Starforged - Sundered Isles | 3 Things to be Pumped For

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Sacred Art of Gaming

Sacred Art of Gaming

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Пікірлер: 8
@shawntomkin
@shawntomkin 6 ай бұрын
Minor point on your Cursed Die summary. The tables within the small skull icons are the ones that encourage you to add a cursed die to your roll. And the tables with the large skull icon are the alternate cursed versions you look at if you rolled a curse. In your example, you were looking at a normal (non-cursed) table, which is why "waters clogged with debris" was somewhat unexciting. The cursed results were on the next page. Thanks for backing and sharing Sundered Isles!
@Sacred_Art_of_Gaming
@Sacred_Art_of_Gaming 6 ай бұрын
Thank you so much for pointing that out and watching the video. I see what you mean and my apologies, the roll of 75 for Cursed Offshore Observations would be Undead Wildlife for everyone's awareness. Thank you Shawn for creating such wonderful products.
@MarkLittle-rq2bq
@MarkLittle-rq2bq 6 ай бұрын
Naval encounters will work excellent with Starforged, I can see those rules help structure space encounters.
@Sacred_Art_of_Gaming
@Sacred_Art_of_Gaming 6 ай бұрын
Very true! There are a lot of similarities between the 2 and it won’t take much to scifi those rules up.
@notavailable4891
@notavailable4891 6 ай бұрын
The cursed die is such a great edition. I'm definitely backporting it into Starforged and OG Ironsworn. This expansion ended up being like a whole new edition of Ironsworn, I can't wait to really get into it.
@Sacred_Art_of_Gaming
@Sacred_Art_of_Gaming 6 ай бұрын
Same! The idea of mixing and matching portions of this, ironsworn and starforged has me really excited. The possibilities that can be generated on the fly feel so fun and unique.
@uid360
@uid360 6 ай бұрын
I am really excited about the cursed die. My daughter gave me the idea for the first SI campaign. The character will start curse and need to work to remove it. I plan on using ODDs or EVENs on the cursed die. :)
@Sacred_Art_of_Gaming
@Sacred_Art_of_Gaming 6 ай бұрын
I LOVE that idea! Adds an additional layer to the campaign that’s both narrative and mechanical.
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