This style of devlog is extremely watchable and I want more... Hopefully the views catch up to the quality and makes it worth doing more like this.
@BarneyCodes6 ай бұрын
Thanks so much, that's very kind! At the moment I'm focusing more on development than filming but I definitely plan on doing more like this in the future! Thanks again for the comment :)
@nemesmatyi6 ай бұрын
Great video! One suggestion is that it's a little odd that the spaceship is on a fixed x,y coordinate while the asteroid is rotating. It should follow that desired coordinate with an ease in and an ease out function, so it takes a little while to accelerate to follow the camera when you start rotating, and it should slow down to stop where the camera stopped.
@BarneyCodes6 ай бұрын
Thanks for the feedback! This actually an improvement I've made since filming this devlog, you're quite right, it helps a lot! You can see it in action in the playtest on steam if you want :)
@biddls6 ай бұрын
Thanks for the shoutout! Love the way you implemented the idea! Even better having to get back to the beacon! Could the rescue fee cost more depending on how close to the centre of the asteroid you are? Just practically if you’re in the core it’s harder to rescue you than the surface. Also helps with balance as a beginner won’t go as deep and won’t have as much money etc. Also what about a fog of war type situation where you can only see into the rock so far from both the surface and from the miner. Could be a good way of adding uncertainty, and as the drill powder progresses it goes less from being about the fog of war to optimal planning. Also might help with the learning curve as to not over whelm a new player with too much information. Keep up the great work!!
@BarneyCodes6 ай бұрын
No worries, thanks so much for the idea in the first place!! I definitely need to re-work the rescue fee a bit to get it feeling just right, I was originally thinking to use the distance to the beacon, but I think distance to the centre is a better idea! Definitely helps out at the start The most recent version actually has fog in it! This video is a little way behind what's currently up on the play test on Steam (the screen shots over there show the fog if you want to see!) I still need to tweak the fog to make it look good, but the concept definitely helps a lot. I'm planning on adding some things into the asteroids that you'll want to avoid so the fog should help with the suspense as well! Thanks for the support, really appreciate it!
@aaro12684 ай бұрын
Godot's got a few bugs but it's pretty easy to get going on! Pronunciation's based on the play "Waiting for Godot", so it's close to Guhdough -- not Go-dot.
@BarneyCodes4 ай бұрын
Thanks for clearing that up! Keen to get started with it!
@guybeja11846 ай бұрын
i love this layout of the video it makes it more personal in some way i did see that someone didn't like the keyboard sounds i actually liked it but if you could find a way to make it nicer for others that would be nice love this game
@BarneyCodes6 ай бұрын
Thanks you so much! I had a ton of fun making it to be honest, felt a lot more "me" if that makes sense? I can definitely see both sides on the keyboard noises, and it was irking me a bit too that the sounds didn't line up with the visuals, but the original audio was too janky to use hahaha Hopefully for the next one I'll have the audio and visuals synced and I'll probably just turn them down a bit so they aren't so intrusive Thanks again!
@gamedev_expert4 ай бұрын
Hello, Barney! I have the same game idea year ago. I suggest you to try generate asteroids images in AI tools. Next step is to downscale to pixel art, and later quantize colors to match your resources palette( i believe that you can use few color for each resource, instead of 1 to achieve better visual). Right now game is not so visually attractive as may be (not clickable), hope you try it :)
@coda-n6u6 ай бұрын
I loooove this thank you ❤
@BarneyCodes6 ай бұрын
Thanks so much! So glad you like it :)
@tramburo232396 ай бұрын
Hey, I love your videos but I find the keyboard typing quite annoying, it's a bit too loud and it bothers me that it isn't synched with the video😅. I'd love to see this game ported to godot too!
@BarneyCodes6 ай бұрын
Very helpful feedback, thank you! I'll either get rid of it or use the actual audio in the future, and just make it quieter (I got a new keyboard after this video, but the one in the video has blue switches which are just obnoxiously loud hahah)
@HalfMonty116 ай бұрын
What task manager were you using at the beginning?
@BarneyCodes6 ай бұрын
I use Notion at the moment to keep track of everything I've set it up to basically be a kanban board but I like it because I can have different views that sort and filter it differently (helps me stay organised) and I can also have pages for just notes and stuff that aren't part of the board, so everything's in one spot
@Inotri6 ай бұрын
first :)
@BarneyCodes6 ай бұрын
Damn, you're fast! Hahaha
@Inotri6 ай бұрын
@@BarneyCodes Im just in the discord and really like your content :)
@BarneyCodes6 ай бұрын
I appreciate it! :)
@oof-software6 ай бұрын
Here's a proper spaceship (_)_):::::::::::::::::::::D~~~~ (It's a Internet Comment Etiquette reference, I don't want to insult you)