Static vs. Dynamic Lighting | Unreal Fest 2022

  Рет қаралды 23,522

Unreal Engine

Unreal Engine

Жыл бұрын

In this session, we will go through different production scenarios and analyze the lighting that has been used in each to help understand why to choose one over another.
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengine.com/en-US/ev...

Пікірлер: 16
@johnnysabelli1923
@johnnysabelli1923 Жыл бұрын
Great presentation , not easy to sprinkle all those nuggets of knowledge in under 30min
@ut-hubformacion7061
@ut-hubformacion7061 Жыл бұрын
You rock the lighting Nat! So proud to have you as Unreal Instructor at UT-HUB Premier Spanish Training Center. 💙
@plac-horizon0043
@plac-horizon0043 Жыл бұрын
Love you guys a lot, I am always there to support you guys ❤️❤️❤️
@seanlake7404
@seanlake7404 Жыл бұрын
Great job Natalia. I was there in spirit rooting you on!
@akif_akdemir
@akif_akdemir Жыл бұрын
Thank you!
@AeleksDesigns
@AeleksDesigns Жыл бұрын
I wonder if its possible/doable to have both (lumen realtime ... & baked lighting..) in a scene and if one could switch (using blueprints) between both depending on the target platform the project is compiled for. Like a hybrid Project for Highend PC and Mobile. I know that this is possible with Nanite and HLODs, but baked and realtime lighting simultaneously? Don't know how this would be achieved, once the shadows are baked into the lightmass, there has to be some way to disable the lightmass/lightmapUVs completely in order to use Lumens Realtimestuff ... never tried this sort of stuff myself. Anyways, gread talk! PS.: Would be nice to know about / have an explanation on to "why" Distant Fields/-Meshes are so important for Lumen. I expect it to matter in regards to shadowing and maybe the things visible in reflections, but its hard to find in depth infos on that topic.
@koko-nl5tp
@koko-nl5tp Жыл бұрын
Thank you very much.
@meskalation
@meskalation Жыл бұрын
I like this kind of explanations! One thing - does anybody know, why the fridge is blue with CPU lightmass, but white with GPU 4:10 ? I noticed different colors with lumen and static light, but the difference in quality/the final result i don't understand.
@raviiyer4765
@raviiyer4765 7 ай бұрын
are precomputed visibilities generated now in gpu bakes?
@SuleBandi
@SuleBandi Жыл бұрын
Are Lightmass portals still necessary (when baking)?
@williamlacrosse9389
@williamlacrosse9389 Жыл бұрын
Yes, definitely! More bounces in your interiors.
@CAHEK71
@CAHEK71 Жыл бұрын
to mill the wind
@APBXylon
@APBXylon Жыл бұрын
basically
@LordLuigi_Rigs
@LordLuigi_Rigs Жыл бұрын
👀
@dezacordat
@dezacordat Жыл бұрын
So basically... so basically... so basically...
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