This fight was absolutely BRUTAL. Two very evenly matched guys going toe to toe. Fantastic.
@stratfordbaby4 ай бұрын
Watching them slug it out like two boxers in the ring, throwing those volleys of photons back and forth.
@jyralnadreth44427 ай бұрын
Narenda had the Torpedo advantage but the Ambassador had more Phasers. Considering this was Player vs AI...this fight was very even
@adamlee21117 ай бұрын
They're balanced to be evenly matched, it plays out almost identically the other way round 👍
@GRC-Kingston5 ай бұрын
Is this BC Remastered? i cant get the ships to fire more than one phaser at once its infuriating
@adamlee21115 ай бұрын
No this is my own mod, I started with bc remastered as a base and worked from there. Phasers are single fire only in Remastered
@Clarksonious3 ай бұрын
@@adamlee2111Do you have plans to release your version publicly?
@adamlee21113 ай бұрын
@@Clarksonious yes I would like to (when it’s eventually finished 😂)
@wlockhart6 ай бұрын
I noticed your sensor power is at 100% rather than dropped low, and shield power not boosted to 125%. Is there a reason for that? I don't think you need sensor power beyond 10-15% once you're within about 50km, then you can identify the target and all subsystems. Some commenters have suggested that weapons are more accurate with higher sensor power, but I've never found that to be the case, at least in the base game. Is there any evidence for it?
@adamlee21116 ай бұрын
Weapons become inaccurate in my game if the sensors are dropped too low. Boosting shields only affects the recharge rate, not the strength. They charge slow enough that the extra 25% doesn’t really make a difference. I’d rather have boost in weapon recharge and engine power, leave the other 2 at 100% and have some headroom incase the warp core is damaged