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CIG is making a list of what will, and won't be in Star Citizen 1.0
I discuss org capabilities that should be on the list and what should wait.
0:00 Introduction
0:45 What Time Frame is '1.0'?
1:35 What Might Shard Sizes Be Then?
1:57 Implication of Shard Sizes
2:31 The Need For 3 Types of Shards
3:39 Sponsor Message
5:20 The Problem With Too-Large Orgs
5:43 A Per-Shard Cap
6:37 Org Fleets, Teasuries, and Hangars.
6:57 Org Fleets and Shards
7:32 People are a Problem
8:07 Is There a Reason to Have Org Fleets at All?
8:32 My 1.0 Suggestion
9:19 Go Whole Hog for 1.X?
9:50 Give-Aways
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