That little slightly defeated : "Oh non, le soleil !" really made me laugh ! Seems that however crafty we are, mother nature keep messing with us. Quite in line with the theme of the game ;)
@Carboy459 ай бұрын
To balance the water removal a bit u can make rain fill lakes over time as to not make it impossible for the human to surive after all lakes are dried
@Dorbys_10 ай бұрын
I didn't even notice the watermark until you mentioned it "Very sparse piano" is also used in Keplerth and it fits both perfectly
@tucker06249 ай бұрын
Really interesting to me that your devlog is 50% devlog and 50% you detailing your life and gaming experience. Pretty damn personal. Love it!
@JoeWicke10 ай бұрын
This was incredibly impressive. Not many Devs create a solid plan of everything they want in a game as the first priority. Your scope was large and richly textured enough for a real game but you maginged not to let scope creep ruin your progress. I love your tree sprites and your music choice and cant wait to play it for myself. You are truly the Dev I want to be someday.
@Nemchick9 ай бұрын
Em, okay...
@naliante13319 ай бұрын
@@Nemchickpeople like you are the ones I wish were skinwalkers
@bortimer969 ай бұрын
I totally disagree. I think he let scope creep ruin the game. He had really fun features to watch him implement but this whole time he doesnt have a solid game loop.
@Remurin9 ай бұрын
@@bortimer96exactly. Minimum viable product and start from there.
@OurSpaceshipEarth8 ай бұрын
Minimum viable product? Wouldn't that be the concept provided "You are not the hero you are the environment/dungeon". Which he did set out to work towards which is why the player had so much autonomy. He started making it possible for him to spawn creatures but not "Too close to Human" then forgot and wound up automating that as well. I think that when people are working on simpler aesthetic type stuff it gives their mind a chance to process the interplay of mechanics in a way we can't in our concious mind, then hopefully an answer appears from keeping the frontal lobe busy with reward letting the deeper mind try and engage those interplays and find mechanic between them, which he did do. He shoulda kept his Premise as his Motto and working title all over like branding.
@Lifter9999 ай бұрын
I´m a big fan of games where you just influence an AI through the environment and every character goes about his day without any input. Like Majesty back in the day. Good game, great devlog!
@0krana3339 ай бұрын
Tbh this game reminds me a lot of worldbox or something like that
@felfar19710 ай бұрын
HOLY COW THIS VIDEO IS SO GOOD the copy paste song is 100% a new hit!!!
@Т1000-м1и9 ай бұрын
I already used up my 2 comments on the first part and knew what I would comment on the second part, but after watching this it's especially true. It's very refreshing to see a video where it's just someone trying to do something and the people watching are just trying to find something interesting for themselves in it, especially among all the channels optimized to constantly entertain their own niches of people. There still are those who watch these kinds of simple, natural videos about different things, don't give up!
@izme10009 ай бұрын
🎉I'm not sure how youtubers get paid, but you have earned yourself a like and a comment. Helping to get your lighting fixed. Also, the game looks awesome!
@Wizard_of_the_Tower9 ай бұрын
Very nice game, it was fun watching you make it! Few things: 1. When the human is sleeping, the bigger icon is not shown over him. 2. The first time I on, the human found a bear I had not spawned, and it killed him. Nothing I had done previously affected the game outcome. 3. I tried burning some trees, but the fire went out with the tree still standing.
@UnPawsGames9 ай бұрын
Thx for the feedback! Yeah so many bugs ... 🫠
@AustinWeeks8 ай бұрын
1:49 Unity actually has a built in solution for this! You can set a sprite to be sliced, and open the sprite editor to determine the boundaries of the sprite. Then on the Image component you can set the image to sliced and specify the pixel density. Basically this let's you stretch the sprite as needed while keeping the edges and corners at the original aspect ratio. It's super useful for UI stuff!
@UnPawsGames8 ай бұрын
Hi Austin, thanks for the tip ! I realized that after this small project. It's helping me so much in my new projects 😅
@rubededcii23959 ай бұрын
I love how you put pauses in the devlogs to explain what you play after stopping and comment something on the game, is really refreshing compared to the same devlog format
@UnPawsGames9 ай бұрын
Thanks! I really enjoy sharing these too 🙂
@ToonedMinecraft8 ай бұрын
I think for a full game, it would make for interesting choices if upgrades for the player also gives the human benefits. Maybe like placing more trees gives you more nature points, but gives the human more wood and food. Or the burn plant ability gives the human access to fire. Or maybe the skins of predators are better armour. Stuff like that, so that certain choices have a double-edged sword.
@tomduke12979 ай бұрын
this game idea is very expandable, i like it. storms, lightning, fire propagation, poisons, venoms, floods, mass migrations, temperature spikes and drops, etc. etc. etc. pretty much everything that has ever killed a human. maybe the human is not alone? maybe its a village? maybe they can research stuff and get better tech like the wheel and domestication or agriculture, etc. thinking about it.... maybe a modable citybuilder like banished could be turned on its head with the player controling the enviroment and an AI trying to keep the villagers alive.
@tiacool797810 ай бұрын
You could also raise/lower the ph of the water, or make it toxic in some way. Basically make it undrinkable. Or have varying speeds to the water being drained, instead of making it instant. That way there could be different tiers based on speed. But yea, the game and the idea looks good. Super glad you finished it. This definitely seems like something that you should continue working on outside the jam. I don't think there's many games that go this route. And there seem like so few god games to begin with.
@UnPawsGames10 ай бұрын
I love the idea of varying speeds of water drainage !
@ActuallyAFungus9 ай бұрын
I'd really love to see this project expanded on! A return of the temp gauge, weather, seasons and more god powers related to them would be awesome! Imagine causing avalanches, blizzards, earthquakes, droughts, plagues and new predators like man-eating trees!
@shanefoster53058 ай бұрын
I absolutely agree. A disaster could actually cause the player to lose progress, like a rainstorm might weaken the player and require rest and finding food, but it would fill some of the watering holes. That one simple element would bring great challenges. Could even be random events that the player doesn't control.
@the_rahn9 ай бұрын
Interesting devlog and actually fun game! I got a 2:07 after baiting the human into a wolf. Accidental predator encounter seems to be the fastest death cause. I thought draining ponds would be strong but by the time you get to use it, the human is already well established. I guess my point is, this game actually made me try different strategies and enjoy them! 🤓
@shanefoster53058 ай бұрын
My wolves and bears were bugged and didn't do any damage to him.
@kaylaa22049 ай бұрын
The logic behind implementing a more customizable lake system should actually be pretty simple in theory. You only really have 4 tiles in any lake. Center, edge, outside corner, inside corner. You can combine those 4 tiles to make any shaped lake either manually or procedurally. That’s how any sprite based game I’ve seen would approach the problem at least. With that you’d technically have 8 because each needs a filled and dry sprite but still. But I shouldn’t sound so sure, you’re way more skilled than me, I couldn’t do something like this
@UnPawsGames9 ай бұрын
I wouldn't be so sure on the fact I'm more skilled than you. I'm still a beginner ;) Your method sounds totally valid! I just didn't take time to think it through cause I had to get stuff done lol. I just went with the first idea that popped in my mind and that seemed simple !
@kaylaa22049 ай бұрын
@@UnPawsGames true, it is a game jam. I’ve never done one of those, I’m not even sure I could finish without making sacrifices. Didn’t think about that.
@thebestius356510 ай бұрын
Good work! There is a lot to like about this concept. To be constructive, if you had more time I think the biggest weakness right now is that receiving the points is a bit dull, meaning most of the time you are just waiting. If the point system was a bit more complex I am sure the game would be even more entertaining. Keep it up!
@UnPawsGames10 ай бұрын
Definitely a part of the gameplay that would benefit from an overhaul. Thx for the support 🙏
@havickk373910 ай бұрын
What an otterly ridiculous set of predators 😂 Well done with this! The game looks great, i especially love all the small little things a lot of devs wouldn't take into account, like the icons growing and shrinking as you zoom in and out. If you ever decide to expand this idea, some sort of system that punishes you for destroying the environment would be cool. If youre mother nature, you'd want to protect animals after all.
@Nen_niN9 ай бұрын
Even famine feeds
@shanefoster53058 ай бұрын
Yes punishing for destroying too much environment and rewarding for replacing environment like being able to plant new trees would reward you with faster point increase and destroying slows your point increase. I see all sorts of potential with this game!
@bondziotek56279 ай бұрын
i'd love to see machine learning implemented to see how a human ai vs natura ai would do after few hundred generations
@mihagik13857 ай бұрын
Same
@dmitriedmiston81478 ай бұрын
i could imagine a game like this, but rather than single player, it would be competitive. like, one person is the human and the other is mother nature, the humans goal would be to either i suppose advance until they die, and they could maybe go all the way to like the iron age or something. and eventually mother nature would get access to natural disasters and such. this could probably go really far, and it would be rather neat.
@Artsy.astrid10 ай бұрын
So excited for the new update to this devlog :) I love your Shepherd for hire game and videos!
@ezequielblanco86599 ай бұрын
I love this. I've had the same idea for a game for a while actually and since I'm not much of a developer I expected someone else to do it. I even posted it on the game ideas subreddit a while ago. There were some differences in my original idea, but the concept is basically the same. I love that I can now actually play this.
@SethDrebitko9 ай бұрын
Loving the project concept and how it is shaping up. Also, love seeing more mini fantasy in the wild. One of my favorite asset lines I’ve stumbled on.
@UnPawsGames9 ай бұрын
Minifantasians from all countries, let us unite under the same banner 🚩
@MarushiaDark3169 ай бұрын
This is really cool. Something that might have helped you with the UI is using 9-slice, which lets you tile an image horizontally, vertically, or both by leaving the corners intact. That way, you don't have to make new ones for each size.
@ZEROxyx9 ай бұрын
Please continue this game! I really want to see it expand!
@ilikeyoshi6 ай бұрын
i'm sick and have been watching a ton of gamedev videos to boost inspiration for when i'm well again, and these two videos were SUCH a treat! i love the premise and seeing so much detail into the process. stuff like this really demystifies game development and helps beginners and aspirants realize they can do this too! that's definitely what these videos did for me.
@UnPawsGames6 ай бұрын
Thanks so much for your comment ! In these 2 videos, I think I've been pretty exhaustive on how I built it, although I omitted most of the technical coding parts. In my longer devlog series, I tend to skip some parts that are not crucial to the viewer's understanding of how I build the game, to keep the videos short enough and to stay on focus 🙂 I hope you get better soon 💪
@Selrisitai10 ай бұрын
Holy EFF I am hyped to play this game! I was almost just eager for the devlog to end so I could play this. It's EXACTLY my kind of thing. WHOO! I'll report back with how amazing it is (or how much it sucks) when I've played it.
@EveloGrave9 ай бұрын
Thank you KZbin for recommending me this. Super interesting to watch through. Also congratz on the project! Looks good and really enjoy the idea. Could totally see this idea be expanded and fleshed out with more time. Multiplayer where it is Human vs Nature would be really interesting. Well done! ❤
@etonblakerussell9 ай бұрын
Amazing concept for a game! So cool to follow your progress!
@middayeclipse14929 ай бұрын
Very cool and impressive, I hope you eventually come back to this game someday and grow it further, perhaps even adding multiple humans or human types that are better at different things.
@romaneq641510 ай бұрын
I love to see you code, think about the game, create the worldmap and chill after a day!
@savirox42729 ай бұрын
Nice channel ! Vraiment intéressant comme découverte. Le "Non ! Qu'est-ce tu fait !" moment avec le chat m'as bien fait rire, le mien fait pareil quand je travaille XD Le jeu semble intéressant, je vais l'essayé ;)
@badverb92679 ай бұрын
Love seeing devlogs. Yours felt pretty educational, giving a nice high-level view of your goals, methods, and challenges. Thanks for the content. Hope to one day be in your shoes. :)
@UnPawsGames9 ай бұрын
You're welcome, thx for watching ! I try my best to keep a balance between technical aspects and lighter footage. Glad you feel it works 🙂
@Slangnegativ9 ай бұрын
Ah, there's so much one could get into but I'd like to keep it short. You did amazingly well, there's a lot more polish put into it then I might expect in such a timeframe and with such a broad scope project. It was quite fun to try it out, managed to maul the little guy to death in a little over 5 minutes. My biggest issue with the game was the UI scaling, I have an ultrawide and the UI took up 80% of the screen. But I could see a little bit of the world between the panels!
@UnPawsGames9 ай бұрын
My bad for the UI upscaling issues. Haven't taken the time to fix the scaling parameters 😅 Sometimes, I get my priorities right. Other times, I prioritize adding a cursor swap over an escape menu.
@AsterInDis9 ай бұрын
Idk why but there's something very funny about you recording in english and then hearing you go "Oh no, the sun" in french.
@ibrabdo10 ай бұрын
Ahh the DIY light and studio set, i feel you man 🥲
@minifantasy_assets10 ай бұрын
Wow! What a journey :) All your videos are incredibly entertaining. Keep up the awesome work. I was very impressed by this game when I played it, it is very fun and somehow emotional (seeing the little guy trying to survive while you actively try to kill him is something) and the music fits perfectly. Btw, in Minifantasy - Wildlife you have more predators (one that would have fit here well was the fox flr example) ^^ Waiting for the next devlog!
@UnPawsGames10 ай бұрын
But maybe I just wanted the otter in there... 🤫 Just kidding, I didn't see the fox. There is just so much content in the MiniFantasy Assets that I might have got lost in them 😅
@shanefoster53058 ай бұрын
OK I beat your game in 29min and 22seconds. All I did was drain all the water. Not sure you're still going to work on this but I would add a cloud that slowly fills up the water when there are less than X amount of watering holes. Also might be good to start out with some points and give the player rewards for accomplishing certain things like a storm so he has to stay in the tent for a minute and if he doesn't have a tent and can't build one fast enough he takes damage and loses energy. Also it would be good if there was a second human and they could have babies when their stats are all full and then the baby grows up after a few minutes. But the baby could be attacked by predators so one of the humans has to stay close to it so no long distance foraging. I see a lot of ways this game could go. I like it a lot and personally would love to see it further developed!
@seyeruoynepotsuj9 ай бұрын
Awesome game. It could do with an end concept - so, how do you win or lose? For example, you win when getting rid of the human threat, and lose if the humans complete a task like building an industrial wonder or something. Over time the difficulty could increase as more humans arrive/spawn and you have to manage keeping them from working together to complete the game-ending wonder. If the humans had a tech tree you're fighting against it would add some complexity. Finally, an extra layer could be finding gameplay elements to earn more/faster environment points. So growing trees or encouraging animals could earn you more points. However, solid game for a Game Jam!
@NewSchattenRayquaza9 ай бұрын
Not only was your video super entertaining to watch but you as a person enchanted me so count me in for a subscription!
@UnPawsGames9 ай бұрын
Thanks so much, you asolutely made my day !
@daahhboyy10 ай бұрын
What an incredible game, good job hope you continue!!!
@OsalStudent8 ай бұрын
I played this game today and it was wonderful ! well done mate ! I really enjoyed it !
@paperbagzi9 ай бұрын
Saw the videos so decided to play Really fun concept in my opinion, but probably needs some balancing. The only thing I did was place an otter, after doing the vision unlocks, which ended up chasing after a deer, and the human got mauled by a random bear that appeared, which I had nothing to do with
@UnPawsGames9 ай бұрын
Yeah that is in my opinion the greatest flaw of the game. I mention it in my feedback video, I should have allocated more time for playtesting !
@paperbagzi9 ай бұрын
@UnPawsGames Fair enough Even with that, it's really cool, and quite an interesting feeling to just see the human running around advancing while you try to bother him
@calicow10 ай бұрын
Congratulations on finishing the jam! That's a huge accomplishment and I'm excited to play your game tonight. Also, because of your videos, I gave in and bought the asset pack bundle and subscribed to the artist's patreon. It was such a good deal for so many resources that I couldn't resist. So please let them know you're an effective salesperson. ;) To disagree pretty pointedly with one of the comments below: I actually love that you talk about the games you're playing. We make games because we love playing them. It's easier to connect with someone when you understand what hobbies they enjoy. I guess if you wanted to compromise, you could tell us how playing that game entered your thought process when designing your own games? But I don't think it's necessary. One last thing: Whenever possible, I strongly recommended making a web build for your jam games. You're far, far more likely to get people to play it that way.
@UnPawsGames10 ай бұрын
Thanks for your comment, as usual, I appreciate reading them a lot. I actually love sharing these small life/gameplay moments. I know some of you enjoy them, others less, that's why I chapter my videos and usually place these moments at the end of a chapter, so you can also skip them 🙂
@OurSpaceshipEarth8 ай бұрын
Great points. Re showing other games: Makes his love of gaming shine through and allows a creator to show some personality and varying conditions (which is akin to plot in these video essay type uploads) in their content without it seeming wrenched into a dev vlog
@StiffAftermath5 ай бұрын
I like this a lot. Very good! Thank you for sharing. 😊
@KryyssTV10 ай бұрын
I think in future something like an ECS approach would be better as you could have just defined any tree or animal to inherit the behaviours of any entity properties you wanted and just swap out the sprites in moments. It takes longer to set up but the modular nsture of an ECS is ideal for simulation style games like this.
@UnPawsGames10 ай бұрын
Yep for a long term approach that sounds better! But as you saw my approach was (too) short term lol
@KryyssTV10 ай бұрын
@@UnPawsGames Something you may find useful for future jams, or any gamedev for that matter, is to write ideas for gameplay mechanics down while they're fresh in your mind for future use or inspiration. I got this idea from how M Night Shyamalan does this with narrative ideas several years ago and now I've got a 30 page googledoc I can dip into for ideas instead of trying go come up with some concept on the spot.
@brainsmusic611910 ай бұрын
I love this concept! I am such a huge fan of game's where you don't play as the traditional human hero.
@HW-ow9zp9 ай бұрын
Really cool to follow thanks for sharing. Seems like a cool game
@SproutTheHealer9 ай бұрын
I love the idea of being mother nature correcting a mistake, aka killing the human nuisance 🌲 It looks real nice, keep up the good work!
@marquesmcpeck7469 ай бұрын
I love the idea for this game it would be cool if you did a sequel where there are multiple humans that can have babies and stuff that implemented the temperature gauge and stuff with a weather system/weather powers for the player
@catelynh10209 ай бұрын
I don't do game dev. But i am a database and application developer and i'll have you know i spent 6 hours today swearing at my computer (i was remote, thankfully) because every bug should have had a simple fix...if you didn't mind all the other bugs the fix introduced. My only excuse is that i'm working on something that's had bandaids slapped on it for the last 7-10 years and the logic only became more complex instead of less. Like, use one of three sources for something, but that source is dependant on other sources being used, if they're looking at the page fresh vs changed something on the page, how they got to the page, etc. I realized i'd stayed a half hour late and just closed my computer and walked away.
@UnPawsGames9 ай бұрын
Hah yes, the common points are the band aids. The main lesson I learned on this gamjam : no band aids, only prevention
@ElianeGameDev10 ай бұрын
Congrats for your work!
@UnPawsGames10 ай бұрын
Hey Eliane, thanks ! Your video where you built on CodeMonkey's tutorial to add more mechanics really inspired me a few months ago, when I was struggling to finish his 10 hour course. Thanks so much for that 😁
@ElianeGameDev10 ай бұрын
Thanks so much for this nice comment!
@kelpstorm8 ай бұрын
Super cool concept :D This was a really interesting watch. I will say at some points in the video the music was a bit loud and made it hard to focus on what you were saying, but I still enjoyed the video anyway, and the cat cameos were _very_ welcome :3 The soundtrack for the game was a great choice by the way, it's always surprising to me just how much sound design affects games, but it really does!!! I'll have to give the game a play at some point :D
@UnPawsGames8 ай бұрын
Thanks so much for this nice comment! ! I'm editing my next video atm, and I'll try to be more careful with the audio levels. Some are not that enthusiast of this soundtrack. Personally, I think it's a perfect match for this game 🤩
@dannycameron9 ай бұрын
Great little game! Playing the game, I felt bad when I dried up all of the lakes and the human gave up and accepted his fate :(
@try2bchilledout4179 ай бұрын
These videos were really fun! Time flew by while I watched them. I’m proud of you for completing the game! :] Sidenote: Learned French in school and from an old Canadian lady, so whenever you speak I get excited and cover the subtitles 😆
@hakiMakiman9 ай бұрын
I like the setup!
@MocaLykke9 ай бұрын
As someone who knows next to nothing about game development I found those videos very interesting and entertaining. (I appreciate you adding some textures early on for our viewing pleasure.) I think a good addition (beside balancing) might be a "game over" mechanic or mode, where past a certain point/level/item crafted, the human is joined by other humans or reproduce and it's too late to stop the invasion. But I'm guessing that by now the code is such a hail mary-ed mess you never want to look at it again, lol. Game jams seem like very good learning experiences (c'est en forgeant qu'on devient forgeron), and I think you did a very good job under that time limit. Gg!
@UnPawsGames9 ай бұрын
Merci !! I'm glad my videos entertain you even though you don't know much about game dev (objective achieved 💪). Yep a game over state is definetely missing !
@Justin-yl2ui9 ай бұрын
Génial ! J'ai adoré ces 2 vidéos ! Bravo à toi
@UnPawsGames9 ай бұрын
Merci beaucoup 😁
@hazelthio76229 ай бұрын
Hey, french game dev ! Hello fellow french ! Okay, now that that the weird comment is done, wanted to say I enjoy your devlog a lot, and I find the game very interesting ^^
@kevinquintana26479 ай бұрын
This gives me an idea for an asymmetrical multiplayer survival game. Delvers vs The Dungeon. The Delver players main goal is to steal the dungeons core and get off the island doing farming, gear crafting, and base building along the way. They also have a dock set up acting as a foothold and bringing in occasional shipments tho the primary purpose is respawn. Where The Dungeon player's goal is to make sure their core is safe, this means killing the delvers permanently(either destroying the dock or finding some other way to disrupt the ships) but also defending against the 'wild nature' of the island. At the start both delvers and dungeon choose where their respective footholds appear, the delvers with their dock and the dungeon with his core. And both sides compete for resources to construct buildings, traps, upgrades and so on. The Dungeon does not have full control over the island to start with, nor does he have full perception over everything. The island is hostile to all and both parties will compete to tame it. He has guardians, workers, and scout crows (rune etched creatures of wood stone and rotten bone) he can set up work orders, patrols, resource gathering nodes (which the delvers can also raid) as well as magic effecting the landscape and the flora and fauna upon it (Thick vine growths blocking a passage here, a new ravine there, a horde of locusts sets on the delvers farms, a blight spreads across plant an animal alike and so on) each of the Dungeons actions require mana and resources where relevant, and many require some setup from his workers. The Dungeon is also somewhat limited in where he can put his constructions, rooms, ravines and sudden cliffs and so on just to prevent janky placements from making losing impossible. So yeah thats about all i had in my head. Thoughts and ideas to further refine this? Anyone out there want to make this a thing? Edit actually why not let the Dungeon surround his core with ravines, the delvers got free building. Tho it would be a bit silly if he just made every square inch of island a massive pit.
Whoa ! i did not see the french coming out coming XD
@rowangamble4369 ай бұрын
Just finished playing it for about an hour. It's a great little game. My only issue is that the environment points rack up too slowly, and at a certain point, the preditors, even the bear, are not able to damage the human.
@UnPawsGames9 ай бұрын
Thanks! This is one of so many issues 😅
@ThornShadowWolf8 ай бұрын
Cool game! Was fun watching you make it. Drying up all water sources and letting the human be attacked by naturally spawned animals on their way to get to the increasingly far away water is the most efficient strategy I've found so far. I know updating it probably isn't your top priority, but I noticed that the plus button for speeding up the time doesn't work if you click on the lower half of it.
@Star_F0x10 ай бұрын
La référence de Don't starve dans l'image de la vidéo 😂
@matdu12110 ай бұрын
J'ai beaucoup aimé ta vidéo ! C'est du très bon travail et tu peux en être fier. J'espère que tu réussiras à avancer dans the Witcher 3 😀😀
@tthomat81549 ай бұрын
T'es vraiment trop chaud en dev BRAVOOOO!!!!
@knighttzd890410 ай бұрын
this video is Awsome keep it up man :)
@cemcicek17910 ай бұрын
J'ai adoré ce devlog!! Et ton jeu à l'air incroyable Le temps que tu as passé sur les details est assez impressionnant Merci beaucoup pour ta video !
@PoweredByDucks9 ай бұрын
you've already completed this, but theres still a few comments i have. I feel like the powers are still too direct, killing an animal directly or burning a resource down directly. It would be cool if you could like spawn a parasite or infect a wild animal with a disease, so when the character kills an animal he gets less or no meat. Or you could sort of "spawn" dysyntery in a body of water, so the next time the human drinks from it they get the disease and lose energy quicker or move slower or something. Eventually powers could level up to be like "earthquake" or "heavy rain" where they would have longer lasting effects, or stronger effects on more characters.
@ofghanirre534210 ай бұрын
HEYYYYYYY ma man back at it again with a great video ! Loved the coding adventure
@318h710 ай бұрын
great story mate 👏 definitely checking out the game!
@antoinegeoffroy11559 ай бұрын
Le jeu est très chouette, merci beaucoup!!!
@kris123o7 ай бұрын
I did enjoy it and subbed! Although if I'm being real, it was less about the game and more about how you made your video. Shame that this didn't explode in popularity (most likely because of the art style if I'm being honest)
@christopherdrake37269 ай бұрын
Wow this game is so awesome. For a game jam game no less. I hope you plan on actually keep working on it. It has so much potential. 10/10 would play. Maybe add more humans at higher difficulties/ Housing/ Cities etc?
@alttilehmusmetsa592610 ай бұрын
Absolutely inspiring
@kiraflint20239 ай бұрын
Now im really curious as to what they thought of your game
@kokonutz_13689 ай бұрын
C'est drôle d'avoir le contraste entre quand tu parles en français et quand tu parles en anglais XD (Sinon super vidéo, vraiment intéressante 👍)
@the_primal_instinct9 ай бұрын
God damn it, each time I come up with a game idea, someone else ends up implementing a similar idea shortly after.
@UnPawsGames9 ай бұрын
It is extremely rare to have a game idea that hasn't been already explored. However,your game will always be unique ! I understand the frustration though, I hope my game ideas won't be explored by another studio before I can publish them 😅
@garcipat9 ай бұрын
Congratulations. This must have been a journey.
@UnPawsGames9 ай бұрын
Thanks ! It was indeed :)
@rosomak-ns4tb9 ай бұрын
Great video! I really appreciate seeing the process in detail. The human's AI is quite impressive. Its a shame that you didnt have much time left after finishing it to work on the gameplay. After playing it for a bit I have noticed a couple of things. So the upgraded versions of fire and killing animals are usless. They cost 3 energy to use and its rare to find more than 3 animals or trees in one spot thus it means that you would have to find 4 groups of 4 animals/fruit trees to get any return from your investment. Also every time I opened the game human had infinite fruit glich and didnt recive damege from animals so the game was impossible to finish. Also it seems to me that because of how many lakes there are drying them probobly doesnt have a big impact. With all of that said I think that learning was the most important part of making this game, and finishing it in time is an achiement in itself
@UnPawsGames9 ай бұрын
Yeah there are a lot of bugs lying around and the balancing is terrible lol. As you said the most important is I achieved my personal objective which was learning ! Thanks for watching 😁
@sentane80319 ай бұрын
what would've been cool is if the player could only do things like kill off vegetation to push herbivores away from the human and pull carnivores towards the human with things like rivers that you'd plan out and then over time it would slowly form, trapping everything on either side of the river until the human builds a bridge or maybe beavers.
@AsterInDis9 ай бұрын
Playing the game; it's got a decent idea but needs bug fixing and balance changes. The human got a bow pretty early and it makes all the predators trivial to him, for instance. I think he built all his tools up to max kind of early. Clicking on a different power category while you have a power active attempts to activate it in the background. My game got to like 30 minutes before I just quit out.
@vianneyb.87769 ай бұрын
This channel is a nice discovery! That was very interesting. Greetings from another French person! The copy-paste loop sounds a bit like "Super. Hot."
@flechedesneiges51149 ай бұрын
I didn't notice you were french. Your english is really good ! I'm french as well but I cannot understand the "french accent" which makes english classes awkwards XD Anyway, awesome game, I would buy something like that !
@mojojojo653510 ай бұрын
Leaving my mark here so i can come back later Maybewhen you have 1M subs who knows
@ReptillianStrike8 ай бұрын
In Unity, try to avoid using the Destroy function, as it creates a memory leak. Instead, when you want to destroy an item, just turn the item off so you can reuse it later by turning it back on.
@louiss208610 ай бұрын
you should definatley think about working on a game for steam, great stuff
@OurSpaceshipEarth8 ай бұрын
Congrats on shipping! You can always go back and update description and imagery, "boxart" - post "shipping" with your first UPDATE, yay no offline floppy release here. (half of which you'll hold back to start building up assets for an eventual Downloadable Content addon for sum monies. Approx twice orig $price *(hmm $0 x 2 = $0.00 !)* but will have some key feature like multiplayer, highscores, sounds and then just a bunch of purposeless decorations and the natural organic style colour of borders, menu, decor gets an industry-age jeweled-military aesthetic and nonsensically taking up way too much screen realestate, hehe :)
@RyanSchneiderFan9 ай бұрын
Nice The Lorax Simulator🐯❤
@alexandreramalho96379 ай бұрын
you're a genius
@detran099 ай бұрын
Sticking to clean code principles isn't difficult if you set things up right, and it saves you a lot of headache in the long run.
@absolutevoid69447 ай бұрын
Damn awesome ❤
@heavensgates_9 ай бұрын
For future reference, you can use the sprite editor in unity if you want UI to stretch nicely. For example, the ability bar you needed it longer. I'd post a link but youtube might delete it, so read up on it, helps a lot.
@UnPawsGames9 ай бұрын
I use the sprite editor a lot but I've never seen any option to do that! What should I be looking for in terms of key words?
@heavensgates_9 ай бұрын
@UnPawsGames google "Unity 9 slicing sprites" it should be exactly what youre looking for
@dbbuchmann9 ай бұрын
Great little devlog series! I was curious about something though: Are you planning on letting us know how you did in the Game Jam? After watching all the trials and tribulations, it would be neat to see/hear how that part of the Jam went!
@UnPawsGames9 ай бұрын
I'm planning a small video about what I learned on that game jam (game dev speaking), but as this was a small game jam organized by one dude on his free time, there was no jury/winner so the feedback came from the participants !
@BABABABABANCHAN9 ай бұрын
c'est rare de voir des développeurs indé français sur youtube !
@realdragon9 ай бұрын
It would be cool to see it at different levels of technological advancement. Maybe different levels the first one being this next one would human with gunpowder weapons like flintlock and then modern time human with some tools that make much easier to survive
@trevorhaddox68849 ай бұрын
Drain Lake could have been Poison Water, that way you could just do a color shift or overlay.