Star Mining Co. Devlog - New Drop Ship System

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Barney Codes

Barney Codes

Күн бұрын

Пікірлер: 23
@JacksonMurphyhaha
@JacksonMurphyhaha 6 ай бұрын
This style of devlog is extremely watchable and I want more... Hopefully the views catch up to the quality and makes it worth doing more like this.
@BarneyCodes
@BarneyCodes 6 ай бұрын
Thanks so much, that's very kind! At the moment I'm focusing more on development than filming but I definitely plan on doing more like this in the future! Thanks again for the comment :)
@nemesmatyi
@nemesmatyi 6 ай бұрын
Great video! One suggestion is that it's a little odd that the spaceship is on a fixed x,y coordinate while the asteroid is rotating. It should follow that desired coordinate with an ease in and an ease out function, so it takes a little while to accelerate to follow the camera when you start rotating, and it should slow down to stop where the camera stopped.
@BarneyCodes
@BarneyCodes 6 ай бұрын
Thanks for the feedback! This actually an improvement I've made since filming this devlog, you're quite right, it helps a lot! You can see it in action in the playtest on steam if you want :)
@biddls
@biddls 6 ай бұрын
Thanks for the shoutout! Love the way you implemented the idea! Even better having to get back to the beacon! Could the rescue fee cost more depending on how close to the centre of the asteroid you are? Just practically if you’re in the core it’s harder to rescue you than the surface. Also helps with balance as a beginner won’t go as deep and won’t have as much money etc. Also what about a fog of war type situation where you can only see into the rock so far from both the surface and from the miner. Could be a good way of adding uncertainty, and as the drill powder progresses it goes less from being about the fog of war to optimal planning. Also might help with the learning curve as to not over whelm a new player with too much information. Keep up the great work!!
@BarneyCodes
@BarneyCodes 6 ай бұрын
No worries, thanks so much for the idea in the first place!! I definitely need to re-work the rescue fee a bit to get it feeling just right, I was originally thinking to use the distance to the beacon, but I think distance to the centre is a better idea! Definitely helps out at the start The most recent version actually has fog in it! This video is a little way behind what's currently up on the play test on Steam (the screen shots over there show the fog if you want to see!) I still need to tweak the fog to make it look good, but the concept definitely helps a lot. I'm planning on adding some things into the asteroids that you'll want to avoid so the fog should help with the suspense as well! Thanks for the support, really appreciate it!
@aaro1268
@aaro1268 4 ай бұрын
Godot's got a few bugs but it's pretty easy to get going on! Pronunciation's based on the play "Waiting for Godot", so it's close to Guhdough -- not Go-dot.
@BarneyCodes
@BarneyCodes 4 ай бұрын
Thanks for clearing that up! Keen to get started with it!
@guybeja1184
@guybeja1184 6 ай бұрын
i love this layout of the video it makes it more personal in some way i did see that someone didn't like the keyboard sounds i actually liked it but if you could find a way to make it nicer for others that would be nice love this game
@BarneyCodes
@BarneyCodes 6 ай бұрын
Thanks you so much! I had a ton of fun making it to be honest, felt a lot more "me" if that makes sense? I can definitely see both sides on the keyboard noises, and it was irking me a bit too that the sounds didn't line up with the visuals, but the original audio was too janky to use hahaha Hopefully for the next one I'll have the audio and visuals synced and I'll probably just turn them down a bit so they aren't so intrusive Thanks again!
@gamedev_expert
@gamedev_expert 4 ай бұрын
Hello, Barney! I have the same game idea year ago. I suggest you to try generate asteroids images in AI tools. Next step is to downscale to pixel art, and later quantize colors to match your resources palette( i believe that you can use few color for each resource, instead of 1 to achieve better visual). Right now game is not so visually attractive as may be (not clickable), hope you try it :)
@coda-n6u
@coda-n6u 6 ай бұрын
I loooove this thank you ❤
@BarneyCodes
@BarneyCodes 6 ай бұрын
Thanks so much! So glad you like it :)
@tramburo23239
@tramburo23239 6 ай бұрын
Hey, I love your videos but I find the keyboard typing quite annoying, it's a bit too loud and it bothers me that it isn't synched with the video😅. I'd love to see this game ported to godot too!
@BarneyCodes
@BarneyCodes 6 ай бұрын
Very helpful feedback, thank you! I'll either get rid of it or use the actual audio in the future, and just make it quieter (I got a new keyboard after this video, but the one in the video has blue switches which are just obnoxiously loud hahah)
@HalfMonty11
@HalfMonty11 6 ай бұрын
What task manager were you using at the beginning?
@BarneyCodes
@BarneyCodes 6 ай бұрын
I use Notion at the moment to keep track of everything I've set it up to basically be a kanban board but I like it because I can have different views that sort and filter it differently (helps me stay organised) and I can also have pages for just notes and stuff that aren't part of the board, so everything's in one spot
@Inotri
@Inotri 6 ай бұрын
first :)
@BarneyCodes
@BarneyCodes 6 ай бұрын
Damn, you're fast! Hahaha
@Inotri
@Inotri 6 ай бұрын
@@BarneyCodes Im just in the discord and really like your content :)
@BarneyCodes
@BarneyCodes 6 ай бұрын
I appreciate it! :)
@oof-software
@oof-software 6 ай бұрын
Here's a proper spaceship (_)_):::::::::::::::::::::D~~~~ (It's a Internet Comment Etiquette reference, I don't want to insult you)
@BarneyCodes
@BarneyCodes 6 ай бұрын
Hahahaha thanks for clarifying 😂
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