Starfield Mod Review: WICKED STRUCKTURED UPDATED Outpost Tour Showcase!

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Madth Productions

Madth Productions

Күн бұрын

Starfield Xbox X Gamepass Ultimate Remote Played on an s23 Ultra
Survival Playthrough Episode 11
In this episode we showcase more from the newest Wicked Workshop mod Strucktured. We also show how to start manufacturing by placing 2 aluminum frame builders. We have them linked to incoming raw materials, and outgoing to storage for our manufactured goods. We can later take these goods to use or sell!
Mods Highlighted:
Wicked Strucktured by ‎@somethingwicked3
Subscribe to the channel for more Starfield content, and let me know in the comments what Mods you'd like to see mentioned next!

Пікірлер: 10
@somethingwicked3
@somethingwicked3 21 күн бұрын
Another EPIC build! Great video as always! I just started work on Fortified, got a short up on my channel, it's gonna be the best mod yet!
@madthproductions
@madthproductions 21 күн бұрын
@somethingwicked3 thank you for sure my friend! Broooooo FORTIFIED!?!?! Oh I def need to check this out! Assuming based on the name- I've been WAITING for this!!! I've been waiting to make a legit military style outpost/hq. If I'm off base in my assumption no worries lol- I'm about to go check out that short! I appreciate you as always homie! 🙏🫡🤙
@macronomicus
@macronomicus 16 күн бұрын
This game is so much fun, & mods are really starting to become more advanced now too, especially with the script extender, native animation framework, & other heavy hitter mods. I was a late comer to the game but I love it, I really hope one of the next DLC will be outpost/workshop related like they did with fallout 4, a lot of that stuff is here already but they could certainly do more to enhance things after seeing a year of gamers enjoying it & finding areas to expand on.
@madthproductions
@madthproductions 15 күн бұрын
@macronomicus i right there with you on the hope for a wasteland workshop type dlc. The foundation of the outpost building in the vanilla game is OK. Mods have shown already how truly awesome outpost building can be- but an official outpost focused dlc would really be the icing on the cake to take this game to the next level. Imo, as an admitted builder before most anything else in the game lol
@macronomicus
@macronomicus 15 күн бұрын
@@madthproductions Yea, I love building, its one reason I still play Fallout 4 & love it so much, it can be almost meditative & so relaxing to create settlements & defenses & all the fun stuff. In Starfield we can do really wild stuff via resources & supply lines are vastly improved, there's tons of good stuff there to expand upon.I have tons of mods for outposts & ship building, its extremely satisfying, & it will only get better over time.
@madthproductions
@madthproductions 15 күн бұрын
@macronomicus agreed. Couldn't have put it better myself. We def have a very similar approach im sure to both starfield and fo4. The building is absolutely meditative imo. Just zone out, focus in, breathe, and create. I love it. 💯🫡🤙
@Pandora-fy1bi
@Pandora-fy1bi 21 күн бұрын
Merry Christmas Tommy. Great job on your outpost . Looks really complicated. I might have to wait on trying that mod. Are you going to populate that post with colonists? This is corny, but you could call it TM Production Inc. Well, here comes the questions.🤔 I am trying to get my Planetary Habitation skill finished and out of 12 outposts, I have credits for only 3. Do moons not count? I do have two planets that have two outposts on each. When I first started outposts, I was going after the resources I needed mostly. Also, do you have the Gangs All Here Mod? I am thinking of getting it. Ok, enough questions, thanks for all your hard work. Take care, my friend. 🤗🎄
@madthproductions
@madthproductions 21 күн бұрын
@Pandora-fy1bi merry Christmas Pandora! Happy Holidays to you and yours for sure! 🎄🥳 It's a more involved mod that's for sure. The pieces are mostly pretty made and the big pieces even lightly decorated. So there's not a bunch of leg work to do to make the pieces look "lived in". They are HUGE tho. Moving the pieces to find a good position (at least on console) is a slow and meticulous process lol. I am using both bards recruitment Beacon and the gang is all here! The hq currently has 10 colonists stationed there. Once I get the residential Habs built/decorated ima up that to 20 colonists. The idea is they are the "employees" of the manufacturing plants. I'm setting up the outpost like the old power plant towns lol. 1 big reason for being there (power plant/manufacturing frames), and then building a small town for the employees to live in lol I look at the recruiting colonists and gang all here the same way I enjoy sports and even posting on youtube- I have fun solo, but everything is way better with a team/people to support. So i def ALWAYS have BOTH of those mods in play no doubt lol The planetary hab question i honestly don't know. I'll try and get another answer for you. I've never tried leveling it up in all honesty. I want to cause I know of a couple good planets but you need PH to built on. I just never have. If I get some insight for you I'll def pass it along! As always i appreciate you and your support my friend. Your questions are awesome, and I am def naming the Abdrophon HQ, TM Productions Inc! Thank you as always Pandora! Have a great one! 🙏💪🤙🫡🎄
@LadyAnnt
@LadyAnnt 21 күн бұрын
Enjoy your days off. Love your videos. Happy Holidays. I am new to mods, but i am starting to understand how load order works. My question is,this mod author catergorixe this mod as outpost, and overhaul. So, where did you put these mods in your load order? In the outpost spot in the load order or in the overhaul spot? I would think in the outpost spot because this mod is not an overhaul spot in the load order because it doesn't charge all of the game. It is not a big fule. Am i correct for thinking this? Thank you again for your awesome videos.
@madthproductions
@madthproductions 21 күн бұрын
@LadyAnnt happy Holidays to you and yours as well LadyAnnt! Thank you for sure! I really appreciate your support and your time 🙏🫡🤙 Def a fair and valid question! I often times don't really put too much into the categories in creations. Creators will tag things to help it have more searchability- and thus more reach/downloads. Not mad at it. But they aren't really the most accurate. I consider the wicked mods to be standard outpost mods. They do "unlock and add" a ton! But imo, they aren't really an overhaul- per se. I have them listed lower in my load order in the standard outpost mods section. That section is have alphabetical so they're even at the bottom of that section lol. I'd categorize these mods with the likes of Scrappy Structures, Sleep Crate Building Kit, and Some Outpost Objects. I hope that helps my friend! Def reach out anytime you have a question! 💯💪🙏🫡🤙
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