Ko-fi: ko-fi.com/Fire...
Music used in this video: pastebin.com/A...

Пікірлер: 404
@horaciodossantoscaminero1865
@horaciodossantoscaminero1865 4 ай бұрын
8:34 -can't jump -goes off the platform -starts floating -refuses to elaborate
@redple1163
@redple1163 4 ай бұрын
I think that was negative gravity
@horaciodossantoscaminero1865
@horaciodossantoscaminero1865 4 ай бұрын
@@redple1163 that... Would make sense
@NotShoelessJoe
@NotShoelessJoe 4 ай бұрын
"Sh*t, I'm down." 'ascends to heaven'
@JKDontJudgeMe
@JKDontJudgeMe 4 ай бұрын
"MY PEOPLE NEED MEEEEEEEEEEE"
@-AirKat-
@-AirKat- 4 ай бұрын
“Do you believe in gravity?”
@VarsVerum
@VarsVerum 4 ай бұрын
The number of characters who would be so freaking insane if they could spam landing bair with their back airs the way fox can is off the charts.
@brokenvesselenthusiast6833
@brokenvesselenthusiast6833 4 ай бұрын
Vars sighting in the wild? I am a big ceiling fan, carry on.
@Boileryard
@Boileryard 4 ай бұрын
Imagine Donkey or any sword character. Instant best character in the game
@justsomewheel9379
@justsomewheel9379 4 ай бұрын
ok now give it to Piranha Plant
@tumultoustortellini
@tumultoustortellini 3 ай бұрын
Try playing cm. It's a custom stagelist and set of spirits that has it's own competitive ruleset and community. And yeah, the entire cast becomes busted. Fun as hell, and overall, balance actually too terrible once you account the new ruleset.
@Cheezmonka
@Cheezmonka 3 ай бұрын
​@@tumultoustortelliniWhat is "cm"? I'm trying to find the spirits and rules online.
@AngieYonaga
@AngieYonaga 4 ай бұрын
Back to back Brawlternative and FireThePyro uploads I'm gonna cry we're eating so good
@thetisor24
@thetisor24 4 ай бұрын
I’m glad to see not one, but TWO smash KZbinrs on the rise putting out such good content
@ItsMeChair1
@ItsMeChair1 4 ай бұрын
And Hunter R., but that’s animal crossing.
@HammySigvard
@HammySigvard 4 ай бұрын
Now who’s gonna be the Smash 64 & Smash 4 KZbinr?
@DrakeyBerg
@DrakeyBerg 4 ай бұрын
Literally exactly what I was thinking
@dc_dachi
@dc_dachi 3 ай бұрын
@@HammySigvard I miss MySmashCorner...
@Trebolt
@Trebolt 4 ай бұрын
6:34 "could allow for stupid shit like this" *shows coolest thing ever*
@vivelespatat2670
@vivelespatat2670 4 ай бұрын
Leaked Project M mod for Ultimate (no fake)
@PassTheSnails
@PassTheSnails 4 ай бұрын
See how cool you think it is after getting hit by that for the 20th time in a night. Lol
@oussama7132
@oussama7132 4 ай бұрын
that's a smash 64 combo
@exhaviero4186
@exhaviero4186 3 ай бұрын
melee type of combo
@crazykid1325
@crazykid1325 2 ай бұрын
Let me point you in the direction of melee, a game that has “stupid shit like this” happen all the time and is still alive 23 years after it was made because of it
@MishKoz
@MishKoz 4 ай бұрын
This was an insanely well-produced and well-edited video.
@KingKalashnikov
@KingKalashnikov 4 ай бұрын
bigfoot spotted
@MishKoz
@MishKoz 4 ай бұрын
@@KingKalashnikov hiiiiii Kalashnikov 😳
@shanerpressley
@shanerpressley 4 ай бұрын
Always a treat to see you in the comments
@GoldMario777
@GoldMario777 4 ай бұрын
Fun fact: VKG was introduced in Brawl, meaning that contrary to popular belief, Melee's combo heavy game is mainly thanks to the lack of it, and not to its hitstun duration, which is actually the same as Brawl onward, if we ignore the fact hitstun cancelling exists.
@jhozan
@jhozan 4 ай бұрын
This is inaccurate, VKG was introduced in Ultimate. What Brawl introduced was a multiplier for vertical knockback that increased it in accordance with the character's gravity, with high gravity characters taking more KB to try and compensate. They do similar things, but are two different systems.
@GoldMario777
@GoldMario777 4 ай бұрын
​@@jhozan You are right, my mistake. Additionally (and I just learned that from SmashWiki), both of these mechanics do not apply to moves that ignore the weight stat, most notably Cloud's Finishing Touch, because of course they don't, thanks Sakurai.
@bencrandall-malcolm8303
@bencrandall-malcolm8303 3 ай бұрын
That is part of it, but it's not the entire story. Gravity values are also significantly lower on average post-Melee (unless you're Roy, who has had 0.114 gravity in every game he's existed in, or Sheik, whose gravity has been getting higher and higher with every appearance), so even for more horizontal hits, most characters will get a good bit more airtime than they would in Melee.
@crazykid1325
@crazykid1325 2 ай бұрын
Oh well I guess this answers my question I should have read first before asking lol. This is what I was thinking tho it really does look like melee when he turns off VKG in the video
@12amocha
@12amocha 4 ай бұрын
3:18 love how Bassmage's tag in this clip is "calm." and the gameplay is anything but calm
@zeusdeegoose
@zeusdeegoose 4 ай бұрын
0:58 missed the tech window 😔
@FireThePyroYT
@FireThePyroYT 4 ай бұрын
Hey folks, thanks for watching! Reminder that I've got a Ko-fi page up now for anyone who wants to support me: ko-fi.com/firethepyro $3 tier gains access to post-video writeups, $10 tiers are featured at the end of the video (for this month, I decided to credit all early adopters). I appreciate all the support I've gotten over the last few months. More stuff to come :)
@koiyune
@koiyune 4 ай бұрын
greninja
@SubleafGaming
@SubleafGaming 4 ай бұрын
greninja
@CandyCorn221
@CandyCorn221 4 ай бұрын
greninja
@jameskelly-smith1279
@jameskelly-smith1279 4 ай бұрын
greninja
@Megakiller538
@Megakiller538 4 ай бұрын
I dunno why people are saying this, but greninja
@PuppetMasterIX
@PuppetMasterIX 4 ай бұрын
Excluding Giga Bowser, Fox has the highest gravity value in *all five games* in the series, so it seems like his high gravity is considered an integral and perhaps even non-negotiable part of his design.
@gonderage
@gonderage 3 ай бұрын
his gravity isn't an integral. it's a *derivative* ( ͡° ͜ʖ ͡°)
@miibrawler
@miibrawler 4 ай бұрын
6:36 actually the most based combo of all time
@DeadlyOre
@DeadlyOre 4 ай бұрын
I love silly videos like this about less discussed mechanics, makes you really appreciate what makes these characters so different apart from moves (Also I dig the Petscop Music)
@namenamename390
@namenamename390 4 ай бұрын
0:57 I can't see that clip of Gibby falling without thinking about the fact that that was an unprotected fall. The stuntman who did that broke his ribs doing so. Jesus Christ.
@TheReZisTLust
@TheReZisTLust 4 ай бұрын
Did he get a good paycheck?
@kipper1668
@kipper1668 4 ай бұрын
Fuck we assumed that was like, a doll not an actual living human wtf
@jakeswierdfriend7204
@jakeswierdfriend7204 4 ай бұрын
This is actually a rumor! The guy who did it was a professional stuntman and both he and the floor were properly padded up. You can actually see the padding under his shirt if you look closely at the fall.
@gregvs.theworld451
@gregvs.theworld451 3 ай бұрын
@@kipper1668 WHY WOULDN'T THEY JUST THROW A DOLL?!?
@christiancasaverdepertica1802
@christiancasaverdepertica1802 3 ай бұрын
​@gregvs.theworld451 Dolls are generally only used when doing it for real would be like actually super dangerous. A small fall like that is nearly a free lay day
@DeadweightLKS
@DeadweightLKS 4 ай бұрын
Man, the editing and script are right up my alley. Love how we have this channel and now Brawlternative to cover niche Smash mechanics and competitive trivia like AsumSaus has done with melee for years. Keep it up
@DeadweightLKS
@DeadweightLKS 4 ай бұрын
Wait, not watched the video yet, but is this about gravity? Because I’ve played these games for 11 years and only learned the “gravity” variable existed today, a couple hours ago EDIT: man that’s a wild coincidence. I even learned about Pichu’s fast fall earlier today too lol
@deringjosuegarcia1531
@deringjosuegarcia1531 4 ай бұрын
"do you believe in gravity?"
@hermosas_rosas
@hermosas_rosas 4 ай бұрын
@@deringjosuegarcia1531i only believe in toasters 😤
@kvithink6726
@kvithink6726 4 ай бұрын
Yoo just curious, where did you learn about gravity because I've never heard of it until now
@Hoengae
@Hoengae 4 ай бұрын
yappayappa
@DeadweightLKS
@DeadweightLKS 4 ай бұрын
@@kvithink6726 The wiki! I went down a bit of a rabbithole after I happened to see a PM Sonic do an unfamiliar pose in a 4 year old GRsmash compilation
@cullenhutchison6528
@cullenhutchison6528 4 ай бұрын
The real forgotten stat that also matters when it comes to mobility, combo routes, multi-hits connecting, and survival is "air friction". It matters more than you would think.
@cononsberg6919
@cononsberg6919 Ай бұрын
Aw, but my Physics prof told me to assume energy loss due to air resistance was negligible...
@TopOfAllWorlds
@TopOfAllWorlds 3 ай бұрын
"Bass it hasn't even been 15 seconds yet" had me laughing lol
@HomeboiNinja
@HomeboiNinja 4 ай бұрын
Wake up new FireThePyro upload
@HaydenTheEeeeeeeeevilEukaryote
@HaydenTheEeeeeeeeevilEukaryote 3 ай бұрын
in melee gravity and fall speed actually do affect vertical knockback, so a lightweight like fox who was meant to die early would end up surviving vertical kill moves later than he was meant to
@TheTrueBrawler
@TheTrueBrawler 3 ай бұрын
In NTSC Melee (and possibly even PAL Melee, where Fox's weight was reduced), Fox has more vertical survivability than Samus, the third heaviest character in the game.
@captainturbo_LevelHead
@captainturbo_LevelHead 4 ай бұрын
Bro had peak editing in his last two videos, and is still cooking now. Great job FTP, can't wait for your sub count to explode, you've definitely earned it.
@yourweirdplant
@yourweirdplant 26 күн бұрын
1:44 I never noticed how ANGRY Fox looks in that animation. He's absolutely done with the opponent
@ethanman8008
@ethanman8008 4 ай бұрын
DUde you are absolutely gonna skyrocket in popularity with your videos. i love the way you edit everything is perfectly visually synced this is TOP TOP tier quality stuff seriousyl
@lasercraft32
@lasercraft32 3 ай бұрын
5:36 Okay but that would make a GREAT special move! Like Mii Brawler's helicopter kick but it doesn't put you in free fall... That would be sick!
@JAMllostthegame
@JAMllostthegame 3 ай бұрын
From what I can tell, negative values give you the fastest teabags. It's an Elite Smash player's wet dream.
@robloxianwasdude
@robloxianwasdude 22 күн бұрын
8:35 actually, I think you're up, sir.
@z-leigh6554
@z-leigh6554 4 ай бұрын
Noteably, the verticle gravity thing is a huge part of why combos are so insane in melee.
@GameFreak839
@GameFreak839 4 ай бұрын
8:34 *insert DuckTales Moon theme*
@JforJonas
@JforJonas 4 ай бұрын
Incredible editing and pacing. Insane how much your sfx replacement on tournament VODs makes it sound coherent to the video.
@justsomeweirdperson
@justsomeweirdperson 4 ай бұрын
fun fact that idk if you know, gravity is extra important in melee, since it still gets applied during hitstun regardless of angle, meaning fox is harder to kill off the top than samus, despite having a much lower weight than her
@katl8825
@katl8825 Ай бұрын
I don't even play SSBU (or any smash) but I watched through one of your videos because of the incredible quality, then I watched another, and now ALL YOUR VIDEOS and A BUNCH MORE SSBU VIDEOS are ALL OVER MY RECOMMENDATIONS
@Shink42
@Shink42 4 ай бұрын
One of the highest quality smash channels. Nice to see that it's active
@criticalsweeper7965
@criticalsweeper7965 3 ай бұрын
8:27 "You can't bring ballons into the car!" "Aw, it's too late. We're flying way."
@salmuttotabreabittlecochicarac
@salmuttotabreabittlecochicarac Күн бұрын
"sh*t I'm down" nope, you're up
@DigiPlayz
@DigiPlayz 4 ай бұрын
Your videos are absolutely amazing: these are so fun, well made, and enjoyable to watch. I hope you keep doing them!
@IOSALive
@IOSALive 3 ай бұрын
FireThePyro, This is fantastic! I subscribed because I love it!
@wolfbeat6427
@wolfbeat6427 4 ай бұрын
Really love your editing style and the balance between being funny and informative, while still being short.
@tumultoustortellini
@tumultoustortellini 3 ай бұрын
If anyone wants to try out ult but where most chars get fox-like gravity, play cactus melee. It's a stagelist and spirit set that is meant to come bridge the gap and bring ult closer to melee w/out mods. Speaking of, the extended tilts (dash, turnaround, forward tilt) you can do in regular ult actually gain a whole new set of properties based on how much slide is given, with some sliding w/out that input some sliding w/ that input, and others not sliding even w/ that input, and that applies to all grounded options. We call them RSDs, Looking over those could be a good idea for a vid.
@alt_meta3077
@alt_meta3077 3 ай бұрын
This channel is absolutely amazing! I really hope you get popular, because the content is top quality, and really genuine.
@ikei6940
@ikei6940 4 ай бұрын
GRAHHHHHHH NEW FIRETHEPYRO CONTENT 🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥
@Juiceboks
@Juiceboks 4 ай бұрын
Dog your videos in this format are amazing please keep it up!
@BookerDeWitt1
@BookerDeWitt1 4 ай бұрын
ULTIMATE Asum Saus and I'm all for it
@TurtleDynamic
@TurtleDynamic 3 ай бұрын
1 minute in and I already love the editing. Especially when you layer the sounds the attacks make over the tournament sets
@lkeblock1662
@lkeblock1662 4 ай бұрын
This was a really interesting breakdown! I love seeing the interesting and intricate mechanics in games and what effects they have.
@masterofdoom5000
@masterofdoom5000 3 ай бұрын
The sheer power some characters get with only a frame or two added or removed in the right place is comical, you never realise how close you are to the horrors until you go looking.
@kowjordan
@kowjordan 4 ай бұрын
Adding the game sounds in for the tourney clips must’ve been a lot of work but it really added to the video! Good shit
@TopOfAllWorlds
@TopOfAllWorlds 3 ай бұрын
Mii brawler becoming 1.0 chrom was a nightmare we did NOT need.
@thebenwilbert
@thebenwilbert 3 ай бұрын
Don't worry. I'm a time traveler so I'm going to go back in time and prevent Newton from inventing gravity, and then all will be right with the world
@DenDa_Arts
@DenDa_Arts 4 ай бұрын
Beautiful editing on this video, chef’s kiss 💛
@AverageDoctor345
@AverageDoctor345 4 ай бұрын
Great video! I love how you played around with the stats too, I've always wanted to mess with that aspect of the game.
@AverageDoctor345
@AverageDoctor345 4 ай бұрын
Another interesting stat I like looking at is air friction, most notable with characters like Dr Mario and Mega Man (high friction) or Marth/Lucina and Ryu/Ken (low friction). Ryu and Ken in particular are interesting because their air friction stat is variable, with it being 0 if they jump and 0.015 otherwise. Ah, I just love talking about numbers!
@FateSSB
@FateSSB 4 ай бұрын
insane quality and editing damn bro it’s phenomenal O_O
@Mikeystar45
@Mikeystar45 4 ай бұрын
5:19 Lightweight, High Jump Spirits Equipped! Perform 0% to Death on Donkey Kong now!
@odstagent1070
@odstagent1070 3 ай бұрын
May i present you: 7:02 The HeliFoxter
@armango_am9317
@armango_am9317 4 ай бұрын
you have started a fire with this editing style its so good
@B-R23
@B-R23 4 ай бұрын
dude your editing is genuinely amazing great video
@ianmccoy1150
@ianmccoy1150 Ай бұрын
Just subscribed after seeing this and the Mii Brawler videos! Love your production style and the info! Great work!!!
@pietrobrattico9272
@pietrobrattico9272 3 ай бұрын
This is one of the most interesting facts about smash mechanics ever
@Mixa_Lv
@Mixa_Lv 4 ай бұрын
6:35 I'd love this, anything that keeps the opponent closer while being in hitstun is good for creative combos. To deter single move spam, I'd add something like knockback scaling (not knockback growth) to weak moves so that every time they are used, they send the opponent a bit further away, I don't think that move staling is a good enough system by itself.
@ninjapacman26
@ninjapacman26 3 ай бұрын
Me: Oh hey, it's Gravity Man's theme! You: The stat I want to talk about is GRAVITY. 👀
@cyclone6976
@cyclone6976 2 ай бұрын
Seeing how fast fox is in this game makes me happy because of how similar of a fighter he’s stayed since melee despite complete meta changes and movement options being removed over the years.
@cullenhutchison6528
@cullenhutchison6528 4 ай бұрын
Note that there is one other scenario when characters' gravity values are changed: during weight-independent knockback, the character's fall speed and gravity are set to 1.5 and 0.087 for the first 10 frames of launch before reverting to their original values; it also overrides what you call VKG. This can lead to slightly funky launch trajectories on high-hitstun moves like Falcon nair 1, Joker fair 1, or Roy nair 2 and can cause many characters to fall out of Ike's up b after hit 1.
@underFlorence
@underFlorence 4 ай бұрын
Loooove actually modding in the changes and seeing them in action! Also, I always appreciate Petscop music!
@thequagiestsire
@thequagiestsire 3 ай бұрын
“Shit, I’m down” no sir, I think you’re up
@BobzBlue
@BobzBlue 4 ай бұрын
"Physically Accurate Smash Bros.": •Relativity (Momentom). •Universal constant for gravity stat and perhaps other things. •Minimalist intangibility (not to make dodges and other things short but instead reduce use cases such as get-ups. This may require increasing the speed of get-ups and techs, and a get-up jump might be nice). •Unnecessarily accurate hitboxes and launch directions. Any other Ideas?
@CuppaBro1
@CuppaBro1 3 ай бұрын
Honestly one of my new favorite channels and it's not even close. Love the editing, great commentary, reminds me a lot of AsumSaus--and that's high praise.
@slippy9197
@slippy9197 3 ай бұрын
I’m loving this new wave of obscure smash tech and info
@boraccichannel
@boraccichannel 4 ай бұрын
Spreading the good word of the all-important gravity stat I see :) Definitely the most vital stat for gamefeel on any given character.
@OrenMystery
@OrenMystery 2 ай бұрын
Goes from random videos, to posting masterclass content like this.
@crazykid1325
@crazykid1325 2 ай бұрын
Dude your videos are cool. Also as a side note I wonder if this VKG thing is in melee? I assume not because in that game it feels like fall speed/gravity is way, way more impactful in combos, in fact in melee you can’t even latter combo most fast fallers because of how quickly they get back down. And looking at how some of the characters behaved with VKG turned off it reminds me of how they act in melee, an even more close compression would be HDR remix (the mod that makes ult more like melee). I wouldn’t be supersized if VKG was a measure taken by Nintendo to counteract combos like Marth chain grab or sheiks never ending f tilt combos in brawl.
@Kafonn
@Kafonn 4 ай бұрын
Very interesting tidbit but using Heavy Smash you can actually increase every characters normal gravity AND VKG by 1/3rd to make every characters jump really quick Theres this gamemode in Japan called SSQM that uses this along with a specific spirit set and it's really fun to watch!
@zyrodcord
@zyrodcord 4 ай бұрын
4:31 my video started loading for like 2 minutes and I genuinely thought he was waiting for me to check the video to say something
@15MinuteUpload
@15MinuteUpload 4 ай бұрын
Another interesting stat that doesn't get talked about much is air friction, which acts pretty much like the real life counterpart and affects how quickly characters will stop moving horizontally through the air after a given force is applied (either aerial movement or knockback.) Puff for example has the highest air friction in melee, which is why she can change directions so quickly in mid air but also means she effectively takes reduced horizontal knockback. This is why she dies off the top at 45% to Fox up smash (very low weight and gravity) but can survive pretty decently long when launched horizontally despite her extremely low weight.
@RunicSSB
@RunicSSB Ай бұрын
5:18 This was in Brawl! Fox could gain a lot of height if he double jumped while using his forward air. Though, Fox's gravity in brawl was still about twice what Mac's is in Ultimate.
@pokeperson1000
@pokeperson1000 Ай бұрын
“Shit, I’m down” Well yeah, but she’s _up_
@TimoDmon007
@TimoDmon007 4 ай бұрын
My god After 5 years of intense smash bros I thought I knew everything, especially when you see the "fun fact" or "hidden secrets" videos on KZbin, and you already know what's coming... But you just enlightened my day man :)👍
@sal_8
@sal_8 3 ай бұрын
This is the kind of thing that shows how well made the game is. It is something that is not taken into account, but we see how the experience improves incredibly, I am very surprised.
@RamblingPin-Chikken
@RamblingPin-Chikken 3 ай бұрын
It's funny how I never got any resemblance of joy whenever I played smash and other platform fighter, but the content creator for these games are so great I can't help but always watch them
@ryanstrider8655
@ryanstrider8655 4 ай бұрын
This channel's editing is unironically rivaling WhyDo's and that's mad impressive
@g0reshow
@g0reshow 4 ай бұрын
Ohh, that explains so much. I've mained Fox since day 1 but I could never figure out why I've always loved him so much. He just felt much better to control than anyone else - and, well, I guess he objectively is, in a sense. Considering how I also really like Brawler and Sheik...lmao
@mariorockysonicmegasochjag
@mariorockysonicmegasochjag 2 ай бұрын
8:34 them: I'm Down Mii Gunner: Well, I'm up
@xaviermacario7049
@xaviermacario7049 4 ай бұрын
(8:34) “pffft! Screw gravity”
@Pryexel
@Pryexel 3 ай бұрын
* flute whistle *
@WesosAwebo00
@WesosAwebo00 2 ай бұрын
1:34 my whole life was a lie peach and daisy are actually different
@TheR-DaciousOne
@TheR-DaciousOne Ай бұрын
Ohhhh the thumbnail is an apple falling on greninja's head! GRAVITY! ISAAC NEWTON OHHHHH I GET IT
@jedisquidward
@jedisquidward 4 ай бұрын
Great video. It goes to show how deep this game and this series goes and all of the stuff that often goes overlooked. For VKG in particular, it reminded me a lot of some of the other games. Without VKG, it reminded me a lot of Project M, where characters being fastfallers would make them take considerably longer to kill vertically even if they were a lot lighter. On a visual level, too, having a really low VKG looks a lot like Brawl to me in the way the character is launched.
@DoMorrMusic
@DoMorrMusic 4 ай бұрын
Oh yeah Gravity. I learned about that when browsing the smash wiki.
@mustafahamza4812
@mustafahamza4812 3 ай бұрын
1:53 that USUALLY was so aggressive for no reason
@themustardthe
@themustardthe 4 ай бұрын
I'd love no VKG in Ult, it would make it feel more like Melee and add more skill expression to combos.
@Snazzypreformance
@Snazzypreformance 4 ай бұрын
NEW UPLOAD THE GOAT IS BACK
@StarWalker-si4nm
@StarWalker-si4nm 4 ай бұрын
Second video I’ve watched from you, total coincidence. So instead of just coincidentally watching you I’ll make sure it’s on purpose, you’ve earned my sub.
@antoniopriego5660
@antoniopriego5660 4 ай бұрын
I'd like to add that Wii Fit's Heavy Breathing increases her Gravity value inmensely Mong other things, it helps her survive vertical hits longer. Maybe it aldo affects her VKB?
@Micha-Hil
@Micha-Hil 3 ай бұрын
7:56 this could be called the best "Fuck you" tool in the game now that I think about it
@adumbfurry7036
@adumbfurry7036 4 ай бұрын
The use of Gravity Man’s theme was perfect.
@AgentOracle
@AgentOracle 4 ай бұрын
"Gravity", is a harness. I have Harnessed, the Harness. ~Jigglypuff
@bauz5565
@bauz5565 3 ай бұрын
Your editing is great. If it doesn’t burn you out keep it up. It’s really engaging.
@gavinfox7216
@gavinfox7216 4 ай бұрын
The antigravity joke at the end reminds me of that one gag from asdf movie.
@cjfrozen
@cjfrozen 2 ай бұрын
I wanna say, 4:19 I think the timestamp was. Snake constantly getting back onto Cypher offstage actually decreases how long he can be on it. So it gets hard to manage
@Davaroni
@Davaroni 3 ай бұрын
I kind of like it when people come out of nowhere and post quality stuff.
@redhare9621
@redhare9621 4 ай бұрын
big man is my new favorite smashtuber, thank you for joining the scene, your videos are insanely good 🙏🙏🙏 i have your channel bookmarked lol
@chezcak486
@chezcak486 4 ай бұрын
that last joke was so fucking funny omg
@OlaAremu
@OlaAremu 4 ай бұрын
Just realized that the thumbnail is GOLD
@littlemisseevee2309
@littlemisseevee2309 4 ай бұрын
also I wanna add more to the statement about vertical knockback gravity, the reason it exists is due to melee, specifically the spacies due to living vertical hits super well due to said gravity and fall speed they had, its really neat and I love this topic, ever since brawl
[SSBU] The Fastest Move In Smash
8:47
FireThePyro
Рет қаралды 450 М.
One Issue With Every Character in Melee (full series)
20:28
ArchiveSaus
Рет қаралды 213 М.
У ГОРДЕЯ ПОЖАР в ОФИСЕ!
01:01
Дима Гордей
Рет қаралды 8 МЛН
哈莉奎因怎么变骷髅了#小丑 #shorts
00:19
好人小丑
Рет қаралды 50 МЛН
Girl, dig gently, or it will leak out soon.#funny #cute #comedy
00:17
Funny daughter's daily life
Рет қаралды 69 МЛН
💩Поу и Поулина ☠️МОЧАТ 😖Хмурых Тварей?!
00:34
Ной Анимация
Рет қаралды 1,7 МЛН
Could Link Win the Olympic Decathlon?
26:03
windowledge
Рет қаралды 372 М.
The WORST projectile in Smash
4:48
ItsAGamer
Рет қаралды 6 М.
Is It Possible to Beat Super Smash Bros Brawl Without Moving?
49:59
TF2: Spy Psychology - How to Beat EVERY CLASS
24:20
Jontohil2
Рет қаралды 335 М.
Who can make Melee's Reverse Temple Jump?
8:38
Melee Moments
Рет қаралды 1,7 МЛН
10 EXTREMELY UNDERRATED Smash Ultimate Moves
20:19
MockRockTalk
Рет қаралды 113 М.
The most broken GRAB in Smash Ultimate
9:42
An Actual Egg
Рет қаралды 88 М.
The OFFICIAL Smash Ultimate Cheater Tier List
28:57
TCNick3
Рет қаралды 1,6 МЛН
The Most Broken Projectile In Smash
16:33
AvengerSpencer
Рет қаралды 131 М.
У ГОРДЕЯ ПОЖАР в ОФИСЕ!
01:01
Дима Гордей
Рет қаралды 8 МЛН