Starfield Creations | HOW TO Place Doors Yourself by Jimsoon [FREE]

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DeLindsay Gaming

DeLindsay Gaming

Күн бұрын

Starfield gameplay with DeLindsay. And now for the Tutorial level of video for the Place Doors Yourself Mod on Creations by Jimsoon.
Author: creations.bethesda.net/en/sta...
Mod: creations.bethesda.net/en/sta...
Mod support: www.nexusmods.com/starfield/m...
Get Starfield on Steam: store.steampowered.com/app/17...
Bethesda Game Studios: bethesdagamestudios.com/
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/ @delindsay
Patreon: / delindsaygaming
Help me grow (PayPal Donate): www.paypal.com/donate/?hosted...
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00:00 - Intro
00:28 - Q&A
04:43 - Port to Stbd build
08:16 - Fore to Aft build
10:31 - Ship pathing
11:09 - Ladders build
12:58 - Hole (upright)
13:04 - Passway (across)
14:13 - Door (Port)
15:15 - Door (Stbd)
15:40 - Jalousie (Port)
16:25 - Jalousie (Stbd)
16:59 - Shutter (Port/Stbd)
18:19 - Ladder
18:37 - Passway (along)
19:04 - Door (Fore/Aft)
20:17 - Jalousie (Fore/Aft)
21:19 - Shutter (Fore/Aft)
22:26 - Ladder 3x
23:46 - Ladder 4x/5x
24:57 - Ship pathing (Spines)
#starfield #bethesda #microsoft #delindsay #2024

Пікірлер: 156
@delindsay
@delindsay 6 күн бұрын
Author: creations.bethesda.net/en/starfield/all?author_displayname=Jimsoon Mod: creations.bethesda.net/en/starfield/details/290466c8-332a-443b-8189-e4b7ead622cf/Place_Doors_Yourself Mod support: www.nexusmods.com/starfield/mods/6601?tab=posts&BH=1
@boxfoxscoot1614
@boxfoxscoot1614 6 күн бұрын
its not smooth because its a shutter, those things dont move smooth its like a garage door
@delindsay
@delindsay 6 күн бұрын
@@boxfoxscoot1614 While I don't disagree with that statement, Shutters placed in game in POI's we find on Planets/Moons aren't as janky in their movement.
@Vyndiktus
@Vyndiktus 6 күн бұрын
This is one of those "mods" that should have been baked in by the devs. It's crucial. Bethesda's method of placing doors is a nightmare. I have never played the game without this mod. And the mod author is correct.. This will not do anything to already prebuilt ships you find out in the wild.. UNLESS.. You modify it in ship builder. Then you'll need to go back in and place the doors. I use tons of mods, and I have NEVER had an issue with any other mods causing issues with this one. This mod has Always just worked. So.. The difference between port and starboard fore and aft.. You want to use the one that you want to indicate the door opening is facing.. so if you're placing a door on the port side, you want the door opening to the starboard. If you have an opening that goes fore, you want to place the door as Aft. So that the door is opening towards the aft.
@delindsay
@delindsay 6 күн бұрын
100%!
@keithalanjohnson
@keithalanjohnson 6 күн бұрын
This is why I watch your Starfield vids. High quality resources for obsessive shipbuilders like myself. Thanks!
@delindsay
@delindsay 6 күн бұрын
Much appreciated. I hope the Hab Tags were understandable as I jumped around between Doors to show the differences.
@patmurphy7266
@patmurphy7266 5 күн бұрын
Also as a sailor for over 40 years - Port - Left Both four words. Port is the left side of the ship when facing forward - Forward is the thing you’re going to hit Aft is the thing you see AFTER you hit something 😂 lol ol Bosunmate taught me that joke 😂🎉 Also, the fore and aft doors with the insulation is very similar to a watertight door aboardship. I’d say the insulation should face the crucial cavity of humans (say an engine bay, the engineering room will have the insulation INSIDE the engineering room) and it opening into the area that isn’t crucial, or can go to zero Ox in the case of a spaceship, would have the steel tight and opening into that area. But I’ll let actual astronauts make that call vs my assumptions just being on ships most my life
@delindsay
@delindsay 5 күн бұрын
HA! Love that Aft joke.
@rickyjanzen6684
@rickyjanzen6684 5 күн бұрын
Theoretically, the big round doors should open into the higher pressure area, so much like airplane doors opening outwards, the higher pressure helps keep the doors closed and doesn't put undue strain on the latches (Boeing found that out the hard way and still has to over-engineer some of their doors as they insist on some inward opening designs). Is outside space higher pressure? I can never keep that straight (I don't have any reason to remember), but it's called a vacuum, so maybe not. Interior, I feel they should open towards the "higher threat" area. So, for example, my captain's quarters' door should open outwards, towards the common area--that way, in case of pirate attack or mutiny, the assailants have to pull the door out vs an easier push in. Basically, just another angle backing up what you said. Although, your engineering example works better perhaps because opening into the engine bay creates more strength of the door in the event of some catastrophic engine disassembly (the door is on the side of the "threat" as well as being domed in that direction, increasing its integrity against pressure).
@delindsay
@delindsay 5 күн бұрын
@@rickyjanzen6684 Fair analogy.
@cjtipton934
@cjtipton934 6 күн бұрын
Good stuff. This mod made me love ship building again. Absolutely crucial.
@delindsay
@delindsay 6 күн бұрын
Agreed. Makes me want to get back into my Themed Ship build series.
@spacewxranger
@spacewxranger 3 күн бұрын
Another great tutorial my friend, keep 'em coming. I think Bethesda should verify this mod that way their updates work with this mod no matter what! BTW, seeing Cora just standing there staring at the shutter at 21:51 was quite funny 🤣😂
@delindsay
@delindsay 3 күн бұрын
No worries, I plan to keep making Starfield content as long as people are watching them.
@Ryarios
@Ryarios 5 күн бұрын
This mod is a freaking godsend. It’s never bugged for me. It’s made building ships so much easier. Frankly, it should have been in from the start.
@delindsay
@delindsay 5 күн бұрын
100% should be in the base game!
@delindsay
@delindsay 6 күн бұрын
00:00 - Intro 00:28 - Q&A 04:43 - Port to Stbd build 08:16 - Fore to Aft build 10:31 - Ship pathing 11:09 - Ladders build 12:58 - Hole (upright) 13:04 - Passway (across) 14:13 - Door (Port) 15:15 - Door (Stbd) 15:40 - Jalousie (Port) 16:25 - Jalousie (Stbd) 16:59 - Shutter (Port/Stbd) 18:19 - Ladder 18:37 - Passway (along) 19:04 - Door (Fore/Aft) 20:17 - Jalousie (Fore/Aft) 21:19 - Shutter (Fore/Aft) 22:26 - Ladder 3x 23:46 - Ladder 4x/5x 24:57 - Ship pathing (Spines)
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
Been using this since release. Never messed with any other ships.
@delindsay
@delindsay 6 күн бұрын
Hell, I've only been using it for a short time now (since Creations) and I'm already hooked deep.
@BeardedFisherman68
@BeardedFisherman68 6 күн бұрын
Great info. Thanks for this!
@delindsay
@delindsay 5 күн бұрын
You're welcome.
@CrazyCatLady2360-rd4hj
@CrazyCatLady2360-rd4hj 6 күн бұрын
I am not using a lot of the creation mods, but this one is a must. Thanks for giving a more detailed tutorial on how it works.
@delindsay
@delindsay 6 күн бұрын
You are most welcome!
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
Very well done 😁👍, as always.
@delindsay
@delindsay 6 күн бұрын
👍
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
One of things I love about this mod is I like my portholes to be symmetric but sometimes it nukes something in the hab I want to keep. Now I can put a porthole on for symmetry but on the inside it's not there. 😁
@delindsay
@delindsay 6 күн бұрын
That's actually a great idea!
@ysabellatrix
@ysabellatrix 6 күн бұрын
Very informative. Great guide!
@delindsay
@delindsay 6 күн бұрын
Thanks, glad you liked it!
@patmurphy7266
@patmurphy7266 5 күн бұрын
Jim soon is officially the GOAT of Starfield. How something like this wasn’t implemented at release, boggles my mind. @delindsay - not all heroes wear capes Thanks for all you’ve done for us shipbuilders in Starfield ❤🎉 Also I can confirm with a wicked crazy mod list, this works beautifully on a cute little Xbox Series S. I got myself stuck in a Varu’un Hymn I was testing with and loved every minute of it
@delindsay
@delindsay 5 күн бұрын
And as great as the Mod is, I'm still firm in my belief that this should be part of the base game.
@Fool_uvaTook
@Fool_uvaTook 4 күн бұрын
Works like a champ on XBox. Works no problem alongside the mods • Starship Combat Revised (engines, reactors, haven't used the modules edition) • Starvival Starship Systems • Easier Ship Building • Cargo Capacity 2x for all • All Cockpits have Nav Consoles • Ship Colorize • Constellation Ship Builder Palette • Ship Builder Categories • TN's Separated Categories •
@Fool_uvaTook
@Fool_uvaTook 4 күн бұрын
And in addition to that list, it works with all of those _and_ • Shad's Cargo Space • Inquisitor Clean Ship Builder • Structure Hull This mod just works
@delindsay
@delindsay 3 күн бұрын
@@Fool_uvaTook Thank you for the list of confirmed working Mods.
@butterbreze9716
@butterbreze9716 6 күн бұрын
Thank you for the Tour, great Mod that make a big difference for Shipbuilders. 👍
@delindsay
@delindsay 6 күн бұрын
It really does.
@philash824
@philash824 6 күн бұрын
This mod makes making ladder less ships so much easier, I’m just hoping some one adds more 2 tier cockpits. Or stairs 😊
@The_Jade_Dragon
@The_Jade_Dragon 6 күн бұрын
Or a ramp hab. I’d love a ramp or stair well hab. Little 1x1 that’s 2 tall. Spiral stairs or ramps or back and forth etc.
@delindsay
@delindsay 6 күн бұрын
There are stairs with either Matilija or Derretech (probably misspelled both). I just haven't gotten the time to showcase their Mods as they are huge in scope.
@The_Jade_Dragon
@The_Jade_Dragon 6 күн бұрын
@@delindsay ohh???? Are they on Xbox yet?!
@delindsay
@delindsay 6 күн бұрын
@@The_Jade_Dragon Yes.
@The_Jade_Dragon
@The_Jade_Dragon 6 күн бұрын
@@delindsay amazing. I found them thank you! Can’t wait to see what crazy shit I can build with these mods!
@TenNoZeorymer72
@TenNoZeorymer72 6 күн бұрын
Now all we need are turbolifts! ;) C'mon, even the ECS Constant had them. :) For the shutters, I think of them similar to the door shutters we had in some buildings in the military. They were janky like that because of the meshing/shifting of the panels in relation to the gears at each end as they turn. Annoyed me then too. From an engineering point, unless the module is specified as a port or starboard, there should be enough thickness to allow the "hallways" on both sides so that you can place a thick enough hatch for water/airtightness. Now, if you had a port/stbd module, the anterior wall would be thinner as you may not want/need that compartmentalization requirement. But what do I know, trying to apply real physics and engineering into a video game. ;) Also, at 22:00 where you were showing how the door shutters didn't come down centerline of the threshold, It should have either been CL or have two offset shutters (like an airlock). But we have plenty of time for the modder and others to tweak that.
@delindsay
@delindsay 6 күн бұрын
Indeed and Jimsoon has stated he's still working on the Mod so I'd expect it'll improve with time.
@ShaggyShagz13
@ShaggyShagz13 6 күн бұрын
I have been using this since I found out it was on Xbox without any problems or mod conflicts. I use the passway for most doors and the jalousie for private rooms. I'm working on a build using a 1x1 "foyer" with the flat under dock and front bay connected to it and a hole in the roof connected to a room leading to the bridge. There are stairs leading up in the next room but the hole will be for quick access and existing. The ground/bay floor has my captains quarters, workshop, armory, and brig. The 1st/Bridge floor has my crew workstations such as battlestation, computer, engineering, etc. The second floor has all the living quarters, mess hall, and access to the bar and observation globe. I'm using the big 2 floor Frontier hab as part of floors 1 and 2. This hab is great and has several piles of cred sticks that respawn when you edit your ship. I'm going to build a ship using it as a credit spawner.
@delindsay
@delindsay 6 күн бұрын
I'm glad it works for Xbox, since I don't have one and can't test it for these videos.
@tassey
@tassey 6 күн бұрын
Great explanation. Agree with the must have if you are building ships.
@delindsay
@delindsay 6 күн бұрын
Thank you and my only wish is that it was available in the base game, by default.
@eposcorp
@eposcorp 6 күн бұрын
This should be in vanilla, this is the biggest thing missing when building ships imo
@delindsay
@delindsay 5 күн бұрын
Yes it should be.
@rayrotroff4028
@rayrotroff4028 6 күн бұрын
Great vid.
@delindsay
@delindsay 6 күн бұрын
Thanks.
@kuipe165
@kuipe165 6 күн бұрын
Thank you, this was very helpfull. I was struggling with the ladders😅
@delindsay
@delindsay 5 күн бұрын
I did too at first, just didn't understand the difference until I saw those handhelds AT the 3/4/5 level then it clicked.
@user-gq1rf5yg9z
@user-gq1rf5yg9z 3 күн бұрын
It is a must have mod, I love it!!
@delindsay
@delindsay 3 күн бұрын
Agreed.
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
If I was a Bethesda dev, this mod would enbarras me 😂😂😂
@delindsay
@delindsay 6 күн бұрын
Oh I think you underestimate the lack of care for the Customer in the eyes of any "AAA" Studio dev.
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
@@delindsay Noooo, say it ain't so 🤣🤣🤣🤣
@delindsay
@delindsay 6 күн бұрын
@@wolfhors3_660 😆
@rickyjanzen6684
@rickyjanzen6684 5 күн бұрын
@@delindsay Yeah, look at the temple mechanics--they don't care at all. "This looks cool. Oh, they're gonna have to do this like 240 times to get everything? Oh, shift's over..." So we mindlessly chase orbs and watch the same galaxy animation over and over and over.
@delindsay
@delindsay 5 күн бұрын
@@rickyjanzen6684 👆
@BrandonProfeta
@BrandonProfeta 3 күн бұрын
This mod right here! I found it very easy to use. I would just add one of each type to the holes. Then I'd go into my ship, see which worked and which I liked the best. Then go back out and delete the others and copy/paste the ones I wanted. I didn't need to pay attention to port/starboard or fore/aft. I found it way easier and quicker than glitching the different windows into the habs to block doors and ladders that I didn't want. Plus, since the mod disables all the doors, I could keep all the bathrooms or other features that I wanted.
@delindsay
@delindsay 3 күн бұрын
So much nicer than the Weapon Mount glitch to stop Ladders.
@BrandonProfeta
@BrandonProfeta 3 күн бұрын
@@delindsay I had found that sometimes the weapon mount glitch wouldn't stop the ladder. I don't remember the circumstances for that though. I do remember that I'd have to add a window to the top of one hab and a window to the bottom of the other, and that always worked. So I quit trying the weapon mount.
@delindsay
@delindsay 3 күн бұрын
@@BrandonProfeta For sure. As long as you got it to work that's all that matters. Now, it's no longer an issue!
@Zivin
@Zivin 6 күн бұрын
The thing that you said in the intro where a commenter got a ship and it was messed up with the mod, the dude probably used the vanilla habs that came with the ship instead of using the modded habs that dont generate the doors.
@delindsay
@delindsay 6 күн бұрын
If that person used Place Doors Yourself from Creations then that's no longer the case. Jimsoon removed all the "Does not have doors" Habs as it became too confusing. It's baked directly into the Mod now.
@dkindig
@dkindig 5 күн бұрын
That is old verbage that Jimsoon has not removed from the description page. It's really confusing to be honest and I've messaged him about cleaning that up,
@casen_7349
@casen_7349 5 күн бұрын
My man just said noise privacy at spacedock... Theres no sound in space.
@delindsay
@delindsay 5 күн бұрын
Oh don't think I didn't realize that in my head after saying it. I figured nobody would notice if I didn't bring further attention to it lmao.
@The_Lone_Outlaw
@The_Lone_Outlaw 5 күн бұрын
I could be mistaken as I never use the ladders as I prefer using gravity and/or my jet pack but I think if you just add a 1x regular ladder it’ll automatically snap together making one giant ladder that doesn’t kick you off. I could be wrong and will test it tomorrow just to make sure but it seems to work fine.
@delindsay
@delindsay 5 күн бұрын
You aren't wrong, I made a mistake and am editing the correction video right now. The Mod author stopped by to inform me what I messed up.
@delindsay
@delindsay 6 күн бұрын
If there's a video you'd like me to make please comment below. Feel free to thumb up if you liked it, thumb down if you didn't and Sub if my Content is of interest to you www.youtube.com/@delindsay/?sub_confirmation=1
@rickyjanzen6684
@rickyjanzen6684 5 күн бұрын
Perhaps your issue with the jalouise (sp?) on the big doorways is there's nowhere for the shutters to go in the sides because the frame is rounded and not graphically designed for such a door. So, it looks like the shutters shrink and slide into the middle, which doesn't look physically possible, so it's jarring. That's my issue with them, anyway. It's less noticeable on the actual "shutters", since they go into a surface you're not seeing as easily so your mind can "pretend" more easily.
@delindsay
@delindsay 5 күн бұрын
Certainly possible. It's one of those things I just couldn't put my finger on "why" it was bothering me.
@eekos
@eekos 5 күн бұрын
I wish Bethesda would just work with the author and just integrate this into an update
@delindsay
@delindsay 5 күн бұрын
I just wish they had put it in the base game to begin with but agreed.
@Vanguard.Warship.Voyager
@Vanguard.Warship.Voyager 5 күн бұрын
Maybe the shutter not smooth is intentional. It represents the individual slats raising/retracting
@delindsay
@delindsay 5 күн бұрын
Certainly possible.
@jaelk2760
@jaelk2760 6 күн бұрын
I did have the devil's own time with using this with the "Ancient Mariner" Hab. Cross contamination with doors on the same side and having to use the Jalousie door on a side to get it to work at all. Don't get me wrong, great mod! But that's my only negative comment. Otherwise fantastic. :)
@delindsay
@delindsay 6 күн бұрын
The Mod author is aware of the conflict between this and BGS' Ancient Mariner and is working on a solution.
@Jimson5
@Jimson5 5 күн бұрын
The mod is paid and I can’t see what’s there, but most likely this mod modifies the rules of the “Snap Behavior Template” since it needs to add an original doorway (frame). If someone sends the "esm" file itself (either esp or esl, these are all valid mod extensions), then I will try to make a compatibility patch. Only "esm/esp/esl", I don't need the resources (ba2), so this shouldn't be considered piracy.
@delindsay
@delindsay 5 күн бұрын
@@Jimson5 You would think BGS would WANT Creators to be capable of their Mods working with BGS' Mods so the entire CC works together, seamlessly.
@Jimson5
@Jimson5 5 күн бұрын
@@delindsay They don't care ;) But we are still grateful to them, no one else has such an open engine, and this is pleasant for both the authors and the players.
@delindsay
@delindsay 5 күн бұрын
@@Jimson5 Fair.
@lazyprojector7890
@lazyprojector7890 4 күн бұрын
Stupid question (because i haven't looked into myself), but do the door elements count towards the overall component count on ships? I know there's a mod for that too, but just curious.
@delindsay
@delindsay 4 күн бұрын
I believe yes and I believe the Mod author increased the max limit to 200. It's possible I'm thinking of a different Mod as I'm scanning the Forum on Nexus for this Mod and don't see what I thought I read about your question.
@mikecraig4243
@mikecraig4243 6 күн бұрын
On Xbox, I loaded this mod. Was on a planet, finishing a quest before going to a spot to modify my ship. Entered my ship and there were no doors or ladders. Had to go back to a save previous to loading mod. I guess I need to load the mod when at a planet where I can modify my ships.
@delindsay
@delindsay 6 күн бұрын
Yes probably. I first used it while at my Outpost so had ready access to the Ship builder right after loading the Mod.
@Jimson5
@Jimson5 5 күн бұрын
That's how it should be. Your ship has already been modified, the internal and external cells of your ship are created on the runtime. And you're right, when you enter the game (during the first load) the game will forcefully launch the shipbuilder and "check" at least your current ship, and at that moment the doors will disappear. The mod should be installed while located near the spaceport in order to immediately begin using it.
@hamishmmc
@hamishmmc 6 күн бұрын
i wish there was a way to enable it only for new builds... going to all my old builds and disassembling just to make them functional is roughhh
@delindsay
@delindsay 6 күн бұрын
I initially thought that but it's actually super fast. I think it took me ~15 minutes to do all 10 Ships.
@Jimson5
@Jimson5 5 күн бұрын
Hello :) Thank you very much for the video. There is a mistake with the ladders. So, in the game (vanilla, I didn't make them) there are Ladder that are 2 floors, 3, 4 and 5 floors high. When a shipbuilder connects modules together, he always replaces part of the ceiling with a Ladder 2x. Always. At the replacement stage, he cannot do anything else. Of course he also removes the floor on the next floor. Then, some internal shipbuilder code looks at the installed ladders and sees that there are 2 or 3 or 4 ladders in a row. He removes all these ladders and installs below! ladder 3x 4x or 5x. As a result, the ship ends up with: ladder 5x >> hole >> hole >> hole If you install a 3/4/5x ladder using a mod, then you should do the same, because it is actually such a high ladder that is 2/3/4 times higher than the module. That is, the vertical sequence will be like this: HUB - 5x Ladder - HUB - Hole - HUB - Hole - HUB - Hole - HUB. If you install HUB - 3x Ladder - HUB - 3x Ladder - etc, then you will have several ladders overlapping each other, visually you will not see this, since they perfectly match each other, but the climbing animation will malfunction, especially when you start moving from the intermediate floor. So, in 99% of cases you don't need to install 3/4/5x ladders at all, shipbuilder will replace the sequential ladders itself. You should simply install "Ladder" (aka "Ladder 2x") in sequence: HUB - Ladder - HUB - Ladder - HUB - etc; and then the shipbuilder will make the replacement itself. But he doesn’t always do it correctly, and you can get a problem when you are “thrown off” from the ladder on the intermediate floor, in this case I gave the opportunity to install the ladders of the required size in manual mode.
@delindsay
@delindsay 5 күн бұрын
Ok that's interesting. I'll test around with 'Hole' instead of Ladder-Ladder-Ladder and see if it improves the flow. I did actually notice a little bit of texture mesh issues with the Ladders as I placed them, just didn't say anything because I didn't know if it was an issue or not.
@Jimson5
@Jimson5 5 күн бұрын
Unfortunately, in the game there are no ladders larger than 5x, so if the ship has 6 floors, then it is impossible to climb from the 1st to the 6th floor; the character will be “thrown off” from the 5x ladder on the 5th floor. The actual "sequence" in this case would be: ladder 5x - hole - hole - hole - ladder2x or ladder 4x - hole - hole - ladder 3x - hole or some other combination. But on the floor where the stairs connect to each other (actually overlap each other), the character animation will be interrupted. Simple explanation of Stbd vs Port and Fore vs Aft. A door is a physical object that replaces part of a wall. Here you can see what the door frame is like: kzbin.info/www/bejne/paiQq3-cjbl_p5o Those. I gave the opportunity to control which of the two frames the door itself should be installed in. Thus, if you ask to install a door in a porthole, then it will not be there, since the porthole does not have a wall, there is no object that must be replaced with a door frame with a door. The same thing will happen with Crosspassage/Spine: you can install a door in the Hab adjacent to them, but you cannot install a door in the crosspassage itself. Custom doors (jalousie and shatter). The door itself is a vanilla object, we cannot create complex animated models at all yet, there is no tool. So "shatter stbd/port" opens with such a creak because Bethesda made it that way :) But I plan to adapt the Fore/Aft doorways for custom doors, it will look like this: kzbin.info/www/bejne/opm8eqtud8SojdE Now there are some hiccups with export/import from Blender, but just yesterday SesamaPaste (author of "Starfield Geometry Bridge - Blender Plugin") returned and soon I will be able to continue editing door frames.
@dkindig
@dkindig 5 күн бұрын
@@delindsay I have always stacked holes and then picked the overall ladder length to match the space (placed from the bottom), that way you get one continuous run of ladder.
@delindsay
@delindsay 5 күн бұрын
@@dkindig I've got a correction video dropping today.
@markbrown713
@markbrown713 2 күн бұрын
Interesting. I have the doors and shutters options but not the holes, or ladders options.
@delindsay
@delindsay 2 күн бұрын
And you clicked on a vertical snap point then checked the Hab tab where it had Doors and it didn't change to Ladders?
@keithvsmith
@keithvsmith 6 күн бұрын
I have been using this mods since it originally release through multiple updates and never had an issue with generic ships. I disable pirate/spacer/var'run/ecliptic ships all the time. The person claiming to have an issue, likely has a load order issue.
@delindsay
@delindsay 6 күн бұрын
It's entirely possible what with the odd way Starfield handles Mods and their load order.
@keithvsmith
@keithvsmith 6 күн бұрын
As for the shutter, he's using the glass see-through door for the cells in the brigs, not the shutter you are thinking. Maybe that's why, will need to see how they open. He just made the changes the material from glass to metal. EDIT: Confirmed, those glass cell doors in the brig have the same stuttering animation. He'd have to edit the enter for the shutter door in Xedit and change the NIF he's using for the smoother door you are talking about.
@keithvsmith
@keithvsmith 6 күн бұрын
@@delindsay Agreed, I bet you the person who is saying it's acting weird has over 80 ESMs installed. I am looking through his ESM right now and don't see any other my other mods conflicting with it, AKA Junk in your ships trunk, better snaps, SMSEX, and a whole bunch of other mods that I have that all conflict with each other and I had to make a patch for.
@delindsay
@delindsay 6 күн бұрын
@@keithvsmith Gocha, that makes sense then.
@delindsay
@delindsay 6 күн бұрын
@@keithvsmith So to me, a novice to all this, is each unique Mod a single ESM and therefore Starfield at this time can only reasonably handle 80 Mods before having serious issues or am I not equating the 2 correctly?
@davidsutton9451
@davidsutton9451 4 күн бұрын
Can place port and starboard but not fore and aft . Dont show under structural Any help appreciated
@delindsay
@delindsay 4 күн бұрын
Did you try it the way I did? And when you say can't place them, do you have the option but the game won't allow it or do you see no option at all?
@Nyradan
@Nyradan 6 күн бұрын
I started this mod Yesterday, had a funny bug, falling out of my ship, then thru landing pad, then queeping falling into the planet that became invisible exept for the bushes, had to reload the game.
@delindsay
@delindsay 6 күн бұрын
Was that BEFORE you did anything in the Ship builder? I got that bug too but it was a me issue. I added a Fore and Aft Door to the same location thinking that's how it was done (when I 1st got the Mod). Ended up having to sell that Ship and start over.
@Jimson5
@Jimson5 5 күн бұрын
I call this the "destroyed inner ship cell." In fact, an error occurs and shipbuilder does not create the ship's interior cell. This happens because the shipbuilder is trying to install two doors at the same time in the same place. This usually results from either installing a “door” element in front of the cockpit, or a “deformed ship” - when the ship’s modules are installed with offsets relative to each other, crookedly. This is usually a consequence of using various console commands, such as overlap tolerance, etc. Move the residential modules aside and reconnect them, carefully and consistently. In vanilla this problem does not appear because the shipbuilder will not place two doors in the same place between a pair of Habs, but with the mod you install an additional, very thin hab, and the shipbuilder can get confused if these habs are installed overlapping.
@Nyradan
@Nyradan 5 күн бұрын
@@delindsay After Indeed instlling 2 doors by mistake.
@Nyradan
@Nyradan 5 күн бұрын
@@Jimson5 exactly that thanks. By the way do you how to have no door were there is one in vanilla ? I do not find how to do the best I have for now is no door on one side and transparent Glitch on the other with a hole in the ship
@delindsay
@delindsay 5 күн бұрын
@@Jimson5 Good to know, thanks for the explanation.
@philash824
@philash824 6 күн бұрын
25:50 you missed your own stupidity could break a mod, not that I would ever admit to of course. I’m always completely innocent of such things, and you can’t prove a thing 😂
@delindsay
@delindsay 6 күн бұрын
Oh it can indeed, and I did that very thing at 1st. The reason I had so many issues with it the day it dropped on Creations was because I'm stupidly thought placing a Fore and Aft Door on the same location was the correct method. I was so very wrong.
@davidsutton9451
@davidsutton9451 4 күн бұрын
Yes it shows the options for port and starboard but not fore and aft
@delindsay
@delindsay 4 күн бұрын
And you've tried clicking on a Fore or Aft snap point of a Hab and still don't get the option? If so, then I'll have to refer you to the Mod author for support, it's linked in the description and pinned comment.
@SamoFischer
@SamoFischer 6 күн бұрын
Is this mod compatible with xbox achievements?
@delindsay
@delindsay 6 күн бұрын
Not that I'm aware of but I don't have Xbox so I can't be certain. It disables Achievements on PC.
@SamoFischer
@SamoFischer 6 күн бұрын
​@@delindsay Is it possible to use the mod, build the ship, save and then disable the mod for the achievements to work? Will the ship keep the modifications made?
@delindsay
@delindsay 6 күн бұрын
@@SamoFischer I don't have that answer. The way I think it works is the moment you enable 1 Mod, Achievements on that Character are disabled forever.
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
BTW, I kinda lost track, did you ever figure out why it wasn't working? Also for everyone. I was having random fps drops in random places. Like 90 fps to 10 fps for no reason. I hit escape, fps comes back up. I deleted my pipeline file to make it reload shaders and it stopped. So if you have this issue, I wanted to share this. 😁
@delindsay
@delindsay 6 күн бұрын
It was the double Doors on the same location, as far as I'm aware. So it was a me problem.
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
@@delindsay I think I did that too ay first.
@davidsutton9451
@davidsutton9451 4 күн бұрын
does not show the structural parts . Just port or starboard options
@delindsay
@delindsay 4 күн бұрын
Are you looking in the Hab tab? You should have (2) options, Doors/Ladders (depending on which snap you click) and Shutters. They're near the top or at the top, depending on if you own the Mariners Hab or not.
@DreddPirateRoberts
@DreddPirateRoberts 2 күн бұрын
A problem I'm having is passways don't seem to work between a hab and a cockpit. I still get a door into my Captain's Quarters. 😡
@delindsay
@delindsay 2 күн бұрын
In the description of the Mod, the author states that NO modification was made to Cockpits, Dockers or Landing Bays. That means you don't need to place anything in those locations. Doing so would likely cause issues.
@couteau86
@couteau86 6 күн бұрын
Hm, i instaled this mod via Creators ingame... and for some reason it dont work ingame for me O,o
@delindsay
@delindsay 5 күн бұрын
Can you elaborate on "it dont work ingame for me" please? While I'm not the Mod author I do feel I've got a good grasp of how it works, and what doesn't work now.
@couteau86
@couteau86 5 күн бұрын
@@delindsay well, i added it via creators... and in the creators list is no green checkmark on it (ingame list) and i dont have the options the mod should provide... most propably some issue with a other mod i guess... or is my English just to bad, that i didnt get that i have to do something more then just add it, to get it work O,o
@delindsay
@delindsay 5 күн бұрын
@@couteau86 All I did was just hit download (which enables the Mod), loaded my game and it worked. I've read a fair bit of responses by the Mod author on Nexus and as far as I can tell, this Mod only conflicts with other Hab Mods that edit something I can't remember, some 4 letter acronym (it's describing something inside the Hab in the CK, so the back end Modders use to make these Creations). But that wouldn't cause the Mod not to load, just not work properly.
@dougchurch9626
@dougchurch9626 6 күн бұрын
This did change mine also and blocked me out of my ships without even going into ship builder??? And also all ships?? I have over 1200hrs into starfield. So i removed this mod. Even after trying it. Couldn't get doors going long ways isnt there only cross hatches.!!!
@delindsay
@delindsay 6 күн бұрын
It's certainly possible as Mods can brick anything, even Bethesda's own Mods.
@craigharries1463
@craigharries1463 5 күн бұрын
I can't find doors to go aft fore only port stbd?
@delindsay
@delindsay 5 күн бұрын
And you looked in the Hab section just like I showed in this Tutorial?
@craigharries1463
@craigharries1463 5 күн бұрын
@delindsay I think I missed the the bit or didn't realise you were flipping to get them I went to the nexus page and first comment I seen was asking same as me and the answer was there thanks :) just spen the last 2 hours decking out my complex ship with doors and ladders as i already built it last night be easier next time I'll door as I build
@delindsay
@delindsay 5 күн бұрын
@@craigharries1463 It does take a bit to get the system down but after that it's super easy to build out entire Ships with perfect traffic flow.
@wolfhors3_660
@wolfhors3_660 6 күн бұрын
I wish there was a alternative to starui shipbuilding. I don't think the author is gonna update it and it's broken now
@delindsay
@delindsay 6 күн бұрын
I don't think I've heard of that one, but I only troll the Creations tab not Nexus.
@dkindig
@dkindig 5 күн бұрын
Theres an update that allows starui shipbuilder to work, you just don't have access to the empty habs. I'm using it just fine without the empty habs. There's a link to the fix in the message area of the mod.
@wolfhors3_660
@wolfhors3_660 5 күн бұрын
@@dkindig yeah, I know. I'm just hoping the author comes back.
@Juan-ur3nf
@Juan-ur3nf 5 күн бұрын
If only Bethesda put an option "place ladder" 🥲and stair damn, can't bear to see ladder anymore T_T but, amazing work ! thanks for the tuto :)
@delindsay
@delindsay 5 күн бұрын
Agreed. I can't fathom how this wasn't part of the Ship builder from day 1.
@drayshawnc10
@drayshawnc10 3 күн бұрын
The mod has place ladders. And there's two mods with 2, 3, and 4 story staircases
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