What goes up must come down - even you, Sora mains. Subscribe: / @firethepyroyt Follow My Socials: / firethepyro Support me on Ko-fi: ko-fi.com/Fire... Music used in this video: pastebin.com/A...
Пікірлер: 404
@horaciodossantoscaminero18654 ай бұрын
8:34 -can't jump -goes off the platform -starts floating -refuses to elaborate
@redple11634 ай бұрын
I think that was negative gravity
@horaciodossantoscaminero18654 ай бұрын
@@redple1163 that... Would make sense
@NotShoelessJoe4 ай бұрын
"Sh*t, I'm down." 'ascends to heaven'
@JKDontJudgeMe4 ай бұрын
"MY PEOPLE NEED MEEEEEEEEEEE"
@-AirKat-4 ай бұрын
“Do you believe in gravity?”
@VarsVerum4 ай бұрын
The number of characters who would be so freaking insane if they could spam landing bair with their back airs the way fox can is off the charts.
@brokenvesselenthusiast68334 ай бұрын
Vars sighting in the wild? I am a big ceiling fan, carry on.
@Boileryard4 ай бұрын
Imagine Donkey or any sword character. Instant best character in the game
@justsomewheel93794 ай бұрын
ok now give it to Piranha Plant
@tumultoustortellini3 ай бұрын
Try playing cm. It's a custom stagelist and set of spirits that has it's own competitive ruleset and community. And yeah, the entire cast becomes busted. Fun as hell, and overall, balance actually too terrible once you account the new ruleset.
@Cheezmonka3 ай бұрын
@@tumultoustortelliniWhat is "cm"? I'm trying to find the spirits and rules online.
@AngieYonaga4 ай бұрын
Back to back Brawlternative and FireThePyro uploads I'm gonna cry we're eating so good
@thetisor244 ай бұрын
I’m glad to see not one, but TWO smash KZbinrs on the rise putting out such good content
@ItsMeChair14 ай бұрын
And Hunter R., but that’s animal crossing.
@HammySigvard4 ай бұрын
Now who’s gonna be the Smash 64 & Smash 4 KZbinr?
@DrakeyBerg4 ай бұрын
Literally exactly what I was thinking
@dc_dachi3 ай бұрын
@@HammySigvard I miss MySmashCorner...
@Trebolt4 ай бұрын
6:34 "could allow for stupid shit like this" *shows coolest thing ever*
@vivelespatat26704 ай бұрын
Leaked Project M mod for Ultimate (no fake)
@PassTheSnails4 ай бұрын
See how cool you think it is after getting hit by that for the 20th time in a night. Lol
@oussama71324 ай бұрын
that's a smash 64 combo
@exhaviero41863 ай бұрын
melee type of combo
@crazykid13252 ай бұрын
Let me point you in the direction of melee, a game that has “stupid shit like this” happen all the time and is still alive 23 years after it was made because of it
@MishKoz4 ай бұрын
This was an insanely well-produced and well-edited video.
@KingKalashnikov4 ай бұрын
bigfoot spotted
@MishKoz4 ай бұрын
@@KingKalashnikov hiiiiii Kalashnikov 😳
@shanerpressley4 ай бұрын
Always a treat to see you in the comments
@GoldMario7774 ай бұрын
Fun fact: VKG was introduced in Brawl, meaning that contrary to popular belief, Melee's combo heavy game is mainly thanks to the lack of it, and not to its hitstun duration, which is actually the same as Brawl onward, if we ignore the fact hitstun cancelling exists.
@jhozan4 ай бұрын
This is inaccurate, VKG was introduced in Ultimate. What Brawl introduced was a multiplier for vertical knockback that increased it in accordance with the character's gravity, with high gravity characters taking more KB to try and compensate. They do similar things, but are two different systems.
@GoldMario7774 ай бұрын
@@jhozan You are right, my mistake. Additionally (and I just learned that from SmashWiki), both of these mechanics do not apply to moves that ignore the weight stat, most notably Cloud's Finishing Touch, because of course they don't, thanks Sakurai.
@bencrandall-malcolm83033 ай бұрын
That is part of it, but it's not the entire story. Gravity values are also significantly lower on average post-Melee (unless you're Roy, who has had 0.114 gravity in every game he's existed in, or Sheik, whose gravity has been getting higher and higher with every appearance), so even for more horizontal hits, most characters will get a good bit more airtime than they would in Melee.
@crazykid13252 ай бұрын
Oh well I guess this answers my question I should have read first before asking lol. This is what I was thinking tho it really does look like melee when he turns off VKG in the video
@12amocha4 ай бұрын
3:18 love how Bassmage's tag in this clip is "calm." and the gameplay is anything but calm
@zeusdeegoose4 ай бұрын
0:58 missed the tech window 😔
@FireThePyroYT4 ай бұрын
Hey folks, thanks for watching! Reminder that I've got a Ko-fi page up now for anyone who wants to support me: ko-fi.com/firethepyro $3 tier gains access to post-video writeups, $10 tiers are featured at the end of the video (for this month, I decided to credit all early adopters). I appreciate all the support I've gotten over the last few months. More stuff to come :)
@koiyune4 ай бұрын
greninja
@SubleafGaming4 ай бұрын
greninja
@CandyCorn2214 ай бұрын
greninja
@jameskelly-smith12794 ай бұрын
greninja
@Megakiller5384 ай бұрын
I dunno why people are saying this, but greninja
@PuppetMasterIX4 ай бұрын
Excluding Giga Bowser, Fox has the highest gravity value in *all five games* in the series, so it seems like his high gravity is considered an integral and perhaps even non-negotiable part of his design.
@gonderage3 ай бұрын
his gravity isn't an integral. it's a *derivative* ( ͡° ͜ʖ ͡°)
@miibrawler4 ай бұрын
6:36 actually the most based combo of all time
@DeadlyOre4 ай бұрын
I love silly videos like this about less discussed mechanics, makes you really appreciate what makes these characters so different apart from moves (Also I dig the Petscop Music)
@namenamename3904 ай бұрын
0:57 I can't see that clip of Gibby falling without thinking about the fact that that was an unprotected fall. The stuntman who did that broke his ribs doing so. Jesus Christ.
@TheReZisTLust4 ай бұрын
Did he get a good paycheck?
@kipper16684 ай бұрын
Fuck we assumed that was like, a doll not an actual living human wtf
@jakeswierdfriend72044 ай бұрын
This is actually a rumor! The guy who did it was a professional stuntman and both he and the floor were properly padded up. You can actually see the padding under his shirt if you look closely at the fall.
@gregvs.theworld4513 ай бұрын
@@kipper1668 WHY WOULDN'T THEY JUST THROW A DOLL?!?
@christiancasaverdepertica18023 ай бұрын
@gregvs.theworld451 Dolls are generally only used when doing it for real would be like actually super dangerous. A small fall like that is nearly a free lay day
@DeadweightLKS4 ай бұрын
Man, the editing and script are right up my alley. Love how we have this channel and now Brawlternative to cover niche Smash mechanics and competitive trivia like AsumSaus has done with melee for years. Keep it up
@DeadweightLKS4 ай бұрын
Wait, not watched the video yet, but is this about gravity? Because I’ve played these games for 11 years and only learned the “gravity” variable existed today, a couple hours ago EDIT: man that’s a wild coincidence. I even learned about Pichu’s fast fall earlier today too lol
@deringjosuegarcia15314 ай бұрын
"do you believe in gravity?"
@hermosas_rosas4 ай бұрын
@@deringjosuegarcia1531i only believe in toasters 😤
@kvithink67264 ай бұрын
Yoo just curious, where did you learn about gravity because I've never heard of it until now
@Hoengae4 ай бұрын
yappayappa
@DeadweightLKS4 ай бұрын
@@kvithink6726 The wiki! I went down a bit of a rabbithole after I happened to see a PM Sonic do an unfamiliar pose in a 4 year old GRsmash compilation
@cullenhutchison65284 ай бұрын
The real forgotten stat that also matters when it comes to mobility, combo routes, multi-hits connecting, and survival is "air friction". It matters more than you would think.
@cononsberg6919Ай бұрын
Aw, but my Physics prof told me to assume energy loss due to air resistance was negligible...
@TopOfAllWorlds3 ай бұрын
"Bass it hasn't even been 15 seconds yet" had me laughing lol
@HomeboiNinja4 ай бұрын
Wake up new FireThePyro upload
@HaydenTheEeeeeeeeevilEukaryote3 ай бұрын
in melee gravity and fall speed actually do affect vertical knockback, so a lightweight like fox who was meant to die early would end up surviving vertical kill moves later than he was meant to
@TheTrueBrawler3 ай бұрын
In NTSC Melee (and possibly even PAL Melee, where Fox's weight was reduced), Fox has more vertical survivability than Samus, the third heaviest character in the game.
@captainturbo_LevelHead4 ай бұрын
Bro had peak editing in his last two videos, and is still cooking now. Great job FTP, can't wait for your sub count to explode, you've definitely earned it.
@yourweirdplant26 күн бұрын
1:44 I never noticed how ANGRY Fox looks in that animation. He's absolutely done with the opponent
@ethanman80084 ай бұрын
DUde you are absolutely gonna skyrocket in popularity with your videos. i love the way you edit everything is perfectly visually synced this is TOP TOP tier quality stuff seriousyl
@lasercraft323 ай бұрын
5:36 Okay but that would make a GREAT special move! Like Mii Brawler's helicopter kick but it doesn't put you in free fall... That would be sick!
@JAMllostthegame3 ай бұрын
From what I can tell, negative values give you the fastest teabags. It's an Elite Smash player's wet dream.
@robloxianwasdude22 күн бұрын
8:35 actually, I think you're up, sir.
@z-leigh65544 ай бұрын
Noteably, the verticle gravity thing is a huge part of why combos are so insane in melee.
@GameFreak8394 ай бұрын
8:34 *insert DuckTales Moon theme*
@JforJonas4 ай бұрын
Incredible editing and pacing. Insane how much your sfx replacement on tournament VODs makes it sound coherent to the video.
@justsomeweirdperson4 ай бұрын
fun fact that idk if you know, gravity is extra important in melee, since it still gets applied during hitstun regardless of angle, meaning fox is harder to kill off the top than samus, despite having a much lower weight than her
@katl8825Ай бұрын
I don't even play SSBU (or any smash) but I watched through one of your videos because of the incredible quality, then I watched another, and now ALL YOUR VIDEOS and A BUNCH MORE SSBU VIDEOS are ALL OVER MY RECOMMENDATIONS
@Shink424 ай бұрын
One of the highest quality smash channels. Nice to see that it's active
@criticalsweeper79653 ай бұрын
8:27 "You can't bring ballons into the car!" "Aw, it's too late. We're flying way."
@salmuttotabreabittlecochicaracКүн бұрын
"sh*t I'm down" nope, you're up
@DigiPlayz4 ай бұрын
Your videos are absolutely amazing: these are so fun, well made, and enjoyable to watch. I hope you keep doing them!
@IOSALive3 ай бұрын
FireThePyro, This is fantastic! I subscribed because I love it!
@wolfbeat64274 ай бұрын
Really love your editing style and the balance between being funny and informative, while still being short.
@tumultoustortellini3 ай бұрын
If anyone wants to try out ult but where most chars get fox-like gravity, play cactus melee. It's a stagelist and spirit set that is meant to come bridge the gap and bring ult closer to melee w/out mods. Speaking of, the extended tilts (dash, turnaround, forward tilt) you can do in regular ult actually gain a whole new set of properties based on how much slide is given, with some sliding w/out that input some sliding w/ that input, and others not sliding even w/ that input, and that applies to all grounded options. We call them RSDs, Looking over those could be a good idea for a vid.
@alt_meta30773 ай бұрын
This channel is absolutely amazing! I really hope you get popular, because the content is top quality, and really genuine.
@ikei69404 ай бұрын
GRAHHHHHHH NEW FIRETHEPYRO CONTENT 🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥
@Juiceboks4 ай бұрын
Dog your videos in this format are amazing please keep it up!
@BookerDeWitt14 ай бұрын
ULTIMATE Asum Saus and I'm all for it
@TurtleDynamic3 ай бұрын
1 minute in and I already love the editing. Especially when you layer the sounds the attacks make over the tournament sets
@lkeblock16624 ай бұрын
This was a really interesting breakdown! I love seeing the interesting and intricate mechanics in games and what effects they have.
@masterofdoom50003 ай бұрын
The sheer power some characters get with only a frame or two added or removed in the right place is comical, you never realise how close you are to the horrors until you go looking.
@kowjordan4 ай бұрын
Adding the game sounds in for the tourney clips must’ve been a lot of work but it really added to the video! Good shit
@TopOfAllWorlds3 ай бұрын
Mii brawler becoming 1.0 chrom was a nightmare we did NOT need.
@thebenwilbert3 ай бұрын
Don't worry. I'm a time traveler so I'm going to go back in time and prevent Newton from inventing gravity, and then all will be right with the world
@DenDa_Arts4 ай бұрын
Beautiful editing on this video, chef’s kiss 💛
@AverageDoctor3454 ай бұрын
Great video! I love how you played around with the stats too, I've always wanted to mess with that aspect of the game.
@AverageDoctor3454 ай бұрын
Another interesting stat I like looking at is air friction, most notable with characters like Dr Mario and Mega Man (high friction) or Marth/Lucina and Ryu/Ken (low friction). Ryu and Ken in particular are interesting because their air friction stat is variable, with it being 0 if they jump and 0.015 otherwise. Ah, I just love talking about numbers!
@FateSSB4 ай бұрын
insane quality and editing damn bro it’s phenomenal O_O
@Mikeystar454 ай бұрын
5:19 Lightweight, High Jump Spirits Equipped! Perform 0% to Death on Donkey Kong now!
@odstagent10703 ай бұрын
May i present you: 7:02 The HeliFoxter
@armango_am93174 ай бұрын
you have started a fire with this editing style its so good
@B-R234 ай бұрын
dude your editing is genuinely amazing great video
@ianmccoy1150Ай бұрын
Just subscribed after seeing this and the Mii Brawler videos! Love your production style and the info! Great work!!!
@pietrobrattico92723 ай бұрын
This is one of the most interesting facts about smash mechanics ever
@Mixa_Lv4 ай бұрын
6:35 I'd love this, anything that keeps the opponent closer while being in hitstun is good for creative combos. To deter single move spam, I'd add something like knockback scaling (not knockback growth) to weak moves so that every time they are used, they send the opponent a bit further away, I don't think that move staling is a good enough system by itself.
@ninjapacman263 ай бұрын
Me: Oh hey, it's Gravity Man's theme! You: The stat I want to talk about is GRAVITY. 👀
@cyclone69762 ай бұрын
Seeing how fast fox is in this game makes me happy because of how similar of a fighter he’s stayed since melee despite complete meta changes and movement options being removed over the years.
@cullenhutchison65284 ай бұрын
Note that there is one other scenario when characters' gravity values are changed: during weight-independent knockback, the character's fall speed and gravity are set to 1.5 and 0.087 for the first 10 frames of launch before reverting to their original values; it also overrides what you call VKG. This can lead to slightly funky launch trajectories on high-hitstun moves like Falcon nair 1, Joker fair 1, or Roy nair 2 and can cause many characters to fall out of Ike's up b after hit 1.
@underFlorence4 ай бұрын
Loooove actually modding in the changes and seeing them in action! Also, I always appreciate Petscop music!
@thequagiestsire3 ай бұрын
“Shit, I’m down” no sir, I think you’re up
@BobzBlue4 ай бұрын
"Physically Accurate Smash Bros.": •Relativity (Momentom). •Universal constant for gravity stat and perhaps other things. •Minimalist intangibility (not to make dodges and other things short but instead reduce use cases such as get-ups. This may require increasing the speed of get-ups and techs, and a get-up jump might be nice). •Unnecessarily accurate hitboxes and launch directions. Any other Ideas?
@CuppaBro13 ай бұрын
Honestly one of my new favorite channels and it's not even close. Love the editing, great commentary, reminds me a lot of AsumSaus--and that's high praise.
@slippy91973 ай бұрын
I’m loving this new wave of obscure smash tech and info
@boraccichannel4 ай бұрын
Spreading the good word of the all-important gravity stat I see :) Definitely the most vital stat for gamefeel on any given character.
@OrenMystery2 ай бұрын
Goes from random videos, to posting masterclass content like this.
@crazykid13252 ай бұрын
Dude your videos are cool. Also as a side note I wonder if this VKG thing is in melee? I assume not because in that game it feels like fall speed/gravity is way, way more impactful in combos, in fact in melee you can’t even latter combo most fast fallers because of how quickly they get back down. And looking at how some of the characters behaved with VKG turned off it reminds me of how they act in melee, an even more close compression would be HDR remix (the mod that makes ult more like melee). I wouldn’t be supersized if VKG was a measure taken by Nintendo to counteract combos like Marth chain grab or sheiks never ending f tilt combos in brawl.
@Kafonn4 ай бұрын
Very interesting tidbit but using Heavy Smash you can actually increase every characters normal gravity AND VKG by 1/3rd to make every characters jump really quick Theres this gamemode in Japan called SSQM that uses this along with a specific spirit set and it's really fun to watch!
@zyrodcord4 ай бұрын
4:31 my video started loading for like 2 minutes and I genuinely thought he was waiting for me to check the video to say something
@15MinuteUpload4 ай бұрын
Another interesting stat that doesn't get talked about much is air friction, which acts pretty much like the real life counterpart and affects how quickly characters will stop moving horizontally through the air after a given force is applied (either aerial movement or knockback.) Puff for example has the highest air friction in melee, which is why she can change directions so quickly in mid air but also means she effectively takes reduced horizontal knockback. This is why she dies off the top at 45% to Fox up smash (very low weight and gravity) but can survive pretty decently long when launched horizontally despite her extremely low weight.
@RunicSSBАй бұрын
5:18 This was in Brawl! Fox could gain a lot of height if he double jumped while using his forward air. Though, Fox's gravity in brawl was still about twice what Mac's is in Ultimate.
@pokeperson1000Ай бұрын
“Shit, I’m down” Well yeah, but she’s _up_
@TimoDmon0074 ай бұрын
My god After 5 years of intense smash bros I thought I knew everything, especially when you see the "fun fact" or "hidden secrets" videos on KZbin, and you already know what's coming... But you just enlightened my day man :)👍
@sal_83 ай бұрын
This is the kind of thing that shows how well made the game is. It is something that is not taken into account, but we see how the experience improves incredibly, I am very surprised.
@RamblingPin-Chikken3 ай бұрын
It's funny how I never got any resemblance of joy whenever I played smash and other platform fighter, but the content creator for these games are so great I can't help but always watch them
@ryanstrider86554 ай бұрын
This channel's editing is unironically rivaling WhyDo's and that's mad impressive
@g0reshow4 ай бұрын
Ohh, that explains so much. I've mained Fox since day 1 but I could never figure out why I've always loved him so much. He just felt much better to control than anyone else - and, well, I guess he objectively is, in a sense. Considering how I also really like Brawler and Sheik...lmao
@mariorockysonicmegasochjag2 ай бұрын
8:34 them: I'm Down Mii Gunner: Well, I'm up
@xaviermacario70494 ай бұрын
(8:34) “pffft! Screw gravity”
@Pryexel3 ай бұрын
* flute whistle *
@WesosAwebo002 ай бұрын
1:34 my whole life was a lie peach and daisy are actually different
@TheR-DaciousOneАй бұрын
Ohhhh the thumbnail is an apple falling on greninja's head! GRAVITY! ISAAC NEWTON OHHHHH I GET IT
@jedisquidward4 ай бұрын
Great video. It goes to show how deep this game and this series goes and all of the stuff that often goes overlooked. For VKG in particular, it reminded me a lot of some of the other games. Without VKG, it reminded me a lot of Project M, where characters being fastfallers would make them take considerably longer to kill vertically even if they were a lot lighter. On a visual level, too, having a really low VKG looks a lot like Brawl to me in the way the character is launched.
@DoMorrMusic4 ай бұрын
Oh yeah Gravity. I learned about that when browsing the smash wiki.
@mustafahamza48123 ай бұрын
1:53 that USUALLY was so aggressive for no reason
@themustardthe4 ай бұрын
I'd love no VKG in Ult, it would make it feel more like Melee and add more skill expression to combos.
@Snazzypreformance4 ай бұрын
NEW UPLOAD THE GOAT IS BACK
@StarWalker-si4nm4 ай бұрын
Second video I’ve watched from you, total coincidence. So instead of just coincidentally watching you I’ll make sure it’s on purpose, you’ve earned my sub.
@antoniopriego56604 ай бұрын
I'd like to add that Wii Fit's Heavy Breathing increases her Gravity value inmensely Mong other things, it helps her survive vertical hits longer. Maybe it aldo affects her VKB?
@Micha-Hil3 ай бұрын
7:56 this could be called the best "Fuck you" tool in the game now that I think about it
@adumbfurry70364 ай бұрын
The use of Gravity Man’s theme was perfect.
@AgentOracle4 ай бұрын
"Gravity", is a harness. I have Harnessed, the Harness. ~Jigglypuff
@bauz55653 ай бұрын
Your editing is great. If it doesn’t burn you out keep it up. It’s really engaging.
@gavinfox72164 ай бұрын
The antigravity joke at the end reminds me of that one gag from asdf movie.
@cjfrozen2 ай бұрын
I wanna say, 4:19 I think the timestamp was. Snake constantly getting back onto Cypher offstage actually decreases how long he can be on it. So it gets hard to manage
@Davaroni3 ай бұрын
I kind of like it when people come out of nowhere and post quality stuff.
@redhare96214 ай бұрын
big man is my new favorite smashtuber, thank you for joining the scene, your videos are insanely good 🙏🙏🙏 i have your channel bookmarked lol
@chezcak4864 ай бұрын
that last joke was so fucking funny omg
@OlaAremu4 ай бұрын
Just realized that the thumbnail is GOLD
@littlemisseevee23094 ай бұрын
also I wanna add more to the statement about vertical knockback gravity, the reason it exists is due to melee, specifically the spacies due to living vertical hits super well due to said gravity and fall speed they had, its really neat and I love this topic, ever since brawl