Starship - Separable Hot-Stage Ring & Updated Super Heavy | KSP

  Рет қаралды 2,125

Kyber Gaming

Kyber Gaming

Күн бұрын

Пікірлер: 13
@KyberGaming47
@KyberGaming47 5 ай бұрын
Should I include Telemetry Data in future videos? Let me know your thoughts🙌❤
@benjaminrickdonaldson
@benjaminrickdonaldson 5 ай бұрын
yeas
@benjaminrickdonaldson
@benjaminrickdonaldson 5 ай бұрын
this looks insane
@KyberGaming47
@KyberGaming47 5 ай бұрын
Thank you🙏
@GreatSpaceTechnology
@GreatSpaceTechnology 4 ай бұрын
Hermoso
@BlueAerospace236
@BlueAerospace236 5 ай бұрын
just subbed because of this amazing creation, i love the telemetry UI, looks so cool, also nice starship and superheavy model, are they stock?
@KyberGaming47
@KyberGaming47 5 ай бұрын
Wow thank you for the kind words!🙌 I'm glad you like the UI and some parts are stock but other parts like the main tanks and wings are done via procedural parts mods and the grid fins through Kerbal Reusability Expansion mod, I try to stick to either stock or my own "customised/procedurally made" parts but some make more sense being a simple mode; like the grid fins😅💯
@BlueAerospace236
@BlueAerospace236 5 ай бұрын
@@KyberGaming47 ah yes pretty cool, ye you should paint your parts using TURD mod.
@KyberGaming47
@KyberGaming47 5 ай бұрын
@@BlueAerospace236 I will have a look into that thank you!👌
@valmine7507
@valmine7507 5 ай бұрын
love it
@WernherVonKerman.
@WernherVonKerman. 5 ай бұрын
the flaps should not be moving like that
@KyberSpace47
@KyberSpace47 5 ай бұрын
During re-entry or just before it hits the water or both? Haha, Yeah I too notice Starships flaps are usually relatively stiff during re-entry and when vertical, the reason mine move are due to the flaps being tied directly to the pitch control range and that allows me to simply disable flap control, I might try get into habit of disabling them during these times if you reckon it will look more like the real thing, though I am kinda into the dynamic flaps as it does extremely improve control during re-entry though after the main landing flip I too see no reason for the flaps to be moving as it lowers itself to the surface😅💯
@KyberGaming47
@KyberGaming47 5 ай бұрын
During re-entry or just before it hits the water or both? Haha, Yeah I too notice Starships flaps are usually relatively stiff during re-entry and when vertical, the reason mine move are due to the flaps being tied directly to the pitch control range and that allows me to simply disable flap control, I might try get into habit of disabling them during these times if you reckon it will look more like the real thing, though I am kinda into the dynamic flaps as it does extremely improve control during re-entry though after the main landing flip I too see no reason for the flaps to be moving as it lowers itself to the surface😅💯 (accidentally replied with my other account now that comment wont show up lol excuse the other one)
Making A Fully-Automatic ICBM in Kerbal Space Program
18:20
Reid Captain
Рет қаралды 487 М.
Starship Launch SYNCED: IFT1 vs IFT2 vs IFT3 vs IFT4
12:09
Go To Space
Рет қаралды 101 М.
From Small To Giant 0%🍫 VS 100%🍫 #katebrush #shorts #gummy
00:19
How many people are in the changing room? #devil #lilith #funny #shorts
00:39
How Many Balloons To Make A Store Fly?
00:22
MrBeast
Рет қаралды 153 МЛН
How Much Tape To Stop A Lamborghini?
00:15
MrBeast
Рет қаралды 239 МЛН
How a Nighthawk Was Shot Down
12:06
Yarnhub
Рет қаралды 8 МЛН
V2 Starship n Booster Catch. Ksp
8:01
Rams Space Flight
Рет қаралды 8 М.
KSP | Far Future Mission to Saturn | RSS/RO
23:04
Nessus
Рет қаралды 1,4 МЛН
5 Popular Visual Mods of KSP (2024)
14:49
Leonardo
Рет қаралды 63 М.
[4K Slow-Mo] Starship Flight 6 Supercut w/ Clean Audio
21:42
Everyday Astronaut
Рет қаралды 110 М.
How To Increase Delta-V Performance [Kerbal Space Program]
7:01
Colonizing MARS with SpaceX Starship in Kerbal Space Program
9:41
How High Can You Get Without Engines In Kerbal Space Program?
15:28
Reid Captain
Рет қаралды 227 М.
From Small To Giant 0%🍫 VS 100%🍫 #katebrush #shorts #gummy
00:19