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@MidwestGamer31505 сағат бұрын
Shit I just want them to fix the degraded performance in the PU! It’s been 5 days. I can’t even get into the verse
@r928715 сағат бұрын
Yeah and seeing them run their videos and ads on Facebook is absolutely tone deaf. Like we can't even log in...who could you possibly be inviting to come experience this right now?
@MidwestGamer31505 сағат бұрын
@@r92871seriously….. CIG is like “ look what your missing”
@yungsofa80845 сағат бұрын
not to mention im geting like 20-30 fps in cities and like 40-50 fps in space
@criticalchai4 сағат бұрын
@@r92871 yeah of all times to advertise they get people to buy a ship spend ages downloading 100gbs only to not be able to play. talk about feeding the scam feel of the game. they are going to have a lot of refunds this week.
@TheGlassSword4 сағат бұрын
I think the “fix” is in the 3.24.3 patch this is dropping into PTU today… I think they need to do more than hotfix… the entity and command structure of 4.0 code base is definitely stressed
@MysterianX4 сағат бұрын
As a space lone wolf, I'm really looking forward to a NPC crewmate taking the copilot seat.
@capt_bear3 сағат бұрын
But then you'd be an accompanied wolf!
@Glathgrundel2 сағат бұрын
I'm OK with blades for my remote turrets, since my Zeus is seriously undergunned for a solo guy, but I am keen to one day have a Tevarrin copilot ... a cross between Chewbacca and Long John Silver's parrot.
@Argonox4 сағат бұрын
Funny, that some people think, NPC are only for solo players. It is essential for orgs and „simple“ coop players, as well. How to staff all those boring ship positions with disciplined players on regular basis. LOL… at least you should be able to have a hybrid crew (some real ones on the bridge and the rest NPC)
@ryebreadreturn13 сағат бұрын
I keep seeing comments like this and I don't get it. Can't AI blades or other forms of automation take care of those positions? What am I missing here? I get that NPC crew will be nice for role playing, but in terms of a game where the ships can be operated and gameplay loops can be completed, what do you get from NPC crew that AI blades or other automation (auto loading cargo for example, which already exists) don't get you?
@Argonox2 сағат бұрын
@@ryebreadreturn1 AI blade slot are limited. Because of missing crew, you need block them for those WW2 style manned turrets. As you may know, there are a lot of other tasks, you need to perform as crewmember on a multicrew ship. Maintenance and cargo loading for example. Role play is the last thing I was thinking about. Multicrew ships in star citizen require crew. A lot of people pledged for multicrew ships and want to jump into their own multicrew ships as captain of their own ship, whenever they have spare time and start adventures they want. If other players want to join… great… but like I said… find enough crew on a regular basis… at times you have time… and have at least a littlebit discipline…… is simply… not that simple. ;-)
@124thDragoon2 сағат бұрын
@@ryebreadreturn1 They of course haven't actually explained how any of that stuff will work (because I suspect they don't really know, yet), but I have always assumed that AI blade "slots" will be limited. So choosing to semi-automate some turrets via blades will come at the opportunity cost of not being able to improve you ship's loadout via other "blade" methods, and this could be pretty huge. On the flip side, AI crew members will require a salary. So assuming the options are equally effective at their jobs, one will hurt your ship's performance compared to what it would be otherwise, and one will hurt your wallet.
@ryebreadreturn12 сағат бұрын
@@ArgonoxI think we can assume the game will allow enough ai blade slots at launch to allow you to fully man your turrets, if the aim here is to get around having to have the NPC crew fully working and still have the game functional. That's such an easy thing to change and there's no reason at all they wouldn't change it (literally it would be just increasing a value in a database). I think it's disingenuous to use a limit they stated would exist a while ago (which was clearly intended to work alongside NPC crew and encourage you to hire NPC crew) as a reason why not having NPC crew will wreck them game, when they can definitely just change that temporarily now that they're thinking NPC crew might have to wait a bit. Like that decision clearly will require other decisions they made previously to be changed and it doesn't make sense to me to assume they won't make those changes in order to have a working game. Cargo loading is already able to be automated so... no don't need NPCs for that, unless I missing something? Maintenance, yes, you need someone to go replace a relay or other part. But, I can imagine CIG developing a temporary game mechanic to get around this (eg having a "drone" auto-replace parts "magically" while no one is looking).
@ryebreadreturn12 сағат бұрын
@@124thDragoonlimiting ai slots is an arbitrary thing that can absolutely be temporarily changed. Maybe in the end state yes that's what they want, but day 1 there's no reason why they would cripple your ships by not letting you have enough blades to run them. Ditto for any other penalties caused by AI blades vs NPCs. All those are just numeric values that can be modified whenever they want to suit the state of the game at that moment in time.
@The_Fallen_15 сағат бұрын
I'm a little disappointed that NPC crews won't be in 1.0 as it seems like a pretty big feature, but at least we'll have blades to act as some to a basic extent.
@cptcarot5 сағат бұрын
Great catching up at CitizenCon. Really enjoyed the experience of meeting other backers. Now to rewatch the panels.
@elcockroach73285 сағат бұрын
Without stable servers NPC crews are certainly not sensible, but AI blades are a good middleground IMO.
@GozXz4 сағат бұрын
Ai vs physicalized Ai 😂
@jewbond1195 сағат бұрын
They prolly have a ton of realistic features planned for NPC crews. They used to talk about being able to make extra game packages on your acct into npc characters. I guess we'll just have to wait and see... 👀
@6holo92 сағат бұрын
Blades are only for remote turrets. Hopefully, they can allow blades to run manned turrets temperory till npc is ready.
@barnigranero58825 сағат бұрын
CIG do need to confirm what we can do with NPC crews before 1.0. Especially NPC character slots and how they relate to game packages etc.
@Lucascraft3 сағат бұрын
Thanks for the clarifications and summaries of 1.0. Sometimes it's hard to figure out exactly what their stated intentions are in those panels.
@cywulf43913 сағат бұрын
The crafting and resource gives me SWG vibes! Make me excited as I enjoyed playing back in the day!
@cavecastscorch4 сағат бұрын
Not surprised on the roads front since last time roads was brought up they said "roads? I fail to see why anyone would want roads." Not surprised, still somewhat disappointed. With the density of locations that they showed off at CitCon, roads would actually be useful and viable to use. And they would make ground vehicles a bit more worth using over any ship.
@MSFTJustice3 сағат бұрын
Right, more so with sooner or later cycles coming in. I personally don't understand how roads won't be a thing in 1.0. With Terra being a system to be released in 1.0. I feel like "earth", is going to look like crap or extremely dumb down
@cavecastscorch2 сағат бұрын
@@MSFTJustice without roads I feel like every planet is going to look like a colonial rimworld instead of the seat of a civilized system. Better than Starfield, haha, but that’s neither here nor there.
@Glathgrundel2 сағат бұрын
Roads ... but more importantly, STREETS in the cities, connect the separate POI sites. We have river tech, so roads should not be that much more difficult.
@hueykratos5 сағат бұрын
i would think npc crew would be a priority because i think the majority of players are solo, i would like to see some stats on that
@throdwobblermangrove62004 сағат бұрын
I think servermeshing is more important. And All ships have to be reworked. So...maybe priority C?
@protoni69964 сағат бұрын
i mean definitely should not be priority. first i would fix bugs and focus server meshing.and those are gonna be dumb anyways. i can't wait them to sit my turret and me screaming shoot piece of 💩 😂
@TrackMediaOnly4 сағат бұрын
Do you mean in reference to AI blades first or in general? If you mean over the blades it is easier to just make them do things over the structure of what they want a player to do all the things required to get an NPC to do it. I'm not surprised NPC crew is still down the road given where they are with everything. Given they will have both it make sense the easier thing would be in first. I do think NPC crews will be more fun.
@MKDAWUSS4 сағат бұрын
IIRC they were going to sell customizable NPC slots (and I think some were even supposed to be included with select ship packages)
@sanctred3 сағат бұрын
I think npc crew are way more important to the game than just for solo players.
@tambustarfire11152 сағат бұрын
Planetary Rotation has been in for a long time. Orbital Movement of Planets and Moons is what is in there but inactive because of problems.
@averybowles59533 сағат бұрын
AI blades and NPC crew will be awesome. It'll make mid size ships viable for solo players.
@Dethsturm3 сағат бұрын
Having AI Blades taking care of certain functions will be nice depending on the scope.
@invalidData4 сағат бұрын
I think they should do a "release 1.0 view" in the roadmap menu. This should include all feature cards for 1.0 and those already released in blue.
@cnolan12905 сағат бұрын
Can't wait to see how robust our NPC crew will end up being.
@foiblegilneas17773 сағат бұрын
If NPCs are going to be delayed, does that mean that some jobs can only be done by human players? The ones that come to mind is the Engineer and the Janitor.
@SpaceDad425 сағат бұрын
I would be ok with visible NPCs being delayed as long as the blades offered all the same functionality, but with “invisible” NPCs. They would do this through wingman type commands or something similar.
@little-wytchСағат бұрын
I've already got an idea for the sand worms... I don't know if it would be considered cheese, as you'd still do the fight as intended, you'd just make the fight a bit faster by having 1 or 2 additional ships that are well away from the worm, and that ship would be the Inferno and/or ion to snipe the worm while the rest of the team keeps it occupied lol.
@jordandsimonsСағат бұрын
All I want is functional mini games - billiards, arcade games - give us the mini games! Also, I hope you can go on luxury cruises piloted by NPC's
@phylsorkyrem36154 сағат бұрын
Here's hoping we get these features soon, but I also hope CIG takes the time each features NEEDS
@jshreyer3 сағат бұрын
Can’t wait for all the content still to come this year!
@vallah_sc4 сағат бұрын
Curious to see how they make the AI Blades work in comparison to the NPC crews they'll try to implement
@offsetstudio56734 сағат бұрын
I hope CIG let's us clip building structures to terrain, wishing we can get batcave kinda vibe base
@kermkerm3 сағат бұрын
In a way it’s a good sign that they’re able to say that AI crewmates are not planned for 1.0. BEFORE YOU SAY ANYTHING, HEAR ME OUT. The reason is because it shows that they truly are working towards 1.0 and that they actually have an idea as to how to get there and what they have left to do. I could see a beta/1.0 happening in 2026 with SQ42 or in 2027
@MSFTJustice3 сағат бұрын
Coming from Destiny. There will definitely be a way to cheese that sandworm. The community will find a way
@RealGyouza4 сағат бұрын
I would like to see a bit more on how they plan to encourage people having positive or even neutral interactions. I know rep will be some of that so hopefully we will get to see something with it soon.
@cyranobuckminster19703 сағат бұрын
The great thing about AI blades is they can't mutiny, dump your body out of the airlock and steal your ship. Sure there was that whole 2001: A Space Odyssey thing, but that was only a movie, amiright?
@dashady1875 сағат бұрын
I would love to hire an NPC crew to operate the elevators for me using a pulley system so that I dont have to wait on the broken ones in game.
@slowshadow26694 сағат бұрын
I really wanted npc crew too but now that i have seen how easy and fun the org stuff is i dont mind so much. Plus we get blades for now. But i will probably joining orgs and be a crew member on a ship from time to time
@BetmontyСағат бұрын
CiG probably has lots of senior designers, rather than one of them being "the" senior designer. In the old days you'd have tons of juniors, a few seniors, and a lead, but these days it's a handful of juniors, like a bazillion seniors, a principal or two, and a handful of leads, for most teams.
@GozXz4 сағат бұрын
Waittttttt didnt they say 1.0 would be no more tier 0 features? 🤔 npc crews has been an idea for a long time.
@catphonics2 сағат бұрын
Yes, this would mean that NPC crew would come out not in t0 but the full intended experience
@GozXzСағат бұрын
@catphonics ay, i thought about it and cleared my misunderstanding. Thanks g
@Glathgrundel2 сағат бұрын
I hope AI blades aren't made apparent to other ships scanning us. We need ship names, rather than player tags, (especially on huge ships w/ a lot of players aboard), which would just be clutter on our scanners. "All ships should have a name" - Void Dude
@sebastianowens33 минут бұрын
I’m really curious as to how hiring npc crew members will work. Can we hire them for ships and/or bases? Where could they be hired? Are they faction and lawful/unlawfully aligned? Will they have their own motives and could be potentially bribed? So many questions and so excited for it!
@77Asilaydying4 сағат бұрын
in the interview with benoit, did he mean rotation or orbit? i ask only because planetary rotation is in the game already is it not while planetary orbit is not
@PabloMotte5 сағат бұрын
Was there any answer on the 7 player hammerhead vs. 7 hammerheads with blade gunners idea? 7 hammerheads will always dominate a single hammerhead!
@dc83994 сағат бұрын
I assume they have an internal idea of timing on 1.0, they must if they are open to saying "this will make it" or "this likely won't", so my question would be, if the whole thing takes longer than anticipated (which we all know it absolutely will) will they add more things into the release, or hold them back for subsequent .1, .2., .3, etc patches? I understand it's an unknowable, likely even for them at this point, but to me, it's an interesting thing to ponder on. I would love to see more than the originally pitched 5 systems, still seems like there is not enough there to justify a global release of a game, that by that point, will have been 15+ years in the making.
@hirofortis5 сағат бұрын
the way they say that, 2 games to get ready to ship, I wonder if that could mean both ready by 2026.
@trekie823 сағат бұрын
Server blades will be nice to give solo or small groups a chance to use some bigger ships while having more functionality.
@3dVisualist4 сағат бұрын
Great to see devs responding so soon after CitCon. No rest for the wicked!
@CoolPapaKMagic3 сағат бұрын
I am almost as excited for the sand worm as I am for the PU to be playable again.
@Glathgrundel2 сағат бұрын
Shai-Hulud ... praise his coming and going.
@jwg724 сағат бұрын
I can see why they'd want to hold NPCs back - but with the firefighting dynamics, cargo loading and unloading - it basically limits solo players to solo or two-seat ships (for now).
@kombo0744 сағат бұрын
I'm really curious what the issue is with the servers right now. It says they are in a degraded state....
@slyktech18604 сағат бұрын
Why has nobody asked them about actual water traversal like swimming or with a vehicle?
@mateoemanuel35175 сағат бұрын
im still curious how will bases persist over servers like if i will build a base i will only find it on that server cause at a point all planets will be filled with bases and there will be no resources like i dont understand how it will work
@Glathgrundel2 сағат бұрын
Mu understanding is that with Server Meshing we are functionally playing on a single shard. You build anything and it gets uploaded to the replication layer and is then part of the whole 'verse. Server hopping is invisible and seamless.
@therealearlgrey4 сағат бұрын
Cool. Thanks. Some interesting info about Citcon stuff.
@connleth_208Сағат бұрын
I'm really happy that they are talking about 1.0. I'm wondering what ships will not make it into the game by launch.
@ragnaroke30 минут бұрын
I like the idea of claims that are for mining operations. Have the org come in, drop down a bunch of extractors for a week, and drain a node dry.
@FredFenster5 сағат бұрын
This year's CitizenCon was more pie in the sky than last year's, but it's still exciting to see the progress they're making with base building!
@jamescossey63724 сағат бұрын
I'm wondering how much resources a base can hold. As well as if someone was to raise your base and your stuff is inside of a freight elevator down below, how do they get them out
@orangeclockwork69044 сағат бұрын
Bring on SC 1.0. Looking forward to building a base and paying my taxes. Thanks for the vid Bored and Zin. Be well everyone.
@akarisanchan57424 сағат бұрын
would be interesting to see how well the ai crew works on a ship whit alot of turrets, or like alot of crew stations and equipment, and also hope they are actually help full and dont miss 80% of the time.
@gowankommando3 сағат бұрын
Wishing you a quick recovery from the "Con Crud"
@wolfmirebacta87104 сағат бұрын
so what's the difference between blades and AI crewmen? I'm guessing crew can take care of the ship and repair, or do menial work like organizing crates from salvaging?
@J6Gaming5 сағат бұрын
Excited to see all the changes coming to SC! Hopefully 4.0 launches smoothly*
@MasticoreWinter5 сағат бұрын
I think all features that use AI will be dependend on the server fps. And we need to see the results of server meshing to know how much performance we will get.
@hawkzulu56714 сағат бұрын
Steal a NPC ship now and you will have turret gunners
@Oh_Foe_Sho4 сағат бұрын
It will be nice having AI Blades to be the on the Zeus.
@Glathgrundel2 сағат бұрын
Yes, we're seriously under gunned as a solo pilot with the Zeus.
@L3-PP4 сағат бұрын
I'm hoping the plots wont be absurdly expensive for solos
@Glathgrundel2 сағат бұрын
I won't be building before 1.0 and that final wipe.
@arcadealchemist3 сағат бұрын
high precision Head? and also eye tracking. thats like pure love right their tobii
@ridley_skorpsСағат бұрын
as a person who mostly plays alone, AI blades would be very helpful
@northernfabricationllc22812 сағат бұрын
I don't see base building being out anytime soon though, that being within the next year. But I guess as long as 1.0 is years out then it wont really matter. Seeing as anything to do with base building is 12-18 months or more away, I just don't see it coming before 1.0.
@Thor40133 сағат бұрын
Big thing I'm looking for is server stability n performance improvements
@triskaideka133 сағат бұрын
will we be able to clear out trees to make way for bases eventually?
@Glathgrundel2 сағат бұрын
Maybe Rastar will rearrange the trees when we place our buildings or add paved areas.
@CMDR_MURRСағат бұрын
I wonder if theyll do pledges for land claims again. Would be interesting to see the price now. Was hoping to see blades / npc crew sooner, but happy enough to muddle along on my own until then😂
@UnexpectedInquisition5 сағат бұрын
NPC Crew 100% needed
@SpaceDad425 сағат бұрын
The game will fail without them, along with much more npcs in the universe.
@wertacusСағат бұрын
I'm really excited about all the 1.0 stuff, but maaaaybe we can focus on A4.0 some more 😅
@klikk996 минут бұрын
As long as shards gives us soloers some extra time to get away from being ganked, I don't need them to be perfect
@luftwolf74054 сағат бұрын
If I'm looking at the fleets some of the concierges are having, I think NPCs should better become REALLY useful. Otherwise ship wreckyards might get flooded...
@igorpniak830830 минут бұрын
Maybe CIG will not make solo player expirience miserable. We can hope.
@Dominus-Noctis5 сағат бұрын
More like GourdGamer this time of year
@AthosRico224 сағат бұрын
Going both ways on the NPC and Blade implementation time frame. Personally I think they should come with 4.0 and before “1.0”. I don’t really have the ability to sync up schedules with even 3 other people. I know I could just call out for someone to help but tired of people just being an ass at times and betraying, even though I know that is approaching irl behavior. Is there a way to look at someone’s rep as if they are applying for a job?
@Orothrim4 сағат бұрын
Hoping the sandworm stuff comes sooner rather than later, but I know better than to hold my breath.
@dakoetawalters94012 сағат бұрын
I just can’t wait until all that shit from citizen con is in game. It’s gonna be so amazing and I really just want my Polaris.
@Kyle-sr6jm3 сағат бұрын
NPC crew are a great way to provide a money sink
@viktorkiss34954 сағат бұрын
The npc crew will be interesting... I hope it will be better than alone.
@andyandreson39892 сағат бұрын
Well, at least some questions seem to be kind of answered potentially.
@r928714 сағат бұрын
AI blades will be a great place holder to keep us tracking while NPC crew get spun up and added in. Do you think my hired crew will accept the medical gown ship uniforms
@DrunkenCitizen5 сағат бұрын
Can't wait to see what 1.0 is when it happens.
@timrehnstromСағат бұрын
Awesome, really excited for the future of SC!
@andrewboyer75444 сағат бұрын
I wonder if passenger gameplay then is also being pushed back? This is a loop many original ships like the 600i need to fulfill their purposes. I hope the E1 spirit isnt awol till after 1.0.
@cameronphillips39545 сағат бұрын
All I need in star citizen now is a cowboy hat. If that was in the game I think I could die peacefully. 😌
@SpaceDad425 сағат бұрын
Wrong game
@psychictoast84814 сағат бұрын
Same man, I hope we get more unarmored clothing at some point, and a reason to why we need to wear them. The Leader from Dressed to Kill is probably a similar style to what I want to run.
@Glathgrundel2 сағат бұрын
If you're planning on farming Quasi Grazers, then you're going need a cowboy hat. 🤠
@cameronphillips395415 минут бұрын
@@psychictoast8481 right, space suits are cool and all but I would like some more traditional fashion options
@cameronphillips395414 минут бұрын
@@Glathgrundel exactly, how are they going to put a space cow in the game and now let me live out of my dreams of being a space cowboy, make it make sense fr 😌
@AshenMetal8 минут бұрын
Good to have some clarifications
@Teddy_GPYT4 сағат бұрын
Nice to know they are thinking about 1.0 but lets be honest its years away still. They've got to get squadron 42 out the door still. I am really looking forward to the building stuff though.
@WJS1454 сағат бұрын
I like the AI blades, I’m just thankful that I have buddies that can help me with the rest
@sgtmajorbuzz4 сағат бұрын
I wouldn't hold my breath on AI blades in 1.0
@MatthewNickerson5 сағат бұрын
yea excited for them to get back to working on the live service meanwile
@sketto12833 сағат бұрын
Just bring in crafting and base building asap. I can't wait , lol.
@mariobeck37985 сағат бұрын
Blades are part of the plan... at the moment... and not every plan will be fullfilled as we know.
@Tainted-Soul3 сағат бұрын
I would like to know if the Galaxy is still going to used for base building
@quitethemike3 сағат бұрын
A comment! No really thanks for publishing these. The extra news and perspective really helps.
@aswb43384 сағат бұрын
can a player station be moved? just with rcs or normal engines so not at flt speeds i mean
@mmmbe3r8934 сағат бұрын
As much as I am exited for the future of the game I just wish live was playable right now, these server 30Ks every 10 minutes are wrecking it for everyone.
@magicallymagic2085Сағат бұрын
Im definitely sad NPC crew won't be 1.0 but I definitely hope it will be 1.01
@Ltmifune4 сағат бұрын
The insurance news hurts to hear about.
@astaroth71884 сағат бұрын
3:40 planetary revolution not rotation?!
@chrisfullwood66432 сағат бұрын
AI blades and server stability. All this cool stuff even in the current build matters not if the servers suck.