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A Walkthrough of One of My Farvorite N64 Game of All Time Star Fox 64. And It Will Be A GameTo Play many sleepless nights with.
Walkthrough By Minetaker
Welcome to Minetaker's Star Fox 64 Strategy Guide! The Popular N64 game is here, and with this guide, you'll have no problem mastering it. Inside you'll find tips and strategies for each of the game's fifteen stages, as well as information about locating the hidden warps, finding the secret paths, and earning medals on every stage.
In order to preserve the intended gameplay experience, it's recommended that you play through the game once or twice on your own to see what tricks you can find before submitting to temptation and ripping through this revealing guide. Once you've gone as far as you can go, this is the place to turn to learn how to go further and ultimately unveil the true ending to the game - one that no fan of the Star Fox series should miss.
Corneria
3-D Scroll Mode
Medal Requirement: 150 Hits
The first stage of Star Fox 64 is a training ground: You'll get used to all of the various maneuvers and abilities of your Arwing here. Most importantly, you'll want to get used to locking on to enemies and taking them out in groups, as it's the most effective way to rack up hits. Early on in the stage you'll have several chances to score multiple hits with relative ease, so don't hesitate to get started right away.
Elsewhere on Corneria, be sure to take out each of the big red mechs scattered about (some knock over columns, others toss them at you), as they give hit+5 rewards. The second one you come to will be at the far left of the screen, while the third will be at the far right shortly thereafter, so be sure to use your air brake or you won't get over in time. Also, don't overlook the ships that travel along the roads on the ground, as taking them out in groups will provide nice hit bonuses. After you pass the checkpoint, Falco will get into some hot water. Use your boost to stay, and be sure to eliminate all three of the ships following him, or else they'll shoot him down. Continue on, and you'll come to a series of green arches - fly through each and every one (and take out the skimming mechs for easy hit+3 bonuses), and assuming you kept Falco alive, he'll lead you to a hidden exit through a waterfall. Continue on to fight the Attack Carrier from the original Star Fox. Otherwise (if Falco got shot down or you didn't go through all the green arches), you'll come to this boss instead.
All-Range Mode
Boss Bonus: Hit+10
Corneria's normal boss is a two-legged running mech who's a cinch to defeat. The key to winning is to fly in close to him and take out one of his legs so he can't run. Once he's immobile, a mere flyby or two of continuous blasting at the power source on his back will put him away for good (don't waste any bombs on him - he's far too easy). If you've got patience, you may want to refrain from killing him right away, as every now and then a power-up will appear between his legs that may be worth picking up (sometimes it's a bomb). Once he's finished, you'll move on to the Meteo Field..