I really appreciate your efforts. The detail is great. I already know most of the things in these videos. Didnt know that you could move market stalls till i saw you do it. I like that u kept playing with minimal editing. And the videos are being output quickly. Keep up the good work brother!
@GamingNorseАй бұрын
Love the feed back!! Thank you! Less edited videos defiantly means more videos!! :)
@volume1305Ай бұрын
1 family can work on .5 to .7 morgen field. I do 2 families in 1 farm house and their work area covers 6 fields. I suggest assign farm houses to 3-6 field only so that they can harvest it faster, because when rain comes while your crops is still on the field you will lose too much crops. I don't know if you will lose too much in default mode. 1 windmill with 90% above can cover 500+ crops yearly you just need workers to get flour. for every 3 fields do plant-follow-follow on 1st field and follow-plant-follow for 2nd and follow-follow-plant for 3rd. this will make your yield always at it's max fertilization.
@GamingNorseАй бұрын
Thanks for the tips!!
@martinw6487Ай бұрын
Hi, could you in the next video maybe explain how crop rotation works? I can not figure that one out. That would be awsome. Nice Gameplay so far. :D
@GamingNorseАй бұрын
I will talk about this i ep 10! Thank you!! :D
@igorjozefovic5594Ай бұрын
I have said it before but have to say it again - man, great job on micro-managing, it feels like a different gameplay and puts it from a completely new fresh perspective. It is even more fun, like a more detailed way on how to actually play the game. I really like it. Btw, imho, you should not skip micromanaging tasks for "in-between-episodes", it feels really satisfying to see you managing shops or people during the episode instead of just showing what was done before recording (feel free to make 2 hours long gameplays, I personally wont mind, it is really good content) Maybe a question - have you consider also optimizing the positioning of each Hitching Post and their oxes assignings (if neccessary)? I kinda wonder if that would not be even another level of micromanaging if you would optimize their places and roles as well. For example when you have assigned an ox to logging camp, sawpit or even farmhouse, you could theoretically place a hitching post next to it so you would reduce the time for a worker to get the ox from there. The only problem (I guess) would be to assign the correct ox from the right hitching post to the given building. Does it make sense? Also, since you started a farm-landing town, would you be down to also spend points not only on Bakeries, but also on Irrigation, Sheepbreeding and Fertilization? It kinda sounds cool to have a fully dedicated farming region, with "all that can be done" to maximize farm production and with sheeps on those farmlands :D just asking, I simply like how you started to try new things and not just spend points on boring Trade logistics and Better deals like everyone else, it is really cool to try new stuff
@GamingNorseАй бұрын
Great comment!! Thank you so much!! Moving stables closer is defiantly a very smart idéa!