START Strong with These 5 PERFECT Early Game Layouts in Satisfactory!

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TotalXclipse

TotalXclipse

Күн бұрын

Пікірлер: 98
@TotalXclipse
@TotalXclipse Күн бұрын
I learnt a lot doing this video, I hope you found it helpful! With the perfect Starter guided playthrough we'll be doing a mix of shots from the ground and above with a second cam! Let me know what you'd like to see next
@Niki-fs5lx
@Niki-fs5lx Күн бұрын
Thanks! 🙏😊 I'm starting my world soon and this tips are appreciated.👍
@bwpbwp9613
@bwpbwp9613 18 сағат бұрын
You can actually type in a calculation when underclocking. I usually type in 40/3 in my concrete constructors and it automatically sets it at 88.8888% for you
@GloryHolePounder
@GloryHolePounder 13 сағат бұрын
Random question but was there a mishap with recording? The 24fps is a little jarring - appreciate the insight tho!
@SadnessMann
@SadnessMann 9 сағат бұрын
I definitely would love to see another updated video on how fluids work! Pipes have always been the bane of my existence
@hx4011
@hx4011 3 сағат бұрын
A tip that really helped me make tutorial videos in the past: When you are doing something, anything in a video, be sure to always be concise. I.e. always avoid saying vague words such as "it" or "that". "Connect the connector to "it", "Connect the connector to the constructor on the far left side, left most input". You can even cut to an overview of 2-3 seconds, even from just a tower, of what you did. Then jump back to live build. Really helps people, especially beginners. Also, do not be afraid to pause for a moment when looking at a layout or something you just did, it can be extremely powerful for viewers. Your videos have been a huge help! Please do ones for early-mid and mid-game. Also, a guide to scaling and when to scale. Maybe a stepping stones guide to important tech to get or MAM research early as it is invisible to new players until they focus on it. I only started playing this game when 1.0 was released, and this game has been great! You have made it even better. PS: the building hotkey tips really help, like copying with MMB, modes, etc. If you are afraid of views falling off because of the tutorial style of videos you can split the videos into categories. I.e. "Early game Copper node Layouts", "Early Game Iron Layouts". Makes it easier to focus on views and view time, while having enough time to show things concisely and still hitting that magic video time.
@ShizaanSil
@ShizaanSil Күн бұрын
Really hope you do a phase 2 guide, rotors, stators, motors, steel beans, pipes, encased industrial beans and phase 2 elevator parts, that's the part i always get stuck on and i bet a lot of people as well
@JustAnotherAccount8
@JustAnotherAccount8 20 сағат бұрын
Best tip I can give you is to not care so much about efficiency your first time around. Make all the spaghetti you want, demolish all you want, rebuild all you want. You're learning the ropes so just make it as messy as possible. Once you get overwhelmed, make a new save and take the lessons from the first save into it. Eventually you will be able to play the game without ever getting overwhelmed.
@TomHenryCoursow
@TomHenryCoursow 12 сағат бұрын
Yes I also stoped here most of the time... But not because I couldn't do it... Most of the time it was due to the fact that I almoast harvested all the resource nodes nearby... And I felt that I need some transport logistics now... But only had trucks at this point which seems to have to operate near coal nodes... But these I took for coal power generation... Then running around back and fourth between the new node bases for 3 hours because some parts are missing and getting annoyed and losing interest because of that. 1.0 helps with the dimensional depot this time around but I still feel the need for transportation. Maybe it would also be helpful to include "factory + node location" for every starting area... So what factory parts to build where... And how to solve the "running around a lot" So in short... I also want that video :D
@TheCorpsehatch
@TheCorpsehatch Күн бұрын
Great tips in this video. I working on an Iron Factory with 24 Smelters and 16 Constructors to build Reinforced Iron Plates, Rotors, and Modular Frames. Preparing ahead for Phase 2 with all those Smart Plating, Versatile Framework and Automated Wiring. I can't remember when I learned about manually typing in the PPM amount. It really makes things easy when load balancing your production lines. Another great tip is have a Conveyor Splitter to send parts to the Space Elevator and AWESOME! Sink to get tickets. May take longer per Phase but you get those sink points without doing anything.
@Wordgoblin
@Wordgoblin Күн бұрын
I'd love to learn more about upscaling, and also planning out logistic floors to make more clean looking production lines that don't have cabling. Organization once you get into multiple complex parts always gets me.
@TheAbbs12
@TheAbbs12 23 сағат бұрын
Agreed!
@Mad_AL
@Mad_AL 13 сағат бұрын
I haven't completed the game because of this.
@beardedblends5242
@beardedblends5242 Күн бұрын
Knowing when and how to upscale would be one of the biggest helps. Just getting into steal and struggling to understand how much production of stuff to keep things efficient not over doing it a d not over doing it.
@xesonik2857
@xesonik2857 22 сағат бұрын
You can't know what you don't know though. Load balanced early designs are great but they are always going to run into the issue of being difficult to expand space-wise. I suggest you just keep having fun and start with tangible small numbers for new parts - like 1-10 for final output and go from there. An example is that you only need a couple motors per minute early into steel, literally like 2 which means only 1 assembler per part to get going.
@beardedblends5242
@beardedblends5242 19 сағат бұрын
@xesonik2857 this is actually kind of what I needed to know I build everything on a manifold for the most part but it's understanding should I be running 2 assemblers and then new ones for the new parts or just send the ones I'm making to the new equipment. I guess it's more do i build me lines for each more part I need or do I split already running lines
@Queldonus
@Queldonus 9 сағат бұрын
An easy way to determine how much to scale is to look at how you are going to use that material. Screws aren’t something you will carry around all the time, so I keep a single constructor feeding a container and build any other screws I need into other production lines. Plates and reinforced plates you will use for belts and buildings, so you need plenty of production for them. As I expand reinforced plates, I reduce the basic plate production and start belting most things with mark 2 belts. When you unlock steel, get a small line going building beams and pipes ASAP. Don’t worry about efficiency, just get it going. That way you can accumulate a small stock while you build a large steel plant. Once that happens I switch to mark 3 belts on everything and shift most of the reinforced plate production into other parts that need them.
@waltflood3224
@waltflood3224 8 сағат бұрын
Agree completely here. Was super helpful hearing why to underclock - never bothered before
@mrandersen6872
@mrandersen6872 Күн бұрын
I just started playing this game 3 days ago, so I'm still watching a lot of early game/beginner videos, but I just unlocked oil production last night 😅
@fx_rin
@fx_rin Күн бұрын
Fair warning. This game is gonna have you hooked for hours on end 😂
@playlisttarmac
@playlisttarmac Күн бұрын
Ahh many after thousands of hours in game still watch tips on playing in case they missed something
@adam-a-pa
@adam-a-pa Күн бұрын
dont rush it...take your time
@PossibleBit1
@PossibleBit1 Күн бұрын
A small note: You don't need to use quick search for calculations, you can directly input the calculations into the fields when under/overclocking and press enter.
@Sgt_SealCluber
@Sgt_SealCluber Күн бұрын
I've found that I don't really notice the clipping items when I have the splitter directly on the lift when it's on top, it's really noticeable when it's on the bottom of a lift though. One place you don't get any clipping is using that on a 0 height lift on a floor hole, which I've also found to be a massive help when doing roof conveyers. Just remember that the splitter/merger is 1 nudge off where you put the lift, so plan accordingly if you need exact placements.
@simondavis750
@simondavis750 Күн бұрын
This is fantastic. I hope you continue this format taking us through more advanced setups later game. I have been playing for a while now and always hit points where it all comes too overwhelming and I walk away. I think I have this early stuff down but watching such a concise and well structured video helps to reinforce basics and working through processes and compartmentalising. It works for me where other videos seem to confuse me, everything you do is so clean and makes sense. Cheers mate.
@BlueRam1409
@BlueRam1409 2 сағат бұрын
Just finished my first 10 hours playing and this was EXACTLY the kind of guide I needed to clean up my first factory. I'm not full spaghetti monster, but understanding exactly how much I can get out of my nodes is a pretty nice incentive to rebuild!!
@healingsimple7016
@healingsimple7016 Күн бұрын
Thank you for clean, efficient and visually pleasing designs. Awesome job as always!
@hextree
@hextree Күн бұрын
Great guide. Not sure if you realised, but you need to add an initial 00:00 timestamp in your description, for it to auto-create the chapters for the rest of the timestamps.
@johalun
@johalun Күн бұрын
Awesome tutorial! Thank you so much for doing this! The grid layout with numbers and the birds eye view really helps :)
@OTOss8
@OTOss8 Күн бұрын
You son of a sailor, you make me want to restart my spaghetti start. Edit: It's also just now, after hundreds of hours of playing, that I've learned you can type very specific numbers into the constructors and end up with numbers that have more than one digit after the decimal. 😳 Amazing.
@zorggn
@zorggn 15 сағат бұрын
You can also type in simple calculations as well, like 1/3 or whatever, and it'll work; i find that more appealing, considering that in some cases, hand-writing out decimals may not be precise enough (anything divided by 7 for instance...) Also, just to point out, bothoutput number and the clock percentage can be edited and be given decimals or expressions.
@vernongriesel3910
@vernongriesel3910 21 сағат бұрын
Thanks for the variety of content! Let's play, tutorials, etc etc. I wanna see an upscaling of the factory video. Especially when I want to upgrade the factory, like when we unlock Mk2 miners.
@Queldonus
@Queldonus 9 сағат бұрын
I have two pieces of advice to add for anyone starting out. Get iron plates and concrete production going first, set up some number of bio burners to be fed through a container and belt system, and go exploring to locate nearby resources, find hard drives, power slugs, somersloop, and Mercer spheres. This will allow you to build up materials needed to make all the foundations you were going to need in the early game. Some of the early hard drive recipes can be very beneficial, so it’s worth trying to find them early on. Second is to make sure that you are unlocking things in the MAM. I put particular emphasis on getting over clocking and under clocking to make it easier to balance production lines and the rebar gun to make exploring far safer. Don’t forget that enemies respawn and can be made into biomass, so they can help power your bio burner grid.
@EricGauthier1986
@EricGauthier1986 Күн бұрын
Good tips. I'm often finding myself not quite sure on how big my production lines need to be. Should I be pumping out 40 Rotors/min? It can be difficult to know what is too much or too little. A video that outlines good baseline production targets to shoot for might be worthwhile.
@dakluitgaming
@dakluitgaming 15 сағат бұрын
A good rule of thumb is when you are waiting on product, or start manually crafting them again as you don't want to wait, that would be a good moment to increase the production of that product. It is difficult to pinpoint the exact moment when to do this, as everyone plays a bit different. If you do a lot of exploring, then your storage will be filled to the brim and upgrading is less needed.
@derock9929
@derock9929 21 сағат бұрын
These videos are fantastic. The grid and especially the top down views make it so much better. I really enjoy seeing how others optimize their production setups and learning from it. I sincerely hope you make an additional video covering phase 2 assembly lines and maybe even more beyond that!
@kinggrizzly13
@kinggrizzly13 Күн бұрын
Yes! I just got into the game and it is so much fun, but I make a complete mess. I was hoping you would do a video like this!! Thank you so much!!
@fx_rin
@fx_rin Күн бұрын
If i was to give you one tip its to try and build EVERYTHING on foundations to keep it neat and tidy :)
@kinggrizzly13
@kinggrizzly13 Күн бұрын
@@fx_rin Great tip!! Applying a foundation lets me plan better. Thank you.
@adam-a-pa
@adam-a-pa Күн бұрын
A perfect starter's video. clean input and outputs. I only wish for timeline so I can keep coming back to the video.
@Ic3bergGaming
@Ic3bergGaming 16 сағат бұрын
I started the game for the first time with 1.0 and these Videos are God send. If you have time and the community support Videos like this it would be great if you could continue with them.
@korathaljones
@korathaljones 19 сағат бұрын
Outstanding video! I've been making factories like these for a while, but I've missed a number of tricks/shortcuts. Apparently there are build modes for conveyor built and pop up dials for splitters I've missed plus the ability to attach splitters/mergers to elevators. This definitely earned thus month's membership dues! Thanks!
@waynejohnson1500
@waynejohnson1500 Күн бұрын
You can even put the 5/3 in the output per minute field. ;)
@Psykout
@Psykout Күн бұрын
If you are starting out and trying to get serious about the game, it's a good idea to play around with scaling these types of designs in different ways. You will most likely be redoing entire factories or starting a new save once you learn more and get comfortable in designs that fit your playstyle better. Use those earlier periods before your production needs start taking up all your space. I like messing with scaling vertically, which is way easier with a smaller production line, such as the biomass burner layout Xclipse released the other day. Much larger builds can be very mentally taxing to work out how you split them into 3D space - which is why most tutorials build flat for clarity on what's going on.
@scotthovan9624
@scotthovan9624 6 сағат бұрын
Handy trick if you're trying to over/underclock your machines. The inputs can take a formula, so for your concrete example, highlight the 100 next to the % and type in 40/45*100, and it'll solve and replace your entry with the answer. Saves the trouble of guessing or using N or a calculator.
@LeRoyt97
@LeRoyt97 Күн бұрын
Definitely interested in know when/how to increase production for those mid tier items. Also how to upscale existing early game factories. I haven’t played update 1.0 yet but where I left off last time was not sure how to decide whether to scrap old factories to make higher outputs or add on to them. Also how to prioritize coal use.
@jangohemmes352
@jangohemmes352 Күн бұрын
Just tear it down
@ShinigamiZone
@ShinigamiZone Күн бұрын
Thanks for listening to your community
@ywainleonis2035
@ywainleonis2035 22 сағат бұрын
I have over 1500 hours from Early Access, and these videos are still quite useful.
@TheAbbs12
@TheAbbs12 20 сағат бұрын
Thank you so much for another great video! I love the grid layout with numbers to label which grid is being worked on. I had difficulty figuring out where you started when the ore source was a storage container. Would you mind adding a "source" label or something like it so it is easier to tell where the ore starts from on the top-down views? I would also appreciate a video on how to upscale and how to move items efficiently to assemblers. Thank you for your hard work!
@dacoroke
@dacoroke 16 сағат бұрын
I just got into the game yesterday and compared to Factorio, there are quite a few things that are different :) I learned a lot new here thank you :) I find the supply via the mines in particular much more complicated and makes it more difficult to scale up. What I would be interested in would be the supply of an initial factory and not just the production lines behind it
@Aeleas
@Aeleas 23 сағат бұрын
As I reach more into the mid game on my 1.0 save I think the setup I'd most like to see is one optimized for keeping the dimensional depot topped up. Just enough of everything that's used in building to not really have to worry about having materials on hand, with a side benefit of making tickets when the depot's full.
@OwlishGeorge
@OwlishGeorge 12 сағат бұрын
Big thanks for sharing this. A hell of a lot more optimal than whatever mess I did.
@remorhaz
@remorhaz 20 сағат бұрын
New player to Satisfactory and I've been learning a lot watching your series on 1.0. I would love to see a video on smooth ramps and belts. Mine looks like a ski lift.
@VolutedJoker
@VolutedJoker 13 сағат бұрын
Yes sir, please do the scaling from the small amounts as you mentioned. That’s my struggle point. Greatly appreciated. Also if I may ask, how did you color the numbers on the floor? I tried using decals yesterday but they don’t have color. Thanks 🙏
@tuksheabled
@tuksheabled Күн бұрын
Amazing video, i just finished the reinforced iron plating, rotors and smart plating part of the factory. I think the math is off, it produces 40 iron plates instead of 30 (the ammount needed for the reinforce iron plates) note: I added the extra 10 to the storage, just thought you would like to know 🤔
@austinpierce9231
@austinpierce9231 14 сағат бұрын
Bro so thankful for your tutorial they help me A TON seriously thank you so much they are awesome never stop!
@retro1333
@retro1333 Күн бұрын
More of these practical guides please ty :)
@rileyanderson0024
@rileyanderson0024 11 сағат бұрын
I really have been enjoying these videos as I play. You explain everything so well. I also like seeing you build, it doesn’t bother me one bit. Thank you for taking the time to create such quality content. Also I wouldn’t mind seeing a video that goes over factory expansion that’s where I’ve been struggling.
@m0llux
@m0llux Күн бұрын
1:02 Just to be sure, you do not *need* to unlock underclocking and Mk 2 logistics fir these layouts to work. They will be just be less efficient, so they will use more power and produce fewer items per minute. But everything will still work.
@Warp9pnt9
@Warp9pnt9 5 сағат бұрын
Ideally, you only need to build this manually 2 times: First, this starter factory. Second, a blueprint designer. Although you may want a BPD Mk.2 and/or Mk.3 version, so 3 or 4 manual builds. Then spam bps across the map.
@graehart
@graehart 17 сағат бұрын
I like the video format. One thing thay might help is color coordination. From the birds eye view its hard to tell things apart. Another option would be highlighting sections and labeling them in the overview in editing. Which ever is easier for you. Thanks for the drtailed explanations.
@Magermh
@Magermh Күн бұрын
Very good tutorial. Well done.
@euskadi6414
@euskadi6414 Күн бұрын
incredible job thank you it will help me stop wasting ressources
@ammars5057
@ammars5057 Күн бұрын
Great episodes, sir! Waiting for more! Great job!
@LaustinSpayce
@LaustinSpayce Күн бұрын
TIL you can type in the amount you want per miniute to the underclock instead of trying to guesstimate the percentage,
@NickCombs
@NickCombs Күн бұрын
The unsaid truth here is that the progression in this game is punishingly slow and there's no good option to speed it up or skip it. There are mod and save file edits that can do this in theory, but you'll find their efficacy lacking since they are not supported.
@andre_601
@andre_601 9 сағат бұрын
You can do a little bit of math to find the percentage needed for a specific input rate: 100 / * So in the case of concrete where you want 40: 100 / 45 * 40
@cathyjenkins5985
@cathyjenkins5985 21 сағат бұрын
Thank you for these videos…they are so helpful!
@ChristianGraham1993
@ChristianGraham1993 9 сағат бұрын
A video on scaling would be amazing
@junestorm
@junestorm 3 сағат бұрын
Great vids, easy to follow and lots to learn. ☝😘
@Pradoxically
@Pradoxically Күн бұрын
I've started in the rocky desert and as you know just from spawn if you go slightly NW there are 4 iron ore pure nodes, 1 limestone and 1 copper on top of the cliff, would I use all iron ore nodes as there isn't much space between them?
@MrMuttFish
@MrMuttFish Күн бұрын
If I only have access to normal iron nodes, can i merge two miners together onto a mk2 belt to get the 120 output?
@Goldbergeri
@Goldbergeri 19 сағат бұрын
Ah nice and simple.. i been subbed to nilaus and he started on this game again and man his constuctions seem to be so complex yet they are very simple as he is doing lot of modular stuff. I just need to get back learning basics again so i get hang of the game again as its been 3+ years since i last time played satisfactory so i can start testing more advanced builds. As i am working 12 hour work shifts atm and a bit more relaxed days i spent time on "researching" this game how to play without needing to rebuild everything over and over again and avoiding crazy spaghetti conveyor belt mess :D Also i am looking that i just start in middle of the map, might be a bit harsh start but i think thats the best place as i am "closest" to all resources on the map so i got shortest average distance to any resource. have gigantic factory in middle of map and just bring all resources with somewhat big work there but it will reward in late game i think.
@rileyanderson0024
@rileyanderson0024 12 сағат бұрын
Dear god I’ve been playing and didn’t realize there were different build modes 😮
@Thevikingninja117
@Thevikingninja117 Күн бұрын
Awesome man! Was wandering when we'd start getting 1.0 layouts. Otherwise just been following update 5 layouts stuff just wans't sure if the ratios and everything for that where accurate now that we have 1.0. Regardless though amazing video as always Xclipse!
@dorithegreat6155
@dorithegreat6155 9 сағат бұрын
The reinforced iron plates factory is slightly inefficient because it produces 40 regular plates per second and only uses 30 of them
@fairyfromabove4336
@fairyfromabove4336 14 сағат бұрын
Could you give an advice please. I've recently opened a jetpack, but I struggle to chose what fuel should i use. I only have liquid bio fuel, normal fuel and turbo fuel
@Queldonus
@Queldonus 9 сағат бұрын
Use normal fuel or turbo fuel, whatever you can automate to always have it available. I get a single line producing normal fuel ASAP after I unlock it, efficiency be damned, just to get an unending supply of fuel.
@bigh1708
@bigh1708 11 сағат бұрын
cool, cool. so ill just place everything on the grass then and deal with it later ;)
@_Gart_
@_Gart_ 23 сағат бұрын
Now I'm going to undo everything again to make them nicer
@holgualoxford3871
@holgualoxford3871 12 сағат бұрын
I like the Satisfactory world I just don't like building things in it. Far too big and frustrating to click them together. Somehow even with a huge world I feel handcuffed and it is hard for me to start building anything. Like the fact I dunno what Ill do next keeps me from doing anything in the 1st place. The 2D style factory games are more for me I guess. Regardless thank you for the info. I keep searching for something to get me going.
@Dools1217
@Dools1217 16 сағат бұрын
Any reason you don't just put the smelters down with the miners? If you have to run power down there anyways, why not just put the smelter there as well to free up factory space?
@Queldonus
@Queldonus 9 сағат бұрын
For iron and copper, it makes no difference. I prefer to keep smelters in the factory space so I can more easily see how much I have from what source. Mining nodes produce variable amounts, smelters are consistent unless you over clock them. The exception is caterium. Because it uses three ore to make one ingot, I build the smelters directly at the miner and then there’s less to belt or transport to my factories.
@Dools1217
@Dools1217 5 сағат бұрын
@@Queldonus interesting, thanks for the insight.
@Its_1cy
@Its_1cy 21 сағат бұрын
Anyone else hate early game rotor production?
@irhinohammer
@irhinohammer Күн бұрын
I think doing this for each phase would be pretty hyfy. Edit: I'm struggling a bit through steel production on my first play through. I'm imagining it gets worse.
@irhinohammer
@irhinohammer Күн бұрын
When to start scaling is actually something I am very interested in as well.
@robertdelfavero6552
@robertdelfavero6552 19 сағат бұрын
I'm also interested in thoughts on how and when to scale up. One thing to keep in mind for steel production is the alternate recipes that replace steel with other materials, like the recipe that makes steel pipes with iron ingots (and at a faster rate than the starting steel pipe recipe, no less.)
@davidc3447
@davidc3447 23 сағат бұрын
Missing the layout for Timestamps...
@TotalXclipse
@TotalXclipse 23 сағат бұрын
The layout for timestamps? Time stamps are in the description don't know why they arent showing on the video
@davidc3447
@davidc3447 22 сағат бұрын
@@TotalXclipse Weird but I will blame it on my side, my browser now display them on the vid.
@ragincrinz1457
@ragincrinz1457 5 сағат бұрын
Thank you for this 1.0 video. I have been following your 4 year old videos and they are not as accurate 😊
@PetroleVB
@PetroleVB 13 сағат бұрын
Awesome videos, thanks a lot At 40:40 i think you can directly add "5/3" at the target production rate, if i remember from past updates it takes math pretty well
@BitsOfInterest
@BitsOfInterest Күн бұрын
19:00 you need to start scaling up as soon as your final product gets used in the next recipe because it usually uses more than double what you produce with one constructor/assembler... Leave room to double everything 😂
@azofshadowmore
@azofshadowmore Күн бұрын
This time through I have been looking at every node and saying, okay if I put a MK3 miner that is NOT OC, how much do I get, and then build out what ever I am making for that load. That way down the line, I just have to turn things on and upgrade miners and belts. It has made for some nice looking buildings. Also, been trying to keep 2 foundations between buildings, representing a 1 foundation path around the building. Sometimes mountains prevent, but has been a good challenge so far.
@Violent_Ashes
@Violent_Ashes Күн бұрын
This video is super helpful! Thank you so much!
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